| 2024 | "Hunt Takes Hare": Theming Games Through Game-Word Vector Translation. Younès Rabii, Michael Cook |
| 2024 | "It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games. Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Yannis E. Ioannidis |
| 2024 | A Feature Comparison Study of Live Companion Tools for Esports Games. Letian Wang, Claire Dormann, Günter Wallner |
| 2024 | A Framework to Even-Out Racetrack Bias. Mirkamil Majid, Roger Crawfis |
| 2024 | Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces. Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith, Steven Holtzen |
| 2024 | An Exploratory Study on Gender Dysphoria & Character Customisation. Samira Zomerplaag, Sander Bakkes |
| 2024 | Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. Nicholas Osborn, Seth Cooper |
| 2024 | Authoring Games with Tile Rewrite Rule Behavior Trees. Jiayi Zhou, Chris Martens, Seth Cooper |
| 2024 | AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures. Alexey Tikhonov |
| 2024 | Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. Brandon Lyman, Ala Ebrahimi, James Cox, Szeyi Chan, Christopher Barney, Bob De Schutter |
| 2024 | Climate Club: A Group-based Game to Support Sensemaking of Climate Actions. Prasad Sandbhor, Jonathan Hook |
| 2024 | Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy |
| 2024 | College Ruled: A Pathfinding Approach to Generative Storytelling. Nicholas Sloss Treynor, Joshua McCoy |
| 2024 | Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams. Ross Mawhorter, Adam M. Smith |
| 2024 | Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban. Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng |
| 2024 | Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories. Max Chen, Dashiell Elliott, Robert Dempski, Raúl Orduña Picón |
| 2024 | DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu |
| 2024 | Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia, Ruck Thawonmas |
| 2024 | Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games. Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool |
| 2024 | Elevating Game User Research with a Guided Interface for Data Analysis. Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele |
| 2024 | Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. Jonas Peché, Aliaksei Tsishurou, Günter Wallner |
| 2024 | Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy |
| 2024 | Experiments in Motivating Exploratory Agents. Bobby Khaleque, Michael Cook, Jeremy Gow |
| 2024 | Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. David Van Nguyen, Edward F. Melcer, Deanne Adams |
| 2024 | Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer |
| 2024 | From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game. Ruben Schlagowski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca, Elisabeth André |
| 2024 | Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games. Max Chen, Gillian Smith |
| 2024 | GameDevDojo - An Educational Game for Teaching Game Development Concepts. Michael Holly, Lisa Habich, Johanna Pirker |
| 2024 | HKViz: Map-Based Analytics for Hollow Knight. Oliver Gstöttenbauer, Claire Dormann, Günter Wallner |
| 2024 | Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter |
| 2024 | How Do We Teach Eudaimonia through Games? Karen Schrier |
| 2024 | How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online. Florence Smith Nicholls, Michael Cook |
| 2024 | Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
| 2024 | Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2024 | Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. Bahar Bateni, Jim Whitehead |
| 2024 | Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players. Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jérôme Waldispühl |
| 2024 | Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. Seth Cooper, Mahsa Bazzaz |
| 2024 | Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. Shaad Alaka, Rafael Bidarra |
| 2024 | Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | Neurotype Cafe: A Case Study in Neurodiverse Self-Representation. Lena Dias, Ben Schneider, Rose Bohrer |
| 2024 | On the Evaluation of Procedural Level Generation Systems. Oliver Withington, Michael Cook, Laurissa Tokarchuk |
| 2024 | Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits. Georgia Koutiva, Akrivi Katifori, Maria Roussou |
| 2024 | Permalife of the Archive: Archaeogaming as Queergaming. Florence Smith Nicholls |
| 2024 | Play and Viz: Using Entertainment Games for Exploring Data Visualizations. Magdalena Kejstova, Tereza Stastna, Simone Kriglstein |
| 2024 | Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer |
| 2024 | Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk |
| 2024 | Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024 Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen |
| 2024 | Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels. Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K. Hoover |
| 2024 | Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. Mike Treanor, Ben Samuel, Mark J. Nelson |
| 2024 | Queer TTRPGs' Visibility, Safety, and Allegory as Resistance. Jailyn Zabala, Josie Zvelebilova, Alexandra To |
| 2024 | RetroFit: Post-Facto Accessibility for Retro Games. Joseph Carter Osborn, Katiana Wieser, Miriam Brody |
| 2024 | Session details: Workshop on Eudaimonia in Digital Games. Tom Cole, Alena Denisova, Jo Iacovides |
| 2024 | Session details: Workshop on Eudaimonia in Digital Games. Seth Cooper, Samuel Hill |
| 2024 | Session details: Workshop on Procedural Content Generation. M. Charity, Bahar Bateni, Jean-Baptiste Hervé |
| 2024 | Session details: Workshop on Queer Play. Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan |
| 2024 | Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema |
| 2024 | Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games. Daijin Yang, Erica Kleinman, Giovanni Maria Troiano, Elina Tochilnikova, Casper Harteveld |
| 2024 | Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. Colan F. Biemer, Seth Cooper |
| 2024 | Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka |
| 2024 | StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning. Yi Wang, Qian Zhou, David Ledo |
| 2024 | Subtractive Design Practices and 2010's New Wave of Indie Horror Games. Pedro M. A. Fernandes, Pedro Neves, Phil Lopes |
| 2024 | Sus: Modifying Among Us for Misinformation Discernment. Garrison Wells, Agnes Romhanyi, Alaina Klaes |
| 2024 | The Creation Blockchain: Documentation and Validation of Work Processes. Wenzel Hünting, Daniel Loebenberger, Sebastian von Mammen |
| 2024 | The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. Aline Normoyle, Sophie Jörg, Jennifer Hill |
| 2024 | The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2024 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch |
| 2024 | The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius |
| 2024 | The Masquerade of Play: A Reappraisal of the Magic Circle. Bjarke Alexander Larsen, Elín Carstensdóttir |
| 2024 | The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira |
| 2024 | The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. Dennis Vet, Riemer van Rozen |
| 2024 | They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. Mel Stanfill, Anastasia Salter, Anne Sullivan |
| 2024 | Toward A Game Citation and Reference Workbench. Joseph C. Osborn, Eric Kaltman |
| 2024 | Toward a Design and Play-Focused Approach to Teaching Technical Game Design. Raquel Breejon Robinson, Alberto Alvarez |
| 2024 | Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. Britney Ngaw, Grishma Jena, João Sedoc, Aline Normoyle |
| 2024 | Towards Generating Surprising Content in 2D Platform Games. Chandranil Chakraborttii, Lucas Ferreira |
| 2024 | Translating Between Game Generators with Asterism and Ceptre. Cynthia Li, Joseph C. Osborn |
| 2024 | Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. Guenter Wallner, Anders Drachen |
| 2024 | Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu |
| 2024 | Worlds Are Just Suggestions. Madison Schmalzer |
| 2024 | You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG. Jediah Katz, Bahar Bateni, Adam M. Smith |