| 2021 | "What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester |
| 2021 | "You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students. Sarah Anne Brown, Sharon Lynn Chu |
| 2021 | A Coauthorship-Centric History of Interactive Emergent Narrative. Max Kreminski, Michael Mateas |
| 2021 | A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools. Tonguc Ibrahim Sezen, Digdem Sezen |
| 2021 | A Plan-Based Formal Model of Character Regret. Martin Martinelli, Justus Robertson |
| 2021 | A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest. Byung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park |
| 2021 | A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. Joshua A. Fisher, Janice Tisha Samuels |
| 2021 | A Quantified Analysis of Bad News for Story Sifting Interfaces. Ben Samuel, Adam Summerville, James Owen Ryan, Liz England |
| 2021 | A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. Mijael R. Bueno Pérez, Elmar Eisemann, Rafael Bidarra |
| 2021 | A Transmedia Narrative Framework for Pediatric Hearing Counseling. Nele Kadastik, Luis Emilio Bruni |
| 2021 | An Approach to Multiplayer Interactive Fiction. Mariana Farias, Carlos Martinho |
| 2021 | Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study. Kenny K. N. Chow |
| 2021 | Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. Nelson Zagalo, Ana Patricia Oliveira, Pedro Cardoso |
| 2021 | Blabbeur - An Accessible Text Generation Authoring System for Unity. Jonathan Lessard, Quinn Kybartas |
| 2021 | Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose. Zijing Song, Yating Sun, Vincent Ruijters, Ray LC |
| 2021 | Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to Engineering. Jovana Plavsic, Ilija Miskovic |
| 2021 | Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic. Diego L. Faverio, Iulia V. Popescu, Matthew Mosher |
| 2021 | Digital Narrative and Temporality. Serge Bouchardon, Erika Fülöp |
| 2021 | Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity. Ektor Vrettakis, Akrivi Katifori, Yannis E. Ioannidis |
| 2021 | Emergent Gameplay, Emergent Essaying. Kirsty Dunlop |
| 2021 | Emergent Narrative and Reparative Play. Jason Grinblat, Cat Manning, Max Kreminski |
| 2021 | Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and Inclusivity. Hélène Sellier |
| 2021 | Enhancing Interactivity in Propp-Based Narrative Generation. Luis Mienhardt, Marco Volpe |
| 2021 | Exploring Multiple Perspectives in Citizenship Education with a Serious Game. Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Pérez, Rafael Bidarra |
| 2021 | Exploring Narrative Novelties in VR. Mirjam Vosmeer, Christian Roth |
| 2021 | Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. Susana Gamito, Carlos Martinho |
| 2021 | Hypertext as a Lens into Interactive Digital Narrative. David E. Millard, Charlie Hargood |
| 2021 | Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in Sherlock. Colette Daiute, Daniel Cox, John T. Murray |
| 2021 | Inbox Games: Poetics and Authoring Support. Chris Martens, Robert J. Simmons |
| 2021 | Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling. Marta Ferreira, Nuno Nunes, Valentina Nisi |
| 2021 | Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work. Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari |
| 2021 | Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings Alex Mitchell, Mirjam Vosmeer |
| 2021 | Interviews Towards Designing Support Tools for TTRPG Game Masters. Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. Niels Erik Raursø, Malte Elkær Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Garðarsson, Henrik Schoenau-Fog |
| 2021 | Monster Power. Rebel Heart. Gay Sword - Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. PS Berge |
| 2021 | Narraport: Narrative-Based Interactions and Report Generation with Large Datasets. Colin M. Potts, Arnav Jhala |
| 2021 | Narrative Text Generation from Abductive Interpretations Using Axiom-Specific Templates. Andrew S. Gordon, Timothy S. Wang |
| 2021 | Pedagogical Challenges in Social Physics Authoring. Daniel DeKerlegand, Ben Samuel, Mike Treanor |
| 2021 | Ressaca and Dispersão: Experiments in Non-linear Cinema. Bruno Caldas Vianna |
| 2021 | Supporting Interactive Storytelling with Block-Based Narrative Programming. Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2021 | Tale: Defamiliarizing Ludonarrative Puzzles. Antonino Frazzitta, Charlie Hargood |
| 2021 | Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games. Ritwik Kar, Garvita Jain, Muskan Aggarwal, Payel C. Mukherjee |
| 2021 | The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation. Luis F. T. Meza, David Thue |
| 2021 | The Complexity Analysis Matrix. Noam Knoller, Christian Roth, Dennis Haak |
| 2021 | The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage. Jonathan Barbara, Hartmut Koenitz, Ágnes Karolina Bakk |
| 2021 | The Magic of the In-Between: Mental Resilience Through Interactive Narrative. Sarah Harmon, Hazel Gale, Elitsa Dermendzhiyska |
| 2021 | Toward Narrative Instruments. Max Kreminski, Michael Mateas |
| 2021 | Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach. John T. Murray, Mark C. Marino |
| 2021 | User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas. Asim Hameed, Øyvind Sørdal Klungre, Andrew Perkis, Gøran Bolme, Andrew Brownridge |
| 2021 | Using Wearable Devices to Participate in 3D Interactive Storytelling. Tsai-Yen Li, Wen-Hsuan Wang |
| 2021 | VR for Diversity: Amelia's Dream. Mirjam Vosmeer |
| 2021 | Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. Jonathan Barbara, Mads Haahr |
| 2021 | Wrestling with Destiny: Storytelling in Perennial Games. Bjarke Alexander Larsen, Elín Carstensdóttir |