FDG C

82 papers

YearTitle / Authors
2024"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation.
Younès Rabii, Michael Cook
2024"It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games.
Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Yannis E. Ioannidis
2024A Feature Comparison Study of Live Companion Tools for Esports Games.
Letian Wang, Claire Dormann, Günter Wallner
2024A Framework to Even-Out Racetrack Bias.
Mirkamil Majid, Roger Crawfis
2024Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces.
Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith, Steven Holtzen
2024An Exploratory Study on Gender Dysphoria & Character Customisation.
Samira Zomerplaag, Sander Bakkes
2024Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games.
Nicholas Osborn, Seth Cooper
2024Authoring Games with Tile Rewrite Rule Behavior Trees.
Jiayi Zhou, Chris Martens, Seth Cooper
2024AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures.
Alexey Tikhonov
2024Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing.
Brandon Lyman, Ala Ebrahimi, James Cox, Szeyi Chan, Christopher Barney, Bob De Schutter
2024Climate Club: A Group-based Game to Support Sensemaking of Climate Actions.
Prasad Sandbhor, Jonathan Hook
2024Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication.
Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024College Ruled: A Pathfinding Approach to Generative Storytelling.
Nicholas Sloss Treynor, Joshua McCoy
2024Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams.
Ross Mawhorter, Adam M. Smith
2024Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban.
Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng
2024Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories.
Max Chen, Dashiell Elliott, Robert Dempski, Raúl Orduña Picón
2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.
Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu
2024Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs.
Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia, Ruck Thawonmas
2024Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games.
Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool
2024Elevating Game User Research with a Guided Interface for Data Analysis.
Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele
2024Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation.
Jonas Peché, Aliaksei Tsishurou, Günter Wallner
2024Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention.
Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024Experiments in Motivating Exploratory Agents.
Bobby Khaleque, Michael Cook, Jeremy Gow
2024Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement.
David Van Nguyen, Edward F. Melcer, Deanne Adams
2024Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection.
Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer
2024From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game.
Ruben Schlagowski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca, Elisabeth André
2024Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games.
Max Chen, Gillian Smith
2024GameDevDojo - An Educational Game for Teaching Game Development Concepts.
Michael Holly, Lisa Habich, Johanna Pirker
2024HKViz: Map-Based Analytics for Hollow Knight.
Oliver Gstöttenbauer, Claire Dormann, Günter Wallner
2024Hidden Heroes: A thematic analysis of a game jam designed around authentic stories.
Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter
2024How Do We Teach Eudaimonia through Games?
Karen Schrier
2024How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online.
Florence Smith Nicholls, Michael Cook
2024Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr
2024Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations.
Susanne Poeller, Nicola Baumann, Regan L. Mandryk
2024Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire.
Bahar Bateni, Jim Whitehead
2024Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players.
Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jérôme Waldispühl
2024Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels.
Seth Cooper, Mahsa Bazzaz
2024Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC.
Shaad Alaka, Rafael Bidarra
2024Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.
Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2024Neurotype Cafe: A Case Study in Neurodiverse Self-Representation.
Lena Dias, Ben Schneider, Rose Bohrer
2024On the Evaluation of Procedural Level Generation Systems.
Oliver Withington, Michael Cook, Laurissa Tokarchuk
2024Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models.
Jack Kelly, Michael Mateas, Noah Wardrip-Fruin
2024Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits.
Georgia Koutiva, Akrivi Katifori, Maria Roussou
2024Permalife of the Archive: Archaeogaming as Queergaming.
Florence Smith Nicholls
2024Play and Viz: Using Entertainment Games for Exploring Data Visualizations.
Magdalena Kejstova, Tereza Stastna, Simone Kriglstein
2024Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.
Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer
2024Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?
Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk
2024Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024
Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
2024Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels.
Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K. Hoover
2024Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue.
Mike Treanor, Ben Samuel, Mark J. Nelson
2024Queer TTRPGs' Visibility, Safety, and Allegory as Resistance.
Jailyn Zabala, Josie Zvelebilova, Alexandra To
2024RetroFit: Post-Facto Accessibility for Retro Games.
Joseph Carter Osborn, Katiana Wieser, Miriam Brody
2024Session details: Workshop on Eudaimonia in Digital Games.
Tom Cole, Alena Denisova, Jo Iacovides
2024Session details: Workshop on Eudaimonia in Digital Games.
Seth Cooper, Samuel Hill
2024Session details: Workshop on Procedural Content Generation.
M. Charity, Bahar Bateni, Jean-Baptiste Hervé
2024Session details: Workshop on Queer Play.
Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan
2024Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game.
Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema
2024Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Daijin Yang, Erica Kleinman, Giovanni Maria Troiano, Elina Tochilnikova, Casper Harteveld
2024Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments.
Colan F. Biemer, Seth Cooper
2024Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play.
Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka
2024StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning.
Yi Wang, Qian Zhou, David Ledo
2024Subtractive Design Practices and 2010's New Wave of Indie Horror Games.
Pedro M. A. Fernandes, Pedro Neves, Phil Lopes
2024Sus: Modifying Among Us for Misinformation Discernment.
Garrison Wells, Agnes Romhanyi, Alaina Klaes
2024The Creation Blockchain: Documentation and Validation of Work Processes.
Wenzel Hünting, Daniel Loebenberger, Sebastian von Mammen
2024The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games.
Aline Normoyle, Sophie Jörg, Jennifer Hill
2024The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games.
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool
2024The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin
2024The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch
2024The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.
Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius
2024The Masquerade of Play: A Reappraisal of the Magic Circle.
Bjarke Alexander Larsen, Elín Carstensdóttir
2024The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos.
Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira
2024The Puzzle Forecast: Tutorial Analytics Predict Trial and Error.
Dennis Vet, Riemer van Rozen
2024They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games.
Mel Stanfill, Anastasia Salter, Anne Sullivan
2024Toward A Game Citation and Reference Workbench.
Joseph C. Osborn, Eric Kaltman
2024Toward a Design and Play-Focused Approach to Teaching Technical Game Design.
Raquel Breejon Robinson, Alberto Alvarez
2024Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support.
Britney Ngaw, Grishma Jena, João Sedoc, Aline Normoyle
2024Towards Generating Surprising Content in 2D Platform Games.
Chandranil Chakraborttii, Lucas Ferreira
2024Translating Between Game Generators with Asterism and Ceptre.
Cynthia Li, Joseph C. Osborn
2024Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes.
Guenter Wallner, Anders Drachen
2024Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.
Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu
2024Worlds Are Just Suggestions.
Madison Schmalzer
2024You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG.
Jediah Katz, Bahar Bateni, Adam M. Smith