Graphics Interface B

32 papers

YearTitle / Authors
2006A case-study of affect measurement tools for physical user interface design.
Colin Swindells, Karon E. MacLean, Kellogg S. Booth, Michael J. Meitner
2006Compression of time varying isosurfaces.
Ilya Eckstein, Mathieu Desbrun, C.-C. Jay Kuo
2006Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation.
Edward Lank, Jaime Ruiz, William B. Cowan
2006Cycle shading for the assessment and visualization of shape in one and two codimensions.
Daniel Weiskopf, Helwig Hauser
2006Early-split coding of triangle mesh connectivity.
Martin Isenburg, Jack Snoeyink
2006Evaluation of viewport size and curvature of large, high-resolution displays.
Lauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North
2006Fast GPU ray tracing of dynamic meshes using geometry images.
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
2006Faster cascading menu selections with enlarged activation areas.
Andy Cockburn, Andrew Gin
2006Fluid inking: augmenting the medium of free-form inking with gestures.
Robert C. Zeleznik, Timothy Miller
2006Generating custom notification histories by tracking visual differences between web page visits.
Saul Greenberg, Michael Boyle
2006HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgets.
Tim McInerney, Sara Broughton
2006Human on-line response to visual and motor target expansion.
Andy Cockburn, Philip Brock
2006Image synthesis using adjoint photons.
R. Keith Morley, Solomon Boulos, Jared M. Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze
2006Implementing the render cache and the edge-and-point image on graphics hardware.
Edgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter
2006Increased display size and resolution improve task performance in Information-Rich Virtual Environments.
Tao Ni, Doug A. Bowman, Jian Chen
2006Light animation with precomputed light paths on the GPU.
László Szécsi, László Szirmay-Kalos, Mateu Sbert
2006Multi-finger cursor techniques.
Tomer Moscovich, John F. Hughes
2006Particle-based immiscible fluid-fluid collision.
Hai Mao, Yee-Hong Yang
2006Performance measures of game controllers in a three-dimensional environment.
Chris Klochek, I. Scott MacKenzie
2006Phrasing techniques for multi-stroke selection gestures.
Ken Hinckley, François Guimbretière, Maneesh Agrawala, Georg Apitz, Nicholas Chen
2006Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada
Carl Gutwin, Stephen Mann
2006Realistic and interactive simulation of rivers.
Peter Kipfer, Rüdiger Westermann
2006Rendering geometry with relief textures.
Lionel Baboud, Xavier Décoret
2006Spherical billboards and their application to rendering explosions.
Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó
2006Streaming compression of tetrahedral volume meshes.
Martin Isenburg, Peter Lindstrom, Stefan Gumhold, Jonathan Richard Shewchuk
2006Style components.
Ari Shapiro, Yong Cao, Petros Faloutsos
2006Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Adrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel A. Nacenta, Sriram Subramanian
2006Surfacing by numbers.
Steve Zelinka, Michael Garland
2006TNT: improved rotation and translation on digital tables.
Jun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin
2006The impact of task on the usage of web browser navigation mechanisms.
Melanie Kellar, Carolyn R. Watters, Michael A. Shepherd
2006The importance of accurate VR head registration on skilled motor performance.
David W. Sprague, Barry A. Po, Kellogg S. Booth
2006symTone: two-handed manipulation of tone reproduction curves.
Celine Latulipe, Ian E. Bell, Charles L. A. Clarke, Craig S. Kaplan