| 2015 | A Battle of Wit: Applying Computational Humour to Game Design. Claire Dormann |
| 2015 | A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. Leonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro |
| 2015 | A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. Thiago Malheiros Porcino, Daniela Gorski Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa |
| 2015 | A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains. Érick O. Rodrigues, Esteban Clua |
| 2015 | A Role-Switching Mechanic for Reflective Decision-Making Game. Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin |
| 2015 | A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on Prototyping. Achim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson, Martin Steinert |
| 2015 | ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
| 2015 | Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment. Rui Neves Madeira, Pedro Centieiro, Nuno Correia |
| 2015 | Adaptive Automated Storytelling Based on Audience Response. Augusto Baffa, Marcus Poggi, Bruno Feijó |
| 2015 | Advanced Dynamic Scripting for Fighting Game AI. Kevin Majchrzak, Jan Quadflieg, Günter Rudolph |
| 2015 | Applied Games - In Search of a New Definition. Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt |
| 2015 | Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. Marcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler |
| 2015 | Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea. Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert |
| 2015 | Can Interactive Art Installations Attract 15 Years Old Students to Coding? Michail N. Giannakos, Finn Inderhaug Holme, Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou, Ilse Gerda Visser |
| 2015 | Classification of Player Roles in the Team-Based Multi-player Game Dota 2. Christoph Eggert, Marc Herrlich, Jan D. Smeddinck, Rainer Malaka |
| 2015 | Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. Mirjam Vosmeer, Ben A. M. Schouten |
| 2015 | Design-Based Learning in Classrooms Using Playful Digital Toolkits. K. J. Scheltenaar, J. E. C. van der Poel, Mathilde M. Bekker |
| 2015 | Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering. Anniken Karlsen, Robin T. Bye |
| 2015 | Embedding and Implementation of Quantum Computational Concepts in Digital Narratives. Nikitas M. Sgouros |
| 2015 | EmotionBike: A Study of Provoking Emotions in Cycling Exergames. Larissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos, Florian Vogt |
| 2015 | Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
| 2015 | Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
| 2015 | Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo |
| 2015 | Exploring Deep Content in Physical Rehabilitation Games. Niels Quinten, Steven Malliet, Karin Coninx |
| 2015 | Exploring the Importance of "Making" in an Educational Game Design. Michail N. Giannakos, Varvara Garneli, Konstantinos Chorianopoulos |
| 2015 | Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh |
| 2015 | Game-Based Interactive Campaign Using Motion-Sensing Technology. Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, Letizia Jaccheri |
| 2015 | Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery. Giovanni A. Cignoni, Leonora Cappellini, Tommaso Mongelli |
| 2015 | Gamification and Family Housework Applications. Anne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos |
| 2015 | IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace. Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks |
| 2015 | Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics. Annika Geurtsen, Maarten H. Lamers, Marcel J. M. Schaaf |
| 2015 | Interactive Painterly Rendering for Mobile Devices. Dongwann Kang, Kyunghyun Yoon |
| 2015 | KINJIRO: Animatronics for Children's Reading Aloud Training. Hisanao Nakadai, Lee Seung Hee, Muneo Kitajima, Junichi Hoshino |
| 2015 | Lessons from Practicing an Adapted Model Driven Approach in Game Development. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, Maria Letizia Jaccheri |
| 2015 | Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris |
| 2015 | Measuring Latency in Virtual Reality Systems. Kjetil Raaen, Ivar Kjellmo |
| 2015 | MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children. Barbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Halina Helene Spallek, Charlotte Rybka, Manuel Sprung |
| 2015 | Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. Johan K. Helsing, Anne C. Elster |
| 2015 | Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition. Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri |
| 2015 | Playful Experiences and Game Concepts for Multi-screen Environments. Jeroen Vanattenhoven, David Geerts |
| 2015 | Quantum and Entertainment Computing. Nikitas M. Sgouros |
| 2015 | Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach. Vojtech Cerny, Filip Dechterenko |
| 2015 | Serious Games: Is Your User Playing or Hunting? Sofya Baskin, Sharon Anavi-Goffer, Anna Zamansky |
| 2015 | Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals. Thomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill |
| 2015 | Software Architectures and the Creative Processes in Game Development. Alf Inge Wang, Njål Nordmark |
| 2015 | Space for Seriousness? - Player Behavior and Motivation in Quiz Apps. Heinrich Söbke |
| 2015 | Spheres of Play: Designing Games and Interfaces for Media Architectures. Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede |
| 2015 | Storytelling Variants: The Case of Little Red Riding Hood. Edirlei Soares de Lima, António L. Furtado, Bruno Feijó |
| 2015 | Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. Rui Craveirinha, Licínio Roque |
| 2015 | Supporting the Collaboration between Programmers and Designers Building Game AI. Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero |
| 2015 | Tags You Don't Forget: Gamified Tagging of Personal Images. Nina Runge, Dirk Wenig, Danny Zitzmann, Rainer Malaka |
| 2015 | The Design Process Continues - Attending Experiential Values up to Version 1.0. Rikard Lindell |
| 2015 | The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. Farjana Z. Eishita, Kevin G. Stanley |
| 2015 | The Role of Embarrassment to Shape Public Interactions. Licia Calvi |
| 2015 | The Vocal Range of Movies - Sonifying Gender Representation in Film. Marcello A. Gómez Maureira, Lisa E. Rombout |
| 2015 | Three Apps for Shooting Sports: The Design, Development, and Deployment. Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi 'bgt' Suovuo, Jouni Smed |
| 2015 | Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game. Matthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou |
| 2015 | Towards a Framework for Gamification-Based Intervention Mapping in mHealth. Christopher Helf, Patrick Zwickl, Helmut Hlavacs, Peter Reichl |
| 2015 | Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games. Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg |
| 2015 | Workshop: AI and Creativity in Entertainment. Axel Tidemann, Agnar Aamodt |
| 2015 | Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment. Valentina Nisi, Mara Dionisio, Julian Hanna, Luis Ferreira, Nuno Jardim Nunes |
| 2015 | [self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration. Axel Tidemann, Øyvind Brandtsegg |