ICEC C

24 papers

YearTitle / Authors
20132D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study.
Zlatogor Minchev
2013A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments.
Marija Nakevska, Jasen Markovski, Matthias Rauterberg
2013A New Chess Variant for Gaming AI.
Azlan Iqbal
2013A Systematic Review of Game Design Methods and Tools.
Marcos Silvano Orita Almeida, Flávio Soares Corrêa da Silva
2013A Technique to Improve Freehand Sketches of Multi-touch Interactions.
Gil Barros, Leandro Velloso, Luis Carli
2013An Artificial Emotional Agent-Based Architecture for Games Simulation.
Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes
2013An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments.
Michail N. Giannakos, Letizia Jaccheri
2013Augmented Home - Integrating a Virtual World Game in a Physical Environment.
Serge Offermans, Jun Hu
2013Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research.
Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues
2013Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.
Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner
2013Demonstrating Hundreds of AIs in One Scene.
Kjetil Raaen, Andreas Petlund, Håkon Kvale Stensland
2013Entertainment Computing - ICEC 2013 - 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings
Júnia Coutinho Anacleto, Esteban Walter Gonzalez Clua, Flávio Soares Corrêa da Silva, Sidney S. Fels, Hyun Seung Yang
2013Exercise My Game: Turning Off-The-Shelf Games into Exergames.
Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka
2013Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games.
Mads Møller Jensen, Majken Kirkegaard Rasmussen, Kaj Grønbæk
2013How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application.
Xuan Wang, Ryohei Nakatsu
2013Investigating the Role of Composition Conventions in Three-Move Mate Problems.
Azlan Iqbal
2013Life-Like Animation System of Virtual Firefly Based on Animacy Perception.
Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino
2013Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.
Rafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada
2013MobileWars: A Mobile GPGPU Game.
Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua, Eduardo Soluri
2013Motivation-Based Game Design: A Framework for Evaluating Engagement Potential.
Charles Butler
2013StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism.
Alberto Gruarin, Michel A. Westenberg, Emilia I. Barakova
2013Suspended Walking: A Physical Locomotion Interface for Virtual Reality.
Benjamin Walther-Franks, Dirk Wenig, Jan D. Smeddinck, Rainer Malaka
2013Technologically Mediated Intimate Communication: An Overview and Future Directions.
Elham Saadatian, Hooman Samani, Arash Toudeshki, Ryohei Nakatsu
2013Usability Evaluation of an Application Designed for the Older Adults.
André Luiz Satoshi Kawamoto, Valéria Farinazzo Martins Salvador, Flávio Soares Corrêa da Silva