| 2021 | A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space. Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma |
| 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality. Florent Cabric, Emmanuel Dubois, Marcos Serrano |
| 2021 | A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. Ze-Yin Chen, Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao |
| 2021 | A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke |
| 2021 | ARENA: The Augmented Reality Edge Networking Architecture. Nuno Pereira, Anthony Rowe, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling |
| 2021 | AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. Man To Tang, Victor Long Zhu, Voicu Popescu |
| 2021 | BDLoc: Global Localization from 2.5D Building Map. Hai Li, Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang |
| 2021 | Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays. Kiyosato Someya, Yuta Itoh |
| 2021 | BuildingSketch: Freehand Mid-Air Sketching for Building Modeling. Zhihao Liu, Fanxing Zhang, Zhanglin Cheng |
| 2021 | Classifying In-Place Gestures with End-to-End Point Cloud Learning. Lizhi Zhao, Xuequan Lu, Min Zhao, Meili Wang |
| 2021 | CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants. Jiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrün, Ping Li, Mahda M. Bagher, Danielle Oprean, Lace M. K. Padilla, Alexander Klippel |
| 2021 | Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. Rifatul Islam, Kevin Desai, John Quarles |
| 2021 | DVIO: Depth-Aided Visual Inertial Odometry for RGBD Sensors. Abhishek Tyagi, Yangwen Liang, Shuangquan Wang, Dongwoon Bai |
| 2021 | Detection-Guided 3D Hand Tracking for Mobile AR Applications. Yunlong Che, Yue Qi |
| 2021 | Diegetic Representations for Seamless Cross-Reality Interruptions. Matthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2021 | Distortion-Aware Room Layout Estimation from A Single Fisheye Image. Ming Meng, Likai Xiao, Yi Zhou, Zhaoxin Li, Zhong Zhou |
| 2021 | Edge-Guided Near-Eye Image Analysis for Head Mounted Displays. Zhimin Wang, Yuxin Zhao, Yunfei Liu, Feng Lu |
| 2021 | Evaluating the user Experience of a Photorealistic Social VR Movie. Jie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo César |
| 2021 | Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. Luis Quintero, John Edison Muñoz, Jeroen De Mooij, Michael Gaebler |
| 2021 | Exploring Head-based Mode-Switching in Virtual Reality. Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao |
| 2021 | FLASH: Video-Embeddable AR Anchors for Live Events. Edward Lu, John Miller, Nuno Pereira, Anthony Rowe |
| 2021 | Fine Virtual Manipulation with Hands of Different Sizes. Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy |
| 2021 | Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks. Julian Wolf, Quentin Lohmeyer, Christian Holz, Mirko Meboldt |
| 2021 | IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021, Bari, Italy, October 4-8, 2021 |
| 2021 | Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception. Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami |
| 2021 | Investigation of Size Variations in Optical See-through Tangible Augmented Reality. Denise Kahl, Marc Ruble, Antonio Krüger |
| 2021 | Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality. Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan |
| 2021 | Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. Rebecca Fribourg, Etienne Peillard, Rachel McDonnell |
| 2021 | Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering. David Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen |
| 2021 | Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail. Shoma Yamaguchi, Nami Ogawa, Takuji Narumi |
| 2021 | OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao |
| 2021 | PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation. Zi-Ming Ye, Jun-Long Chen, Miao Wang, Yong-Liang Yang |
| 2021 | Parametric Model Estimation for 3D Clothed Humans from Point Clouds. Kangkan Wang, Huayu Zheng, Guofeng Zhang, Jian Yang |
| 2021 | Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays. Jingyu Liu, Claire Mantel, Søren Forchhammer |
| 2021 | Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2021 | RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes. Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang |
| 2021 | Redirected Walking using Noisy Galvanic Vestibular Stimulation. Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2021 | Rotation-constrained optical see-through headset calibration with bare-hand alignment. Xue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo |
| 2021 | SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB Image. Xiaozheng Zheng, Pengfei Ren, Haifeng Sun, Jingyu Wang, Qi Qi, Jianxin Liao |
| 2021 | STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. Kanglei Zhou, Zhiyuan Cheng, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang |
| 2021 | Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders. Joseph O'Hagan, Julie R. Williamson, Mark McGill, Mohamed Khamis |
| 2021 | Scan&Paint: Image-based Projection Painting. Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer |
| 2021 | SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality. Mengyu Chen, Andrés Monroy-Hernández, Misha Sra |
| 2021 | Selective Foveated Ray Tracing for Head-Mounted Displays. Youngwook Kim, Yunmin Ko, Insung Ihm |
| 2021 | Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality. Jonathan Wieland, Johannes Zagermann, Jens Müller, Harald Reiterer |
| 2021 | Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing. Junxiao Shen, John J. Dudley, Per Ola Kristensson |
| 2021 | Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets. Slawomir Konrad Tadeja, Patrick Langdon, Per Ola Kristensson |
| 2021 | TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types. Wolfgang Fuhl, Gjergji Kasneci, Enkelejda Kasneci |
| 2021 | The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments. Brett Benda, Eric D. Ragan |
| 2021 | The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions. Yao Lu, Walterio W. Mayol-Cuevas |
| 2021 | The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments. Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster |
| 2021 | TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz |
| 2021 | Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network. Zhoutao Sun, Yong Hu, Xukun Shen |
| 2021 | Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces. Seung A. Chung, Kyungyeon Lee, Uran Oh |
| 2021 | Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani |
| 2021 | VR Collaborative Object Manipulation Based on Viewpoint Quality. Lili Wang, Xiaolong Liu, Xiangyu Li |
| 2021 | Varying user agency and interaction opportunities in a home mobile augmented virtuality story. Gideon Raeburn, Laurissa Tokarchuk |