| 2011 | 1st Workshop on Game Development and Model-Driven Software Development. Robert Walter, Maic Masuch, Ed Merks |
| 2011 | A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. André Gagné, Magy Seif El-Nasr, Chris D. Shaw |
| 2011 | A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study. Marcos Alexandre Rose Silva, Débora Corrêa de Lima, Júnia Coutinho Anacleto Silva, Deisy das Graças de Souza, Claudia Maria Simões Martinez |
| 2011 | A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL. Miao Song, Peter Grogono, Jason Lewis, Maureen J. Simmonds |
| 2011 | A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris. Pedro Alessio, Alexandre Topol |
| 2011 | Affective Agents for Empathic Interactions. Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto |
| 2011 | An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms. Gregor Miller, Sidney S. Fels, Michael Ilich, Martin Matthias Finke, Thomas Bauer, Kelvie Wong, Stefanie Mueller |
| 2011 | Art and Technology for Young Creators. Marikken Høiseth, Letizia Jaccheri |
| 2011 | Automated Song Selection System Complying with Emotional Requests. Ryosuke Yamanishi, Yuya Ito, Shohei Kato |
| 2011 | Beyond Badges - Gamification for the Real World. Glenn Entis |
| 2011 | BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. Lennart E. Nacke, Chris Bateman, Regan L. Mandryk |
| 2011 | Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. Christian Happ, André Melzer, Georges Steffgen |
| 2011 | Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum. Ruck Thawonmas, Kohei Kato |
| 2011 | Cheshire: A Design Framework for Alternate Reality Games. Alejandro I. Baltra |
| 2011 | CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter. Mitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama, Motoyasu Tamaki |
| 2011 | Cross-Platform Social Web Application for Older Adults with HTML 5. Tiago Boldt Sousa, Pedro Tenreiro, Paula Alexandra Silva, Francisco Maria Cruz Nunes, Eduarda Mendes Rodrigues |
| 2011 | Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. Katie Seaborn, Alissa Nicole Antle |
| 2011 | Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. Kathrin Maria Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole C. Krämer, Maic Masuch |
| 2011 | Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons. Yuichiro Kinoshita, Kento Shirakawa |
| 2011 | Draw Your Own Story: Paper and Pencil Interactive Storytelling. Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer |
| 2011 | Effect of Camera and Object Motion on Visual Load in 3D Games. David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram |
| 2011 | Emotion-Driven Interactive Digital Storytelling. Huiwen Zhao, Jian J. Zhang, Siné McDougall |
| 2011 | Emotional Intelligent Contents: Expressing User's Own Emotion within Contents. Minyoung Kim, Kyoung Shin Park, Dongkeun Kim, Yongjoo Cho |
| 2011 | Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings Júnia Coutinho Anacleto, Sidney S. Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley |
| 2011 | Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study. Hayrettin Gürkök, Gido Hakvoort, Mannes Poel |
| 2011 | Exercise Pal Mootchi. Wai Shan (Florence) Ng, Ehud Sharlin |
| 2011 | Exploring the Concept of Third Space within Networked Social Media. Chamari Priyange Edirisinghe, Ryohei Nakatsu, Adrian David Cheok, Johannes Widodo |
| 2011 | Filtering Joystick Data for Shooter Design Really Matters. Christoph Lürig, Nils Carstengerdes |
| 2011 | Fundamentals of Stereoscopic 3D Game Design. Jonas Schild, Maic Masuch |
| 2011 | Future Delta Motivating Climate Change Action Grounded in Place. Aleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen R. J. Sheppard |
| 2011 | Game Information Dynamics. Hiroyuki Iida, Takeo Nakagawa |
| 2011 | Gemini: A Pervasive Accumulated Context Exergame. Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk |
| 2011 | GrabApple: The Design of a Casual Exergame. Yue Gao, Regan L. Mandryk |
| 2011 | How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen |
| 2011 | Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems. Azlan Iqbal |
| 2011 | Influencing Experience: The Effects of Reading Game Reviews on Player Experience. Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | Integrating Stereoscopic Video in 3D Games. Jonas Schild, Sven Seele, Maic Masuch |
| 2011 | Interactive Communion Tabletop. Young-Mi Kim |
| 2011 | Interactive Ink-and-Wash Drawing. Young-Mi Kim |
| 2011 | Lifelogging for Hidden Minds: Interacting Unconsciously. Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg |
| 2011 | Maritime City: Using Games Technology to Train Social Workers - Some Initial Results. Ryan Flynn, Lachlan McKinnon, Elizabeth Bacon, Janet Webb |
| 2011 | Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. Mona Erfani Joorabchi, Magy Seif El-Nasr |
| 2011 | Motion-Based Games for Parkinson's Disease Patients. Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka |
| 2011 | Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. Christian Thurau, Anders Drachen |
| 2011 | Open Software and Art: A Tutorial. Letizia Jaccheri |
| 2011 | Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems. Hyun-Min Choi, Seung Eun Lee |
| 2011 | Playing Digital Games Will Make You a Better Human Being. Regan L. Mandryk |
| 2011 | Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor, Jeroen Vanattenhoven |
| 2011 | RTFX: On-Set Previs with UnrealEngine3. Lesley Northam, Joe Istead, Craig S. Kaplan |
| 2011 | Randomness + Structure = Clutter: A Procedural Object Placement Generator. Joshua Taylor, Ian Parberry |
| 2011 | Re: Cycle - A Generative Ambient Video Engine. Jim Bizzocchi |
| 2011 | Realistic 2D Facial Animation from One Image. Jaehwan Kim, Il-Kwon Jeong |
| 2011 | Serious Questionnaires in Playful Social Network Applications. Aneta Takhtamysheva, Markus Krause, Jan D. Smeddinck |
| 2011 | Sound in COLLADA. Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol |
| 2011 | Tangible Interaction on Tabletops for Elderly People. Tiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues |
| 2011 | The Cursor as an Artistic Expression in Jeddah. Maha Zeini Al-Saati, Jim Bizzocchi, David Botta |
| 2011 | The Effect of Privacy on Social Presence in Location-Based Mobile Games. Pooya Amini Behbahani, Magy Seif El-Nasr |
| 2011 | The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer |
| 2011 | The Looking Glass: Visually Projecting Yourself to the Past. Bon Adriel Aseniero, Ehud Sharlin |
| 2011 | The Role of Movies and Telephony in the History of Communication Media. Ryohei Nakatsu, Chamari Priyange Edirisinghe |
| 2011 | Time Balancing with Adaptive Time-Variant Minigames. Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian |
| 2011 | Tippy the Telepresence Robot. Johnty Wang, Vincent Tsao, Sidney S. Fels, Benny Chan |
| 2011 | To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. Jessica Ip, Jeremy R. Cooperstock |
| 2011 | Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences. Derek Reilly, Anthony Tang, Andy Wu, Niels Raabjerg Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, Shashank Chamoli |
| 2011 | Towards a Unified System for Digital Film Production. Jake Seigel, Sam Fisher, Stephen Brooks |
| 2011 | Universal Game Based on Traditional Children's Outdoor Games. Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara |
| 2011 | Using Game Engines in Mixed Reality Installations. Marija Nakevska, Casper Vos, Alex Juarez, Jun Hu, Geert Langereis, Matthias Rauterberg |
| 2011 | Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories. Eric T. Araujo, Angelo E. M. Ciarlini |
| 2011 | VivoSpace: Towards Health Behavior Change Using Social Gaming. Noreen Kamal, Sidney S. Fels, Michael Blackstock, Kendall Ho |
| 2011 | Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games. Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer |
| 2011 | ZenTrader, an Emotion-Reactive Interface. Thomas Luan Dang, Steven Kun Liu, Sidney S. Fels |