| 2019 | A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments. Enas Jambi, Michael Gardner, Victor Callaghan |
| 2019 | Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study. Alex Hadwen-Bennett, Daphne Economou |
| 2019 | Conceptual Framework for Virtual Field Trip Games. Amani Alsaqqaf, Frederick W. B. Li |
| 2019 | Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools. Mary Webb, Megan Tracey, William S. Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones |
| 2019 | Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces. Hunter Osking, John A. Doucette |
| 2019 | Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen |
| 2019 | Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking. Fadi Chehimi |
| 2019 | Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner |
| 2019 | Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt |
| 2019 | Immersive Learning in the Wild: A Progress Report. Alexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrün, Peter C. LaFemina, Kathy L. Jackson, Elise Gowen |
| 2019 | Immersive Virtual Environments and Learning Assessments. Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme |
| 2019 | Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. Yiannis Georgiou, Andri Ioannou, Marianna Ioannou |
| 2019 | Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired. Myrsini Samaroudi, Karina Rodriguez-Echavarria |
| 2019 | Presence Is the Key to Understanding Immersive Learning. Andreas Dengel, Jutta Mägdefrau |
| 2019 | Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games. Edward Longford, Michael Gardner, Victor Callaghan |
| 2019 | Special Relativity in Immersive Learning. Gregory Chu, Irene Humer, Christian Eckhardt |
| 2019 | Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration. Catherine Anne Cassidy, Adeola Fabola, Iain Oliver, Alan Miller |
| 2019 | Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Ioannis Doumanis, Daphne Economou |
| 2019 | Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction. Elizabeth Rhodes, Alan Miller, Christopher Davies, Iain Oliver, Sarah Kennedy |