ISMAR A*

57 papers

YearTitle / Authors
2021A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space.
Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma
2021A Predictive Performance Model for Immersive Interactions in Mixed Reality.
Florent Cabric, Emmanuel Dubois, Marcos Serrano
2021A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback.
Ze-Yin Chen, Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao
2021A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke
2021ARENA: The Augmented Reality Edge Networking Architecture.
Nuno Pereira, Anthony Rowe, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling
2021AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing.
Man To Tang, Victor Long Zhu, Voicu Popescu
2021BDLoc: Global Localization from 2.5D Building Map.
Hai Li, Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang
2021Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays.
Kiyosato Someya, Yuta Itoh
2021BuildingSketch: Freehand Mid-Air Sketching for Building Modeling.
Zhihao Liu, Fanxing Zhang, Zhanglin Cheng
2021Classifying In-Place Gestures with End-to-End Point Cloud Learning.
Lizhi Zhao, Xuequan Lu, Min Zhao, Meili Wang
2021CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants.
Jiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrün, Ping Li, Mahda M. Bagher, Danielle Oprean, Lace M. K. Padilla, Alexander Klippel
2021Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data.
Rifatul Islam, Kevin Desai, John Quarles
2021DVIO: Depth-Aided Visual Inertial Odometry for RGBD Sensors.
Abhishek Tyagi, Yangwen Liang, Shuangquan Wang, Dongwoon Bai
2021Detection-Guided 3D Hand Tracking for Mobile AR Applications.
Yunlong Che, Yue Qi
2021Diegetic Representations for Seamless Cross-Reality Interruptions.
Matthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch
2021Distortion-Aware Room Layout Estimation from A Single Fisheye Image.
Ming Meng, Likai Xiao, Yi Zhou, Zhaoxin Li, Zhong Zhou
2021Edge-Guided Near-Eye Image Analysis for Head Mounted Displays.
Zhimin Wang, Yuxin Zhao, Yunfei Liu, Feng Lu
2021Evaluating the user Experience of a Photorealistic Social VR Movie.
Jie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo César
2021Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality.
Luis Quintero, John Edison Muñoz, Jeroen De Mooij, Michael Gaebler
2021Exploring Head-based Mode-Switching in Virtual Reality.
Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao
2021FLASH: Video-Embeddable AR Anchors for Live Events.
Edward Lu, John Miller, Nuno Pereira, Anthony Rowe
2021Fine Virtual Manipulation with Hands of Different Sizes.
Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy
2021Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks.
Julian Wolf, Quentin Lohmeyer, Christian Holz, Mirko Meboldt
2021IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021, Bari, Italy, October 4-8, 2021
2021Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami
2021Investigation of Size Variations in Optical See-through Tangible Augmented Reality.
Denise Kahl, Marc Ruble, Antonio Krüger
2021Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality.
Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan
2021Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters.
Rebecca Fribourg, Etienne Peillard, Rachel McDonnell
2021Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.
David Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen
2021Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail.
Shoma Yamaguchi, Nami Ogawa, Takuji Narumi
2021OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms.
Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao
2021PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation.
Zi-Ming Ye, Jun-Long Chen, Miao Wang, Yong-Liang Yang
2021Parametric Model Estimation for 3D Clothed Humans from Point Clouds.
Kangkan Wang, Huayu Zheng, Guofeng Zhang, Jian Yang
2021Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays.
Jingyu Liu, Claire Mantel, Søren Forchhammer
2021Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions.
Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi
2021RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes.
Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang
2021Redirected Walking using Noisy Galvanic Vestibular Stimulation.
Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka
2021Rotation-constrained optical see-through headset calibration with bare-hand alignment.
Xue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo
2021SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB Image.
Xiaozheng Zheng, Pengfei Ren, Haifeng Sun, Jingyu Wang, Qi Qi, Jianxin Liao
2021STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising.
Kanglei Zhou, Zhiyuan Cheng, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang
2021Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders.
Joseph O'Hagan, Julie R. Williamson, Mark McGill, Mohamed Khamis
2021Scan&Paint: Image-based Projection Painting.
Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer
2021SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality.
Mengyu Chen, Andrés Monroy-Hernández, Misha Sra
2021Selective Foveated Ray Tracing for Head-Mounted Displays.
Youngwook Kim, Yunmin Ko, Insung Ihm
2021Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality.
Jonathan Wieland, Johannes Zagermann, Jens Müller, Harald Reiterer
2021Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing.
Junxiao Shen, John J. Dudley, Per Ola Kristensson
2021Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets.
Slawomir Konrad Tadeja, Patrick Langdon, Per Ola Kristensson
2021TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types.
Wolfgang Fuhl, Gjergji Kasneci, Enkelejda Kasneci
2021The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments.
Brett Benda, Eric D. Ragan
2021The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions.
Yao Lu, Walterio W. Mayol-Cuevas
2021The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster
2021TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.
Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz
2021Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network.
Zhoutao Sun, Yong Hu, Xukun Shen
2021Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces.
Seung A. Chung, Kyungyeon Lee, Uran Oh
2021Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani
2021VR Collaborative Object Manipulation Based on Viewpoint Quality.
Lili Wang, Xiaolong Liu, Xiangyu Li
2021Varying user agency and interaction opportunities in a home mobile augmented virtuality story.
Gideon Raeburn, Laurissa Tokarchuk