Graphics Interface B

30 papers

YearTitle / Authors
20112D similarity transformations on multi-touch surfaces.
Behrooz Ashtiani, Wolfgang Stürzlinger
20113D sketching using interactive fabric for tangible and bimanual input.
Anamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa "K" Stiles
2011A hybrid interpolation scheme for footprint-driven walking synthesis.
Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges
2011A mathematical framework for efficient closed-form single scattering.
Vincent Pegoraro, Mathias Schott, Philipp Slusallek
2011AppMap: exploring user interface visualizations.
Michael Rooke, Tovi Grossman, George W. Fitzmaurice
2011Approximative occlusion culling using the hull tree.
Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer
2011Component-based modeling of complete buildings.
Luc Leblanc, Jocelyn Houle, Pierre Poulin
2011Data organization and visualization using self-sorting map.
Grant Strong, Minglun Gong
2011Data structures for interactive high resolution level-set surface editing.
Manolya Eyiyurekli, David E. Breen
2011Edge-constrained image compositing.
Martin Eisemann, Daniel Gohlke, Marcus A. Magnor
2011Effects of view, input device, and track width on video game driving.
Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn
2011Formation sketching: an approach to stylize groups in crowd simulation.
Qin Gu, Zhigang Deng
2011Implicit and dynamic trees for high performance rendering.
Nathan Andrysco, Xavier Tricoche
2011Improving revisitation in graphs through static spatial features.
Sohaib Ghani, Niklas Elmqvist
2011Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?
Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott
2011Mid-level smoke control for 2D animation.
Alfred Barnat, Zeyang Li, James McCann, Nancy S. Pollard
2011Occlusion tiling.
Dorian Gomez, Pierre Poulin, Mathias Paulin
2011Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity.
Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer
2011Physically based baking animations with smoothed particle hydrodynamics.
Omar Rodriguez-Arenas, Yee-Hong Yang
2011Pop-up depth views for improving 3D target acquisition.
Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock
2011Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada
Stephen Brooks, Pourang Irani
2011Render-time procedural per-pixel geometry generation.
Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant
2011Sample-space bright spots removal using density estimation.
Anthony Pajot, Loïc Barthe, Mathias Paulin
2011Structure-preserving stippling by priority-based error diffusion.
Hua Li, David Mould
2011Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader.
Bugra Oktay, Eelke Folmer
2011Target following performance in the presence of latency, jitter, and signal dropouts.
Andriy Pavlovych, Wolfgang Stürzlinger
2011The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing.
Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger
2011Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing.
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang
2011Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin
2011Visual encodings that support physical navigation on large displays.
Alex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North