| 2014 | A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies. Reem Altamimi, Geoff Skinner, Keith Nesbitt |
| 2014 | A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres. Katharine Neil, Denise de Vries, Stéphane Natkin |
| 2014 | ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters. Bhojan Anand, Hong Wei Wong |
| 2014 | Artificial Intelligence Model of an Smartphone-Based Virtual Companion. Elham Saadatian, Thoriq Salafi, Hooman Samani, Yu De Lim, Ryohei Nakatsu |
| 2014 | Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro |
| 2014 | Code Your Own Game: The Case of Children with Hearing Impairments. Michail N. Giannakos, Letizia Jaccheri |
| 2014 | Conceptual Model and System for Genre-Focused Interactive Storytelling. Börje F. Karlsson, António L. Furtado |
| 2014 | Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson |
| 2014 | Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. Richard Byrne, Florian 'Floyd' Mueller |
| 2014 | Designing Interactive Public Art Installations: New Material Therefore New Challenges. Jun Hu, Mathias Funk, Yu Zhang, Feng Wang |
| 2014 | Designing a Digital Experience for Young Children with Developmental Disabilities. Peta Wyeth, Joshua V. Hall, Daniel M. Johnson |
| 2014 | Developing Emergent Play in Collaborative Online Experiences. Damian Hills |
| 2014 | Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh |
| 2014 | Fractal Complexity in Built and Game Environments. Daniel Della-Bosca, Dale Patterson, Sean Costain |
| 2014 | Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. Lauren S. Ferro, Steffen P. Walz, Stefan Greuter |
| 2014 | HANASUI: Multi-view Observable and Movable Fogscreen. Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino |
| 2014 | Interactive Performance Art Using Musical Instrument Daegeum for Healing. Young-Mi Kim |
| 2014 | Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences. Marija Nakevska, Anika van der Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg |
| 2014 | Ora - Save the Forest! Designing a Social Impact Game. Hazel Bradshaw, E. Penelope Holland, Mark Billinghurst |
| 2014 | Personas versus Clones for Player Decision Modeling. Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2014 | Race By Hearts - Using Technology to Facilitate Enjoyable and Social Workouts. Tobias Sonne, Mads Møller Jensen |
| 2014 | SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market. Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi |
| 2014 | Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement. Tim Marsh, Bonnie A. Nardi |
| 2014 | The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement. Sean Costain, Dale Patterson |
| 2014 | The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games. Erik Van der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg |
| 2014 | Trees of Tales: A Playful Reading Application for Arabic Children. Fatma Alaamri, Stefan Greuter, Steffen P. Walz |
| 2014 | Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. Simone Kriglstein, Ross Brown, Günter Wallner |