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| 2025 | "Pull the Lever, Kronk!": Mapping Controller Affordances to Collaborative Sense-Making in Play. Erin J. K. Truesdell |
| 2025 | A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames. Hamza Bashandy |
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| 2025 | Accessibility and Inclusion in the Game Industry: A position paper. Thomas Westin, Jenny Brusk, Adam Palmquist |
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| 2025 | Analysis of Uncertainty in Procedural Maps in Slay the Spire. Mahsa Bazzaz, Seth Cooper |
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| 2025 | Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io. PB Berge |
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| 2025 | Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences. Prabhav Bhatnagar, Markus Laattala, Supriya Dutta, Tom Cole, Perttu Hämäläinen |
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| 2025 | Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game Cluedo. Fandi Meng, Simon M. Lucas |
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| 2025 | Core or Chore? How Hybridity Impacts Player Experience. Sasha Soraine, Melissa J. Rogerson |
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| 2025 | Designing FEVR: a VR Game for Wildfire Evacuation Readiness. Alison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan |
| 2025 | Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects. Qiao Zhang, Glen Smith, Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan |
| 2025 | Diverse Level Generation via Machine Learning of Quality Diversity. Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
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| 2025 | Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games. Celina Auer, Michael Lankes |
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| 2025 | Exploring the Possibility Space of 1 Billion Spells. Oliver Withington |
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| 2025 | Form and Function: Toward a Better Understanding of Design-Based Games. Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin |
| 2025 | Game Balance Through Procedural Content Generation. Mathias Babin, Michael Katchabaw |
| 2025 | Game Design Games: Designing Games for Teaching Game Design. Richard Wetzel |
| 2025 | Gaming (With) the Xbox Adaptive Controller. Wayne Reynolds |
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| 2025 | LEGO Prototyping in an Introductory Game Development Course. Britton Horn |
| 2025 | Language Models as Narrative Planning Heuristics. Lasantha Senanayake, Stephen G. Ware |
| 2025 | Level Generation with Constrained Expressive Range. Mahsa Bazzaz, Seth Cooper |
| 2025 | Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning. Florian Rupp, Kai Eckert |
| 2025 | Live Game Design: Prototyping at the Speed of Play. Riemer van Rozen |
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| 2025 | Maintenance in Procedural Level Design: Lessons from Ludoscope. Daria Protsenko, Joris Dormans, Riemer van Rozen |
| 2025 | Mapping Practices of Academic Game Development. Tim Yeung, Maximilian A. Friehs, Marcello A. Gómez Maureira |
| 2025 | Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games. Vinaya Tawde, Simone Kriglstein |
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| 2025 | Noisrucer: A Student-developed Game for Recursion. Nora Bakken, Geoffrey Gonzales, Osvaldo Jiménez |
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| 2025 | Player Perception Matters: Insights into the Use of Esports Live Companion Tools. Letian Wang, Claire Dormann, Guenter Wallner |
| 2025 | Playing RollerCoaster Tycoon with Reinforcement Learning. Jonathan Campbell, Clark Verbrugge |
| 2025 | Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025, Vienna & Graz, Austria, April 15-18, 2025 Johanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Ahmed Khalifa, Gabriella A. B. Barros |
| 2025 | Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools. Daniel Cox, John T. Murray, Anastasia Salter |
| 2025 | STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments. Alexander J. Bisberg, Emily Chen, Marlon Twyman, Dmitri Williams, Emilio Ferrara |
| 2025 | Serious Gaming Meets Audiology: Developing a Video Game for Auditory Testing. Wieger Wittrock, Kasia Zalewska-Kurek, Adriana A. Zekveld, Sophia E. Kramer, Marcello A. Gómez Maureira |
| 2025 | Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes. Josiah D. Boucher, Yunus Dogan Telliel, Gillian Smith |
| 2025 | Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue. Mike Treanor, Ben Samuel, Mark J. Nelson |
| 2025 | Souls-VR: Dodge-Rolling in Virtual Reality. Markus Kirjonen, Adas Slezas, Supriya Dutta, Markus Laattala, Perttu Hämäläinen |
| 2025 | Stories from the Bottom Up: Emergent Narratives with Composable Story Sifting Patterns. Qianwen Lyu, David E. Millard, Nicholas Gibbins |
| 2025 | Stuck in the Middle: Generating Levels without (or with) Softlocks. Seth Cooper, Mahsa Bazzaz |
| 2025 | Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games. Mads Haahr, Valentina Nisi, Joris Vreeke, Charlie Hargood |
| 2025 | The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld |
| 2025 | The Image of the Open World Game. Kitty Boakye, Kaitlyn Tsien, Nissi Awosanya, Peter A. Mawhorter |
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| 2025 | The Many Views of Game-Related Experiences with the Experiential Tetrad. Sasha Soraine, Jacques Carette |
| 2025 | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
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| 2025 | Toward Understanding Display Size for FPS Esports Aiming. Arjun Madhusudan, Josef B. Spjut, Benjamin Watson, Seth Schneider, Ben Boudaoud, Joohwan Kim |
| 2025 | Towards Custom Quest Tutorials: Identifying and Addressing Players' Cognitive and Performative Struggles in Games. Nabeeha Ali |
| 2025 | Towards Didactics-Driven Development of Educational Games. Anders Bouwer, Riemer van Rozen |
| 2025 | Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers. Louis Robinet, Marcello A. Gómez Maureira, Mike Preuss |
| 2025 | Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools. Enric Granzotto Llagostera, Rilla Khaled, Kalervo A. Sinervo |
| 2025 | Trends in Gaming - Views of Industry Professionals and Game Scholars. Annakaisa Kultima |
| 2025 | Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends. Yannick Seim, Lukas Strobel, Kathrin Gerling, Dmitry Alexandrovsky |
| 2025 | Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study. Dave Hawey |
| 2025 | Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding. Julius Tietenberg, Patrizia Ring, Maic Masuch |
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