| 2023 | "Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. Max Kreminski |
| 2023 | "It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan |
| 2023 | "Show your cards!": What do creators need for the game design process? Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori |
| 2023 | "That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling. Florence Smith Nicholls, Michael Cook |
| 2023 | 'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. Laura Helsby, Jo Iacovides, Paul A. Cairns |
| 2023 | 1960s Cybernetics and the Unfulfilled Promise of Digital Play. Bart Simon, Darren Wershler |
| 2023 | A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education. Christian Paller |
| 2023 | A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr |
| 2023 | Automated Generation of Map Pieces for Snappable Meshes. Diogo de Andrade, Nuno Fachada |
| 2023 | Automated Testing in Super Metroid with Abstraction-Guided Exploration. Ross Mawhorter, Adam M. Smith |
| 2023 | Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes |
| 2023 | Believability, Anticipation, and... Timing Improving believability through timing manipulation. João Silva, Ricardo Rodrigues, Carlos Martinho |
| 2023 | Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC. Bahar Bateni, Isaac Karth, Adam M. Smith |
| 2023 | CSSII: A Player Motivation Model for Tabletop Games. Carlos Martinho, Micael Sousa |
| 2023 | Computer Aided Content Generation - A Gloomhaven Case Study. Marcus Gerhold, Kristian Tijben |
| 2023 | Conceptual Art Made Real: Why Procedural Content Generation is Impossible. Isaac Karth, Kate Compton |
| 2023 | Designing for Playfulness in Human-AI Authoring Tools. Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss |
| 2023 | Dual Critic Conditional Wasserstein GAN for Height-Map Generation. Nuno Ramos, Pedro Santos, João Dias |
| 2023 | Ecosystems of indie porn game development: co-dependent partial organisations. Mikolaj Dymek, Petri Lankoski |
| 2023 | First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp |
| 2023 | Following the Leader in Multiplayer Tabletop Games. James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2023 | Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. Mounsif Chetitah, Julian Müller, Lorenz Deserno, Maria Waltmann, Sebastian von Mammen |
| 2023 | Hierarchical Semantic Wave Function Collapse. Shaad Alaka, Rafael Bidarra |
| 2023 | Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs. Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis E. Ioannidis, Pantelis Sakellariadis |
| 2023 | Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes |
| 2023 | If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community. Kirk Lundblade |
| 2023 | Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation. Jack Murray |
| 2023 | Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. Max Chen, Erin Solovey, Gillian Smith |
| 2023 | Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu |
| 2023 | Interactive Latent Variable Evolution for the Generation of Minecraft Structures. Timothy Merino, M Charity, Julian Togelius |
| 2023 | Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. Michael Artner, Guenter Wallner, Robert Wille |
| 2023 | Lessons Learned from Video Game Players Sorting Genomes. Rogerio de Leon Pereira, Olivier Tremblay-Savard |
| 2023 | Level Generation Through Large Language Models. Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius |
| 2023 | Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott |
| 2023 | Lode Enhancer: Level Co-creation Through Scaling. Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2023 | Merits of Gamification: Transmediality and Spatiality of Walden, a Game. Renata Elizampetta Ntelia |
| 2023 | Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior. Cania Antariksa, Céline Besse, Thomas De Bruijn, Brandon Kroes, Lennard Schaap, Elze De Vink, Judith Schomaker, Marcello A. Gómez Maureira |
| 2023 | Modulith: A Game Engine Made for Modding. Daniel Götz, Sebastian von Mammen |
| 2023 | Multilayer Map Generation Using Attribute Loss Functions. Runze Tang, Penny Sweetser |
| 2023 | Multiplayer Tension In the Wild: A Hearthstone Case. Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck |
| 2023 | Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
| 2023 | Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo |
| 2023 | Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. Pedro Rodrigues, Micaela Fonseca, Phil Lopes |
| 2023 | Playable Quotes for Game Boy Games. Joël Franusic, Kathleen Tuite, Adam M. Smith |
| 2023 | Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. Susanne Poeller, Martin Dechant, Regan L. Mandryk |
| 2023 | Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play. Jennifer Villareale, Gabriele Cimolino, Daniel Gomme |
| 2023 | Predicting Tetris Performance Using Early Keystrokes. Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck |
| 2023 | Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein |
| 2023 | Procedural generation of challenges for personalized gait rehabilitation. Silong Lyu, Rafael Bidarra |
| 2023 | Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023. Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engström |
| 2023 | Promotypes - Prototyping Games for a University Game Production Pipeline. Edward Morrell, Annakaisa Kultima, Ylva Grufstedt, Tomi Kauppinen |
| 2023 | QuestVille: Procedural Quest Generation Using NLP Models. Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuss, Marcello A. Gómez Maureira |
| 2023 | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2023 | Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. Sarah Hofmann, Cem Özdemir, Sebastian von Mammen |
| 2023 | Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes |
| 2023 | ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. Clement Julia, Riemer van Rozen |
| 2023 | Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom. Trisha M. Nguyen, Mohammed Khadadeh, David C. Jeong |
| 2023 | Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin |
| 2023 | Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming. Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang, Christopher J. MacLellan |
| 2023 | StoryWorld: Procedural Quest Generation Rooted in Variety & Believability. Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gómez Maureira |
| 2023 | Sturgeon-GRAPH: Constrained Graph Generation from Examples. Seth Cooper |
| 2023 | Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. Seth Cooper |
| 2023 | Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn |
| 2023 | The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. Antonios Liapis, Alena Denisova |
| 2023 | The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. Anne Sullivan, Mel Stanfill, Anastasia Salter |
| 2023 | The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. Oliver Withington, Laurissa Tokarchuk |
| 2023 | The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam. Neil Spiteri, Costantino Oliva |
| 2023 | Three Design Themes for Collaborative Alternative Controllers. Erin J. K. Truesdell, Brian Magerko |
| 2023 | Towards Computational Support with Language Models for TTRPG Game Masters. Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2023 | Towards a History of Finnish and Swedish Game Industry Platforms. Petri Lankoski, Mikolaj Dymek |
| 2023 | Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. Erica Kleinman, Spencer Lynn, Bryan Loyall, Magy Seif El-Nasr |
| 2023 | Towards a Unified Language for Card Game Design. Riemer van Rozen, Anders Bouwer, Karel Millenaar |
| 2023 | Towards an Agency-centered Ontology of Game Mechanics. Kyle Mitchell, Joshua McCoy |
| 2023 | Towards an Understanding of Character Believability. Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2023 | Tutorial Level Design Guidelines for 2D Fighting Games. Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska |
| 2023 | Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr |
| 2023 | V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games. Noor Hammad, Thomas Eiszler, Robert Gazda, John Cartmell, Erik Harpstead, Jessica Hammer |
| 2023 | Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation. Younès Rabii, Michael Cook |
| 2023 | Wrapped in Story: The Affordances of Narrative for Citizen Science Games. Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn |