ICEC C

63 papers

YearTitle / Authors
2006"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts.
Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret
2006A Chording Glove for Games: Development of a Wearable Game Device.
Seongil Lee, Jong Gon Kim, Byung Geun Kim
2006A Dynamic Load Balancing for Massive Multiplayer Online Game Server.
Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim
2006A Neural Classifier for Anomaly Detection in Magnetic Motion Capture.
Iain Miller, Stephen McGlinchey
2006A Vision-Based Non-contact Interactive Advertisement with a Display Wall.
Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike
2006An Efficient Algorithm for Rendering Large Bodies of Water.
Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee
2006An Emotional Path Finding Mechanism for Augmented Reality Applications.
José A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech
2006Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.
Wim van Eck, Maarten H. Lamers
2006Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour.
Marco Gillies
2006Architecture of an Authoring System to Support the Creation of Interactive Contents.
Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
2006Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin
2006Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.
Taejin Ha, Woontack Woo
2006Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground.
Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund
2006Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.
Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic
2006Communication Supports for Building World Wide Internet Game Communities.
Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na
2006Design Implications of Social Interaction in Online Games.
Kuan-Ta Chen, Chin-Laung Lei
2006Design Strategies for Enhancing Experience-Based Activities.
Lena Pareto, Ulrika Lundh Snis
2006Design and Implementation of a Fast Integral Image Rendering Method.
Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park
2006Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara
2006Designing a Story Database for Use in Automatic Story Generation.
Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper R. R. Uijlings
2006Discovery of Online Game User Relationship Based on Co-occurrence of Words.
Ruck Thawonmas, Yuki Konno, Kohei Tsuda
2006Dynamic Binding Is the Name of the Game.
Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
2006Dynamic Skinning for Popping Dance.
HongJung Son, Junghyun Han
2006Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information.
Jun Munemori, Shunsuke Miyai, Junko Itou
2006Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).
Vivian Hsueh-Hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam
2006Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Richard H. R. Harper, Matthias Rauterberg, Marco Combetto
2006Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives.
Seongil Lee, Joo Eun Cho
2006Experimental Approach for Human Perception Based Image Quality Assessment.
Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo
2006Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents.
Jeanne B. Funk
2006Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats.
Jun Munemori, Thai Minh Tri, Junko Itou
2006Hardcore Gamers and Casual Gamers Playing Online Together.
Anne-Gwenn Bosser, Ryohei Nakatsu
2006High-Precision Hand Interface.
Yongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim
2006Imitating the Behavior of Human Players in Action Games.
Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
2006Interacting with a Virtual Conductor.
Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt
2006Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium.
André Melzer, Michael Herczeg, Oliver Jeskulke
2006Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment.
Wendy Ann Mansilla
2006Kansei Mediated Entertainment.
Ben Salem, Matthias Rauterberg, Ryohei Nakatsu
2006Language-Driven Development of Videogames: The e-Game Experience.
Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón
2006Layered Multiple Displays for Immersive and Interactive Digital Contents.
Gun A. Lee, Ungyeon Yang, Wookho Son
2006Learning About Cultural Heritage by Playing Geogames.
Peter Kiefer, Sebastian Matyas, Christoph Schlieder
2006Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation.
Takanori Komatsu, Tomoki Iwaoka, Misako Nambu
2006Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.
Kyoung Shin Park, Yongjoo Cho, Soyon Park
2006Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users).
Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
2006Multichannel Distribution for Universal Multimedia Access in Home Media Gateways.
Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle
2006My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game.
Riku Suomela, Ari Koivisto
2006OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
2006On-Line Motion Style Transfer.
Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang
2006PHI: Physics Application Programming Interface.
Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng
2006Passive Interactivity, an Answer to Interactive Emotion.
Nelson Zagalo, Ana Torres, Vasco A. Branco
2006Programmable Vertex Processing Unit for Mobile Game Development.
Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim
2006Real-Time Animation of Large Crowds.
Ingu Kang, Junghyun Han
2006Real-Time Monitoring System for TV Commercials Using Video Features.
Sung Hwan Lee, Won-young Yoo, Young-Suk Yoon
2006Reinforcement Learning of Intelligent Characters in Fighting Action Games.
Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh
2006Shadow Texture Atlas.
Kyoungsu Oh, Tae-gyu Ryu
2006Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.
Yuya Nomata, Junichi Hoshino
2006Studying User Experience with Digital Audio Players.
Sascha Mahlke
2006TEMPEST: A Text Input System for Musical Performers.
Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio
2006The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn
2006The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
Carsten Magerkurth, Timo Engelke, Carsten Röcker
2006Towards Bi-directional Dancing Interaction.
Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt
2006VIRSTORY: A Collaborative Virtual Storytelling.
Atman Kendira, Laurence Perron
2006Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications.
Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung
2006Vision-Based Real-Time Camera Matchmoving with a Known Marker.
Bum-Jong Lee, Jong Seung Park, Mee Young Sung