| 2026 | Shaping the Future through Simulation and Gaming - 56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15-18, 2025, Revised Selected Papers Friedrich Trautwein, Birgit Zürn, Heide K. Lukosch, Sebastiaan A. Meijer, Tobias Alf |
| 2025 | 'Judging a Book by Its Cover': Simulation, Bias, and Intercultural Learning. Korryn D. Mozisek, Sébastien Dubreil |
| 2025 | A Cooperative Board Game Intervention to Foster High School Students' Conceptual Understanding of the Greenhouse Effect and Climate Change. Sittiched Bunpapanpong, Watcharee Ketpichainarong |
| 2025 | Anywhere Academy - Avatar-Based Collaborative Teaching and Learning in VR. Patrick Querl, Raymond Leonardo Chandra, Koen Castermans, Djamel Berkaoui, Heribert Nacken |
| 2025 | Business Simulation in the Context of Emerging Technologies the SPEE Case Study. Gércia Sequeira, Rúben Pereira, Gildo Cossa, Ana Calado Pinto, Licínio Roque |
| 2025 | Conceptualizing Embodied Debriefing in Simulation and Gaming Studies. Weronika Szatkowska, Malgorzata Cwil, Willy Christian Kriz |
| 2025 | Defend the Delta: Prototyping and Testing a Tower Defense Game on Salt Intrusion. Robert-Jan den Haan, Paran Pourteimouri |
| 2025 | Developing an Evaluation Design for a Simulation-Based Team Training Series with Global Virtual Teams: A Virtual Action Learning Approach. Nick Ludwig |
| 2025 | Development of Gaming Simulation for Policy Discussion on the Community-Based Integrated Care System. Kaede Fujita, Manabu Ichikawa |
| 2025 | Development of a Disaster Response Headquarters Management Game. Junya Tsukamoto, Kaede Fujita, Yuta Yamazaki, Shintaro Fujita, Manabu Ichikawa |
| 2025 | From Potential to Practice: Applied Immersive Games in Industry. Maria Freese, Xianbiao Jiang, Julia C. Arlinghaus |
| 2025 | Games for Harm and Remedy: Using Video Games to Promote Sex Worker Rights. Miranda Verswijvelen, Holly Franklin |
| 2025 | Influence of Game Genre Choice on Computational Thinking Development in School-Based Video Game Design Activities. Jérémy Le Du, Julian Alvarez, Daniel Schmitt |
| 2025 | Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk Communication and Collaboration. Thomas Rehder, Juliette Cortes-Arevalo, Geertje Bekebrede |
| 2025 | LEGO® SERIOUS PLAY® and Simulation Games: A Meaningful Combination or a Distracting Influence? Maria Freese, Hans-Christoph Gründler, Petra Hövelborn, Willy Christian Kriz, Nadine Meidert, Helmut Wittenzellner, Susann Zeiner-Fink, Sara Zumhasch, Birgit Zürn |
| 2025 | Managing the Creative Storm - Game Brainstorm Sessions Based on the Triadic Game Design Philosophy. Heide K. Lukosch, Daan Groen |
| 2025 | Modelling In-Game Events in Game Scenarios: A Comprehensive Framework. Marcin Wardaszko, Willy Christian Kriz |
| 2025 | MyCrystalBall - A Game-Based Learning and Foresight Framework Based on PETIES. Christian K. Karl |
| 2025 | Playing for Urban Security: A Co-design Analog Serious Game Process to Support Collaborative Spatial Planning. Micael Sousa |
| 2025 | Securing Implicit Experiential Knowledge with Applied Games in Industry 4.0. Joshua Birenheide, Julia C. Arlinghaus, Maria Freese |
| 2025 | Simulation, Education and Ethics - What a Mix! Elyssebeth Leigh, Heemi Ateremu McNeill, Derek Wade |
| 2025 | The Health Insurance Game - A Simulation Game and a Simulation of a Health Economic Experiment. Tobias Alf, Jürgen Wasem, Florian Buchner |
| 2025 | The World Climate Game© as a Tool for Change - - Solving World Problems Through Play -. Rouven Kaiser, Matthias Mittelberger |
| 2025 | Using Game-Based Research Approaches to Gauge Children's Perceptions: Insights from a Food Education Project. Nicolás Méndez Barreto, Lamprini Chartofylaka, Aurélie Maurice, Nicolas Darcel, Rallou Thomopoulos |
| 2025 | What Reality Do We Pursue as Designers and Facilitators? Toshiko Kikkawa, Mieko Nakamura, Willy Christian Kriz |