| 2016 | A Grammar-Based Framework for Rehabilitation Exergames. Víctor Fernández-Cervantes, Eleni Stroulia, Benjamin Hunter |
| 2016 | A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida |
| 2016 | A Revisit of the Measurements on Engagement in Videogames: A New Scale Development. Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs |
| 2016 | Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set. Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa |
| 2016 | Anyboard: A Platform for Hybrid Board Games. Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini |
| 2016 | Avatar Density Based Client Assignment. Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck |
| 2016 | Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation). Artur Lugmayr, Adam Greenfeld, Andrew J. Woods, Pauline Joseph |
| 2016 | Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. Stefan Liszio, Maic Masuch |
| 2016 | Enrichment of Story Reading with Digital Media. Pedro R. Ribeiro, Ido Iurgel, Wolfgang Müller, Christian Ressel |
| 2016 | Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang |
| 2016 | Evaluating Experiences in Different Virtual Reality Setups. Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl |
| 2016 | Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. Thomas Westin, Jérôme Dupire |
| 2016 | EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi |
| 2016 | Game System of Coordination Skills Training for Elderly People. Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino |
| 2016 | Geometric Representations for Subjective Time in Digital Narratives. Nikitas M. Sgouros |
| 2016 | How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa |
| 2016 | Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei |
| 2016 | Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa |
| 2016 | Little Fitness Dragon: A Gamified Activity Tracker. Isabelle Kniestedt, Marcello A. Gómez Maureira |
| 2016 | Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. Günter Wallner, Lauri Galbreath, Simone Kriglstein |
| 2016 | Mindtraining: Playful Interaction Techniques for People with Dementia. Elisabeth Hackner, Michael Lankes |
| 2016 | Productive Gaming. Ulrich Brandstätter, Christa Sommerer |
| 2016 | Promoting Stretching Activity with Smartwatch - A Pilot Study. Sinjae Lee, SangBin Kim, Junghyun Han |
| 2016 | Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences. Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs |
| 2016 | Solving the Sophistication-Population Paradox of Game Refinement Theory. Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida |
| 2016 | Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch |
| 2016 | The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool. Heinrich Söbke, Laura Weitze |
| 2016 | The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua |
| 2016 | Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors. Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer |
| 2016 | User Interface Prototyping for Handheld Mobile Augmented Reality Applications. Antonia Kampa, Katrin Stöbener, Ulrike Spierling |
| 2016 | Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge |
| 2016 | Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. Alexander Golombek, Michael Lankes, Jürgen Hagler |