iLRN C

95 papers

YearTitle / Authors
20228th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022
2022A Metaverse-based Student's Spatiotemporal Digital Profile for Representing Learning Situation.
Fang Liu, Yifan Zhang, Liang Zhao, Qin Dai, Xiaona Liu, Xiangbin Shi
2022A Mixed Reality Teaching Course for Formal Higher Education.
Benedikt Hensen, Ralf Klamma
2022A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog.
Hubert Cecotti
2022A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications.
Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
2022A Virtual Learning Model for Virtual Reality and Literature.
Rachel R. Tatro-Duarte
2022Advancing Extended Reality Teaching and Learning Opportunities Across the Disciplines in Higher Education.
Amna Idrees, Mark Morton, Gillian Dabrowski
2022An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction.
Liana-Dorina Møsbæk, Thomas Bjørner
2022An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise.
Zixiang Xu, Yuan Liang, Abraham G. Campbell, Soumyabrata Dev
2022An Interactive Chess-Puzzle-Simulation for Computer Science Education.
Michael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker
2022Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance.
Daniel Hawes, Ali Arya
2022Construction Workforce Training Assisted with Augmented Reality.
Jeffrey Kim, Darren Olsen, Jack Renfroe
2022Contextualizing Educational Robotics Programming with Augmented Reality.
Christina Pasalidou, Nikolaos Fachantidis
2022Developing an AR Based Tool for Teaching Motion Analysis on Assembly Tasks.
Nikolaus Angel, Horst Orsolits, Jose Garcia
2022Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment.
Alexander Steinmaurer, David Eckhard, Julius Dreveny, Christian Gütl
2022Digitally Restoring Artefacts Using 3D Modelling Techniques for Immersive Learning Opportunities.
Sharon Pisani, Alan Miller, Mark Hall
2022Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation.
Maritina Keleri, Daphne Economou, Jeffrey Ferguson
2022Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft.
Tracey Cole, Jim Shifflett
2022Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer.
Jim Shifflett, Noah Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
2022Doctoral Colloquium - ME++ Data Ethics of Biometrics Through Ballet and AR.
Genevieve Smith-Nunes, Alex Shaw
2022Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education.
Areej Banjar, Abraham G. Campbell
2022Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites.
Md Tusher Sarker, Daphne Economou, Alison Eardley
2022Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom.
Vaishnavi Sivaprasad, Ido Davidesco, Noah Glaser, Kenneth Thompson
2022Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020.
Xin Yin, Gege Li, Xinyan Deng, Heng Luo
2022Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.
Annita Varella, Panagiotis E. Antoniou, James D. Pickering, Charalampos Chatzimallis, Panagiotis D. Bamidis
2022Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols.
Chenwei Hu, Kenneth Y. T. Lim
2022Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020.
Xuesong Zhai, Yulian Sun, Minjuan Wang, Fahad Asmi, Wenjing Cai, Xiaoyan Chu
2022Flood Adventures: A Flood Preparedness Simulation Game.
Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond
2022Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs.
Kambiz M. Hamadani, Yuanyuan Jiang, Ali Ahmadinia, Ahmad Hadaegh, Juan Moraleja-Garcia, Alan Mendez, Arshia Shaikh, Andres Lozano, Jane Huang, Ariel Aquino, Ryann Palacio, Maxwell Sheperd
2022From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education.
Adelmo Eloy, Anna C. M. Queiroz, Roseli de Deus Lopes, Marcelo Knörich Zuffo
2022Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City.
Junjie Gavin Wu, Danyang Zhang, Minjuan Wang
2022Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training.
Jin Woo Kim, Bryan T. Carroll, HyunJae Jeong, Kwangtaek Kim, Dustin P. DeMeo
2022Improving Adoption of Immersive Technologies at a Norwegian University.
José García Estrada, Ekaterina Prasolova-Førland
2022Investigating the Mobile Augmented Reality Acceptance Model with Pre-Service Teachers.
Tassos A. Mikropoulos, Michael Delimitros, George Koutromanos
2022Learning Spatial Skills Collaboratively in Immersive Virtual Environments: A Systematic Review.
Xiaomeng Huang, Xuanhui Shao, Meredith M. Thompson
2022Recommendation Tool for Use of Immersive Learning Environments.
Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Cristina Correia Simões, Filipa Ramalho, António Coelho
2022Reflecting on Research: a Virtual GLAM Proposal.
Michael Vallance
2022Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?
Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyunyoung Jang, Yusi Cheng
2022SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education.
Carl Boel, Tijs Rotsaert, Niels Vleeschouwer, Martin Valcke, Dieter Struyf, Tammy Schellens
2022Simulated Gaze Tracking using Computer Vision for Virtual Reality.
Tran Huu Nhat Huy, May Kristine Jonson Carlon, Jeffrey S. Cross
2022Skill Systems as Expansion in Serious Games for Game-Based Learning.
Geraldine Anna Berger, Giga Tskhvedadze, Johannes Ruhland
2022Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR.
Robert Sims, Barry Chang, Verity Bennett, Advaith Krishnan, Abdalslam Aboubakar, George Coman, Abdulrazak Bahrami, Zehao Huang, Christopher Clarke, Abhijit Karnik
2022Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game.
Robson Araujo Junior, Alec M. Bodzin
2022Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers.
Francis Kambili-Mzembe, Neil A. Gordon
2022Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning.
Jennifer Tiede, Silke Grafe, Eleni E. Mangina
2022Teaching Virtual Reality in Virtual Reality.
Keely Canniff, Daniel C. Cliburn
2022Teaching and Learning Immersive Technology in Education Sciences.
Lana Franceska Dreimane, Zinta Zalite-Supe
2022Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations.
Mamta Shah, Christine Gouveia, Benjamin Babcock
2022User Interaction Satisfaction with Simulation Games Used in Learning about ERP Systems.
Sung J. Shim
2022Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?
Tryfon Sivenas, George Koutromanos, Tassos A. Mikropoulos
2022Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status.
Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella
2022VR-Based Context Priming to Increase Student Engagement and Academic Performance.
Daniel Hawes, Ali Arya
2022Virtual Spaces as Learning Media for Flipped Classroom: An Evaluative Study.
Kojiro Yano
2022WebVR in the Facilitation of Model United Nations Simulations.
Angus Mcgregor, Eric Hawkinson
2022What Is Immersive Learning?
Andreas Dengel
2022Which Types of Learners Are Suitable for the Virtual Reality Environment: A fsQCA Approach.
Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu, Linjing Wu
2022Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education.
Jorge Bacca-Acosta, Jenny-Paola Lis-Gutiérrez, Cecilia Avila-Garzon, Marithza Sandoval-Escobar, Jairo Cardenas-Criollo
2022Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.
F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards
2022Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?
Marie-Luce Bourguet, Wenjing Ye, Maria Romero-Gonzalez
2022Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises.
Stefan Kocher, Saeed Safikhani, Johanna Pirker
2022Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning.
Noppharat Ratanawong, Komkrit Chomsuwan
2022Work-In-Progress - Virtual Reality for Basic Vocational Training.
Teodora Nechita, Reto Knaack, Martin Berger, Thomas Keller, Elke Brucker-Kley, Janick Michot
2022Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters.
Federico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti
2022Work-in-Progress - Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations.
Tilanka Chandrasekera, Nicole Colston, Tutaleni I. Asino, Cynthia Orona, Katie Allen, Allison Howard, Piper Bott, Oluwafikayo Adewumi
2022Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation.
Areej Banjar, Abraham G. Campbell
2022Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities.
Yeonju Tak, Daeun Kim, Jeeheon Ryu
2022Work-in-Progress - Developing an Undergraduate Geology Virtual Field Environment.
Laura E. Speir, Ruan du Plessis, Danielle Oprean, Sarah M. Jacquet
2022Work-in-Progress - Digital Human Factors Measurements in First Responder Virtual Reality-Based Skill Training.
Lucas Paletta, Michael Schneeberger, Lilian Reim, Wolfgang Kallus, Andreas Peer, Christian Schönauer, Martin Pszeida, Amir Dini, Stefan Ladstätter, Anna Maria Weber, Richard Feischl, Georg Aumayr
2022Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition.
Chunpeng Zhai, Santoso Wibowo, Michael A. Cowling
2022Work-in-Progress - Exploring Model Based Automated Response Systems to Enhance Student Outcomes.
Josiah Koh, Michael A. Cowling, Meena Jha, Kwong Nui Sim
2022Work-in-Progress - Extended Reality Pilots for Hybrid Learning: a New NUFlex for Northeastern University.
Mark Sivak, Jamal Thorne
2022Work-in-Progress - Measuring Learners' Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire.
Jule M. Krüger, Daniel Bodemer
2022Work-in-Progress - Microscopic Immersion: Dive into the Subcellular Journey.
Sayuri Tanabashi, Toshiyuki Tange
2022Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology.
Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
2022Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data.
Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu
2022Work-in-Progress - Stress and Flow Assessment during a Virtual Reality Fire Extinguishing Training.
Charlotte Larmuseau, Athanasia Symeonidou, Laetitia De Leersnijder, Jelle Demanet
2022Work-in-Progress - The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters.
Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
2022Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy.
Adrián Lugilde López, Fernando A. Mikic-Fonte, Manuel Caeiro-Rodríguez, Martín Llamas Nistal, Luis Emilio Fernández Santiago
2022Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education.
Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang, Hai-Ning Liang
2022Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive Experience.
Sayuri Tanabashi, Toshiyuki Tange
2022Work-in-Progress - Using Virtual Reality in Museums to Assist Historical Learning.
Adam Morsman, Ben Newman, Stephanie Bally, Jack Johns, Hannah Cook, Daniel McHugh, Grace Williams
2022Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation.
Sebastian Egger-Lampl, Till Bieg, Markus Karlseder, Benjamin Roszipal
2022Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing, Carla Schmidt
2022Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools.
Geoffrey Augutis, Linda Pfeiffer, Brendan Jacobs, Michael A. Cowling
2022Work-in-Progress-Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning.
Ivan Moser, Ioan-Sorin Comsa, Behnam Parsaeifard, Per Bergamin
2022Work-in-Progress-Virtual Reality Integration into Geography Education: A Case Study of Physical Geography.
Christian Mejía, Ming-Hsiang Tsou, Minjuan Wang
2022Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation.
Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl
2022Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative Task.
César Daniel Rojas Ferrer, Takayuki Fujiwara
2022Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment.
Yuseon Jeong, Seonan Choi, Jeeheon Ryu
2022Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj
2022Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task.
Sanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara
2022Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games.
Jonah Warren
2022Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education.
Kukhyeon Kim, Eunbyul Yang, Jeeheon Ryu
2022Work-in-progress - Visualization of Area Units with Augmented Reality.
Lea Marie Mueller, Melanie Platz
2022Work-in-progress-Gamifying the process of Learning Sign Language in VR.
Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev