FDG C

78 papers

YearTitle / Authors
2025"I want to let them in": Exploring Critical Consciousness Development through Roleplay and Reflection in "Papers, Please".
Bethany Miatta Turay, Alesandra Baca-Vázquez, Alexandra To, Angela D. R. Smith
2025"Pull the Lever, Kronk!": Mapping Controller Affordances to Collaborative Sense-Making in Play.
Erin J. K. Truesdell
2025A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames.
Hamza Bashandy
2025A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons Character.
Melissa J. Rogerson, Sasha Soraine, Niels Wouters
2025Accessibility and Inclusion in the Game Industry: A position paper.
Thomas Westin, Jenny Brusk, Adam Palmquist
2025Affective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player Engagement.
Hana Sinkovic, Marcello A. Gómez Maureira, Marcus Gerhold
2025Analysis of Robustness of a Large Game Corpus.
Mahsa Bazzaz, Seth Cooper
2025Analysis of Uncertainty in Procedural Maps in Slay the Spire.
Mahsa Bazzaz, Seth Cooper
2025Analytic Procgen with Composable Design Space Expressions.
Ross Mawhorter, Adam M. Smith
2025Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io.
PB Berge
2025Between Illusion and Reality: A Philosophical Reflection on the Fantasy Created by Video Games.
Huajing Pan
2025Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences.
Prabhav Bhatnagar, Markus Laattala, Supriya Dutta, Tom Cole, Perttu Hämäläinen
2025Bridging Faithfulness of Explanations and Deep Reinforcement Learning: A Grad-CAM Analysis of Space Invaders.
Leendert Johannes Tanis, Rafael Fernandes Cunha, Marco Zullich
2025Building Story and Interest: How Lore and Atmosphere Affect Immersion Within an ARG.
Jessica Cox, Kaylee Forsting, Matthew Mosher
2025Cash Action: An Educational Multiplayer Game for Teaching Financial Concepts.
Carina Weichselbraun, Michael Holly, Barbara Strachwitz, Nina von Gayl, Johanna Pirker
2025Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game Cluedo.
Fandi Meng, Simon M. Lucas
2025Computational Tools for Table-Top Role-Playing Games: A Scoping Review.
Fiona Shyne, Seth Cooper
2025Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs.
Kaijie Xu, Clark Verbrugge
2025Conversational Interactions with Procedural Generators using Large Language Models.
Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Alejandro Montoreano, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan, Zosia Trela
2025Core or Chore? How Hybridity Impacts Player Experience.
Sasha Soraine, Melissa J. Rogerson
2025Creating an xAI Framework for Diverse Game Characters.
Daniela De Angeli
2025Crunch on video game production: practices to avoid for healthier workplaces in Game Development.
Daeana Paula Bourscheid, Andrea Valéria Steil, Elizabet da Silva Paixão
2025Designing FEVR: a VR Game for Wildfire Evacuation Readiness.
Alison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan
2025Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects.
Qiao Zhang, Glen Smith, Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan
2025Diverse Level Generation via Machine Learning of Quality Diversity.
Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2025Enhancing Game Mechanics for IP-Based Games: The IP-MDA Framework with a Case Study on the White Day Korean Horror IP.
Soyoun Eom, Chanuk Moon, Ahyeong Shim, Jooeun Kang, Jaejun Lee
2025Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games.
Celina Auer, Michael Lankes
2025Evaluating Large Language Models through Communication Games: An Agent-Based Framework Using Werewolf in Unity.
Christian Poglitsch, Fabian Szakács, Johanna Pirker
2025Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications.
Wenjun Liu, Charlie Hargood, Wen Tang, Vedad Hulusic
2025Explaining and Clustering Playtraces Using Temporal Logics.
Pablo Gutiérrez-Sánchez, Diego Pérez-Liébana, Raluca D. Gaina
2025Exploring the Possibility Space of 1 Billion Spells.
Oliver Withington
2025Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007-2024).
Max Chen, Edward Morrell
2025Form and Function: Toward a Better Understanding of Design-Based Games.
Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin
2025Game Balance Through Procedural Content Generation.
Mathias Babin, Michael Katchabaw
2025Game Design Games: Designing Games for Teaching Game Design.
Richard Wetzel
2025Gaming (With) the Xbox Adaptive Controller.
Wayne Reynolds
2025Is the Jedi Force Pull Method Effective? Evaluating Eye-Tracked Object Grabbing in VR.
Naznin Sharmin Shishir, Richard Zhao
2025LEGO Prototyping in an Introductory Game Development Course.
Britton Horn
2025Language Models as Narrative Planning Heuristics.
Lasantha Senanayake, Stephen G. Ware
2025Level Generation with Constrained Expressive Range.
Mahsa Bazzaz, Seth Cooper
2025Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning.
Florian Rupp, Kai Eckert
2025Live Game Design: Prototyping at the Speed of Play.
Riemer van Rozen
2025LogiCraft: A Game Modification Framework for Learning Propositional Logic.
Tamara Dobler, Lorenzo Galeotti, Riemer van Rozen
2025Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience.
Anna-Lena Meiners, Damian Reich, Kieran Hicks, Dmitry Alexandrovsky, Kathrin Gerling
2025Maintenance in Procedural Level Design: Lessons from Ludoscope.
Daria Protsenko, Joris Dormans, Riemer van Rozen
2025Mapping Practices of Academic Game Development.
Tim Yeung, Maximilian A. Friehs, Marcello A. Gómez Maureira
2025Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games.
Vinaya Tawde, Simone Kriglstein
2025Modern Board Games as a Proposal for Teaching Physics with a Focus on Science, Technology and Society (STS).
Ana Almeida, Deise Vianna, Carla Sousa
2025Noisrucer: A Student-developed Game for Recursion.
Nora Bakken, Geoffrey Gonzales, Osvaldo Jiménez
2025Piecing the puzzle together: Towards improving digital tools for board game design.
Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori, Giorgos Ganias, Yannis E. Ioannidis
2025Player Perception Matters: Insights into the Use of Esports Live Companion Tools.
Letian Wang, Claire Dormann, Guenter Wallner
2025Playing RollerCoaster Tycoon with Reinforcement Learning.
Jonathan Campbell, Clark Verbrugge
2025Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025, Vienna & Graz, Austria, April 15-18, 2025
Johanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Ahmed Khalifa, Gabriella A. B. Barros
2025Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools.
Daniel Cox, John T. Murray, Anastasia Salter
2025STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments.
Alexander J. Bisberg, Emily Chen, Marlon Twyman, Dmitri Williams, Emilio Ferrara
2025Serious Gaming Meets Audiology: Developing a Video Game for Auditory Testing.
Wieger Wittrock, Kasia Zalewska-Kurek, Adriana A. Zekveld, Sophia E. Kramer, Marcello A. Gómez Maureira
2025Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes.
Josiah D. Boucher, Yunus Dogan Telliel, Gillian Smith
2025Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue.
Mike Treanor, Ben Samuel, Mark J. Nelson
2025Souls-VR: Dodge-Rolling in Virtual Reality.
Markus Kirjonen, Adas Slezas, Supriya Dutta, Markus Laattala, Perttu Hämäläinen
2025Stories from the Bottom Up: Emergent Narratives with Composable Story Sifting Patterns.
Qianwen Lyu, David E. Millard, Nicholas Gibbins
2025Stuck in the Middle: Generating Levels without (or with) Softlocks.
Seth Cooper, Mahsa Bazzaz
2025Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games.
Mads Haahr, Valentina Nisi, Joris Vreeke, Charlie Hargood
2025The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries.
Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld
2025The Image of the Open World Game.
Kitty Boakye, Kaitlyn Tsien, Nissi Awosanya, Peter A. Mawhorter
2025The Intersection of Play and History: Integrating Historical Content in Tabletop Role-Playing Games for Education.
Dimitra Petousi, Akrivi Katifori, Pantelis Sakellariadis, Katerina Servi, Lori Kougioumtzian, Georgia Koutiva, Maria Roussou, Yannis E. Ioannidis
2025The Many Views of Game-Related Experiences with the Experiential Tetrad.
Sasha Soraine, Jacques Carette
2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games.
Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2025Thematization of actions in open-world action-adventure games.
Miikka Junnila
2025Toward Understanding Display Size for FPS Esports Aiming.
Arjun Madhusudan, Josef B. Spjut, Benjamin Watson, Seth Schneider, Ben Boudaoud, Joohwan Kim
2025Towards Custom Quest Tutorials: Identifying and Addressing Players' Cognitive and Performative Struggles in Games.
Nabeeha Ali
2025Towards Didactics-Driven Development of Educational Games.
Anders Bouwer, Riemer van Rozen
2025Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers.
Louis Robinet, Marcello A. Gómez Maureira, Mike Preuss
2025Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools.
Enric Granzotto Llagostera, Rilla Khaled, Kalervo A. Sinervo
2025Trends in Gaming - Views of Industry Professionals and Game Scholars.
Annakaisa Kultima
2025Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends.
Yannick Seim, Lukas Strobel, Kathrin Gerling, Dmitry Alexandrovsky
2025Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study.
Dave Hawey
2025Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding.
Julius Tietenberg, Patrizia Ring, Maic Masuch
2025Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games.
Christian Feichtinger, Michael Lankes