iLRN C

15 papers

YearTitle / Authors
2016Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps.
Patrick M. O'Shea, Jennifer B. Elliott
2016Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder.
Matthew Schmidt, Dennis Beck
2016Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems.
Emmanuel Ferreyra Olivares, Pierre Albert, Joy van Helvert, Michael Gardner
2016Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®.
Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton Jr., Melisa Schelvan, Paulette Jones, Andrij Holian
2016Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain.
Christian Gütl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang
2016Immersive Learning Research Network - Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings
Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
2016Inducing Emotional Response in Interactive Media: A Pilot Study.
Keenan M. Reimer, Foaad Khosmood
2016Mind, the Gap.
Paul J. McCullagh
2016Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children.
Carly A. Kocurek, Jennifer L. Miller
2016REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality.
Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
2016Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment.
Daniela Pedrosa, José Cravino, Leonel Morgado, Carlos Barreira
2016Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors.
Béatrice Moissinac, Kimmy Hescock, Jon Dorbolo, Siew Sun Wong, Melinda Manore
2016Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students.
Daniela Janßen, Christian Tummel, Anja Richert, Ingrid Isenhardt
2016Virtual Reality for Early Education: A Study.
Adeola Fabola, Alan Miller
2016Virtual Worlds and the 3D Web - Time for Convergence?
Hussein Bakri, Colin Allison, Alan Miller, Iain Oliver