FDG C

79 papers

YearTitle / Authors
2023"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation.
Max Kreminski
2023"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters.
Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan
2023"Show your cards!": What do creators need for the game design process?
Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori
2023"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling.
Florence Smith Nicholls, Michael Cook
2023'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.
Laura Helsby, Jo Iacovides, Paul A. Cairns
20231960s Cybernetics and the Unfulfilled Promise of Digital Play.
Bart Simon, Darren Wershler
2023A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education.
Christian Paller
2023A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities.
Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr
2023Automated Generation of Map Pieces for Snappable Meshes.
Diogo de Andrade, Nuno Fachada
2023Automated Testing in Super Metroid with Abstraction-Guided Exploration.
Ross Mawhorter, Adam M. Smith
2023Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety.
Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes
2023Believability, Anticipation, and... Timing Improving believability through timing manipulation.
João Silva, Ricardo Rodrigues, Carlos Martinho
2023Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC.
Bahar Bateni, Isaac Karth, Adam M. Smith
2023CSSII: A Player Motivation Model for Tabletop Games.
Carlos Martinho, Micael Sousa
2023Computer Aided Content Generation - A Gloomhaven Case Study.
Marcus Gerhold, Kristian Tijben
2023Conceptual Art Made Real: Why Procedural Content Generation is Impossible.
Isaac Karth, Kate Compton
2023Designing for Playfulness in Human-AI Authoring Tools.
Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss
2023Dual Critic Conditional Wasserstein GAN for Height-Map Generation.
Nuno Ramos, Pedro Santos, João Dias
2023Ecosystems of indie porn game development: co-dependent partial organisations.
Mikolaj Dymek, Petri Lankoski
2023First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned.
Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp
2023Following the Leader in Multiplayer Tabletop Games.
James Goodman, Diego Perez Liebana, Simon M. Lucas
2023Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments.
Mounsif Chetitah, Julian Müller, Lorenz Deserno, Maria Waltmann, Sebastian von Mammen
2023Hierarchical Semantic Wave Function Collapse.
Shaad Alaka, Rafael Bidarra
2023Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs.
Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis E. Ioannidis, Pantelis Sakellariadis
2023Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task.
Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes
2023If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community.
Kirk Lundblade
2023Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation.
Jack Murray
2023Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator.
Max Chen, Erin Solovey, Gillian Smith
2023Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.
Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu
2023Interactive Latent Variable Evolution for the Generation of Minecraft Structures.
Timothy Merino, M Charity, Julian Togelius
2023Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept.
Michael Artner, Guenter Wallner, Robert Wille
2023Lessons Learned from Video Game Players Sorting Genomes.
Rogerio de Leon Pereira, Olivier Tremblay-Savard
2023Level Generation Through Large Language Models.
Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius
2023Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott
2023Lode Enhancer: Level Co-creation Through Scaling.
Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa
2023Merits of Gamification: Transmediality and Spatiality of Walden, a Game.
Renata Elizampetta Ntelia
2023Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior.
Cania Antariksa, Céline Besse, Thomas De Bruijn, Brandon Kroes, Lennard Schaap, Elze De Vink, Judith Schomaker, Marcello A. Gómez Maureira
2023Modulith: A Game Engine Made for Modding.
Daniel Götz, Sebastian von Mammen
2023Multilayer Map Generation Using Attribute Loss Functions.
Runze Tang, Penny Sweetser
2023Multiplayer Tension In the Wild: A Hearthstone Case.
Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck
2023Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers.
Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk
2023Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War".
Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo
2023Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games.
Pedro Rodrigues, Micaela Fonseca, Phil Lopes
2023Playable Quotes for Game Boy Games.
Joël Franusic, Kathleen Tuite, Adam M. Smith
2023Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being.
Susanne Poeller, Martin Dechant, Regan L. Mandryk
2023Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play.
Jennifer Villareale, Gabriele Cimolino, Daniel Gomme
2023Predicting Tetris Performance Using Early Keystrokes.
Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck
2023Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time.
Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein
2023Procedural generation of challenges for personalized gait rehabilitation.
Silong Lyu, Rafael Bidarra
2023Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023.
Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström
2023Promotypes - Prototyping Games for a University Game Production Pipeline.
Edward Morrell, Annakaisa Kultima, Ylva Grufstedt, Tomi Kauppinen
2023QuestVille: Procedural Quest Generation Using NLP Models.
Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuss, Marcello A. Gómez Maureira
2023Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial
2023Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design.
Sarah Hofmann, Cem Özdemir, Sebastian von Mammen
2023Sailing through Signs: Attention Guidance towards Texts in Virtual Reality.
Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes
2023ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis.
Clement Julia, Riemer van Rozen
2023Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom.
Trisha M. Nguyen, Mohammed Khadadeh, David C. Jeong
2023Shoelace: A Storytelling Assistant for GUMSHOE One-2-One.
Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin
2023Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming.
Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang, Christopher J. MacLellan
2023StoryWorld: Procedural Quest Generation Rooted in Variety & Believability.
Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gómez Maureira
2023Sturgeon-GRAPH: Constrained Graph Generation from Examples.
Seth Cooper
2023Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules.
Seth Cooper
2023Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables.
Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn
2023The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games.
Antonios Liapis, Alena Denisova
2023The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play.
Anne Sullivan, Mel Stanfill, Anastasia Salter
2023The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods.
Oliver Withington, Laurissa Tokarchuk
2023The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam.
Neil Spiteri, Costantino Oliva
2023Three Design Themes for Collaborative Alternative Controllers.
Erin J. K. Truesdell, Brian Magerko
2023Towards Computational Support with Language Models for TTRPG Game Masters.
Jack Kelly, Michael Mateas, Noah Wardrip-Fruin
2023Towards a History of Finnish and Swedish Game Industry Platforms.
Petri Lankoski, Mikolaj Dymek
2023Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.
Erica Kleinman, Spencer Lynn, Bryan Loyall, Magy Seif El-Nasr
2023Towards a Unified Language for Card Game Design.
Riemer van Rozen, Anders Bouwer, Karel Millenaar
2023Towards an Agency-centered Ontology of Game Mechanics.
Kyle Mitchell, Joshua McCoy
2023Towards an Understanding of Character Believability.
Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2023Tutorial Level Design Guidelines for 2D Fighting Games.
Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska
2023Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr
2023V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games.
Noor Hammad, Thomas Eiszler, Robert Gazda, John Cartmell, Erik Harpstead, Jessica Hammer
2023Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation.
Younès Rabii, Michael Cook
2023Wrapped in Story: The Affordances of Narrative for Citizen Science Games.
Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn