| 2013 | 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study. Zlatogor Minchev |
| 2013 | A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments. Marija Nakevska, Jasen Markovski, Matthias Rauterberg |
| 2013 | A New Chess Variant for Gaming AI. Azlan Iqbal |
| 2013 | A Systematic Review of Game Design Methods and Tools. Marcos Silvano Orita Almeida, Flávio Soares Corrêa da Silva |
| 2013 | A Technique to Improve Freehand Sketches of Multi-touch Interactions. Gil Barros, Leandro Velloso, Luis Carli |
| 2013 | An Artificial Emotional Agent-Based Architecture for Games Simulation. Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes |
| 2013 | An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. Michail N. Giannakos, Letizia Jaccheri |
| 2013 | Augmented Home - Integrating a Virtual World Game in a Physical Environment. Serge Offermans, Jun Hu |
| 2013 | Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research. Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues |
| 2013 | Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment. Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner |
| 2013 | Demonstrating Hundreds of AIs in One Scene. Kjetil Raaen, Andreas Petlund, Håkon Kvale Stensland |
| 2013 | Entertainment Computing - ICEC 2013 - 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings Júnia Coutinho Anacleto, Esteban Walter Gonzalez Clua, Flávio Soares Corrêa da Silva, Sidney S. Fels, Hyun Seung Yang |
| 2013 | Exercise My Game: Turning Off-The-Shelf Games into Exergames. Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka |
| 2013 | Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games. Mads Møller Jensen, Majken Kirkegaard Rasmussen, Kaj Grønbæk |
| 2013 | How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application. Xuan Wang, Ryohei Nakatsu |
| 2013 | Investigating the Role of Composition Conventions in Three-Move Mate Problems. Azlan Iqbal |
| 2013 | Life-Like Animation System of Virtual Firefly Based on Animacy Perception. Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino |
| 2013 | Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D. Rafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada |
| 2013 | MobileWars: A Mobile GPGPU Game. Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua, Eduardo Soluri |
| 2013 | Motivation-Based Game Design: A Framework for Evaluating Engagement Potential. Charles Butler |
| 2013 | StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism. Alberto Gruarin, Michel A. Westenberg, Emilia I. Barakova |
| 2013 | Suspended Walking: A Physical Locomotion Interface for Virtual Reality. Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka |
| 2013 | Technologically Mediated Intimate Communication: An Overview and Future Directions. Elham Saadatian, Hooman Samani, Arash Toudeshki, Ryohei Nakatsu |
| 2013 | Usability Evaluation of an Application Designed for the Older Adults. André Luiz Satoshi Kawamoto, Valéria Farinazzo Martins Salvador, Flávio Soares Corrêa da Silva |