| 2022 | 8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022 |
| 2022 | A Metaverse-based Student's Spatiotemporal Digital Profile for Representing Learning Situation. Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi |
| 2022 | A Mixed Reality Teaching Course for Formal Higher Education. Benedikt Hensen, Ralf Klamma |
| 2022 | A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog. Hubert Cecotti |
| 2022 | A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications. Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider |
| 2022 | A Virtual Learning Model for Virtual Reality and Literature. Rachel R. Tatro-Duarte |
| 2022 | Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education. Amna Idrees, Mark Morton, Gillian Dabrowski |
| 2022 | An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction. Liana-Dorina Møsbæk, Thomas Bjørner |
| 2022 | An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise. Zixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev |
| 2022 | An Interactive Chess-Puzzle-Simulation for Computer Science Education. Michael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker |
| 2022 | Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance. Daniel Hawes, Ali Arya |
| 2022 | Construction Workforce Training Assisted with Augmented Reality. Jeffrey Kim, Darren Olsen, Jack Renfroe |
| 2022 | Contextualizing Educational Robotics Programming with Augmented Reality. Christina Pasalidou, Nikolaos Fachantidis |
| 2022 | Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks. Nikolaus Angel, Horst Orsolits, Jose Garcia |
| 2022 | Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment. Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian Gütl |
| 2022 | Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities. Sharon Pisani, Alan Miller, Mark Hall |
| 2022 | Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation. Maritina Keleri, Daphne Economou, Jeffrey Ferguson |
| 2022 | Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft. Tracey Cole, Jim Shifflett |
| 2022 | Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer. Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center |
| 2022 | Doctoral Colloquium - ME++ Data Ethics of Biometrics Through Ballet and AR. Genevieve Smith-Nunes, Alex Shaw |
| 2022 | Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education. Areej Banjar, Abraham G. Campbell |
| 2022 | Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. Md Tusher Sarker, Daphne Economou, Alison Eardley |
| 2022 | Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom. Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson |
| 2022 | Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020. Xin Yin, Gege Li, Xinyan Deng, Heng Luo |
| 2022 | Evaluating Co-Creative XR Resource Design and Development; Observations From the Field. Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis |
| 2022 | Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols. Chenwei Hu, Kenneth Y. T. Lim |
| 2022 | Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020. Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu |
| 2022 | Flood Adventures: A Flood Preparedness Simulation Game. Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond |
| 2022 | Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs. Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd |
| 2022 | From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education. Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knörich Zuffo |
| 2022 | Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City. Junjie Gavin Wu, Danyang Zhang, Minjuan Wang |
| 2022 | Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training. Jin Woo Kim, Bryan T. Carroll, HyunJae Jeong, Kwangtaek Kim, Dustin P. DeMeo |
| 2022 | Improving Adoption of Immersive Technologies at a Norwegian University. José García Estrada, Ekaterina Prasolova-Førland |
| 2022 | Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers. Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos |
| 2022 | Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review. Xiaomeng Huang, Xuanhui Shao, Meredith M. Thompson |
| 2022 | Recommendation Tool for Use of Immersive Learning Environments. Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Cristina Correia Simões, Filipa Ramalho, António Coelho |
| 2022 | Reflecting on Research: a Virtual GLAM Proposal. Michael Vallance |
| 2022 | Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyunyoung Jang, Yusi Cheng |
| 2022 | SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education. Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens |
| 2022 | Simulated Gaze Tracking using Computer Vision for Virtual Reality. Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross |
| 2022 | Skill Systems as Expansion in Serious Games for Game-Based Learning. Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland |
| 2022 | Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR. Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik |
| 2022 | Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game. Robson Araujo Junior, Alec M. Bodzin |
| 2022 | Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers. Francis Kambili-Mzembe, Neil A. Gordon |
| 2022 | Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning. Jennifer Tiede, Silke Grafe, Eleni E. Mangina |
| 2022 | Teaching Virtual Reality in Virtual Reality. Keely Canniff, Daniel C. Cliburn |
| 2022 | Teaching and Learning Immersive Technology in Education Sciences. Lana Franceska Dreimane, Zinta Zalite-Supe |
| 2022 | Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations. Mamta Shah, Christine Gouveia, Benjamin Babcock |
| 2022 | User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems. Sung J. Shim |
| 2022 | Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education? Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos |
| 2022 | Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status. Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella |
| 2022 | VR-Based Context Priming to Increase Student Engagement and Academic Performance. Daniel Hawes, Ali Arya |
| 2022 | Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study. Kojiro Yano |
| 2022 | WebVR in the Facilitation of Model United Nations Simulations. Angus Mcgregor, Eric Hawkinson |
| 2022 | What Is Immersive Learning? Andreas Dengel |
| 2022 | Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach. Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu |
| 2022 | Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education. Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo |
| 2022 | Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards |
| 2022 | Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed? Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez |
| 2022 | Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises. Stefan Kocher, Saeed Safikhani, Johanna Pirker |
| 2022 | Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning. Noppharat Ratanawong, Komkrit Chomsuwan |
| 2022 | Work-In-Progress - Virtual Reality for Basic Vocational Training. Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot |
| 2022 | Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters. Federico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti |
| 2022 | Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations. Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi |
| 2022 | Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation. Areej Banjar, Abraham G. Campbell |
| 2022 | Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities. Yeonju Tak, Daeun Kim, Jeeheon Ryu |
| 2022 | Work-in-Progress - Developing an Undergraduate Geology Virtual Field Environment. Laura E. Speir, Ruan du Plessis, Danielle Oprean, Sarah M. Jacquet |
| 2022 | Work-in-Progress - Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training. Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter, Anna Maria Weber, Richard Feischl, Georg Aumayr |
| 2022 | Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition. Chunpeng Zhai, Santoso Wibowo, Michael A. Cowling |
| 2022 | Work-in-Progress - Exploring Model Based Automated Response Systems to Enhance Student Outcomes. Josiah Koh, Michael A. Cowling, Meena Jha, Kwong Nui Sim |
| 2022 | Work-in-Progress - Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University. Mark Sivak, Jamal Thorne |
| 2022 | Work-in-Progress - Measuring Learners' Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire. Jule M. Krüger, Daniel Bodemer |
| 2022 | Work-in-Progress - Microscopic Immersion: Dive into the Subcellular Journey. Sayuri Tanabashi, Toshiyuki Tange |
| 2022 | Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology. Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth |
| 2022 | Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data. Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu |
| 2022 | Work-in-Progress - Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training. Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet |
| 2022 | Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters. Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa |
| 2022 | Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy. Adrián Lugilde López, Fernando A. Mikic-Fonte, Manuel Caeiro-Rodríguez, Martín Llamas Nistal, Luis Emilio Fernández Santiago |
| 2022 | Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang |
| 2022 | Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive Experience. Sayuri Tanabashi, Toshiyuki Tange |
| 2022 | Work-in-Progress - Using Virtual Reality in Museums to Assist Historical Learning. Adam Morsman, Ben Newman, Stephanie Bally, Jack Johns, Hannah Cook, Daniel McHugh, Grace Williams |
| 2022 | Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation. Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal |
| 2022 | Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt |
| 2022 | Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools. Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling |
| 2022 | Work-in-Progress-Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning. Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin |
| 2022 | Work-in-Progress-Virtual Reality Integration into Geography Education: A Case Study of Physical Geography. Christian Mejía, Ming-Hsiang Tsou, Minjuan Wang |
| 2022 | Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation. Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl |
| 2022 | Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task. César Daniel Rojas Ferrer, Takayuki Fujiwara |
| 2022 | Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment. Yuseon Jeong, Seonan Choi, Jeeheon Ryu |
| 2022 | Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj |
| 2022 | Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task. Sanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara |
| 2022 | Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games. Jonah Warren |
| 2022 | Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education. Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu |
| 2022 | Work-in-progress - Visualization of Area Units with Augmented Reality. Lea Marie Mueller, Melanie Platz |
| 2022 | Work-in-progress-Gamifying the process of Learning Sign Language in VR. Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev |