| 1998 | A General Framework for Mesh Decimation. Leif Kobbelt, Swen Campagna, Hans-Peter Seidel |
| 1998 | A Graph Based Interface for Representing Volume Visualization Results. James Patten, Kwan-Liu Mah |
| 1998 | A Probabilistic Character Layout Strategy for Mobile Text Entry. Tom Bellman, I. Scott MacKenzie |
| 1998 | Active Implicit Surface for Animation. Mathieu Desbrun, Marie-Paule Gascuel |
| 1998 | An Improved Parametric Side-Vertex Triangle Mesh Interpolant. Stephen Mann |
| 1998 | Animating Sand, Mud & Snow. Robert W. Sumner, James F. O'Brien, Jessica K. Hodgins |
| 1998 | Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns. Marcelo Walter, Alain Fournier, Mark Reimers |
| 1998 | Cognitive Modeling in Human-Computer Interaction. Bonnie E. John |
| 1998 | Edge Enhancement Issues in Half-Toning. John W. Buchanan, Lisa M. Steit, Oleg Veryovka |
| 1998 | Footprint-based Quadruped Motion Synthesis. Nick Torkos, Michiel van de Panne |
| 1998 | Globally Optimal Image Mosaics. Kirk L. Duffin, William A. Barrett |
| 1998 | Interactive Volume Cutting. Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng, Hanqiu Sun |
| 1998 | Layered Deformable Models with Implicit Surfaces. Marie-Paule Gascuel |
| 1998 | Lighting Networks - A New Approach for Designing Lighting Algorithms. Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel |
| 1998 | Multi-Granularity Noise for Curvilinear Grid LIC. Xiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya |
| 1998 | Multiresolution Surface Reconstruction for Hierarchical B-splines. David R. Forsey, David Wong |
| 1998 | On Approximating Rough Curves with Fractal Functions. Wayne O. Cochran, John C. Hart, Patrick J. Flynn |
| 1998 | On the Use of Perceptual Cues & Data Mining for Effective Visualization of Scientific Datasets. Christopher G. Healey |
| 1998 | Pain and Fatigue in Desktop VR. Christopher D. Shaw |
| 1998 | Perception & Data Visualization: The Foundations of Experimental Semiotics. Colin Ware |
| 1998 | Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada Wayne A. Davis, Kellogg S. Booth, Alain Fournier |
| 1998 | Ray-tracing Procedural Displacement Shaders. Wolfgang Heidrich, Hans-Peter Seidel |
| 1998 | Rendering Generalized Cylinders with Paintstrokes. Ivan Neulander, Michiel van de Panne |
| 1998 | Simulating the Flow of Liquid Droplets. Patrick Fournier, Arash Habibi, Pierre Poulin |
| 1998 | Software Tools for Craniofacial Growth & Reconstruction. Katrina Archer, Kevin Coughlan, David R. Forsey, Sonja Struben |
| 1998 | The alpha gamma delta's of Digital Media Convergence. Alvy Ray Smith |
| 1998 | Triangle Mesh Compression. Costa Touma, Craig Gotsman |
| 1998 | Virtual Navigation of Complex Scenes using Clusters of Cylindrical Panoramic Images. Sing Bing Kang, Pavan K. Desikan |
| 1998 | Visiblity Streaming for Network-based Walkthroughs. Daniel Cohen-Or, Eyal Zadicario |
| 1998 | Wavelet-Based 3D Compression Scheme for Very Large Volume Data. Insung Ihm, Sanghun Park |