ICCE C

181 papers

YearTitle / Authors
2016"VC/DC" - Video versus Domain Concepts in Commentsto Learner-generated Science Videos.
H. Ulrich Hoppe, Maximilian Müller, Aris Alissandrakis, Marcelo Milrad, Christina Schneegass, Nils Malzahn
2016A Case Study Illustrating Coding for ComputationalThinking Development.
Siu Cheung Kong, Ping Li
2016A Case Study of Interactive Environment for Learning by Problem-posing Targeting Junior High School Students with Reading Disability.
Sho Yamamoto, Tsukasa Hirashima
2016A Case Study of Interactive Environment for Learning by Problem-posing in Special Classroom at Junior High School.
Sho Yamamoto, Tsukasa Hirashima
2016A Comparative Study of Students' Perceptions and Engagements toward Smartphone-based Inquiry Laboratory on Solution Concentration.
Sasivimol Premthaisong, Niwat Srisawasdi
2016A Comparison of the Experience of Confusion Among Filipino and American Learners while Using an Educational Game for Physics.
Emily S. Tabanao, Ma. Mercedes T. Rodrigo
2016A Competency Similarity Detection for Generating Career Path.
Wasan Na Chai, Taneth Ruangrajitpakorn, Marut Buranarach, Thepchai Supnithi
2016A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners.
Sirimon Limsukhawat, Suchada Kaewyoun, Charoenchai Wongwatkit, Jintana Wongta
2016A Modular Approach for Multi-Dimensional Learning Support in Educational Games.
Alexander Nussbaumer, Christina M. Steiner, Matthias Maurer, Rob Nadolski, Dietrich Albert
2016A Pilot Study on the Effects of a Tangible Learning System for Pre-Service Teacher Training.
Yusuke Morita, Toru Nagahama, Norio Setozaki, Keisuke Tajiri, Takeshi Kitazawa
2016A Process Model for Mapping Course Outcomes to Programme Outcomes.
T. V. Suresh Kumar, K. Sailaja Kumar, K. Madhavi, B. Eswara Reddy
2016A Relational Design Oriented Seamless Framework to Support Idea Sharing and Social Network.
Yen-An Shih, Ben Chang
2016A Simulation based learning for Computer Organization Education.
K. G. Srinivasa, Sowmya B. J., Chandrika Prasad, K. Madhavi
2016A Study of an Online Community for Promoting Chinese Reading among Primary Schools in Hong Kong.
Siu Cheung Kong
2016A Teachable Agent for the Japanese Dictogloss Learning Support Environment.
Satoru Kogure, Kenta Miyagishima, Yasuhiro Noguchi, Makoto Kondo, Tatsuhiro Konishi, Yukihiro Itoh
2016A Two-phase Study of Investigating Lao PDR Preservice Physics Teachers' Perceptions toward the Use of Computer Simulation in Physics Education.
Sitsanou Phouthavong, Niwat Srisawasdi
2016A case study of teaching probability using augmented reality in secondary school.
Shuhui Li, Yihua Shen, Peiwen Wang, Enrui Liu, Su Cai
2016A context modeling approach and a tool for reusing learning scenarios.
Mariem Chaabouni, Mona Laroussi, Claudine Piau-Toffolon, Christophe Choquet, Henda Ben Ghézala
2016AETEL: Supporting Seamless Learning and Learning Log Recording with e-Book System.
Mahiro Kiyota, Kousuke Mouri, Noriko Uosaki, Hiroaki Ogata
2016Abstract Visual Notations as an Aid for Historical Problem Solving.
Vikram Vincent, Ravi Poovaiah
2016Affecting Children's Ability to Understand Other's Feelings through an Online Cyber-wellness Programme.
Chee-Kit Looi, Yuhyun Park, Jesmine Goh, Longkai Wu
2016An Application for Speech and Language Therapy Using Customized Interaction Between Physical Objects and Mobile Devices.
Romain Christian Herault, Aris Alissandrakis
2016An Embedded Constraint-based Tutor for Onthe-JobTraining.
Jill de Jong, Antonija Mitrovic, Moffat Mathews
2016An Extensible Multilingual Corpus of DFA Construction Problems.
Aditya Vishwanathan, Mallika Pushpa Bhavatarini, Namratha Ravi, Sneha Umapathi Bhuvaneshwari, Srilalitha Krishnan Murthy, Viraj Kumar
2016An Improved Genetic Algorithm Approach for Optimal Learner Group Formation in Collaborative Learning Contexts.
Ya-Qian Zheng, Jia-Zhi Du, Hai-Bo Yu, Weigang Lu, Chun-Rong Li
2016Analysis of Steps in Posing Arithmetic Word Problem as Sentence-Integration on Interactive Learning Environment.
Ahmad Afif Supianto, Yusuke Hayashi, Tsukasa Hirashima
2016Assessing Processes and Products for LEarning (APPLE) of Collaborative Argumentation.
Wenli Chen, Chee-Kit Looi, Yun Wen
2016Augmented Reality Systems for Immediate-Action Commander Training During Disasters.
Hiroyuki Mitsuhara, Keisuke Iguchi, Junya Kawai, Masami Shishibori
2016Augmenting Online Video Lectures with Topically Relevant Assessment Items.
Subhayan Roy, Plaban Kumar Bhowmick
2016Automatic Assessment of Reading with Speech RecognitionTechnology.
Preeti Rao, Prakhar Swarup, Ankita Pasad, Hitesh Tulsiani, Gargi Ghosh Das
2016Automatic Scoring of English Speaking Test Using Automatic Speech Recognition.
Keiji Yasuda, Hiroyuki Kawashima, Hiroaki Kimura
2016Basic Framework for Learning by Constructing Cognitive Models Based on Problem-Solving Processes.
Kazuaki Kojima, Kazuhisa Miwa, Ryuichi Nakaike, Nana Kanzaki, Hitoshi Terai, Junya Morita, Hitomi Saito, Miki Matsumuro
2016Behaviors and Features Selection of Online Learning Data.
Bo Jiang, Ming Gao
2016Best Practices in ICT Integration: Teacher Education through Teachers' Views.
Arit Uyouko, Su Luan Wong, Imaikop Okon Akpan
2016Build our Town - Using an Augmented Reality Game to Enhance Young Children's Spatial Cognition.
Yi Zhu, Sharon Palsha
2016Can students build cognitive models that reflect their own cognitive information processing? Results of preliminary class practice.
Kazuhisa Miwa, Hitoshi Terai
2016Challenges in Flipping Hong Kong's Classrooms.
Kevin K. F. Cheung, Eric T. H. Luk, Eric Luk, Morris S. Y. Jong
2016Characterizing Students' Behavioral Patterns in an Online Reading Test.
Hercy N. H. Cheng, Jian-Wen Sun, Zhi Liu, Sanya Liu
2016Comparison between Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Question Generated from the Same Series of Propositions.
Takuya Kitamura, Akira Yamanaka, Keisuke Maeda, Yusuke Hayashi, Tsukasa Hirashima
2016Comparison of Concept Map Evaluation between Kit-Build Method and Handmade Method.
Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima
2016Constructivist Learning Environment to Enhance Cloud based Collaborative Learning: Product Design and Development Phase.
Khosit Jumeuslap, Issara Kanjug
2016Content Creation and Pedagogic Strategies for Skill Development MOOC.
Sameer Sahasrabudhe, Rwitajit Majumdar
2016Coordinated Faculty Professional Development Activity: Key for High Retention in MOOCs.
Shashikant A. Halkude, Dipali D. Awasekar, Manisha Nirgude, Roohshad D. Mistry
2016Course Knowledge Assessment Tool Using Python.
Parkavi A.
2016Data Collection in Open Ended Learning Environment for Learning Analytics.
Michael Tscholl, Ramkumar Rajendran, Gautam Biswas, Benjamin S. Goldberg, Robert A. Sottilare
2016Data Sharing for Learning Analytics - designing conceptual artefacts and processes to foster interoperability.
Tore Hoel, Weiqin Chen
2016Data, the Story, the Storyteller.
Khalid Khan, Jon Mason
2016Design and Development of Web-Based Learning Environment to Enhance Learner's Analytical Thinking.
Phetcharaporn Hamklang, Sumalee Chaijaroen
2016Design of Cognitive Tools to Enhance Problem-Solving in Computer Language Programming for High School Students.
Priew Pholasa, Charuni Samat
2016Design of TEL environment to improve Hypothetico-Deductive Reasoning skill.
Anurag Deep
2016Design of a Learning Support System and Lecture to Teach Systematic Debugging to Novice Programmers.
Raiya Yamamoto, Yasuhiro Noguchi, Satoru Kogure, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh
2016Designing Framework of Augmented Reality Learning Environment to Promote Analytical Thinking for Grade 8 Student.
Preeyanan Oakkarawong, Charuni Samat
2016Designing PHyTeR: a system to teach troubleshooting skill.
Kavya Alse, Sridhar Ivyer, Sasikumar M. B.
2016Designing a web tool to support teamwork awareness and reflection: Evaluation of two trial cycles.
Elizabeth Koh, Yi Huan Tee, Antonette Shibani, Kian Leng Tay, Jennifer Pei-Ling Tan, Helen Hong, Munir Hussin, Hwee Leng Chan
2016Designing of LMS using in Flipped Classroom to Enhance Knowledge Transfer.
Chirawat Nangam, Issara Kanjug
2016Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics.
Emily S. Tabanao, Maria Mercedes T. Rodrigo
2016Detecting Metacognitive Strategies through Performance Analyses in Open-­­Ended Learning Environments.
Michael Tscholl, Gautam Biswas, Benjamin Goldberg, Robert A. Sottilare
2016Developing an Online Video Presentation Evaluation System to Promote Mutual Evaluation and Survey of Operability.
Shin Kurata, Takashi Fujiki, Masao Murota
2016Development and Evaluation of Student-Generated Feedback in an Online Student-Generated Multiple-Choice Questions Learning Space.
Fu-Yun Yu, Yu-Hsin Liu
2016Development of Constructivist Flipped Classroom to Enhance Students' Creative Thinking for Designing Logo.
Charuni Samat, Kridsana Kampira
2016Development of Immersive Teaching Material using HMD and 3D Gesture Operation for Astronomy Education.
Keisuke Tajiri, Norio Setozaki
2016Development of a Programming Learning System Based on a Question Generated strategy.
Chih-Hung Lai, Pham-Duc Tho
2016Do Novices and Advanced Students benefit from Erroneous Examples differently?
Xingliang Chen, Tanja Mitrovic, Moffat Mathews
2016Does the proximity-based network of MOOCs condition changes in universities? An agnostic approach to visualize the process of nominating and designing MOOCs.
Jingjing Zhang, Kirk Perris, Chenchen Zhou
2016Effectiveness of Low Cost FOSSEE Laptops in a CS101 Course.
Kannan M. Moudgalya, Kiran L. N. Eranki, Sohinee Ganguly, Varsha Apte
2016Effects of Embodied Interaction on Reading Comprehension in a Multimodal Environment.
Ya-Wen Cheng, Wei-Chieh Fang, Wei Chang, Li-Chun Lin, Nian-Shing Chen
2016Electricity's in Visible: Thai Middle School Students' Perceptions toward Inquiry-based Science Learning with Visualized Simulation.
Sudarat Duangngoen, Niwat Srisawasdi
2016Empirical Study on the Effect of Digital Badges in a General Physics Homework System.
James Ohisei Uanhoro, Shelley Shwu-Ching Young, Yi-Hsuan Lin
2016Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study.
Jintana Wongta, Charoenchai Wongwatkit, Jarukit Boonkerd, Ratchapon Chaikajornwat, Vittunyuta Maeprasart, Chonlada Krutthakha
2016Enhancing EFLlearners'intercultural sensitivity through a cross-border writing instruction.
Jun Scott Chen Hsieh, Wen-Chi Vivian Wu, Jie-Chi Yang
2016Establishing and Reorganizing the Evaluation Index System of Academic Advising in Sino-foreign Higher Education.
Yan Zhou, Jingyi Tong, Zhiqiang Luan
2016Establishing the Educational Evaluation System of Academic Advising for Sino-foreign College.
Jingyi Tong, Yan Zhou, Zhiqiang Luan
2016Examination of Factors that Influence Science Teachers' Attitudes toward Using Information and Communication Technologies For Teaching and Learning.
Ahmad Fauzi Mohd Ayub, Dauda Isiyaku Dansarki, Su Luan Wong, Mas Nida Md. Khambari
2016Examining Students' Perception of Using Crowdsourcing based Mobile Apps for Environmental Education and Research Experiences.
Divya Senan, Udaysankar Nair
2016Experimental Studies to Clarify the Knowledge-to-action Gap in Information Ethics.
Koji Tanaka, Miku Sonoda, Mitsuru Ikeda, Masahiro Hori
2016Exploring Difference of Educational Game Design between the United States and China through the Lens of Hofstede's Culture Dimensions.
Lijie Wu, Xiaoqing Gu
2016Exploring Elementary School Students' Perceptions toward Simulation-based Mobile Learning based on Predict-Observe-Explain Approach.
Mananya Innok, Niwat Srisawasdi
2016Exploring Preservice Teachers' Perception of Simulation-based Learning in Physics Education: A Preliminary Study of Lao People's Democratic Republic.
Souvannaphet Natnivong, Niwat Srisawasdi
2016Exploring effects of immersivity across three dimensions in Training Design: Technology Integration Training Workshop for Engineering Teachers in India.
Madhuri Mavinkurve, Soumya Narayanan, Mahesh Patil
2016Exploring the Effect of Writing Mini-lessons on Peer Response in Elementary Classroom.
Wan-Chen Chang, Calvin C. Y. Liao, Chi-Yang Hsu, Tak-Wai Chan
2016Exploring the Relationship between Language Learning Strategy Usage and Anxiety among Chinese University Students.
Olha Dalte, Jing Leng, Xiaoqing Gu
2016Fieldfriend: A Smartphone App for Mobile Learning in the Field.
Alexis Pang, Anthony Weatherley
2016GUI Based Environment to Support Writing and Debugging Rules for a Program Visualization Tool.
Daiki Tezuka, Satoru Kogure, Yasuhiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh
2016Game Design as Problem Solving.
Diali Gupta, Beaumie Kim
2016Gamifying a CSCL and its effect on collaboration and self-organization.
Astrid Veroy, Ganga Kasi, Daniel J. Hannon, Ethan Danahy
2016Geometry-via-Gestures: Design of a Gesture based Application to Teach 3D Geometry.
Lakshmi T. G., Soumya Narayanan, Prajish Prasad, Sahana Murthy, Sanjay Chandrasekharan
2016Graph-Alignment Approach towards Identifying Gaps in Student Answer.
Archana Sahu, Plaban Kumar Bhowmick
2016How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping.
Lung-Hsiang Wong, Ting-Chia Hsu, Ivica Boticki
2016How do They Perceive Model-based Inquiry with Computer-simulated Science Experimentation?: A Case of Thai Middle School Students.
Puttawannee Junnamom, Niwat Srisawasdi
2016How to teach troubleshooting skill to Computer Science undergraduates?
Kavya Alse
2016Hybrid ITS for DFA Construction Problems.
K. M. Darshan, Viraj Kumar
2016ICT Based School Mapping Application for Elementary Education in India.
Nidhi Rawat
2016ICT Trends in the Era of Contemporary Education in Emerging Developing Countries within the Asia-Pacific Region.
Mas Nida Md. Khambari, Niwat Srisawasdi
2016Identity Play in Gameful Learning: Avatars as Multiplayers in a Graduate Course.
Beaumie Kim, Diali Gupta
2016Improving effectiveness of MOOCs.
Dilrukshi Gamage, Indika Perera, Shantha Fernando
2016Influence of Learning On Mathematics Realistic ICT-Assisted Critical Thinking Skills Students.
Desah Arofah, Sigid Edy Purwanto, Ayu Tsurayya
2016Integrating Agent-based Programming with Elementary Science: The Role of Sociomathematical Norms.
Amanda Dickes, Amy Voss Farris, Pratim Sengupta
2016Interactive Vectors For Model-based Reasoning.
Durgaprasad Karnam, Harshit Agrawal, Dibyanshee Mishra, Sanjay Chandrasekharan
2016Investigating Strategies used by Novice and Expert Users to Solve Parsons Problems in a Mobile Python Tutor.
Geela Venise Firmalo Fabic, Antonija Mitrovic, Kourosh Neshatian
2016Investigating the Effect of Game-based Writing Environment on Students' Writing Participation, Performance, and Interest.
Calvin C. Y. Liao, Wan-Chen Chang, Tak-Wai Chan
2016Investigating the Incubation Effect among Students playing Physics Playground.
Joshua Martinez, Jun Rangie Obispo, May Marie P. Talandron, Maria Mercedes T. Rodrigo
2016Investigation of Reliability of Kit-Build Concept Map and Collaborative Approach to Build Sharable Knowledge.
Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima
2016LOD Based Semantically Enhanced Open Learning Space Raises Engagement for Historical Deep Consideration.
Corentin Jouault, Kazuhisa Seta, Yuki Hayashi
2016Learning Analytics in Ubiquitous Learning Environments: Self-Regulated Learning Perspective.
Masanori Yamada, Fumiya Okubo, Misato Oi, Atsushi Shimada, Kentaro Kojima, Hiroaki Ogata
2016Learning Behavior Analysis on VoiceTube for Recommender System Construction.
Chih-Kai Chang, Hsin-Yu Yeh
2016Learning Support System for Visualizing Memory Image and Target Domain World, and Classroom Practice for Understanding Pointers.
Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh
2016Learning Task Generation from a Series of Propositions of a Learning Topic: Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Questions.
Takuya Kitamura, Akira Yamanaka, Keisuke Maeda, Yusuke Hayashi, Tsukasa Hirashima
2016Learning payoff of ICT: What can make a difference from the perspective of students.
Chunli Wang
2016Literate, Numerate, and Discriminate - Realigning 21st Century Skills.
Jon Mason, Khalid Khan, Sue Smith
2016Matching Learning Styles with Digital Media Preference for Recommending SQL Instruction in a Database Management Course.
Jirapipat Thanyaphongphat, Patcharin Panjaburee
2016Mathematics Visualization for Developing the Concept of Average.
Siu Cheung Kong
2016Measuring & Evaluating Digital Textbooks through Quizzes.
Chengjiu Yin, Jane Yin-Kim Yau, Noriko Uosaki, Sachio Hirokawa, Etsuko Kumamoto
2016Media and Information Literacy of the Students Who Learn with a Digital Learning Environment Based on Constructivist Theory.
Anucha Somabut, Sumalee Chaijaroen, Kulthida Tuamsuk
2016Mobile Technology-enhanced Flipped Learning for Scientific Inquiry Laboratory: A Comparison of Students' Perceptions and Engagement.
Pawat Chaipidech, Niwat Srisawasdi
2016Modeling Learners' Metacognitive Skills in Open Ended Learning Environments.
Ramkumar Rajendran, Gautam Biswas
2016Modeling the Effects of Job Relevance, Facilitating Conditions, Perceived Usefulness and Perceived Ease of Use on Teachers' Intention of Using Technology in Tertiary Schools of LDCs.
Dauda Dansarki Isiyaku, Ahmad Fauzi Mohd Ayub, Suhaida Abdul Kadir
2016Multidisciplinary Collaboration on Mobile Game Development for Engineering Education.
Wing-Kwong Wong, Wei-Te Liu, Sheng-Kai Yin, Hsi-Hsun Yang, Tsung-Kai Chao
2016Networked Tutoring Support System for a Programming Class based on Reusable Tutoring Content and Semi-automatic Program Assessment.
Yasuhiro Noguchi, Ryota Osawa, Koichi Yamashita, Satoru Kogure, Tatsuhiro Konishi, Yukihiro Itoh
2016Ongoing Formative Assessment with Concept Map in Proposition Level Exact Matching.
Jaruwat Pailai, Warunya Wunnasri, Yusuke Hayashi, Tsukasa Hirashima
2016Ontology of Culture: A Procedural Approach for Cultural Adaptation in ITSs.
Isabelle Savard, Riichiro Mizoguchi
2016Ontology-based Systemization Approach to Capture Meta-level Thinking Processes from Gaze Behaviors.
Yuki Hayashi, Kazuhisa Seta, Mitsuru Ikeda
2016Open Educational Resources to Improve Students' Learning & Performance: A Case Study with Practitioner's Approach.
Parkavi A., Satheesh A.
2016Photocasting: A Low-Cost Technique to Create and Disseminate Digital Lecture Notes.
H. G. Manasa, Kavitha Puranik, Lakshmi Antin, Viraj Kumar
2016Practical Use of Triangle Block Model for Bridging between Problem and Solution in Arithmetic Word Problems.
Tsukasa Hirashima, Kazutoshi Furukubo, Sho Yamamoto, Yusuke Hayashi, Kazushige Maeda
2016Practical Use of Visualizing Lesson Structuresin Teacher Training Education and Its Effectiveness.
Toshinobu Kasai, Kazuo Nagano, Riichiro Mizoguchi
2016Practice Class Using Spherical Panorama VR Learning Material for Peace Education.
Norio Setozaki, Kazunori Sato
2016Preliminary Study: The Challenges of Integrating Interactive Whiteboards in Teaching and Learning among KEMAS Kindergarten Teachers.
Siti Hadijah Zulkifli Auni, Mas Nida Md. Khambari, Norsidah Mohamed
2016Proceeding of the 24th International Conference on Computers in Education, ICCE 2016, Mumbai, India, November 28 - December 2, 2016
2016Promoting Productive Disciplinary Engagement in Engineering Design Using a CAD tool.
Chandan Dasgupta, Alejandra J. Magana
2016Proposal for Primitives Representing Brain Function of Facial Expression Recognition.
Yoshimasa Tawatsuji, Tatsunori Matsui
2016Provision of Latitude for Target Selection during Online Peer-Assessment.
Fu-Yun Yu
2016Reference Information Model of Concept Map for Improving Learning Achievements.
Jaruwat Pailai, Warunya Wunnasri, Yusuke Hayashi, Tsukasa Hirashima
2016Reflective Experiential Learning: Using Active Video Watching for Soft Skills Training.
Antonija Mitrovic, Vania Dimitrova, Amali Weerasinghe, Lydia Lau
2016Reliability Investigation of Automatic Evaluation of Kit-Build Concept Map by Comparing with Handmade Evaluation Methods.
Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima
2016Representative research on domain knowledge of students' environmental literacy for 21st Century Competencies Education.
Wei-Yin Chang, Zhiqiang Luan, Su-Hwa Lin
2016Research in Web3D Virtual Technology based Online Education Platform for Historical Battle.
Chang Liu, Jinyuan Jia, Ning Xie
2016Scaffolding of Thinking about Structure with Kit-Building Task.
Tsukasa Hirashima, Yusuke Hayashi
2016Self-paced Learning among Undergraduates: Exploring the Relationship between ICT Utilization and Motivation, Mastery, and Subjective Norm.
Priscilla Moses, Phaik Kin Cheah, Pek Hoon Er, Jian Heng Tan, Mas Nida Md. Khambari
2016Semi-automated Tool for Providing Effective Feedback on Programming Assignments.
Min Yan Beh, Swapna Gottipati, David Lo, Venky Shankararaman
2016Shifting the focus from Learner Completion to Learner Perseverance: Evidences from a Teacher Professional Development MOOC.
Jayakrishnan Madathil Warriem, Sahana Murthy, Sridhar Iyer
2016Socio-culturally Adaptive and Personalized Collaborative learning environments.
Fadoua Ouamani, Narjès Bellamine Ben Saoud, Henda Hajjami Ben Ghézala
2016Student Behavior in Computer Simulation Practices by Pair Programming and Flip Teaching.
Satoshi Suzuki, Sachio Hirokawa, Shinji Mukoyama, Ryo Uehara, Hiroyuki Ogata
2016Students Learning Paths in Developing MicroMacroThinking: Productive Actions for Exploration in MIC-O-MAP Learning Environment.
Anura Kenkre, Sahana Murthy
2016Students' Perceptions on Problem Solving with Collaborative Computer Simulation.
Chia-Jung Chang, Chen-Chung Liu, Ying-Tien Wu, Ming-Hua Chang, Shih-Hsun Fan Chiang, Bing-Cheng Chiu, Cai-Ting Wen, Fu-Kwun Hwang, Po-Yao Chao, Chia-Hsi Lai, Su-Wen Wu, Chih-Kang Chang
2016Supporting the Creation and Sharing of Domain Taxonomies in STEM Learning.
Nils Malzahn, Christina Schneegass, H. Ulrich Hoppe
2016Synthesis of Theoretical Framework for Augmented Reality Learning Environment to Promote Creative Thinking on Topic Implementation of Graphic Design for Grade 9 Students.
Sathaporn Wongchiranuwat, Charuni Samat
2016Teacher Educators' Pedagogical Beliefs and Practices towards ICT in Teaching and Learning.
Mei Lick Cheok, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Rosnaini Mahmud
2016Teacher Support and Personalised Student Learning as Means to Obtain Visible and Measurable Improvement in Learning Levels.
Nishchal Shukla, Pranav Kothari
2016The (still) unused potential of mobile HTML5 in educational settings.
Janosch Zbick, Nelson Baloian, Marcelo Milrad, Marc Jansen, Gustavo Zurita
2016The Benefits and Drawbacks of Interactive Whiteboard in Preschools: A Review of the Literature.
Norsidah Mohamed, Mas Nida Md. Khambari, Siti Hadijah Zulkifli Auni
2016The Design and Development of Digital Learning Environment to Enhance Students' Problem Solving.
Anucha Somabut, Bunsasi Lertsena
2016The Design and Development of the Cognitive Innovation to Enhance Problem Solving.
Sumalee Chaijaroen, Parama Kwangmuang, Charuni Samat, Issara Kanjug, Anucha Somabut
2016The Development of Social Media Interactive Learning Environments to Enhance ICT Literacy Skill for High School Students.
Apinan Kinnaree, Issara Kanjug, Charuni Samat
2016The Effectiveness and Suitability of MOOCs Flipped Learning: A Preliminary Study of Public Schools in Thai Rural Area.
Titie Panyajamorn, Youji Kohda, Pornpimol Chongphaisal, Thepchai Supnithi
2016The Effects of Communication Problems of Interdisciplinary Team on Teamwork Quality of Mobile Game Development.
Hsi-Hsun Yang, Kuan-Jung Liao, Wing-Kwong Wong, Sheng-Kai Yin, Wei-Te Liu
2016The Impact of E-schoolbag on Students' Information Literacy Proficiency- A Case Study of M District in Shanghai, China.
Lingliang Shen, Dongming Qian, Jueqi Guan, Yanyan Sun
2016The Implementation of Blended Learning Instruction by Utilizing WeChat Application.
Endy Sjaiful Alim, Khoerul Umam, Suciana Wijirahayu
2016The Incorporation of Inquiry-based Learning into Digital Game: A Pilot Study on Genderand Learning Style Differences in Students' Perceptions.
Narisra Komalawardhana, Patcharin Panjaburee
2016The Interest-Driven Creator Theory and Computational Thinking.
Bowen Liu, Ping Li, Siu Cheung Kong, Sing Kai Lo
2016The Principle of Data Protection by Design and Default as a lever for bringing Pedagogy into the Discourse on Learning Analytics.
Tore Hoel, Weiqin Chen
2016The design study of inquiry-based learning space for cultivating k-12 student's scientific literacy.
Hui Chen, Lulu Sun, Huihui Zhang, Feng-Kuang Chiang
2016The learning behavior difference between supervised online learning and unsupervised online learning for K-12 education.
Jiyou Jia
2016Time Well Spent: A Data Warehouse Solution for Temporal Analyses of Educational Data.
Kolja Debus, Michael D. Kickmeier-Rust, Dietrich Albert
2016Toward a Teaching Strategy Design for Game-Based Learning.
Chih-Tsan Chang, Cheng-Yu Tsai, Po-Jen Cheng, Pao-Ta Yu
2016Towards a Social Student Model in a Software Engineering Group Project Course.
Edward Armstrong, Moffat Mathews, Neville Churcher
2016Towards a Trace-Based Adaptation Model in eLearning Systems.
Soraya Chachoua, Nouredine Tamani, Jamal Malki, Pascal Estraillier
2016Towards an Architecture for Educational Virtual Reality Spaces.
Dan Kohen-Vacs, Marc Jansen, Marcelo Milrad
2016Towards an Open and Extensible Learning Analytics Systems.
Byung-Gi Choi, Sunyoung You, Jaeho Lee
2016Tracking and Visualization from in-class Moodle Page Views Using TSCS Monitor.
Konomu Dobashi
2016Trading Card Game.
Peayton Chen, Maiga Chang, Rita Kuo, Jia-Sheng Heh
2016Training Teachers to Develop Work-process-oriented Curricula.
Yongwu Miao, Li Xiang, Lisa Ying, Kai Qiu, Disi Wang
2016Transference of Learning from Play with iPads in Early Childhood.
Gretchen Geng, Leigh Disney, Jon Mason
2016Understanding and Analyzing Students Frustration Level During Programming.
Prathmi Kurtiker, Ramrao Wagh
2016Usability Study of an Augmented Reality Game for Philippine History.
Ma. Mercedes T. Rodrigo, Eric Cesar E. Vidal Jr., Nicko R. Caluya, Jenilyn Agapito, Walfrido David A. Diy
2016Using ICT in Early Childhood: What Teachers, Principals, and Parents Say.
Anika Saxena, Khe Foon Hew
2016Using a Text Adventure Game for an Extended Series of Assignments in CS2.
Clifton Kussmaul
2016VidhyaSangam: A Cost-Effective Video Learning Solution for Class-Room and Students Personal Use.
Nagabhushana A. Matad, K. G. Srinivasa, Lenin Fernandes
2016Virtual Slate: Microsoft Kinect Based Text Input Tool to Improve Handwriting of People.
Ashwin S, Kartik Sreenivasan, Mohammad Akram Rameez, Anmol Varma, Vikas Mohandoss, G. Ram Mohana Reddy
2016Visualization for Analyzing Learning Logs in the Seamless Learning Environment.
Kousuke Mouri, Hiroaki Ogata, Mahiro Kiyota, Noriko Uosaki
2016Wearable Learning Technologies for Math on SmartWatches: a feasibility study.
Jonathan D. L. Casano, Ivon Arroyo, Jenilyn Agapito, Maria Mercedes T. Rodrigo
2016What do star rates for MOOCs tell you? An analysis of pedagogy and review rates to identify effective pedagogical model.
Dilrukshi Gamage, Indika Perera, Shantha Fernando