| 2016 | A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation. Julio César Bahamón, Robert Michael Young |
| 2016 | A Reflexive Approach in Learning Through Uchronia. Mélody Laurent, Nicolas Szilas, Domitile Lourdeaux, Serge Bouchardon |
| 2016 | A Rules-Based System for Adapting and Transforming Existing Narratives. Jo Mazeika |
| 2016 | An Active Analysis and Crowd Sourced Approach to Social Training. Dan Feng, Elín Carstensdóttir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella |
| 2016 | An Integrated and Iterative Research Direction for Interactive Digital Narrative. Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth |
| 2016 | Art-Bots: Toward Chat-Based Conversational Experiences in Museums. Stavros Vassos, Eirini Malliaraki, Federica dal Falco, Jessica Di Maggio, Manlio Massimetti, Maria Giulia Nocentini, Angela Testa |
| 2016 | Asking Hypothetical Questions About Stories Using QUEST. Rachelyn Farrell, Scott Robertson, Stephen G. Ware |
| 2016 | Bad News: An Experiment in Computationally Assisted Performance. Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | Beyond the Gutter - Interactivity and Closure in Comics. Tiffany Neo, Alex Mitchell |
| 2016 | Bringing Authoritative Models to Computational Drama (Encoding Knebel's Action Analysis). Giacomo Albert, Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, Carmi Terzulli |
| 2016 | Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children. María Goicoechea, Mark C. Marino |
| 2016 | Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2016 | Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling. David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson |
| 2016 | Evaluating Accessible Graphical Interfaces for Building Story Worlds. Steven Poulakos, Mubbasir Kapadia, Guido M. Maiga, Fabio Zünd, Markus H. Gross, Robert W. Sumner |
| 2016 | Exit 53: Physiological Data for Improving Non-player Character Interaction. Joseph Jalbert, Stefan Rank |
| 2016 | Expressionist: An Authoring Tool for In-Game Text Generation. James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | Generating Abstract Comics. Chris Martens, Rogelio Enrique Cardona-Rivera |
| 2016 | GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips. Jordan Rickman, Theresa Jean Tanenbaum |
| 2016 | IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. Paulo Bala, Mara Dionisio, Valentina Nisi, Nuno Jardim Nunes |
| 2016 | Improvisational Computational Storytelling in Open Worlds. Lara J. Martin, Brent Harrison, Mark O. Riedl |
| 2016 | Interactive Chart of Story Characters' Intentions. Vincenzo Lombardo, Antonio Pizzo, Rossana Damiano, Carmi Terzulli, Giacomo Albert |
| 2016 | Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings Frank Nack, Andrew S. Gordon |
| 2016 | Intertwined Storylines with Anchor Points. Mei Si, Zev Battad, Craig Carlson |
| 2016 | Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative. David E. Millard, Charlie Hargood |
| 2016 | M2D: Monolog to Dialog Generation for Conversational Story Telling. Kevin K. Bowden, Grace I. Lin, Lena I. Reed, Jean E. Fox Tree, Marilyn A. Walker |
| 2016 | Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond. Rebecca Rouse |
| 2016 | Narrative Game Mechanics. Teun Dubbelman |
| 2016 | Phylactery: An Authoring Platform for Object Stories. Charu Chaudhari, Theresa Jean Tanenbaum |
| 2016 | Predicting User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis. Rachelyn Farrell, Stephen G. Ware |
| 2016 | Qualifying and Quantifying Interestingness in Dramatic Situations. Nicolas Szilas, Sergio Estupiñán, Urs Richle |
| 2016 | Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories. Christopher Purdy, Mark O. Riedl |
| 2016 | Recognizing Coherent Narrative Blog Content. James Owen Ryan, Reid Swanson |
| 2016 | Right, Left, High, Low Narrative Strategies for Non-linear Storytelling. Sylke Rene Meyer |
| 2016 | Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. Erica Kleinman, Valerie Fox, Jichen Zhu |
| 2016 | Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives. Joshua A. Fisher |
| 2016 | The Character as Subjective Interface. Jonathan Lessard, Dominic Arsenault |
| 2016 | The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | The Narrative Quality of Game Mechanics. Bjarke Alexander Larsen, Henrik Schoenau-Fog |
| 2016 | Towards Procedural Game Story Creation via Designing Story Cubes. Byung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong |
| 2016 | Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling. Emmett Tomai, Luis Lopez |
| 2016 | Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. Mara Dionisio, Valentina Nisi, Nuno Jardim Nunes, Paulo Bala |
| 2016 | Using BDI to Model Players Behaviour in an Interactive Fiction Game. Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry |
| 2016 | Using Theme to Author Hypertext Fiction. Alex Mitchell |
| 2016 | What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative. Colette Daiute, Hartmut Koenitz |