ICEC C

16 papers

YearTitle / Authors
20033-D virtual space creation system reflecting user's emotion by interactive evolutionary method.
Hiroshi Kaino, Masafumi Hagiwara
2003A computer game using galvanic skin response.
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara
2003A mixed reality mystery game.
Jorge Santiago, Luís Romero, Nuno Correia
2003Creating engaging artificial characters for games.
Penelope Sweetser, Daniel M. Johnson, Jane Sweetser, Janet Wiles
2003Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets.
Matthias Rauterberg
2003Explaining the enjoyment of playing video games: the role of competition.
Peter Vorderer, Tilo Hartmann, Christoph Klimmt
2003Fitness computer game with a bodily user interface.
Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen
2003How children experience playing video games.
Jeanne B. Funk, Tracie Pasold, Jennifer Baumgardner
2003Interactive storytelling: from AI experiment to new media.
Marc Cavazza, Fred Charles, Steven J. Mead
2003Interactivity in Ico: initial involvement, immersion, investment.
Drew Davidson
2003Linking physical and virtual interaction spaces.
Berry Eggen, Loe M. G. Feijs, Peter Peters
2003Mixed reality gaming environment QuakeRunner.
Martin Faust
2003Perceived reality and media entertainment.
Michael A. Shapiro
2003Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003
Donald Marinelli
2003Situated design of virtual worlds using rational agents.
Mary Lou Maher, Ning Gu
2003The magic window: the emergent aesthetics of high-resolution large-scale video display.
Jim Bizzocchi