| 2021 | 7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021 Daphne Economou, Anasol Peña-Ríos, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter |
| 2021 | A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching Interventions. Tanya Hill, Hanneke du Preez |
| 2021 | A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces. Panagiotis E. Antoniou, Evangelos Chondrokostas, Charalampos Bratsas, Panagiotis-Marios Filippidis, Panagiotis D. Bamidis |
| 2021 | A Preliminary Scoping Review of Immersive Virtual Soft Skills Learning and Training of Employees. Tone Lise Dahl |
| 2021 | A Taxonomy for Immersive Experience Design. J. J. Ruscella, Mohammad F. Obeid |
| 2021 | Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture. Pornphan Phichai, Julie R. Williamson, Matthew Barr |
| 2021 | An Academic Conference in Virtual Reality?-Evaluation of a SocialVR Conference. Miriam Mulders, Raphael Zender |
| 2021 | Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings. Uli Meyer, Jonathan Becker, Thomas Mueller, André Jeworutzki, Susanne Draheim, Kai von Luck |
| 2021 | Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker |
| 2021 | COVIDCampus Game: Making Safer Choices. Mina C. Johnson-Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Apostol Xavier, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia |
| 2021 | Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
| 2021 | Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and Equity. Gege Li, Heng Luo, Shaopeng Hou, Min Zhu |
| 2021 | CureQuest: A Digital Game for New Drug Discovery. Ben Chang, Janice Gabrilove, Shawn Lawson, Kathleen Ruiz, Mei Si |
| 2021 | Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in Industries. Yao Huang |
| 2021 | Doctoral Colloquium-Designing VR Environments for Distance Learning. Richard Ngu Leubou, Benoît Crespin, Marc Trestini |
| 2021 | Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was". Eileen McGivney |
| 2021 | Doctoral Colloquium-Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing Classroom. Genevieve Smith-Nunes, Alex Shaw |
| 2021 | Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary Functionality. Louis Lecailliez, Noel H. Vincent |
| 2021 | ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game. Emily Kuzneski Johnson |
| 2021 | Engagement in In-Game Questionnaires - Perspectives from Users and Experts. Alexander Steinmaurer, Martin Sackl, Christian Gütl |
| 2021 | Evaluation Design Methodology for an AR App for English Literacy Skills. Jennifer Tiede, Farzin Matin, Rita Treacy, Silke Grafe, Eleni E. Mangina |
| 2021 | Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications. Muhammad Zahid Iqbal, Eleni E. Mangina, Abraham G. Campbell |
| 2021 | Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production Course. Thommy Eriksson |
| 2021 | Game-Based Religion Education In Virtual Environments: A Pilot Study. Verena Wetzel, Andreas Dengel |
| 2021 | Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project. Ilona Buchem, Susan Vorwerg, Oskar Stamm, Kristian Hildebrand, Yvonne Bialek |
| 2021 | Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education. Regina Maria Bäck, Rainer Wenrich, Birgit Dorner |
| 2021 | Great Paintings in Fully Immersive Virtual Reality. Hubert Cecotti |
| 2021 | Immersive Technology in the Public School Classroom: When a Class Meets. Samuel Williams, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin |
| 2021 | Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XR. Nikolai Suslov |
| 2021 | Inclusive VR through Inclusive Co-Design with Neurodiverse Learners. Ibrahim Dahlstrom-Hakki, Teon Edwards, Jamie Larsen, Zachary Alstad, Gerald Belton, Daniel Lougen, Daniel Santana |
| 2021 | Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based Education. Pejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter La Femina, Alexander Klippel |
| 2021 | Integrating a Teaching Concept for the Use of Virtual Reality in University Teaching. Adrian Henrich, Tobias Schultze, Anette Weisbecker, Oliver Riedel |
| 2021 | Interactive Game-Based Exploration of an Underwater Paleontological Site. Corly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie |
| 2021 | Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education. Marie Haferkamp, Andreas Dengel |
| 2021 | Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality. Robert Sims, Nathan Rutherford, Prashanthy Sukumaran, Nikola Yotov, Thomas Smith, Abhijit Karnik |
| 2021 | Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems. Filippo Gabriele Pratticò, Federico De Lorenzis, Fabrizio Lamberti |
| 2021 | MAD Learn: An Evidence-based Affordance Framework to Assessing Learning Apps. Christothea Herodotou |
| 2021 | METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays. Mengya Zheng, Xingyu Pan, Xuanhui Xu, Abraham G. Campbell |
| 2021 | Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. Ioannis Doumanis, Daphne Economou, Lemonia Argyriou |
| 2021 | Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model. George Koutromanos, Tassos A. Mikropoulos |
| 2021 | Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis. Mamta Shah, Amanda Siebert-Evenstone, Brendan R. Eagan, Roxanne Holthaus |
| 2021 | Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course. Mario Madureira Fontes, Daniela Pedrosa, Tânia Araújo, Ceres Morais, Aline Costa, José Cravino, Leonel Morgado |
| 2021 | Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem. Panagiotis E. Antoniou, Stathis Th. Konstantinidis, Panagiotis D. Bamidis |
| 2021 | Panel Session-Pluriversal Design Transitions for Higher Education Motivated by COVID-19. Lupita Guillen Mandujano, Erdas Kuruc, Jun-Li Lu, Paola Sanoni, Xanat Vargas Meza |
| 2021 | Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour. Jan Oliver Wallgrün, Eric Knapp, Alan Taylor, Alexander Klippel, Jiayan Zhao, Pejman Sajjadi |
| 2021 | Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture. Anna Seidel, Franziska Weidle, Claudia Börner |
| 2021 | Space, a Central Frontier-The Role of Spatial Abilities When Learning the Structure of 3D AR Objects. Jule M. Krüger, Daniel Bodemer |
| 2021 | Spatial Learning with Extended Reality- - A Review of User Studies. Bing Liu, Linfang Ding, Liqiu Meng |
| 2021 | Special Session - Student Engagement with Reduced Bias in a Virtual Classroom Environment. Esther Brandon, Raphael Freiwirth, Johannan Hjersman |
| 2021 | Special Session - Students on Game Immersion Workshop. Markos Mentzelopoulos, David Bass-Clark |
| 2021 | Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program. Orna Heaysman, Bracha Kramarski |
| 2021 | The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR. Pierre-Francois Gerard, Frederic Fol Leymarie, William H. Latham |
| 2021 | The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching. Maria Erofeeva, Nils Oliver Klowait |
| 2021 | Toward A User-Centred Design Approach for AR Technologies in Online Higher Education. Mitchell Peters, Laura Porta Simó, Antoni Marín Amatller, Laura Calvet Liñan, Pierre Bourdin Kreitz |
| 2021 | Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field. Dennis Beck, Leonel Morgado, Mark J. W. Lee, Christian Gütl, Andreas Dengel, Minjuan Wang, Scott J. Warren, Jonathon Richter |
| 2021 | Using Support Vector Machine on EEG Signals for College Students' Immersive Learning Evaluation. Boxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo |
| 2021 | VERITAS: Mind-Mapping in Virtual Reality. Robert Sims, Abhijit Karnik |
| 2021 | Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger |
| 2021 | Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game. Meredith M. Thompson, Cigdem Uz Bilgin, Rik Eberhart, Lucy Cho, Melat Anteneh, Eric Klopfer |
| 2021 | Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots. Louis Nisiotis, Lyuba Alboul |
| 2021 | Work-In-Progress-Exploring VR Conference Navigation Employing Audio Cues. Gil Robern, Alvaro Uribe-Quevedo, Mahadeo Sukhai, Peter Coppin, Teresa Lee, Robert Ingino |
| 2021 | Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game. David A. Plecher, Jonathan Borowski |
| 2021 | Work-In-Progress-Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation? Marie-Luce Bourguet, Maria Romero-Gonzalez |
| 2021 | Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment. Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas |
| 2021 | Work-in-Progress- - A Serious Game for Social Distancing Awareness. Jennifer Betzabe Samaniego-Franco, Dunia Inés Jara-Roa, Enrique Alejandro Fuertes-Cevallos |
| 2021 | Work-in-Progress- - AR-supported Collaborative Game for Understanding Complex Systems. Man Su |
| 2021 | Work-in-Progress- - Extracting, Describing and Representing Spatial Features of a Chemical Reaction inside a Virtual Reality Learning Environment. Emmanuel Echeverri-Jimenez, Maria Oliver-Hoyo |
| 2021 | Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon |
| 2021 | Work-in-Progress- - Improve Spatial Learning by Chunking Navigation Instructions in Mixed Reality. Bing Liu, Zhicheng Zhan |
| 2021 | Work-in-Progress- - Integrated Reading Assistance in an Immersive Environment. Kojiro Yano |
| 2021 | Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training? Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu |
| 2021 | Work-in-Progress- - Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore Project. Rachel R. Tatro-Duarte, Charles W. MacQuarrie |
| 2021 | Work-in-Progress- - Photogrammetry within Virtual Reality. Abel A. Fernández, Sabrina Rodriguez Mora, Ryan A. Damerell |
| 2021 | Work-in-Progress- - Specific Heat of Water Experiment: Augmented Reality Chemistry Lab. Ryan Wirjadi, Alex Vuong, Frank Wencheng Liu, Robert LiKamWa |
| 2021 | Work-in-Progress- - Synapse VR: Catalyzing Collaboration Through Immersive Learning. Cat Flynn, Seth Corrigan, Faby Gagné |
| 2021 | Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response. Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson |
| 2021 | Work-in-Progress-Augmented Reality Enriched Project Guide for Mechanical Engineering Students. Radu Comes, Calin Neamtu, Zsolt Levente Buna |
| 2021 | Work-in-Progress-Building WaterWays: Investigating AR for Environmental Education. Corrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford |
| 2021 | Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization. Chen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma |
| 2021 | Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education. Jinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede |
| 2021 | Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education. Chien-Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford |
| 2021 | Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness. Yi-Chou Tsai, Gwan Ling Lin, Cheng Chi Cheng |
| 2021 | Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular Economy. Samira Keivanpour |
| 2021 | Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training. Eunbyul Yang, Chaeyeon Kim, Jeeheon Ryu |
| 2021 | Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool. Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz |
| 2021 | Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning. Susanne Lattke, Leonel Morgado, Ana Paula Afonso, Filipe Penicheiro, Lina Morgado, José António Moreira |
| 2021 | Work-in-Progress-LIVE: Model for Learning in Interactive and Immersive Virtual Environments. Brad Thompson |
| 2021 | Work-in-Progress-Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19. Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Eric Tsun-Hin Luk |
| 2021 | Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students. Sayuri Tanabashi |
| 2021 | Work-in-Progress-Supporting Software Engineering Education through Immersive Learning. Filipe Arantes Fernandes, Cláudia M. L. Werner |
| 2021 | Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning Geometry. Hunhui Na |
| 2021 | Work-in-Progress-Using Immersive Virtual Reality in Field Service Telecom Engineers Training. Ozkan Cem Bahceci, Anasol Peña-Ríos, Vikas Gupta, Anthony Conway, Gilbert Owusu |
| 2021 | Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar. Qianou Ma, Lauren Herckis |
| 2021 | Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student Engagement. Matthew Donnelly, Adaobi Nebuwa, Jaclyn S. Baughman, Stacy A. Doore |
| 2021 | Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy. Robson Araujo Junior, Alec M. Bodzin, Thomas C. Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp |
| 2021 | Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety. Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson |
| 2021 | Workshop-Authoring Tools for XR Applications in Education. Stefano Masneri, Ana Dominguez, Eleni E. Mangina |
| 2021 | Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360. António Bandeira Araújo |