| 2004 | "Kuru-kuru Pitcher": A Game for the Kazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno |
| 2004 | "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. Marco Vala, Ana Paiva, Rui Prada |
| 2004 | "Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. Johan Sanneblad, Lars Erik Holmquist |
| 2004 | A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery. Uwe Berner, Norbert Braun, Sofia Kolebinova |
| 2004 | A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces. Nicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou |
| 2004 | A Human-Pet Interactive Entertainment System over the Internet. Shang Ping Lee, Farzam Farbiz, Adrian David Cheok |
| 2004 | A Progressive Sounding Object Model in Virtual Environment. Qiong Zhang, Taiyi Chen |
| 2004 | AI: the Missing Link in Digital Game Interface Design? Darryl Charles, Daniel Livingstone |
| 2004 | Agent Wars with Artificial Immune Systems. Gayle Leen, Colin Fyfe |
| 2004 | An Application of Game-Refinement Theory to Mah Jong. Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto |
| 2004 | An Efficient CLOD Method for Large-Scale Terrain Visualization. Byeong-Seok Shin, Ei-Kyu Choi |
| 2004 | An Entertaining Way to Access Web Content. Giacomo Poretti, Alberto Sollberger |
| 2004 | Animating Conversation in Online Games. Hannes Högni Vilhjálmsson |
| 2004 | Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. Larry Shi, Weiyun Huang |
| 2004 | Artifact-Based Human-Computer Interface for the Handicapped. Ki-Hong Kim, Hong-Kee Kim, Wook-Ho Son |
| 2004 | Associated Emotion and Its Expression in an Entertainment Robot QRIO. Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita |
| 2004 | Automatic Visual Data Management System. Jae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim |
| 2004 | Avoiding Average: Recording Interaction Data to Design for Specific User Groups. Nick Fine, Willem-Paul Brinkman |
| 2004 | Background Music Generation Using Music Texture Synthesis. Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi |
| 2004 | Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. William R. Swartout |
| 2004 | CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. Yongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park |
| 2004 | Commedia Virtuale: Theatre Inspiration for Expressive Avatars. Ben Salem |
| 2004 | Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities. Volker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens |
| 2004 | Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach. Lucia Terrenghi, Marcus Specht, Moritz Stefaner |
| 2004 | Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry. Vasilios Koutsiouris, Pavlos A. Vlachos, Adam P. Vrechopoulos |
| 2004 | Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process. Tony A. Meyer, Chris H. Messom |
| 2004 | EffecTV: A Real-Time Software Video Effect Processor for Entertainment. Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum |
| 2004 | Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. Brad Bushman |
| 2004 | Electronic Augmentation of Traditional Board Games. Clim J. de Boer, Maarten H. Lamers |
| 2004 | Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman |
| 2004 | Emotionally Loaded Mobile Multimedia Messaging. Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen |
| 2004 | Engaging Game Characters: Informing Design with Player Perspectives. Penelope Drennan, Stephen Viller, Peta Wyeth |
| 2004 | Enhancing the Performance of Dynamic Scripting in Computer Games. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
| 2004 | Enjoyment and Entertainment in East and West. Matthias Rauterberg |
| 2004 | Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings Matthias Rauterberg |
| 2004 | Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
| 2004 | Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games. Graham Morgan, Kier Storey, Fengyun Lu |
| 2004 | Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. Victor Bayon |
| 2004 | From Artistry to Automation: A Structured Methodology for Procedural Content Creation. Timothy Roden, Ian Parberry |
| 2004 | Fun and Sports: Enhancing the Home Fitness Experience. Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants |
| 2004 | Game Intelligence: From Animal Play Behavior to Entertainment Computing. Marion Bönsch-Kauke |
| 2004 | Game-Driven Intelligent Tutoring Systems. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
| 2004 | Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table. Sangwoong Hwang, Hyunchul Park, Chansuk Yang, Manjai Lee |
| 2004 | Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen. Sunyean Jang, Manjai Lee |
| 2004 | How Realistic is Realism? Considerations on the Aesthetics of Computer Games. Richard Wages, Stefan M. Grünvogel, Benno Grützmacher |
| 2004 | Human Body Tracking for Human Computer Intelligent Interaction. Jong Seung Park, Sang-Rak Lee |
| 2004 | Improvisation in Theatre Rehearsals for Synthetic Actors. Tony A. Meyer, Chris H. Messom |
| 2004 | Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. Darryl Charles, Moira McAlister |
| 2004 | Interactive Props and Choreography Planning with the Mixed Reality Stage. Wolfgang Broll, Stefan M. Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper |
| 2004 | Level of Detail Modelling in a Computer Game Engine. J. Francisco Ramos, Miguel Chover |
| 2004 | Live Role-Playing Games: Implications for Pervasive Gaming. Jennica Falk, Glorianna Davenport |
| 2004 | Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. Craig A. Lindley |
| 2004 | MMOG Player Classification Using Hidden Markov Models. Yoshitaka Matsumoto, Ruck Thawonmas |
| 2004 | Manipulating Multimedia Contents with Tangible Media Control System. Sejin Oh, Woontack Woo |
| 2004 | Mobile Games for Training Tactile Perception. Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo |
| 2004 | Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. Valentijn Visch |
| 2004 | Networked Mobile Gaming for 3G-Networks. Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf |
| 2004 | New Behavioural Approaches for Virtual Environments. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras |
| 2004 | Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila |
| 2004 | Optical-Flow-Driven Gadgets for Gaming User Interface. Zoran Zivkovic |
| 2004 | Physiological Response to Games and Non-games: A Contrastive Study. Karina Oertel, Gösta Fischer, Holger Diener |
| 2004 | Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. Penelope Sweetser, Daniel M. Johnson |
| 2004 | Position-Aware IEEE 802.11b Mobile Video Services. Rafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez |
| 2004 | Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame |
| 2004 | Probabilistic Opponent-Model Search in Bao. Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk |
| 2004 | Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens |
| 2004 | Realization of Tai-Chi Motion Using a Humanoid Robot. Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu |
| 2004 | SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP. Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur |
| 2004 | Size Variation and Flow Experience of Physical Game Support Objects. Loe M. G. Feijs, Peter Peters, Berry Eggen |
| 2004 | Social Translucence of the Xbox Live Voice Channel. Martin R. Gibbs, Kevin Hew, Greg Wadley |
| 2004 | Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. Mattias Östergren |
| 2004 | Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems. Donald MacDonald, Colin Fyfe |
| 2004 | TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. Sander Bakkes, Pieter Spronck, Eric O. Postma |
| 2004 | Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. Miguel Sicart |
| 2004 | Tangible Augmented Reality Modeling. Ja Yong Park, Jong Weon Lee |
| 2004 | The Bush Telegraph: Networked Cooperative Music-Making. Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki |
| 2004 | The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces. Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd |
| 2004 | The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment. Andrew J. Cowell, Richard May, Nick Cramer |
| 2004 | The Interactive and Multi-protagonist Film: A Hypermovie on DVD. André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg |
| 2004 | Towards a Framework for Design Guidelines for Young Children?s Computer Games. Wolmet Barendregt, Mathilde M. Bekker |
| 2004 | Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping. Yuechen Qian, Loe M. G. Feijs |
| 2004 | Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System. Taesik Kim, Hyeyoung Kim |
| 2004 | iFP: A Music Interface Using an Expressive Performance Template. Haruhiro Katayose, Keita Okudaira |