| 2022 | Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan A. Meijer, Heide K. Lukosch |
| 2021 | "Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety. Maria Freese, Simon Tiemersma, Alexander Verbraeck |
| 2021 | Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation. Weronika Szatkowska, Marcin Wardaszko |
| 2021 | Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo |
| 2021 | Designing Business Game by Student-Teacher Collaboration. Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji |
| 2021 | Development of the Player Satisfaction Scale - A Factor Analytic Study. Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar |
| 2021 | Effect of Learning Styles on Learning Experience in Marketing Management Game. Rajeev K. Shukla, Monica Sainy |
| 2021 | Experimental Research: Simulations and Serious Games for Sustainability. Uyen-Phuong Nguyen, Philip Hallinger |
| 2021 | Facilitated Tabletop Games in a Mediated Environment. Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin |
| 2021 | Facilitating Training Simulations for Health Emergency. Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage |
| 2021 | Factors and Attributes of Team Players: A Study of Engineering Students in India. Santosh Dhar, Upinder Dhar, Anand Rajavat |
| 2021 | Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. Geertje Bekebrede, Carissa Champlin |
| 2021 | Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. Micael Sousa |
| 2021 | Intercultural Dialogue Through Simulation and Virtual Exchange in Education. M. Laura Angelini, Rut Muñíz |
| 2021 | Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants. Mizuho Sato, Hajime Mizuyama |
| 2021 | Natural Security Games in the Regenerative Economy: A Review. Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrón, Shoeib Faraji Abdolmaleki, J. Julio Fernández Rodríguez, Pastora Maria Bello Bugallo |
| 2021 | Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents. Pip Lyndon-James, Elyssebeth Leigh |
| 2021 | Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. Bill Roungas, Lucía Herrero Álvarez, Sebastiaan A. Meijer |
| 2021 | Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. Malay Dhamelia, Girish Dalvi |
| 2021 | Reframing the Boundaries of Experiential Education Using Cynefin Domains. Elyssebeth Leigh, Laurie L. Levesque |
| 2021 | Social Economy: A Simulation Game in Model Social Enterprises. Marcin Laczynski |
| 2021 | The Co-design of Educational Video Games. Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg |
| 2021 | The Effects of Structured Instruction on Team Performance. Mieko Nakamura |
| 2021 | The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. Helena Polman |
| 2021 | Virtual Reality Games for Children with ADHD in Formal Education. Meike Belter, Heide K. Lukosch |