ICEC C

63 papers

YearTitle / Authors
2009"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum.
Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza
20094-Views Display System for Collaborative Tasks on Round Table.
Mitsuru Okumura, Kunio Sakamoto
2009A Distributed Render Farm System for Animation Production.
Jiali Yao, Zhigeng Pan, Hongxin Zhang
2009A Handy Laser Show System for Open Space Entertainment.
Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano
2009A Plot-Manipulation Algebra to Support Digital Storytelling.
Börje F. Karlsson, Simone Diniz Junqueira Barbosa, António L. Furtado, Marco A. Casanova
2009A Real-Time Video Illustration Using CUDA.
Ji-Hyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi-Jung Hwang
2009AZ66: How Can We Play with Emotions?.
Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire
2009Affective Interaction: Challenges at the Ubiquitous Computing Times.
Stephane Gros, Jérôme Dupire, Stéphane Natkin
2009Analysis of Area Revisitation Patterns in World of Warcarft.
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen
2009Automatic Chat Generation of Emotional Entertainment Characters Using News Information.
Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota
2009BayesianBand: Jam Session System Based on Mutual Prediction by User and System.
Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose
2009Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.
Vivian Hsueh-Hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh
2009Community Created Narrations as Mobile Entertainment.
Marjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi
2009Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.
Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
2009Designing Interactive Blimps as Puppets.
Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori
2009Designing a Game Controller for Novice HALO3 Players.
Matthijs Kwak, Ben Salem
2009Development and Evaluation of a Digital Vegetation Interaction Game for Children.
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
2009Distributed Episode Control System for Interactive Narrative Entertainment.
Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano
2009Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.
Areti Damala
2009Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings
Stéphane Natkin, Jérôme Dupire
2009Entertainment Game to Support Interaction between Teachers and Students.
Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva
2009Experimenting with Sound Immersion in an Arts and Crafts Museum.
Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud
2009Extending the Strada Framework to Design an AI for ORTS.
Laurent Navarro, Vincent Corruble
2009Game Experience May Vary: Understanding Play.
Gonzalo Frasca
2009Glasses-Free 3D Image Viewer by Handmade DIY Craft.
Takashi Ohara, Kunio Sakamoto
2009Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.
Ben Kirman, Shaun W. Lawson
2009In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.
Elaine M. Raybourn
2009Incremental Learning Algorithm for Online Action Game System.
Junichi Hoshino, Hiroshi Mori
2009Invisible Two-Dimensional Code Display for Additional Information.
Tomofumi Yamanari, Kunio Sakamoto
2009Japan's Arcade Games and Their Technology.
Yukiharu Sambe
2009Live Demonstration of the Pervasive Game "GPS Joker".
Ivo Flammer, David Guyard
2009Marker-Less Tracking for Multi-layer Authoring in AR Books.
Kiyoung Kim, Jonghee Park, Woontack Woo
2009MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.
Gregor Miller, Sidney S. Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston
2009MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.
Menelaos Bakopoulos, Sofia Tsekeridou
2009Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.
Takashi Hosomi, Kunio Sakamoto
2009Multi-layer Based Authoring Tool for Digilog Book.
Jonghee Park, Woontack Woo
2009MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features.
Kazuyoshi Yoshii, Masataka Goto
2009New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.
Xiaofeng Wu, Naoko Tosa, Ryohei Nakatsu
2009Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.
Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama
2009Personal Space Modeling for Human-Computer Interaction.
Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima
2009Player Experience Evaluation: An Approach Based on the Personal Construct Theory.
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera
2009Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.
Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin
2009Player Performance, Satisfaction, and Video Game Enjoyment.
Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth
2009RFID Painting Demonstration.
Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman
2009Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.
Denis Perevalov
2009Reinforcement Learning for Blackjack.
Saqib A. Kakvi
2009Requirements for Supporting Individual Human Creativity in the Design Domain.
Uta Lösch, Julie Dugdale, Yves Demazeau
2009Scaling the Level of Difficulty in Single Player Video Games.
Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin
2009Services in Game Worlds: A Semantic Approach to Improve Object Interaction.
Jassin Kessing, Tim Tutenel, Rafael Bidarra
2009Sketch-It-Up! Demo.
Bulut Karakaya, Camilo Garcia, Daniel Rodríguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi
2009Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes.
Carlos D. Perales, Cristina Portalés, Francisco Sanmartín
2009Sound and Movement Visualization in the AR-Jazz Scenario.
Cristina Portalés, Carlos D. Perales
2009Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.
Michael Stora
2009TNT: Touch 'n' Tangibles on LC-Displays.
Ramon Hofer, Andreas M. Kunz
2009Task-Based Second Language Learning Game System.
Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto
2009Technology-Enhanced Role-Play for Intercultural Learning Contexts.
Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern
2009The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).
Susan Gold
2009The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.
Nicolas Gaume
2009Using Persuasive Technologies for Energy Consumption Management: A South African Case Study.
Pieter Joubert, Sumarie Roodt
2009Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement.
Kyouhei Aida, Noriko Nagata
2009WHO AM I? : A Art Ludic Installation in Virtual Reality.
Sophie Daste, Karleen Groupierre
2009You Are Here.
Luc Courchesne
2009v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies.
Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose