| 2011 | 2D similarity transformations on multi-touch surfaces. Behrooz Ashtiani, Wolfgang Stürzlinger |
| 2011 | 3D sketching using interactive fabric for tangible and bimanual input. Anamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa "K" Stiles |
| 2011 | A hybrid interpolation scheme for footprint-driven walking synthesis. Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges |
| 2011 | A mathematical framework for efficient closed-form single scattering. Vincent Pegoraro, Mathias Schott, Philipp Slusallek |
| 2011 | AppMap: exploring user interface visualizations. Michael Rooke, Tovi Grossman, George W. Fitzmaurice |
| 2011 | Approximative occlusion culling using the hull tree. Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer |
| 2011 | Component-based modeling of complete buildings. Luc Leblanc, Jocelyn Houle, Pierre Poulin |
| 2011 | Data organization and visualization using self-sorting map. Grant Strong, Minglun Gong |
| 2011 | Data structures for interactive high resolution level-set surface editing. Manolya Eyiyurekli, David E. Breen |
| 2011 | Edge-constrained image compositing. Martin Eisemann, Daniel Gohlke, Marcus A. Magnor |
| 2011 | Effects of view, input device, and track width on video game driving. Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn |
| 2011 | Formation sketching: an approach to stylize groups in crowd simulation. Qin Gu, Zhigang Deng |
| 2011 | Implicit and dynamic trees for high performance rendering. Nathan Andrysco, Xavier Tricoche |
| 2011 | Improving revisitation in graphs through static spatial features. Sohaib Ghani, Niklas Elmqvist |
| 2011 | Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience? Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott |
| 2011 | Mid-level smoke control for 2D animation. Alfred Barnat, Zeyang Li, James McCann, Nancy S. Pollard |
| 2011 | Occlusion tiling. Dorian Gomez, Pierre Poulin, Mathias Paulin |
| 2011 | Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer |
| 2011 | Physically based baking animations with smoothed particle hydrodynamics. Omar Rodriguez-Arenas, Yee-Hong Yang |
| 2011 | Pop-up depth views for improving 3D target acquisition. Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock |
| 2011 | Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada Stephen Brooks, Pourang Irani |
| 2011 | Render-time procedural per-pixel geometry generation. Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant |
| 2011 | Sample-space bright spots removal using density estimation. Anthony Pajot, Loïc Barthe, Mathias Paulin |
| 2011 | Structure-preserving stippling by priority-based error diffusion. Hua Li, David Mould |
| 2011 | Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader. Bugra Oktay, Eelke Folmer |
| 2011 | Target following performance in the presence of latency, jitter, and signal dropouts. Andriy Pavlovych, Wolfgang Stürzlinger |
| 2011 | The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger |
| 2011 | Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing. Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang |
| 2011 | Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin |
| 2011 | Visual encodings that support physical navigation on large displays. Alex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North |