ICEC C

78 papers

YearTitle / Authors
2010A Biofeedback Game with Physical Actions.
Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara
2010A Card Playing Humanoid for Understanding Socio-emotional Interaction.
Min-Gyu Kim, Kenji Suzuki
2010A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors.
Tsutomu Terada, Kohei Tanaka
2010A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction.
Megumi Masuda, Shohei Kato, Hidenori Itoh
2010A Sound Engine for Virtual Cities.
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger
2010A Study on the Development of Mobile Based SNS-UCC Writing Tool.
Hae Sun No, Dae Woong Rhee
2010Affective Interacting Art.
Youngmi Kim, Jongsoo Choi
2010An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process.
Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park
2010Analyzing Computer Game Narratives.
Clark Verbrugge, Peng Zhang
2010Analyzing the Parameters of Prey-Predator Models for Simulation Games.
Seongdong Kim, Christoph Hoffmann, Varun Ramachandran
2010Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music.
Ryosuke Yamanishi, Keisuke Akita, Shohei Kato
2010Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology.
Koji Ohmori, Kunio Sakamoto
2010BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song
2010Baby Robot "YOTARO".
Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino
2010Choshi Design System from 2D Images.
Natsuki Takayama, Shubing Meng, Hiroki Takahashi
2010Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression.
André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen
2010Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?
Naoko Tosa
2010Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game.
Júnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney S. Fels
2010Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt
2010Development of Wall Amusements Utilizing Gesture Input.
Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami
2010Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck
2010Dial-Based Game Interface with Multi-modal Feedback.
Wanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park
2010DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing.
Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney S. Fels
2010Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card.
Masahiro Nishiguchi, Kunio Sakamoto
2010Emotions: The Voice of the Unconscious.
Matthias Rauterberg
2010Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks.
Jeroen C. J. Brok, Emilia I. Barakova
2010Entertaining Education: User Friendly Cutting Interface for Digital Textbooks.
Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim
2010Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han
2010Event-Based Data Collection Engine for Serious Games.
Amith Tudur Raghavendra
2010Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition.
Chris C. Wang, Zhiduo Liu, Sidney S. Fels
2010Explorations in Player Motivations: Virtual Agents.
Barbaros Bostan
2010Eye Contact Communication System between Mobile Robots Using Invisible Code Display.
Takeru Furukawa, Kunio Sakamoto
2010Flexible Harmonic Temporal Structure for Modeling Musical Instrument.
Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama
2010Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device.
Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu
2010Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control.
Masahide Kuwata, Kunio Sakamoto
2010Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare.
Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn
2010Helping Hands: Designing Video Games with Interpersonal Touch Interaction.
Cody Watts, Ehud Sharlin, Peter Woytiuk
2010Instant First-Person Posture Estimation.
Takafumi Serizawa, Yasuyuki Yanagida
2010Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Marc Herrlich, Henrik Holle, Rainer Malaka
2010Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces.
Nimish Biloria
2010Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System.
Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi
2010Interactive Tabu Search vs. Interactive Genetic Algorithm.
Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka
2010Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience.
Doyun Park, Ji-Hyun Lee
2010Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator.
Yuuki Kodama, Kunio Sakamoto
2010Logos, Pathos, and Entertainment.
Ryohei Nakatsu
2010Monitoring User's Brain Activity for a Virtual Coach.
Bram van de Laar, Anton Nijholt, Job Zwiers
2010Multiple Page Recognition and Tracking for Augmented Books.
Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang
2010Multipresence-Enabled Mobile Spatial Audio Interfaces.
Owen Noel Newton Fernando, Michael Cohen, Adrian David Cheok
2010Narrative Entertainment System with Tabletop Interface.
Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino
2010NetPot: Easy Meal Enjoyment for Distant Diners.
Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney S. Fels
2010Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions.
Natalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg
2010Omni-Directional Display System for Group Activity on Life Review Therapy.
Tomoyuki Honda, Kunio Sakamoto
2010Online Gaming Traffic Generator for Reproducing Gamer Behavior.
Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi
2010Online Scene Modeling for Interactive AR Applications.
Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang
2010Onomatopen: Painting Using Onomatopoeia.
Keisuke Kambara, Koji Tsukada
2010Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters.
Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru
2010Player's Model: Criteria for a Gameplay Profile Measure.
Emmanuel Guardiola, Stéphane Natkin
2010Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment.
Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said
2010Re-envisioning the Museum Experience: Combining New Technology with Social-Networking.
Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh
2010Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.
Budianto Tandianus, Henry Johan, Hock Soon Seah
2010Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time.
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai
2010Research on Eclipse Based Media Art Authoring Tool for the Media Artist.
Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim
2010Robotic Event Extension Experience.
David Obdrzálek
2010Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log.
Ruck Thawonmas, Ko Oda, Tomonori Shuda
2010Smile Like Hollywood Star: Face Components as Game Input.
Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn
2010Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network.
Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka
2010Study on an Information Processing Model with Psychological Memory for a Kansei Robot.
Yuta Kita, Masataka Tokumaru, Noriaki Muranaka
2010System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method.
Barbara Grüter, Miriam Oks, Andreas Lochwitz
2010Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube.
Chan-young Bang, Jin Lee, Hye-Won Jung, Ok-young Choi, Jong-Il Park
2010The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience.
Barbaros Bostan, Tim Marsh
2010The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy.
Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot
2010The Video Cube Puzzle: On Investigating Temporal Coordination.
Eric Yim, William Joseph Gaudet, Sidney S. Fels
2010Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems.
Giovanni Cagalaban, Seoksoo Kim
2010Unnecessary Image Pair Detection for a Large Scale Reconstruction.
Jaekwang Lee, Chang-Joon Park
2010Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
2010Virtual Blowgun System for Breathing Movement Exercise.
Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino
2010Virtual Team Performance Depends on Distributed Leadership.
Nico M. van Dijk, Joost Broekens
2010Wave Touch: Educational Game on Interactive Tabletop with Water Simulation.
Joong-Ho Lee, Won Moon, Ki-Won Yeom, Dongwook Yoon, Dong-Young Kim, Junghyun Han, Ji-Hyung Park