ISAGA C

25 papers

YearTitle / Authors
2026Shaping the Future through Simulation and Gaming - 56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15-18, 2025, Revised Selected Papers
Friedrich Trautwein, Birgit Zürn, Heide K. Lukosch, Sebastiaan A. Meijer, Tobias Alf
2025'Judging a Book by Its Cover': Simulation, Bias, and Intercultural Learning.
Korryn D. Mozisek, Sébastien Dubreil
2025A Cooperative Board Game Intervention to Foster High School Students' Conceptual Understanding of the Greenhouse Effect and Climate Change.
Sittiched Bunpapanpong, Watcharee Ketpichainarong
2025Anywhere Academy - Avatar-Based Collaborative Teaching and Learning in VR.
Patrick Querl, Raymond Leonardo Chandra, Koen Castermans, Djamel Berkaoui, Heribert Nacken
2025Business Simulation in the Context of Emerging Technologies the SPEE Case Study.
Gércia Sequeira, Rúben Pereira, Gildo Cossa, Ana Calado Pinto, Licínio Roque
2025Conceptualizing Embodied Debriefing in Simulation and Gaming Studies.
Weronika Szatkowska, Malgorzata Cwil, Willy Christian Kriz
2025Defend the Delta: Prototyping and Testing a Tower Defense Game on Salt Intrusion.
Robert-Jan den Haan, Paran Pourteimouri
2025Developing an Evaluation Design for a Simulation-Based Team Training Series with Global Virtual Teams: A Virtual Action Learning Approach.
Nick Ludwig
2025Development of Gaming Simulation for Policy Discussion on the Community-Based Integrated Care System.
Kaede Fujita, Manabu Ichikawa
2025Development of a Disaster Response Headquarters Management Game.
Junya Tsukamoto, Kaede Fujita, Yuta Yamazaki, Shintaro Fujita, Manabu Ichikawa
2025From Potential to Practice: Applied Immersive Games in Industry.
Maria Freese, Xianbiao Jiang, Julia C. Arlinghaus
2025Games for Harm and Remedy: Using Video Games to Promote Sex Worker Rights.
Miranda Verswijvelen, Holly Franklin
2025Influence of Game Genre Choice on Computational Thinking Development in School-Based Video Game Design Activities.
Jérémy Le Du, Julian Alvarez, Daniel Schmitt
2025Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk Communication and Collaboration.
Thomas Rehder, Juliette Cortes-Arevalo, Geertje Bekebrede
2025LEGO® SERIOUS PLAY® and Simulation Games: A Meaningful Combination or a Distracting Influence?
Maria Freese, Hans-Christoph Gründler, Petra Hövelborn, Willy Christian Kriz, Nadine Meidert, Helmut Wittenzellner, Susann Zeiner-Fink, Sara Zumhasch, Birgit Zürn
2025Managing the Creative Storm - Game Brainstorm Sessions Based on the Triadic Game Design Philosophy.
Heide K. Lukosch, Daan Groen
2025Modelling In-Game Events in Game Scenarios: A Comprehensive Framework.
Marcin Wardaszko, Willy Christian Kriz
2025MyCrystalBall - A Game-Based Learning and Foresight Framework Based on PETIES.
Christian K. Karl
2025Playing for Urban Security: A Co-design Analog Serious Game Process to Support Collaborative Spatial Planning.
Micael Sousa
2025Securing Implicit Experiential Knowledge with Applied Games in Industry 4.0.
Joshua Birenheide, Julia C. Arlinghaus, Maria Freese
2025Simulation, Education and Ethics - What a Mix!
Elyssebeth Leigh, Heemi Ateremu McNeill, Derek Wade
2025The Health Insurance Game - A Simulation Game and a Simulation of a Health Economic Experiment.
Tobias Alf, Jürgen Wasem, Florian Buchner
2025The World Climate Game© as a Tool for Change - - Solving World Problems Through Play -.
Rouven Kaiser, Matthias Mittelberger
2025Using Game-Based Research Approaches to Gauge Children's Perceptions: Insights from a Food Education Project.
Nicolás Méndez Barreto, Lamprini Chartofylaka, Aurélie Maurice, Nicolas Darcel, Rallou Thomopoulos
2025What Reality Do We Pursue as Designers and Facilitators?
Toshiko Kikkawa, Mieko Nakamura, Willy Christian Kriz