ICEC C

82 papers

YearTitle / Authors
2012"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri
20122nd Workshop on Game Development and Model-Driven Software Development.
Robert Walter, Maic Masuch, Mathias Funk
2012A Feature-Based Environment for Digital Games.
Victor Travassos Sarinho, Antônio L. Apolinário Jr., Eduardo Santana de Almeida
2012A Framework Concept for Emotion Enriched Interfaces.
Arne Bernin
2012A Framework for Usability Evaluation of Mobile Mixed Reality Games.
Charley Gielkens, Richard Wetzel
2012A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Thales Luis Sabino, Paulo M. F. de Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa
2012A Method for Measuring the Creative Potential of Computer Games.
Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy
2012A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.
Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flávia Cristina Bernardini
2012A Ubiquitous Solution for Location-Aware Games.
André Pinto, António Coelho, Hugo da Silva
2012A Virtual Training Tool for Giving Talks.
Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit U. Stetina
2012AR Paint: A Fusion System of a Paint Tool and AR.
Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun Seung Yang
2012Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients.
Sandra Siegel, Jan D. Smeddinck
2012An Analysis of Player Strategies and Performance in Audio Puzzles.
Jaime Carvalho, Luís Duarte, Luís Carriço
2012An Annotation Scheme for Social Interaction in Digital Playgrounds.
Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen
2012AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response.
Joel E. Fischer, Wenchao Jiang, Stuart Moran
2012Automating the Implementation of Games Based on Model-Driven Authoring Environments.
Christos Karamanos, Nikitas M. Sgouros
2012Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke
2012Brain-Computer Interface Games: Towards a Framework.
Hayrettin Gürkök, Anton Nijholt, Mannes Poel
2012Cell Phone Puppets: Turning Mobile Phones into Performing Objects.
Michael Nitsche, Sanjeev Nayak
2012Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments.
Sven Seele, Rainer Herpers, Christian Bauckhage
2012Cognitive Processes Involved in Video Game Identification.
Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer
2012Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.
Ian Dunwell
2012Cyber Security Games: A New Line of Risk.
John M. Blythe, Lynne M. Coventry
2012Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka
2012Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.
Robby van Delden, Pauline Aarts, Betsy van Dijk
2012Emotional Interaction with Surfaces - Works of Design and Computing.
Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt
2012Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Marc Herrlich, Rainer Malaka, Maic Masuch
2012Evolution of GameBots Project.
Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom
2012Expanding the Magic Circle in Pervasive Casual Play.
Sofia Reis
2012Exploring User Input Metaphors for Jump and Run Games on Mobile Devices.
Kolja Lubitz, Markus Krause
2012Follow the Grass: A Smart Material Interactive Pervasive Display.
Andrea Minuto, Gijs Huisman, Anton Nijholt
2012Future Trends in Game Authoring Tools.
Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz
2012GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop.
Markus Krause, Roberta Cuel, Maja Vukovic
2012Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.
Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch
2012Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models.
Paul Klint, Loren Roosendaal, Riemer van Rozen
2012Game-Based Trust.
Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada
2012Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.
Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi
2012HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012.
Steffen Hees, Felix Faber
2012Heuristics for Social Games with a Purpose.
Aneta Takhtamysheva, Tim Decker
2012How to Analyse Therapeutic Games: The Player / Game / Therapy Model.
Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
2012Information-Gathering Events in Story Plots.
Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima
2012Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra
2012Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour.
Michaela Buchtová
2012Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA.
Keigo Tada, Ryosuke Yamanishi, Shohei Kato
2012Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.
Jun Wei, Ryohei Nakatsu
2012MDSD for Games with Eclipse Modeling Technologies.
Steve A. Robenalt
2012Mobile Application for Noise Pollution Monitoring through Gamification Techniques.
Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta
2012Mobile Gaming with Indirect Sensor Control.
Daniel Böhrs, Dirk Wenig, Rainer Malaka
2012Open Source Software for Entertainment.
Letizia Jaccheri, Michail N. Giannakos
2012Out of Context Augmented Navfields: Designing Crowd Choreographies.
Guillaume Levieux, Stéphane Natkin, Alexandre Topol
2012PULP Scription: A DSL for Mobile HTML5 Game Applications.
Mathias Funk, Matthias Rauterberg
2012Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust.
Vincent Koenig, Franziska Boehm, Rod McCall
2012Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.
Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu
2012Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.
Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul G. Clifton, Andy Wu, Nick Poirier, Firaz Peer
2012Player Control in a Real-Time Mobile Augmented Reality Game.
Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka
2012Playing with the Weather.
Sofia Reis, Nuno Correia
2012Priority Level Planning in Kriegspiel.
Paolo Ciancarini, Andrea Gasparro
2012Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst
2012Real Story Interaction: The Role of Global Agency in Interactive Storytelling.
Christian Roth, Ivar E. Vermeulen
2012SGDA2012.
Jannicke Madeleine Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira
2012Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops.
Lorenz Barnkow, Kai von Luck
2012Serious Questions in Playful Questionnaires.
Aneta Takhtamysheva, Jan D. Smeddinck
2012Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game.
David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan
2012Social Interaction for Interactive Storytelling.
Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva
2012Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.
David Conroy, Peta Wyeth, Daniel M. Johnson
2012Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.
Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot
2012The Animation Loop Station: Near Real-Time Animation Production.
Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka
2012The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.
Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
2012The Effectiveness and Efficiency of Model Driven Game Design.
Joris Dormans
2012The Empathy Machine - Generated Music to Augment Empathic Interactions.
David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran
2012The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems.
Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle
2012The Influence of Music on Player Performance in Exergames for Parkinson's Patients.
Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich
2012The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx
2012The Soundtrack Of Your Life.
Oliver Kierepka, Constantin Brosda, Christian Geiger
2012Therapeutic Presence - Virtual Illusions for Neurorehabilitation.
Thomas Schüler
2012Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder.
Pongpanote Gongsook
2012Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?
Cyril Brom, Edita Bromová, Martin Pergel
2012Value-Based Design for Gamifying Daily Activities.
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
2012Web-Based Graphic Environment to Support Programming in the Beginning Learning Process.
Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro
2012Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming.
Rod McCall, Lynne Baillie, Franziska Boehm, Mike Just
2012Writing Real-Time .Net Games in Casanova.
Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
2012fAARS: A Platform for Location-Aware Trans-reality Games.
Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis