ICEC C

32 papers

YearTitle / Authors
2008A Surround Display Warp-Mesh Utility to Enhance Player Engagement.
Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson
2008Achievement of Carrying Objects by Small-Sized Humanoid Robot.
Hiroyuki Nakagawa, Ryohei Nakatsu
2008Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.
Nuno Afonso, Rui Prada
2008Analysis of Japanese Folktales for the Purpose of Story Generation.
Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu
2008BCI for Games: A 'State of the Art' Survey.
Anton Nijholt
2008BioMedia for Entertainment.
Ben Salem, Adrian David Cheok, Adria Bassaganyes
2008Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.
Dan Pinchbeck
2008Creating an Emotionally Adaptive Game.
Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn
2008Designing Toys That Come Alive: Curious Robots for Creative Play.
Kathryn E. Merrick
2008Development and Evaluation of a Centaur Robot.
Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu
2008Dome Displays for Educational Games and Activities in the Museum and on the Road.
Kerry Handron, Jeffrey Jacobson
2008Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings
Scott M. Stevens, Shirley J. Saldamarco
2008Experiences Employing Novice Wizard Operators in a Gallery Setting.
Steven Dow, Blair MacIntyre
2008Fast Rendering of Large Crowds Using GPU.
HunKi Park, Junghyun Han
2008Fear Inducer: A Mixed Reality Audio Experience.
Jurgen Westerhoff
2008Frame Selection for Automatic Comic Generation from Game Log.
Tomonori Shuda, Ruck Thawonmas
2008Game Bot Detection Based on Avatar Trajectory.
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
2008Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment.
Allen Christiansen, Damian Johnson, Lawrence B. Holder
2008Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.
Naoko Tosa, Hideto Obara, Michihiko Minoh
2008How I Learned to Love the Bomb: Defconand the Ethics of Computer Games.
Miguel Sicart
2008Hybrid Visual Tracking for Augmented Books.
Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee
2008Immersion, the Greatest Hook.
Faisal Qureshi
2008In-Depth Observation of Video Gamers.
Jorge Alves Lino, Ben Salem
2008Interactive Multimedia Contents in the IllusionHole.
Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
2008Musical B-boying: A Wearable Musical Instrument by Dancing.
Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
2008Newsgames: Theory and Design.
Miguel Sicart
2008Physiological Player Sensing: New Interaction Devices for Video Games.
Jérôme Dupire, Viviane Gal, Alexandre Topol
2008Robust Interactive Storytelling Framework for Automatic TV Content/Story Production.
Hussein Karam Hussein Abd El-Sattar
2008Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling.
Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn
2008Strategic Path Planning on the Basis of Risk vs. Time.
Ashish C. Singh, Lawrence B. Holder
2008Towards Emotional Characters in Computer Games.
Robert Schaap, Rafael Bidarra
2008When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
André Melzer, Brad Bushman, Ulrich G. Hofmann