| 2020 | 6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020 Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter |
| 2020 | A Case Study: Students' Perception of a Collaborative Game-Based Virtual Learning Environment. Xiuli Huang, Juhou He, Hongyan Wang |
| 2020 | A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery. Samuel Chabot, Jaimie Drozdal, Matthew Peveler, Yalun Zhou, Hui Su, Jonas Braasch |
| 2020 | Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with Autism. Tassos A. Mikropoulos, Michael Delimitros, Pavlos Gaintatzis, Georgia Iatraki, Aikaterini Stergiouli, Angeliki Tsiara, Katerina Kalyvioti |
| 2020 | An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles. Changhao Liu, Shuo Wu, Shuming Wu, Su Cai |
| 2020 | An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow. Alec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio |
| 2020 | An Immersive and Interactive Visualization of Gravitational Waves. Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2020 | Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning. Daniela Pedrosa, Leonel Morgado, José Cravino, Mario Madureira Fontes, Maria Castelhano, Claudia Machado, Eliana Curado |
| 2020 | Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging Practices. Cheng-Yu Chung, I-Han Hsiao |
| 2020 | Conceptualising Embodiment through Virtual Reality for Education. Erica Southgate |
| 2020 | Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story. Maria C. R. Harrington |
| 2020 | Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration. Amanda Barany, Aroutis Foster, Mamta Shah |
| 2020 | Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality. Naoise Collins, Brian Vaughan, Charlie Cullen |
| 2020 | Different Types of Interaction with Augmented Reality Learning Material. Jule M. Krüger, Daniel Bodemer |
| 2020 | Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou |
| 2020 | Doctoral Colloquium - A Qualitative Study of Virtual Reality as a means of Providing Cultural Context in Literature Classrooms at Minority Serving Institutions. Rachel R. Tatro-Duarte, Charles W. MacQuarrie |
| 2020 | Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology. Xuanhui Xu, Eleni E. Mangina, David Kilroy, Kathleen M. Curran, John J. Healy, Abraham G. Campbell |
| 2020 | Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay. Cassondra M. Eng, Dominic M. Calkosz, Sebastian Y. Yang, Nathan C. Williams, Erik D. Thiessen, Anna V. Fisher |
| 2020 | Doctoral Colloquium - Exploring the Benefits of Using 360 Juan Carlos Muñoz-Carpio, Michael A. Cowling, James R. Birt |
| 2020 | Doctoral Colloquium - Towards a Better User Interface of Augmented Reality Based Indoor Navigation Application. Bing Liu, Liqiu Meng |
| 2020 | Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. Mina C. Johnson-Glenberg, Vanessa Ly, Man Su, Ricardo Nieland Zavala, Hannah Bartolomea, Elena Kalina |
| 2020 | Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks. Ioannis Doumanis, Daphne Economou |
| 2020 | Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene. Lili Yan, Mckay Colleni, Breanne K. Litts |
| 2020 | Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D. Mahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel |
| 2020 | Gamification in E-government Platforms and Services: A Literature Review. Ruth S. Contreras Espinosa, Alejandro Blanco-M |
| 2020 | Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field. Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang |
| 2020 | Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments. Andreas Dengel, Jutta Mägdefrau |
| 2020 | Immersively Learning Object Oriented Programming Concepts With sCool. Chanelle Kaith Mosquera, Alexander Steinmaurer, Christian Eckhardt, Christian Guetl |
| 2020 | Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality. Hubert Cecotti, Quentin Richard, Joseph Gravellier, Michael Callaghan |
| 2020 | Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions. Pejman Sajjadi, Mahda M. Bagher, Jan Oliver Wallgrün, Stefan Kopp, Philipp Cimiano, Alexander Klippel |
| 2020 | Panel - Improve Foreign Language Speaking Proficiency in Immersive Environment. Nanxi Meng, Qing Li, Laetitia Knight, Aleshia T. Hayes |
| 2020 | Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. Elena Kalina, Mina C. Johnson-Glenberg |
| 2020 | Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment. Bernadette Spieler, Naomi Pfaff, Wolfgang Slany |
| 2020 | Room Scale Virtual Reality Physics Education: Use Cases for the Classroom. Johanna Pirker, Michael Stefan Holly, Christian Gütl |
| 2020 | Special Session - Challenges and Opportunities for Assessment in XR. Cindy Ziker, Evelien Ydo, Diego Zapata-Rivera, Mathew Hillier, Michael Casale |
| 2020 | Special Session - XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education? Carlos J. Ochoa Fenández |
| 2020 | SterileAR: Exploration of Augmented Reality and Computer Vision Approaches for Real-Time Feedback in Sterile Compounding Training. Dmitriy Babichenko, Ravi Patel, Victoria Grieve, Patrick Healy, Stephen Canton, Eliza Beth Littleton, Nicole Donnellan, Edward G. Andrews |
| 2020 | The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts. Wil J. Norton, Jacob Sauer, David Gerhard |
| 2020 | The Naturalist's Workshop: Virtual Reality Interaction with a Natural Science Educational Collection. Colin Patrick Keenan, Cynthia Lincoln, Adam Rogers, Victoria Gerson, Jack Wingo, Mikhael Vasquez-Kool, Richard L. Blanton |
| 2020 | The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective. Xuesong Zhai, Minjuan Wang, Rongting Zhou, Muhammad Azfar Anwar, Saba Saneinia, Intikhab Ahmad, Man Li, Fahad Asmi |
| 2020 | Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research. Leonel Morgado, Dennis Beck |
| 2020 | VSEPR Theory, An Interactive and Immersive Virtual Reality. Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | Virtual Reality for Immersive Learning in Art History. Hubert Cecotti, Zachary Day-Scott, Laura Huisinga, Luis Gordo-Pelaez |
| 2020 | Virtual Reality in Professional Training: An Example from the Field of Bank Counselling. Michael D. Kickmeier-Rust, Michael Leitner, Philipp Hann |
| 2020 | Work-in-Progress - A 360 Virtual Reality Simulation to Prepare Social Work Students to Interact with Community Environments. Nicholas Lanzieri, Henry Samelson, Elizabeth McAlpin, David Shilane |
| 2020 | Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing. Michael Mogessie Ashenafi, Sandra DeVincent Wolf, Matheus Barbosa, Nicholas Jones, Bruce M. McLaren |
| 2020 | Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. Yiannis Georgiou, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou |
| 2020 | Work-in-Progress - A Proposal to Design of Virtual Reality Tool for Learning Mechatronics as a Smart Industry Trainer Education. Leticia Neira-Tovar, Edson Castañeda, Víctor Ríos Leyva, Daniel Leal |
| 2020 | Work-in-Progress - A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers. Anasol Peña-Ríos, Ozkan Cem Bahceci, Vikas Gupta, Anthony Conway, Gilbert Owusu |
| 2020 | Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study. Xuanhui Xu, David Kilroy, Eleni E. Mangina, Abraham G. Campbell |
| 2020 | Work-in-Progress - An Immersive Virtual Learning Environment for a Visual Arts Curriculum. Scott Dolphin |
| 2020 | Work-in-Progress - Assisting AR, VR and Hologram Learning Experience through MOOC. Roopesh Sitharan, Tse-Kian Neo, Mai Neo, Heidi Yeen-Ju Tan, Muhammad Syahmi Abd Aziz, Khairi Shazwan Bin Dollmat |
| 2020 | Work-in-Progress - Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage! Aryabrata Basu |
| 2020 | Work-in-Progress - Conceptual Framework for User Interface in Virtual Reality. Saeed Safikhani, Michael Stefan Holly, Johanna Pirker |
| 2020 | Work-in-Progress - Context is Key in Immersive Learning Environments. Emily Kuzneski Johnson, Amy Larner Giroux, Yovanna Pineda |
| 2020 | Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning. Louis Nisiotis, Lyuba Alboul |
| 2020 | Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators. Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis |
| 2020 | Work-in-Progress - Designing a Multi-User Virtual Reality Environment for Conversational Skills Training of Dietetic Students. Ivan Moser, Per Bergamin |
| 2020 | Work-in-Progress - Designing a Virtual Reality Simulation to Teach Elements of Network Routing. Meena Jha, Kenneth Howah, Santoso Wibowo, Michael A. Cowling, Lisa Soon, Sanjay Jha |
| 2020 | Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and Biometric. Michael Vallance, Takurou Magaki, Yuto Kurashige |
| 2020 | Work-in-Progress - Developing Criteria for Virtual Reality Courses Based on Virtual World Experiences. Patricia C. Franks |
| 2020 | Work-in-Progress - Development of a Virtual Reality Learning Environment: VR Baby. Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni E. Mangina |
| 2020 | Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science. Corinne J. Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë Holford |
| 2020 | Work-in-Progress - Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners. Robson Araujo Junior, Alec M. Bodzin |
| 2020 | Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning. Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai |
| 2020 | Work-in-Progress - Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs. Brad Thompson |
| 2020 | Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. Andrea Stevenson Won, Jakki O. Bailey, Siqi Yi |
| 2020 | Work-in-Progress - Legal and Ethical Issues in Immersive Education. Eric Hawkinson, Jay Klaphake |
| 2020 | Work-in-Progress - Measuring Engagement in Virtual Reality for Talent Attraction Purposes. Anasol Peña-Ríos, Tomas Oplatek, Hani Hagras, Anthony Conway, Gilbert Owusu |
| 2020 | Work-in-Progress - Role of Innovative Teaching Strategies in Enhancing STEM Education in Malaysia. Anisha Haveena Kaur, Sharmini Gopinathan, Murali Raman |
| 2020 | Work-in-Progress - Testing of a Virtual Patient: Linguistic and Display Engagement Findings. Fei Chen, Yueh Lee, Robert C. Hubal |
| 2020 | Work-in-Progress - The Impact of Kinesiology XR-Immersive Labs for Motor Control Learning Attitudes. Tumay Tunur, Sean W. Hauze, Paul T. Stuhr, James P. Frazee |
| 2020 | Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities. Kenneth Y. T. Lim, Ming-De Yuen, Swee Ling Leong, Ahmed Hazyl Hilmy, Lionel Lim, Joel Ng |
| 2020 | Work-in-Progress - The Sudden Requirement to Work from Home Due to COVID-19 Pandemic Restrictions: Attitudes and Changes in Perceived Value of Physical and Immersive Workspaces. Jamie A. Kelly |
| 2020 | Work-in-Progress - Titration Experiment: Virtual Reality Chemistry Lab with Haptic Burette. Charles Amador, Frank Wencheng Liu, Mina C. Johnson-Glenberg, Robert LiKamWa |
| 2020 | Work-in-Progress - Using Bloom's Taxonomy and Balanced Design in ARTé: Mecenas. Wenting Weng, André Thomas, Hadeel Ramadan |
| 2020 | Work-in-Progress - Utilizing Virtual Reality to Promote Active Learning in Construction Management. Sathish Chandra Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals, Jeff Kim |
| 2020 | Work-in-Progress - Virtual Agents in Teaching: A Study of Human Aspects. Meena Jha, Deborah Richards, Meredith Porte, Amara Atif |
| 2020 | Work-in-Progress - Virtual Reality: A Tool to Develop Social Work Practice Skills of Engagement and Assessment. Nicholas Lanzieri, Jonathan Bowen, David Lasala, Henry Samelson, Elizabeth McAlpin |
| 2020 | Work-in-Progress-The ARI Josef Buchner, Arkadi Jeghiazaryan |
| 2020 | Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality. Stefano Masneri, Ana Dominguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni E. Mangina |
| 2020 | Workshop - Ground Truthing and Virtual Field Trips. Oliver Dawkins, Gareth W. Young |
| 2020 | Workshop - ILLUA- Promoting Self-Regulated Learning through Metacognitive Applications in a 3D Virtual Environment. Joachim Lorenz, Klaus Bredl, Martin Wagner, Norbert Vogelmair |
| 2020 | Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts. Regina Maria Bäck, Rainer Wenrich, Birgit Dorner |