| 2008 | A Surround Display Warp-Mesh Utility to Enhance Player Engagement. Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson |
| 2008 | Achievement of Carrying Objects by Small-Sized Humanoid Robot. Hiroyuki Nakagawa, Ryohei Nakatsu |
| 2008 | Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. Nuno Afonso, Rui Prada |
| 2008 | Analysis of Japanese Folktales for the Purpose of Story Generation. Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu |
| 2008 | BCI for Games: A 'State of the Art' Survey. Anton Nijholt |
| 2008 | BioMedia for Entertainment. Ben Salem, Adrian David Cheok, Adria Bassaganyes |
| 2008 | Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. Dan Pinchbeck |
| 2008 | Creating an Emotionally Adaptive Game. Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
| 2008 | Designing Toys That Come Alive: Curious Robots for Creative Play. Kathryn E. Merrick |
| 2008 | Development and Evaluation of a Centaur Robot. Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu |
| 2008 | Dome Displays for Educational Games and Activities in the Museum and on the Road. Kerry Handron, Jeffrey Jacobson |
| 2008 | Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings Scott M. Stevens, Shirley J. Saldamarco |
| 2008 | Experiences Employing Novice Wizard Operators in a Gallery Setting. Steven Dow, Blair MacIntyre |
| 2008 | Fast Rendering of Large Crowds Using GPU. HunKi Park, Junghyun Han |
| 2008 | Fear Inducer: A Mixed Reality Audio Experience. Jurgen Westerhoff |
| 2008 | Frame Selection for Automatic Comic Generation from Game Log. Tomonori Shuda, Ruck Thawonmas |
| 2008 | Game Bot Detection Based on Avatar Trajectory. Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
| 2008 | Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment. Allen Christiansen, Damian Johnson, Lawrence B. Holder |
| 2008 | Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. Naoko Tosa, Hideto Obara, Michihiko Minoh |
| 2008 | How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. Miguel Sicart |
| 2008 | Hybrid Visual Tracking for Augmented Books. Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee |
| 2008 | Immersion, the Greatest Hook. Faisal Qureshi |
| 2008 | In-Depth Observation of Video Gamers. Jorge Alves Lino, Ben Salem |
| 2008 | Interactive Multimedia Contents in the IllusionHole. Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino |
| 2008 | Musical B-boying: A Wearable Musical Instrument by Dancing. Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto |
| 2008 | Newsgames: Theory and Design. Miguel Sicart |
| 2008 | Physiological Player Sensing: New Interaction Devices for Video Games. Jérôme Dupire, Viviane Gal, Alexandre Topol |
| 2008 | Robust Interactive Storytelling Framework for Automatic TV Content/Story Production. Hussein Karam Hussein Abd El-Sattar |
| 2008 | Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling. Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn |
| 2008 | Strategic Path Planning on the Basis of Risk vs. Time. Ashish C. Singh, Lawrence B. Holder |
| 2008 | Towards Emotional Characters in Computer Games. Robert Schaap, Rafael Bidarra |
| 2008 | When Items Become Victims: Brand Memory in Violent and Nonviolent Games. André Melzer, Brad Bushman, Ulrich G. Hofmann |