ICEC C

32 papers

YearTitle / Authors
2016A Grammar-Based Framework for Rehabilitation Exergames.
Víctor Fernández-Cervantes, Eleni Stroulia, Benjamin Hunter
2016A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming.
Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida
2016A Revisit of the Measurements on Engagement in Videogames: A New Scale Development.
Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs
2016Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set.
Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa
2016Anyboard: A Platform for Hybrid Board Games.
Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini
2016Avatar Density Based Client Assignment.
Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck
2016Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation).
Artur Lugmayr, Adam Greenfeld, Andrew J. Woods, Pauline Joseph
2016Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games.
Stefan Liszio, Maic Masuch
2016Enrichment of Story Reading with Digital Media.
Pedro R. Ribeiro, Ido Iurgel, Wolfgang Müller, Christian Ressel
2016Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang
2016Evaluating Experiences in Different Virtual Reality Setups.
Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl
2016Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility.
Thomas Westin, Jérôme Dupire
2016EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.
Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi
2016Game System of Coordination Skills Training for Elderly People.
Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino
2016Geometric Representations for Subjective Time in Digital Narratives.
Nikitas M. Sgouros
2016How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2.
Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa
2016Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach.
Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei
2016Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny.
André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa
2016Little Fitness Dragon: A Gamified Activity Tracker.
Isabelle Kniestedt, Marcello A. Gómez Maureira
2016Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions.
Günter Wallner, Lauri Galbreath, Simone Kriglstein
2016Mindtraining: Playful Interaction Techniques for People with Dementia.
Elisabeth Hackner, Michael Lankes
2016Productive Gaming.
Ulrich Brandstätter, Christa Sommerer
2016Promoting Stretching Activity with Smartwatch - A Pilot Study.
Sinjae Lee, SangBin Kim, Junghyun Han
2016Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences.
Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs
2016Solving the Sophistication-Population Paradox of Game Refinement Theory.
Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida
2016Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners.
Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch
2016The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool.
Heinrich Söbke, Laura Weitze
2016The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems.
Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua
2016Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors.
Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer
2016User Interface Prototyping for Handheld Mobile Augmented Reality Applications.
Antonia Kampa, Katrin Stöbener, Ulrike Spierling
2016Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts.
Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge
2016Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game.
Alexander Golombek, Michael Lankes, Jürgen Hagler