| 2022 | "Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. Kutub Gandhi, Josh Aaron Miller, Seth Cooper |
| 2022 | "The game doesn't judge you": game designers' perspectives on implementing failure in video games. Charline Foch, Ben Kirman |
| 2022 | A Gap in Games Research: Reflecting on Two Camps and a Bridge. Henrik Warpefelt |
| 2022 | A General-Purpose Expressive Algorithm for Room-Based Environments. Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | A Procedural Model for Diverse Tree Species. Rama Hoetzlein |
| 2022 | Academic Games - Mapping the Use of Video Games in Research Contexts. Marcello A. Gómez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat |
| 2022 | An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. Mehmet Kosa, Pieter Spronck |
| 2022 | An Internet-assisted Dixit-playing AI. Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck |
| 2022 | Automated Isovist Computation for Minecraft. Christoph Salge, Jean-Baptiste Hervé |
| 2022 | Automatic Interactive Documentation for Emergent Story Discovery. Jonathan Lessard, Antoine Beauchesne |
| 2022 | Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck |
| 2022 | Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei |
| 2022 | Debugging Procedural Level Designs with Mental Maps. Riemer van Rozen, Joris Dormans, Georgia Samaritaki |
| 2022 | Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural Resonance. Andrei Zanescu |
| 2022 | Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative. Henrik Warpefelt |
| 2022 | Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck |
| 2022 | Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits. Trang Ngo, Aaron Williams |
| 2022 | Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry. Vered Pnueli, Renard Gluzman |
| 2022 | EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella |
| 2022 | Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search. Olof Mattsson, Anton Janshagen |
| 2022 | Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao |
| 2022 | FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022 Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler |
| 2022 | First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters. Elena Dzardanova, Vlasios Kasapakis |
| 2022 | Forests in Digital Games - An Ecocritical Framework. Mattia Thibault, Daniel Fernández Galeote, Joseph Macey, Henrietta Jylhä |
| 2022 | Game State Learning via Game Scene Augmentation. Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari |
| 2022 | Generative Personas That Behave and Experience Like Humans. Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | Genetic Game Criticism. Nele Van de Mosselaer |
| 2022 | Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning. Sarah Schoemann, Elaissa Hardy, Betsy DiSalvo |
| 2022 | How to assist designers to model learning games with Petri nets? Mathieu Muratet, Thibault Carron, Amel Yessad |
| 2022 | Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death Stranding. Antonio José Planells De La Maza, Víctor Navarro Remesal |
| 2022 | Imitating Playstyle with Dynamic Time Warping Imitation. Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker |
| 2022 | Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius |
| 2022 | Instant Architecture in Minecraft using Box-Split Grammars. Markus Eger |
| 2022 | Learning Controllable 3D Level Generators. Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius |
| 2022 | Manifesting Desire via Playful Mechanics in Tarot Readings. Renata Elizampetta Ntelia |
| 2022 | Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather |
| 2022 | Mixed-initiative story co-creation with TaleMaker. Mijael Ricardo Bueno Pérez, Rafael Bidarra |
| 2022 | Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma |
| 2022 | Mutation Models: Learning to Generate Levels by Imitating Evolution. Ahmed Khalifa, Julian Togelius, Michael Cerny Green |
| 2022 | Navigating Complexity: Investigating How Students Move Through the Game Design Process. John P. Healy, Charlie Cullen |
| 2022 | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2022 | PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games. Cale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube |
| 2022 | Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content. Ian Larson |
| 2022 | Procedural Game Level Design to Trigger Spatial Exploration. Pedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas |
| 2022 | Queer Indie Games on itch.io, 2013-2022. Xavier Ho, Remedios Perez Escobar, Natalie Tran |
| 2022 | ROOT, Woodland Ideologies in a Fantasy Game. Mattia Thibault |
| 2022 | Serious game design in practice: lessons learned from a corpus of games developed in an academic context. Nicolas Szilas |
| 2022 | SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches. Dagmar Lukka Loftsdóttir, Matthew Guzdial |
| 2022 | Small, personal videogames about mental health: An informal survey of Bitsy games. Mikhail Fiadotau |
| 2022 | Sparklier Worlds: Understanding Games for Girls as Style Intervention. Carly A. Kocurek |
| 2022 | State similarity based Rapid Action Value Estimation for general game playing MCTS agents. Tasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis |
| 2022 | Static Analysis for Automated Identification of Valid Game Actions During Exploration. Sasha Volokh, William G. J. Halfond |
| 2022 | Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. Alberto Alvarez, José M. Font, Julian Togelius |
| 2022 | Structural Mismatches in Academic Game Development. Gal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer |
| 2022 | Tabletop role playing games and creativity: The Game Master perspective. Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou, Yannis E. Ioannidis |
| 2022 | The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis |
| 2022 | The Dark Souls of Archaeology: Recording Elden Ring. Florence Smith Nicholls, Michael Cook |
| 2022 | The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper |
| 2022 | The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding. Robert Bishop, David Churchill |
| 2022 | The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. Ziqi Wang, Jialin Liu, Georgios N. Yannakakis |
| 2022 | The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality. Zoey Reyes, Joshua A. Fisher |
| 2022 | The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. Jeff Howard, Brian McDonald, Tim Phillips, Tanya Krzywinska, John Speakman, Douglas Brown, Alexander Mitchell, Alcwyn Parker |
| 2022 | The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker |
| 2022 | The Randomizer Community does Procedural Content Generation Research. Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith |
| 2022 | The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games. John Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell, Carl Therrien |
| 2022 | The TaleMaker database of mixed-initiative co-created stories. Mijael Ricardo Bueno Pérez, Rafael Bidarra |
| 2022 | Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions. Alexander Coburn, Casper Harteveld, Christoffer Holmgård |
| 2022 | Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars. Casper Harteveld, Abdelrahman Madkour, Stacy Marsella |
| 2022 | Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi. Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, Wei Cai |
| 2022 | Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teams. Robin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown |
| 2022 | TropeTwist: Trope-based Narrative Structure Generation. Alberto Alvarez, José M. Font |
| 2022 | Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. Daniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari |
| 2022 | Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog. Mika Hämäläinen, Khalid Alnajjar, Thierry Poibeau |
| 2022 | Virtual Reality and Education - The Steam Panorama. Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel |
| 2022 | Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs. Lynda Clark, Divij Sood |
| 2022 | Zen Hanzi: A Game for Raising Hanzi Component Awareness. Oleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer |
| 2022 | miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. Thijmen Stefanus Leendert Langendam, Rafael Bidarra |