FDG C

59 papers

YearTitle / Authors
2021"Slow down and look": Desirable aspects of failure in video games, from the perspective of players.
Charline Foch, Ben Kirman
2021#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.
Simone Petrosino, Enrica Loria, Johanna Pirker
2021A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game.
Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper
2021Adversarial Random Forest Classifier for Automated Game Design.
Thomas Maurer, Matthew Guzdial
2021Antagonistic Procedural Content Generation Of Sparse Reward Game.
Shaoyou Xie, Wei Zhou, Honglei Han
2021Applying Rapid Crowdsourced Playtesting to a Human Computation Game.
Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper
2021Challenging Systems of Play: Towards game design ethics for transgender allyship.
Josephine Baird, Sabine Harrer
2021Common Narrative in Educational Video Games: A Design of Games to Teach Circuits.
Declan Andrew McClintock, Charles B. Owen
2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation.
Jean-Baptiste Hervé, Christoph Salge
2021Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone.
Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck
2021Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games.
Kirk Lundblade
2021Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.
Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi
2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools.
Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr
2021Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach.
Pengze Bian, Lei Liu, Penny Sweetser
2021Ensemble Learning For Mega Man Level Generation.
Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial
2021FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021
Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld
2021Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices.
Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John A. Springer, Bethany S. McGowan, Jason B. Reed
2021Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation.
Judith van Stegeren, Jakub Mysliwiec
2021Fractal Coordinates for Incremental Procedural Content Generation.
Peter Mawhorter
2021Game Mechanic Alignment Theory.
Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius
2021Generating Lode Runner Levels by Learning Player Paths with LSTMs.
Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial
2021Generating QUEST Representations for Narrative Plans Consisting of Failed Actions.
Rushit Sanghrajka, Eric W. Lang, R. Michael Young
2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder.
Anurag Sarkar, Seth Cooper
2021Gram-Elites: N-Gram Based Quality-Diversity Search.
Colan F. Biemer, Alejandro Hervella, Seth Cooper
2021Grounded Theory of Accessible Game Development.
Jozef Kulik, Jen Beeston, Paul A. Cairns
2021Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game.
Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman
2021Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System.
Ngoc Quang Vu, Cor-Paul Bezemer
2021Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game.
Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay-Savard
2021Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018): This paper examines how two digital games produced during the 2018 Sami Game Jam, Gufihtara eallu (2018) and Rievssat (2018), embody and model Sami Indigenous epistemologies.
Elizabeth Biz Nijdam
2021Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design.
Daniel King
2021Investigating Match Performance Differences between Genders of League of Legends Champions.
Ivan Ramler, Choong-Soo Lee, Sarah Strong
2021It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges.
Joseph R. Fanfarelli, Paul M. Harden
2021Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level.
Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell
2021Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers.
Ursina Kellerhals, Naomi Burgess, Richard Wetzel
2021Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation.
Mathias Babin, Michael Katchabaw
2021Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge.
Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy
2021Modding Support of Game Engines.
Lukas Schreiner, Sebastian von Mammen
2021Modular Reinforcement Learning Framework for Learners and Educators.
Rachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao
2021Neurosymbolic Map Generation with VQ-VAE and WFC.
Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith
2021Orange is Sus: Among Us and Political Play.
Mel Stanfill, Anastasia Salter, Anne Sullivan
2021Personalizing Gameful Elements in Social Exergames: An Exploratory Study.
Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead
2021Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games.
Huaxin Wei, Teresa H. M. Leung
2021Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool.
Alberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font
2021Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness.
Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp
2021Softlock Detection for Super Metroid with Computation Tree Logic.
Ross Mawhorter, Adam M. Smith
2021Squeezer - A Mixed-Initiative Tool for Designing Juice Effects.
Mads Johansen, Martin Pichlmair, Sebastian Risi
2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.
Emily Halina, Matthew Guzdial
2021Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges.
Rune Kristian Lundedal Nielsen, Thorkild Hanghøj, Morten Boller, Peter Mollerup
2021Tessera: A Practical System for Extended WaveFunctionCollapse.
Adam Newgas
2021The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons.
Antoine Premont, Samuel Heine
2021The Struggle is Spiel: On Failure and Success in Games.
Julian Frommel, Madison Klarkowski, Regan L. Mandryk
2021The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games.
Gianluca Guglielmo, Michal Klincewicz
2021There Is No Escape: Theatricality in Hades.
Nick Junius, Max Kreminski, Michael Mateas
2021Toward Co-creative Dungeon Generation via Transfer Learning.
Zisen Zhou, Matthew Guzdial
2021Towards Disambiguating Quests as a Technical Term.
Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial
2021Towards explainable prediction of player frustration in video games.
Max Wolterink, Sander Bakkes
2021Uplifting Us: A BIPOC Game Design Case Study.
Christopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To
2021Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends.
Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan
2021Web-based Programming for Low-cost Gaming Handhelds.
Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich, Daryl Zuniga