ICEC C

83 papers

YearTitle / Authors
2004"Kuru-kuru Pitcher": A Game for the
Kazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno
2004"Tangible Influence": Towards a New Interaction Paradigm for Computer Games.
Marco Vala, Ana Paiva, Rui Prada
2004"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games.
Johan Sanneblad, Lars Erik Holmquist
2004A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery.
Uwe Berner, Norbert Braun, Sofia Kolebinova
2004A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces.
Nicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou
2004A Human-Pet Interactive Entertainment System over the Internet.
Shang Ping Lee, Farzam Farbiz, Adrian David Cheok
2004A Progressive Sounding Object Model in Virtual Environment.
Qiong Zhang, Taiyi Chen
2004AI: the Missing Link in Digital Game Interface Design?
Darryl Charles, Daniel Livingstone
2004Agent Wars with Artificial Immune Systems.
Gayle Leen, Colin Fyfe
2004An Application of Game-Refinement Theory to Mah Jong.
Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto
2004An Efficient CLOD Method for Large-Scale Terrain Visualization.
Byeong-Seok Shin, Ei-Kyu Choi
2004An Entertaining Way to Access Web Content.
Giacomo Poretti, Alberto Sollberger
2004Animating Conversation in Online Games.
Hannes Högni Vilhjálmsson
2004Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World.
Larry Shi, Weiyun Huang
2004Artifact-Based Human-Computer Interface for the Handicapped.
Ki-Hong Kim, Hong-Kee Kim, Wook-Ho Son
2004Associated Emotion and Its Expression in an Entertainment Robot QRIO.
Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita
2004Automatic Visual Data Management System.
Jae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim
2004Avoiding Average: Recording Interaction Data to Design for Specific User Groups.
Nick Fine, Willem-Paul Brinkman
2004Background Music Generation Using Music Texture Synthesis.
Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi
2004Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together.
William R. Swartout
2004CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Yongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park
2004Commedia Virtuale: Theatre Inspiration for Expressive Avatars.
Ben Salem
2004Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities.
Volker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens
2004Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach.
Lucia Terrenghi, Marcus Specht, Moritz Stefaner
2004Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry.
Vasilios Koutsiouris, Pavlos A. Vlachos, Adam P. Vrechopoulos
2004Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process.
Tony A. Meyer, Chris H. Messom
2004EffecTV: A Real-Time Software Video Effect Processor for Entertainment.
Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum
2004Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal.
Brad Bushman
2004Electronic Augmentation of Traditional Board Games.
Clim J. de Boer, Maarten H. Lamers
2004Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact.
Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman
2004Emotionally Loaded Mobile Multimedia Messaging.
Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen
2004Engaging Game Characters: Informing Design with Player Perspectives.
Penelope Drennan, Stephen Viller, Peta Wyeth
2004Enhancing the Performance of Dynamic Scripting in Computer Games.
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
2004Enjoyment and Entertainment in East and West.
Matthias Rauterberg
2004Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings
Matthias Rauterberg
2004Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara
2004Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games.
Graham Morgan, Kier Storey, Fengyun Lu
2004Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room.
Victor Bayon
2004From Artistry to Automation: A Structured Methodology for Procedural Content Creation.
Timothy Roden, Ian Parberry
2004Fun and Sports: Enhancing the Home Fitness Experience.
Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants
2004Game Intelligence: From Animal Play Behavior to Entertainment Computing.
Marion Bönsch-Kauke
2004Game-Driven Intelligent Tutoring Systems.
Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
2004Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table.
Sangwoong Hwang, Hyunchul Park, Chansuk Yang, Manjai Lee
2004Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen.
Sunyean Jang, Manjai Lee
2004How Realistic is Realism? Considerations on the Aesthetics of Computer Games.
Richard Wages, Stefan M. Grünvogel, Benno Grützmacher
2004Human Body Tracking for Human Computer Intelligent Interaction.
Jong Seung Park, Sang-Rak Lee
2004Improvisation in Theatre Rehearsals for Synthetic Actors.
Tony A. Meyer, Chris H. Messom
2004Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.
Darryl Charles, Moira McAlister
2004Interactive Props and Choreography Planning with the Mixed Reality Stage.
Wolfgang Broll, Stefan M. Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper
2004Level of Detail Modelling in a Computer Game Engine.
J. Francisco Ramos, Miguel Chover
2004Live Role-Playing Games: Implications for Pervasive Gaming.
Jennica Falk, Glorianna Davenport
2004Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design.
Craig A. Lindley
2004MMOG Player Classification Using Hidden Markov Models.
Yoshitaka Matsumoto, Ruck Thawonmas
2004Manipulating Multimedia Contents with Tangible Media Control System.
Sejin Oh, Woontack Woo
2004Mobile Games for Training Tactile Perception.
Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo
2004Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions.
Valentijn Visch
2004Networked Mobile Gaming for 3G-Networks.
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf
2004New Behavioural Approaches for Virtual Environments.
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras
2004Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform.
Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila
2004Optical-Flow-Driven Gadgets for Gaming User Interface.
Zoran Zivkovic
2004Physiological Response to Games and Non-games: A Contrastive Study.
Karina Oertel, Gösta Fischer, Holger Diener
2004Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
Penelope Sweetser, Daniel M. Johnson
2004Position-Aware IEEE 802.11b Mobile Video Services.
Rafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez
2004Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning.
Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame
2004Probabilistic Opponent-Model Search in Bao.
Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
2004Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read.
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens
2004Realization of Tai-Chi Motion Using a Humanoid Robot.
Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu
2004SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP.
Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur
2004Size Variation and Flow Experience of Physical Game Support Objects.
Loe M. G. Feijs, Peter Peters, Berry Eggen
2004Social Translucence of the Xbox Live Voice Channel.
Martin R. Gibbs, Kevin Hew, Greg Wadley
2004Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio.
Mattias Östergren
2004Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems.
Donald MacDonald, Colin Fyfe
2004TEAM: The Team-Oriented Evolutionary Adaptability Mechanism.
Sander Bakkes, Pieter Spronck, Eric O. Postma
2004Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry.
Miguel Sicart
2004Tangible Augmented Reality Modeling.
Ja Yong Park, Jong Weon Lee
2004The Bush Telegraph: Networked Cooperative Music-Making.
Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki
2004The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces.
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd
2004The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment.
Andrew J. Cowell, Richard May, Nick Cramer
2004The Interactive and Multi-protagonist Film: A Hypermovie on DVD.
André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg
2004Towards a Framework for Design Guidelines for Young Children?s Computer Games.
Wolmet Barendregt, Mathilde M. Bekker
2004Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping.
Yuechen Qian, Loe M. G. Feijs
2004Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System.
Taesik Kim, Hyeyoung Kim
2004iFP: A Music Interface Using an Expressive Performance Template.
Haruhiro Katayose, Keita Okudaira