ICALT B

148 papers

YearTitle / Authors
201616th IEEE International Conference on Advanced Learning Technologies, ICALT 2016, Austin, TX, USA, July 25-28, 2016
J. Michael Spector, Chin-Chung Tsai, Demetrios G. Sampson, Kinshuk, Ronghuai Huang, Nian-Shing Chen, Paul E. Resta
2016A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for Example.
Qiuju Li, Fangyi Wan
2016A Computational Architecture for Learning Analytics in Game-Based Learning.
Heraclito A. Pereira, Alberto F. De Souza, Crediné Silva de Menezes
2016A Context Aware Learning Application for Communities of Service Technicians.
Christoph Rensing
2016A Latent Semantic Analysis Method to Measure Participation Quality Online Forums.
Daniel Rubio, Jorge J. Villalón
2016A Model for Learning-Enhancing Work Design in a Digitized World.
Roman Senderek
2016A Pilot Evaluation of the Chinese Learning System to Support a Flipped Classroom.
Yi Hsuan Wang
2016A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building Behaviors.
Pei-Shan Tsai, Ching Sing Chai, Yen-Yuan Chen, Ming-Hsien Lee, Jyh-Chong Liang, Chin-Chung Tsai
2016A Review of Design-Based Research.
Sheng-Shiang Tseng, Shih-Hsien Yang, Hui-Chin Yeh
2016A Review of Trends in Digital Game-Based Language Learning Research.
Hsiu-Ting Hung, Jo-Ling Chang, Hui-Chin Yeh
2016A Software Tool to Measure the Alignment of Assessment Instrument with a Set of Learning Objectives of a Course.
Rekha Ramesh, M. Sasikumar, Sridhar Iyer
2016A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory.
Sharon Lynn Chu, Genna Angello, Francis K. H. Quek, Mario Suarez
2016A Video Comic Drama Based Learning System for Collaborative Learning.
Wen-Liang Chung, Wei-Yi Wu, Chung-Li Wu, De-Yuan Huang, Chi-Wen Huang, Gwo-Dong Chen
2016A Visualization Tool for Learning Statistical Analysis in Multi Tabular Datasets.
Kamasan Vaishnavi, Ashwin Kannan, David Cline, Ronak Etemadpour
2016An Analysis of Educational Technology Publications from January 1995 to December 2014.
Gloria Natividad Beltran del Rio, J. Michael Spector, Nicholas Evangelopoulos
2016An Animated Pedagogical Agent on a CALL System Lecturing about the English Present Perfect Tense to Brazilian Students.
Talvany Carlotto, Patrícia Augustin Jaques
2016An Authoring System for Adaptive Mobile Learning Content.
Tobias Moebert, Julius Höfler, Ulrike Lucke
2016An EDM Approach to the Analysis of Students' Engagement in Online Courses from Constructs of the Transactional Distance.
João Carlos Sedraz Silva, Jorge Luis Cavalcanti Ramos, Rodrigo Lins Rodrigues, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel
2016An Educational Game Based on Images and Semantic Web Technologies.
Bernardo Pereira Nunes, Giseli Rabello Lopes, Terhi Nurmikko-Fuller, Marco A. Casanova, Sean W. M. Siqueira
2016An Empirical Study of Online K-12 Education for Programming Games.
Thiago Reis da Silva, Eduardo Henrique da Silva Aranha
2016An Investigative Process for Enhancing the Design of a Mathematics Learning Game.
Vani Kalloo, Permanand Mohan, Kinshuk
2016Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception.
Emmanuel Awuni Kolog, Calkin Suero Montero, Erkki Sutinen
2016Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland.
Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang, Sridhar Iyer
2016Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students.
Sara Cebrián Cifuentes, Soledad Gómez García, M. Puig Andrés-Sebastiá, Jorge D. Camba, Manuel Contero
2016Augmenting Mathematical Education for Minority Students.
TeAirra M. Brown, Tiffanie R. Smith, Joseph L. Gabbard, Juan E. Gilbert
2016Automated Segmentation of MOOC Lectures towards Customized Learning.
Xiangrong Zhang, Chen Li, Shang-wen Li, Victor Zue
2016Automating the Formation of Sporadic Groups and the Selection of Topics for Online Language Learning Driven by Personality Traits and Interest Profiles.
Roberto Agustín García-Vélez, Martín López Nores, Yolanda Blanco-Fernández
2016Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education.
Kousuke Mouri, Fumiya Okubo, Atsushi Shimada, Hiroaki Ogata
2016Being Social or Social Learning: A Sociocultural Analysis of the FutureLearn MOOC Platform.
Philip Tubman, Murat Öztok, Phillip Benachour
2016Best Practices in WebQuest Design: Stimulating the Higher Levels of Bloom's Taxonomy.
Sergio Santos Silva Filho, Rodrigo Bonacin
2016Bringing Balance to the Forces of Learning Design: Integrating Self-Regulated Planning and Scripting via Model Transformations.
Andreas Harrer, Andreas Lingnau
2016Categorization of Embodied User Interface in Immersive Virtual Environment.
Jewoong Moon, Fengfeng Ke
2016Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method.
Hendrys Tobar Munoz, Silvia Baldiris, Ramón Fabregat
2016Cognitive Task Performance in Technology-Enhanced Learning Environments.
Deborah Cockerham, Zhengsi Chang, Mike Schellen, Lin Lin
2016Collaborative Problem-Solving Process in a Web-Based Anchored Instruction.
Dai-Yi Wang
2016Computer Aided Evaluation of Multi-Step Answers to Algebra Questions.
Buddhiprabha Erabadda, Surangika Ranathunga, Gihan Dias
2016Cost and Benefit of a Computer Supported Real Time Delphi Method on Inter-Rater Reliability Using Rubrics in Highly Subjective Evaluation Tasks.
Jorge J. Villalón, Alejandra Beghelli, Jose Merino
2016Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics.
Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Yu-Ju Lan
2016Creating a Virtual Language Learning Environment in Second Life.
Indy Y. T. Hsiao, Chia-Ling Kao, Yi-Chun Tsai, Yen-Ting Lin, Yu-Ju Lan
2016Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language Learning.
Yi-Ting Huang, Tzu-Chi Yang, Meng Chang Chen, Chien-Ming Chen, Yeali S. Sun
2016Designing Authentic Learning to Meet the Challenges of Digital Natives in First-Year Program: An Action Research in Chinese University.
Wei Cheng, Pen Chen, Xiaolin Liu, Ronghuai Huang
2016Designing an Open and Flexible Tutorial Eco-System for Web Application & Services.
Xiang Feng, Linli Wu, Jian Wang, Hong Zhou, Yonghe Wu
2016Developing a Data-Driven Learning Interest Recommendation System to Promoting Self-Paced Learning on MOOCs.
Hsuan-Ming Chang, Tonny Meng-Lun Kuo, So-Chen Chen, Chia-An Li, Yi-Wei Huang, Yu-Cheng Cheng, Hao-Hsuan Hsu, Nen-Fu Huang, Jian-Wei Tzeng
2016Development of Game Software Based on Color Universal Design.
Kazuya Takemata, Tsubasa Takeda, Misa Tanaka, Akiyuki Minamide
2016Digital Fabrication for STEM Projects: A Middle School Example.
Alicia Stansell, Tandra L. Tyler-Wood
2016Discovering Level of Participation in MOOCs through Clusters Analysis.
Rodrigo Lins Rodrigues, Jorge Luis Cavalcanti Ramos, João Carlos Sedraz Silva, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel
2016Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities.
Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor
2016Drawing for Blind Learners: Assistive Technology for Graphical Design.
James Ohene-Djan, Sandra Fernando
2016Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent.
Alan Berg, Maren Scheffel, Hendrik Drachsler, Stefaan Ternier, Marcus Specht
2016EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context.
Scott W. Greenwald, Markus Funk, Luke Loreti, David Mayo, Pattie Maes
2016Effect of Energy Monitoring Activities on Climate Change Beliefs and Intentions: Replication of Findings at Multiple Project Locations.
Rhonda Christensen, Gerald Knezek
2016Effects of Push Notifications on Learner Engagement in a Mobile Learning App.
Xuan-Lam Pham, Thi-Huyen Nguyen, Wu-Yuin Hwang, Gwo-Dong Chen
2016Endodontic Simulator for Training the Access to the Pulp Chamber and Root Canal Preparation Tasks.
Tales Nereu Bogoni, Gregory de Oliveira Feijo, Roberta Kochenborger Scarparo, Márcio Sarroglia Pinho
2016Engaging Students in Learning Science and Technology Using Students-Generated Educational Videos.
Cuilan Wang, Qing Shao
2016Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods.
Sofia Papavlasopoulou
2016Engineers as Role Models: Strengthening Student Desire to Participate in Science.
Leila A. Mills
2016Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System.
Charoenchai Wongwatkit, Niwat Srisawasdi, Gwo-Jen Hwang, Patcharin Panjaburee
2016Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment.
Gwendolyn M. Morel
2016Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics.
Sivaldo J. de Santana, Ranilson Paiva, Ig Ibert Bittencourt, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani
2016Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction.
Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen
2016Evaluation of Learner Performance During Practical Activities: An Experimentation in Computer Education.
Rémi Venant, Philippe Vidal, Julien Broisin
2016Expert System for Generating Teaching Plan Based on Measurable Learning Objectives and Assessment.
Patil Deepti Reddy, Alka Mahajan
2016Exploring How to Adaptively Apply Tutorial Dialogue Tactics.
Sandra Katz, Pamela W. Jordan, Patricia L. Albacete
2016Exploring Online Programming-Related Information Seeking Behaviors via Discussion Forums.
Yihan Lu, I-Han Hsiao, Qi Li
2016Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning.
I-Ling Cheng, Sie Wai Chew, Yihaung Kang, Weilun Chang, Nian-Shing Chen
2016Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game.
Shu Wei Liu, Chang Hwa Wang
2016Extracurricular Activities as Dropout Prediction Factors in Higher Education Using Decision Trees.
Tomas Hasbun, Alexandra Araya, Jorge J. Villalón
2016Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts.
Rustam Shadiev, Yueh-Min Huang, Ting-Ting Wu
2016Finding Topical Experts in Question & Answer Communities.
Thiago Baesso Procaci, Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Sean W. M. Siqueira
2016From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative.
Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher
2016Game Based Learning of Blood Clotting Concepts.
Anurag Deep, Prajish Prasad, Soumya Narayanan, Maiga Chang, Sahana Murthy
2016Game-Based Evacuation Drills Using Simple Augmented Reality.
Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi
2016Gamification - A Structured Analysis.
Alke Martens, Wolfgang Müller
2016Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary.
Chia-Ning Hsu, I-Ling Cheng, Sie Wai Chew, Guan Ying Wu, Chun-Yu Zhu, Pin-Yang Liu, Nian-Shing Chen
2016How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research.
Tonny Meng-Lun Kuo, Shelley Shwu-Ching Young
2016How Student Teachers' Online Commentaries Scaffold Student Writing.
Shih-Hsien Yang, Hsiu-Ting Hung, Hui-Chin Yeh
2016How an Affective Learning Environment for Learning Java Impacts the Student's Learning Results.
María Lucía Barrón-Estrada, Ramón Zataraín-Cabada, Raúl Oramas Bustillos, Giner Alor-Hernández
2016Identifying the Potential of Danmaku Video from Eye Gaze Data.
Jing Leng, Jiayu Zhu, Xiaoting Wang, Xiaoqing Gu
2016Impact of Frame of Reference on Memorization in Virtual Environments.
Thomas Jund, Antonio Capobianco, Frédéric Larue
2016Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning Environment.
Jia-Wei Chang, Tzone-I Wang, Ming-Che Lee, Chien-Yuan Su, Po-Chin Chang
2016Implementing Robotic Telepresence in a Synchronous Hybrid Course.
William Cain, John Bell, Cui Cheng
2016Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement.
Kae Nakaya, Masao Murota
2016Improving the User-Friendliness of AAT through a Staged Evaluation.
Tamra Ross, Ting-Wen Chang, Cindy Ives, Nancy Parker, Andrew Han, Sabine Graf
2016Influence of Digital Equipment on Interaction Quality in Technology-rich Classroom.
Xiaochen Wang, Siu-Cheung Kong, Ronghuai Huang
2016Infographics or Graphics+Text: Which Material is Best for Robust Learning?
Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt
2016Insights on the Interplay between Adaptive Learning and Learning Analytics.
Anna Mavroudi, Michail N. Giannakos, John Krogstie
2016Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics.
Marco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella
2016Investigating the Use of Simulation Model for Teaching Engineering Design.
Chandan Dasgupta
2016Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning?
Anna Mavroudi, Dina Tsagari
2016Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational Opportunities.
Chien-Sing Lee, K. Daniel Wong
2016Learning Object Recommendation System Evaluation.
Marcio Santos, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran
2016Lesson Planner Tool for Supporting Teachers to Create Pedagogically Sound Learning Resources.
Aoife Brady, Owen Conlan, Vincent P. Wade
2016Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides.
I-Han Hsiao, Claudia López
2016Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns.
Anna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Müller, Thanasis Hadzilacos, Nuno Otero, Karl Barth, Koula Georgiou
2016MOOC for Skill Development in 3D Animation: Comparing Learning Perceptions of First Time and Experienced Online Learner.
Sameer Sahasrabudhe, Rwitajit Majumdar
2016Measuring and Visualizing Individual Contributions in Online Collaborative Discussions.
Chang Xu, Yafeng Zheng, Hening Hu, Yanyan Li
2016Meta-Analysis in Educational Technology Research: A Content Analysis.
Zhengcheng Fan, Wei Cheng, Guang Chen, Ronghuai Huang
2016Modeling the Process of ICT in K-12 Schools by Analyzing Typical Exemplars in Global Context.
Jing Du, Ronghuai Huang, Xiaolin Liu, Wei Cheng
2016Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks.
Henrique M. Seffrin, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques
2016Onomatopoeia Learning Support for Japanese Language Learners Using Ubiquitous Learning Log System with eBook.
Noriko Uosaki, Mahiro Kiyota, Kousuke Mouri, Hiroaki Ogata, Mahdi Choyekh
2016Optimization of Personalized Learning Pathways Based on Competencies and Outcome.
Jianhua Lin
2016PLATE-PBL: Development and Implementation of a Script-Based PBL Environment in Moodle.
Zeyad Ali, Disi Wang, Mohammed Samaka, Yongwu Miao
2016PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios.
Johannes Konert, Christoph Bohr, Henrik Bellhäuser, Christoph Rensing
2016Pre-Course Key Segment Analysis of Online Lecture Videos.
Xiaoyin Che, Thomas Staubitz, Haojin Yang, Christoph Meinel
2016Predicting Grades by Principal Component Analysis: A Data Mining Approach to Learning Analyics.
Álvaro Figueira
2016Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study.
Elvira Popescu, Mihai Dascalu, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu
2016Research on Educational Decision Supporting System of Compulsory Education Policy.
Yaofeng Xue, Wei Guo, Xiaoqing Gu
2016Rethinking Learning Design for Learning Technologies: A Formalized Vision to Operationalize Pattern-Based Scenarios.
Zeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal
2016Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTB.
Qiming Huang
2016SCALE: A Smart Competence Analytics Solution for English Writing.
David Boulanger, Jeremie Seanosky, Clayton Clemens, Vivekanandan Kumar, Kinshuk
2016STEM Professional Volunteers in Secondary STEM Education: A Study Proposal to Better Understand the Practices of Educators.
Cliff Zintgraff
2016Selection and Composition of Personalization Parameters in Cloud.
Sameh Ghallabi, Fathi Essalmi, Mohamed Jemni, Kinshuk
2016Self-Assessment Through Interactive In-Action Reflections to Improve Interpersonal Skills Training.
Diego J. Rivera-Gutierrez, Andrea Kleinsmith, Gail Childs, Roberta Pileggi, Benjamin Lok
2016Semantic Feedback for Paper-Based Programming Exams.
I-Han Hsiao, Sesha Kumar Pandhalkudi Govindarajan
2016Six Years of Teaching Mobile Computing: What We Have Learned.
Brian G. Burton, Barbara N. Martin
2016Smart Cup, Wisdom Creation: A Project-Based Learning Initiative for Maker Education.
Haonan Wang, Chun Zhou, Yonghe Wu
2016Solution Authoring via Demonstration and Annotation: An Empirical Study.
Karen L. Myers, Melinda T. Gervasio
2016Students Effort vs. Outcome: Analysis Through Moodle Logs.
Ana Paula Scariot, Fábio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran
2016Studying Co-Tagging Networks in Learning Object Repositories.
Panagiotis Zervas, Charalampos Alifragkis, Demetrios G. Sampson
2016Studying Social Tagging Systems in Learning Object Repositories: An Empirical Study of the Tag Vocabulary Growth.
Panagiotis Zervas, Demetrios G. Sampson
2016Supporting Users of Open Online Courses with Recommendations: An Algorithmic Study.
Soude Fazeli, Enayat Rajabi, Leonardo Lezcano, Hendrik Drachsler, Peter B. Sloep
2016Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents.
Annalisa Terracina, Riccardo Berta, Francesca Bordini, Riccardo Damilano, Massimo Mecella
2016Teaching Science and Engineering through Reconstruction of Historic Inventions.
Glen Bull, Nigel Standish, Tandra L. Tyler-Wood
2016Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature Review.
Alexander Kiy, Ulrike Lucke
2016The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts.
Sven Manske, Heinz Ulrich Hoppe
2016The Acceptance of Learning Augmented Reality Environments: A Case Study.
María-Blanca Ibáñez-Espiga, Angela Di Serio, Diego Villarán, Carlos Delgado Kloos
2016The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-Learning.
Chris Leberknight, Jeffrey Adamski, Sebastian Kufel
2016The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment.
Sumayah Abu-Dawood
2016The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners.
Yosra Bouzid, Mohamed Ali Khenissi, Mohamed Jemni
2016The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning Environment.
Lanqin Zheng, Xin Li
2016The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning.
Erin Walker, Victor Girotto, Younsu Kim, Kasia Muldner
2016The Framework of Digital Learning Capacity for Digital Natives.
Rongxia Zhuang, Junfeng Yang, Bo Li, Ying Zhang, Ronghuai Huang
2016The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning.
Hsin-Yi Chang, Yuan-Tse Yu, Hsin-Kai Wu, Ying-Shao Hsu
2016The Process of Inclusive Design.
Ulrike Lucke, Thais Castro
2016Towards Business Process Management Based Workplace e-Learning.
Venkatapathy Subramanian
2016Towards a Generic UML Model to Support Designing Educational Role Playing Games.
Ahmed Tlili, Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni, Kinshuk
2016Towards a Teaching Analytics Tool for Supporting Reflective Educational (re) Design in Inquiry-Based STEM Education.
Stylianos Sergis, Demetrios G. Sampson
2016Treasure Explorers - A Game as a Diagnostic Assessment Tool.
Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Giseli Rabello Lopes, Sean W. M. Siqueira, Gilda Helena Bernardino de Campos, Marco A. Casanova
2016Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.
Huyen Nguyen-Thi, Wu-Yuin Hwang, Xuan-Lam Pham, Gwo-Dong Chen
2016Use Educational Data Mining to Predict Undergraduate Retention.
Steven Lehr, Hong Liu, Sean Kinglesmith, Alex Konyha, Natalia Robaszewska, Jacob Medinilla
2016Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience.
Patrick Davis, Phillip Long, Doris Adams, Stephanie Corliss, Min Liu, Emily McKelroy, Kenneth Tothero, Josh Walker, Kamran Ziai
2016Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance.
Paul-Stefan Popescu, Marian Cristian Mihaescu, Elvira Popescu, Mihai Mocanu
2016Virtual Reality Systems for Training Improvement in Electrical Distribution Substations.
Yasmín Hernández, Miguel Pérez-Ramírez
2016Visualization of Teacher Social Capital in a Computer-Supported Engineering Education Teacher Professional Development Program.
Wei Zakharov, Johannes Strobel
2016WearTec: Empowering Youth to Create Wearable Technologies.
Jennifer Keshwani, Bradley S. Barker, Gwen Nugent, Neal Grandgenett
2016WhyPower and Careers with Mathematics: How Middle School Students Responded in a Virtual World.
Cliff Zintgraff, Ed Fuller
2016Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload.
Hao-Cheng Chang, I-Chun Hung, Sie Wai Chew, Nian-Shing Chen
2016Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism.
Dietmar Zoerner, Jan Schütze, Simone Kirst, Isabel Dziobek, Ulrike Lucke