| 2021 | "Slow down and look": Desirable aspects of failure in video games, from the perspective of players. Charline Foch, Ben Kirman |
| 2021 | #StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. Simone Petrosino, Enrica Loria, Johanna Pirker |
| 2021 | A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper |
| 2021 | Adversarial Random Forest Classifier for Automated Game Design. Thomas Maurer, Matthew Guzdial |
| 2021 | Antagonistic Procedural Content Generation Of Sparse Reward Game. Shaoyou Xie, Wei Zhou, Honglei Han |
| 2021 | Applying Rapid Crowdsourced Playtesting to a Human Computation Game. Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper |
| 2021 | Challenging Systems of Play: Towards game design ethics for transgender allyship. Josephine Baird, Sabine Harrer |
| 2021 | Common Narrative in Educational Video Games: A Design of Games to Teach Circuits. Declan Andrew McClintock, Charles B. Owen |
| 2021 | Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation. Jean-Baptiste Hervé, Christoph Salge |
| 2021 | Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck |
| 2021 | Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games. Kirk Lundblade |
| 2021 | Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi |
| 2021 | Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr |
| 2021 | Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. Pengze Bian, Lei Liu, Penny Sweetser |
| 2021 | Ensemble Learning For Mega Man Level Generation. Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial |
| 2021 | FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021 Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld |
| 2021 | Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices. Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John A. Springer, Bethany S. McGowan, Jason B. Reed |
| 2021 | Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. Judith van Stegeren, Jakub Mysliwiec |
| 2021 | Fractal Coordinates for Incremental Procedural Content Generation. Peter Mawhorter |
| 2021 | Game Mechanic Alignment Theory. Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius |
| 2021 | Generating Lode Runner Levels by Learning Player Paths with LSTMs. Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial |
| 2021 | Generating QUEST Representations for Narrative Plans Consisting of Failed Actions. Rushit Sanghrajka, Eric W. Lang, R. Michael Young |
| 2021 | Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. Anurag Sarkar, Seth Cooper |
| 2021 | Gram-Elites: N-Gram Based Quality-Diversity Search. Colan F. Biemer, Alejandro Hervella, Seth Cooper |
| 2021 | Grounded Theory of Accessible Game Development. Jozef Kulik, Jen Beeston, Paul A. Cairns |
| 2021 | Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game. Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman |
| 2021 | Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System. Ngoc Quang Vu, Cor-Paul Bezemer |
| 2021 | Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game. Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay-Savard |
| 2021 | Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018): This paper examines how two digital games produced during the 2018 Sami Game Jam, Gufihtara eallu (2018) and Rievssat (2018), embody and model Sami Indigenous epistemologies. Elizabeth Biz Nijdam |
| 2021 | Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design. Daniel King |
| 2021 | Investigating Match Performance Differences between Genders of League of Legends Champions. Ivan Ramler, Choong-Soo Lee, Sarah Strong |
| 2021 | It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges. Joseph R. Fanfarelli, Paul M. Harden |
| 2021 | Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell |
| 2021 | Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. Ursina Kellerhals, Naomi Burgess, Richard Wetzel |
| 2021 | Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation. Mathias Babin, Michael Katchabaw |
| 2021 | Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge. Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy |
| 2021 | Modding Support of Game Engines. Lukas Schreiner, Sebastian von Mammen |
| 2021 | Modular Reinforcement Learning Framework for Learners and Educators. Rachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao |
| 2021 | Neurosymbolic Map Generation with VQ-VAE and WFC. Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith |
| 2021 | Orange is Sus: Among Us and Political Play. Mel Stanfill, Anastasia Salter, Anne Sullivan |
| 2021 | Personalizing Gameful Elements in Social Exergames: An Exploratory Study. Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead |
| 2021 | Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games. Huaxin Wei, Teresa H. M. Leung |
| 2021 | Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. Alberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font |
| 2021 | Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp |
| 2021 | Softlock Detection for Super Metroid with Computation Tree Logic. Ross Mawhorter, Adam M. Smith |
| 2021 | Squeezer - A Mixed-Initiative Tool for Designing Juice Effects. Mads Johansen, Martin Pichlmair, Sebastian Risi |
| 2021 | TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. Emily Halina, Matthew Guzdial |
| 2021 | Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges. Rune Kristian Lundedal Nielsen, Thorkild Hanghøj, Morten Boller, Peter Mollerup |
| 2021 | Tessera: A Practical System for Extended WaveFunctionCollapse. Adam Newgas |
| 2021 | The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons. Antoine Premont, Samuel Heine |
| 2021 | The Struggle is Spiel: On Failure and Success in Games. Julian Frommel, Madison Klarkowski, Regan L. Mandryk |
| 2021 | The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games. Gianluca Guglielmo, Michal Klincewicz |
| 2021 | There Is No Escape: Theatricality in Hades. Nick Junius, Max Kreminski, Michael Mateas |
| 2021 | Toward Co-creative Dungeon Generation via Transfer Learning. Zisen Zhou, Matthew Guzdial |
| 2021 | Towards Disambiguating Quests as a Technical Term. Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial |
| 2021 | Towards explainable prediction of player frustration in video games. Max Wolterink, Sander Bakkes |
| 2021 | Uplifting Us: A BIPOC Game Design Case Study. Christopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To |
| 2021 | Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan |
| 2021 | Web-based Programming for Low-cost Gaming Handhelds. Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich, Daryl Zuniga |