ICEC C

27 papers

YearTitle / Authors
2014A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies.
Reem Altamimi, Geoff Skinner, Keith Nesbitt
2014A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres.
Katharine Neil, Denise de Vries, Stéphane Natkin
2014ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters.
Bhojan Anand, Hong Wei Wong
2014Artificial Intelligence Model of an Smartphone-Based Virtual Companion.
Elham Saadatian, Thoriq Salafi, Hooman Samani, Yu De Lim, Ryohei Nakatsu
2014Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People.
Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro
2014Code Your Own Game: The Case of Children with Hearing Impairments.
Michail N. Giannakos, Letizia Jaccheri
2014Conceptual Model and System for Genre-Focused Interactive Storytelling.
Börje F. Karlsson, António L. Furtado
2014Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games.
Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson
2014Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation.
Richard Byrne, Florian 'Floyd' Mueller
2014Designing Interactive Public Art Installations: New Material Therefore New Challenges.
Jun Hu, Mathias Funk, Yu Zhang, Feng Wang
2014Designing a Digital Experience for Young Children with Developmental Disabilities.
Peta Wyeth, Joshua V. Hall, Daniel M. Johnson
2014Developing Emergent Play in Collaborative Online Experiences.
Damian Hills
2014Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings
Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh
2014Fractal Complexity in Built and Game Environments.
Daniel Della-Bosca, Dale Patterson, Sean Costain
2014Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Lauren S. Ferro, Steffen P. Walz, Stefan Greuter
2014HANASUI: Multi-view Observable and Movable Fogscreen.
Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino
2014Interactive Performance Art Using Musical Instrument Daegeum for Healing.
Young-Mi Kim
2014Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences.
Marija Nakevska, Anika van der Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg
2014Ora - Save the Forest! Designing a Social Impact Game.
Hazel Bradshaw, E. Penelope Holland, Mark Billinghurst
2014Personas versus Clones for Player Decision Modeling.
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2014Race By Hearts - Using Technology to Facilitate Enjoyable and Social Workouts.
Tobias Sonne, Mads Møller Jensen
2014SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market.
Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi
2014Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement.
Tim Marsh, Bonnie A. Nardi
2014The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement.
Sean Costain, Dale Patterson
2014The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games.
Erik Van der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg
2014Trees of Tales: A Playful Reading Application for Arabic Children.
Fatma Alaamri, Stefan Greuter, Steffen P. Walz
2014Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study.
Simone Kriglstein, Ross Brown, Günter Wallner