FDG C

116 papers

YearTitle / Authors
2020"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy D. Nguyen, Casper Harteveld, Magy Seif El-Nasr
2020"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.
Danielle Marie Olson, D. Fox Harrell
2020"Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on Reddit.
Ida Kathrine Hammeleff Jørgensen, Toine Bogers
202010 Years of the PCG workshop: Past and Future Trends.
Antonios Liapis
2020A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.
Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir
2020A Diagnostic Taxonomy of Failure in Videogames.
Batu Aytemiz, Adam M. Smith
2020A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children.
Iro Voulgari, Stephanie Vouvousira, Aimilia Fakou
2020A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels.
Alexander Gellel, Penny Sweetser
2020A Review of Game Research Methodologies.
Daniela De Angeli, Eamonn O'Neill
2020All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Giovanni Maria Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld
2020An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io.
Quang N. Vu, Cor-Paul Bezemer
2020An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors.
Georgi Ivanov, Magnus Håkon Petersen, Kristián Kovalský, Kristian Engberg, George Palamas
2020An Integrated Design of World-in-Miniature Navigation in Virtual Reality.
Samuel Truman, Sebastian von Mammen
2020Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case.
Marcelle C. Grech, Owen Sacco
2020Analysis of Business Model Transition Based on Active User and Review Value.
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik
2020Applications of Graph Theory and Probability in the Board Game Ticket to Ride.
R. Teal Witter, Alex Lyford
2020Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development.
Pier Luca Lanzi, Daniele Loiacono
2020Assessing Multiplayer Level Design Using Deep Learning Techniques.
Conor Stephens, Chris Exton
2020Automatic Critical Mechanic Discovery Using Playtraces in Video Games.
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
2020Awkward Annie: : Impacts of Playing on the Edge of Social Norms.
G. Tanner Jackson, Blair Lehman, Lindsay D. Grace
2020Blockchain Technologies and Games: A Proper Match?
Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher
2020Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom.
Marco Scirea, Andrea Valente
2020CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets.
Marcello A. Gómez Maureira, Isabelle Kniestedt, Sandra M. Dingli, Danielle M. Farrugia, Björn Berg Marklund
2020Civilizing Civilization (and beyond).
Kirk Lundblade
2020Collaborative Agent Gameplay in the Pandemic Board Game.
Konstantinos Sfikas, Antonios Liapis
2020Computational Thinking through Design Patterns in Video Games.
Giulio Barbero, Marcello A. Gómez Maureira, Felienne F. J. Hermans
2020Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments.
Björn Berg Marklund, Rebecca Rouse, Lissa Holloway-Attaway
2020Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition.
David Bar-El, Kathryn E. Ringland
2020Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor.
Anne Sullivan, Mel Stanfill, Anastasia Salter
2020DIALOGIC: A Toolkit for Generative Interactive Dialog.
Daniel C. Howe
2020Data-Driven Game Development: Ethical Considerations.
Magy Seif El-Nasr, Erica Kleinman
2020Deck Archetype Prediction in Hearthstone.
Markus Eger, Pablo Sauma Chacón
2020Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation.
Nicolas Szilas, Kasper Ingdahl Andkjær, Laurens Kemp, Arnaud Ricci, Tessa Dadema, Henk Herman Nap, Frédéric Ehrler
2020Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact.
Pedro Beça, Mónica Aresta, Ana Isabel Veloso, Rita Santos, Eduardo Ferreira, Sofia Jervis, Gonçalo Gomes, Cláudia Ortet, Mariana Pereira, Sofia Ribeiro
2020Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children.
Katerina Morfoniou, Iro Voulgari, Maria Sfyroera, Dimitris Gouscos
2020Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers.
Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier
2020Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation.
Penny Sweetser, Matthew Aitchison
2020Dynamic Procedural Music Generation from NPC Attributes.
Megan Washburn, Foaad Khosmood
2020Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game.
Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, Olivier Tremblay-Savard
2020Emergent precariousness: Video game modding in the context of a decolonial philosophy of technology.
José Messias
2020Encoding Socio-Historical Exegesis as Social Physics Predicates.
Daniel DeKerlegand, Ben Samuel, Jeffrey Leichman
2020Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning.
Iro Voulgari, Konstantinos Lavidas, Vassilis Komis, Stavros Athanassopoulos
2020ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative.
Nicolas Szilas, Ruud de Jong, Mariët Theune
2020Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation.
Tobias Nordvig Møller, Jonas Aksel Billeskov, George Palamas
2020Exploring Help Facilities in Game-Making Software.
Dominic Kao
2020FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020
Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes
2020Formalizing Casual Tabletop Games for Language Teaching.
Stamatia Savvani
2020Gamer perception of endorsements from Fortnite Streamers on YouTube.
Reyhaan King, Teresa de la Hera
2020Generating Real-Time Strategy Heightmaps using Cellular Automata.
Peter Ziegler, Sebastian von Mammen
2020Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
2020Giantness and Excess in Dark Souls.
Dom Ford
2020Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game.
Craig G. Anderson
2020How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games.
Anna Samira Praetorius, Daniel Görlich
2020Immersive Gameplay via Improved Natural Language Understanding.
Berkeley Andrus, Nancy Fulda
2020Intensifying Stress Perception Using Visual Effects in VR Games.
Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
2020Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers.
Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi
2020Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance.
Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
2020KryptonEyed: Playing with Gaze Without Looking.
Argenis Ramirez Gomez, Hans Gellersen
2020LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator.
John Aycock, Katie Biittner
2020Learning Binary Search Trees through Serious Games based on Analogies.
Alberto Rojas-Salazar, Mads Haahr
2020Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining.
Sergio Estupiñán, Nicolas Szilas
2020M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives.
Mehak Maniktala, Chris Miller, Aaron Margolese-Malin, Arnav Jhala, Chris Martens
2020Making the Player the Detective.
Bjarke Alexander Larsen, Henrik Schoenau-Fog
2020Mech-Elites: Illuminating the Mechanic Space of GVG-AI.
M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius
2020Micro-level examination of games using Indicator Analysis.
Henrik Warpefelt
2020Misusing mobile phones to break the ice: the tabletop game Maze Maestro.
Albert Sjölund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra
2020Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch.
David Melhart, Daniele Gravina, Georgios N. Yannakakis
2020More Than Just the Table: Analog Games as Computational Platforms.
Jack Murray
2020Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders.
Sam Snodgrass, Anurag Sarkar
2020Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game.
Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2020Multi-Objective level generator generation with Marahel.
Ahmed Khalifa, Julian Togelius
2020Narrative Goals in Games: A Novel Nexus of Story and Gameplay.
Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus
2020Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds.
Viktor Gustafsson, Benjamin Holme, Wendy E. Mackay
2020Open and Cultural Data Games for Learning.
Domna Chiotaki, Kostas Karpouzis
2020Opponent-Pruning Paranoid Search.
Hendrik Baier, Michael Kaisers
2020Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating Simulators.
Mark Kretzschmar, Anastasia Salter
2020Player Behavior Profiling through Provenance Graphs and Representation Learning.
Sidney Araujo Melo, Troy C. Kohwalter, Esteban Clua, Aline Paes, Leonardo Murta
2020Player Modeling via Multi-Armed Bandits.
Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón
2020Player Style Clustering without Game Variables.
Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker
2020Player-Centered AI for Automatic Game Personalization: Open Problems.
Jichen Zhu, Santiago Ontañón
2020Primal Clay: Worldbuilding with the New Materialism.
Colin Stricklin, Michael Nitsche
2020Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.
Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli
2020Procedural Generation for Divination and Inspiration.
Martin Pichlmair, Charlene Putney
2020Procedural Generation of Interactive Stories using Language Models.
Jonas Freiknecht, Wolfgang Effelsberg
2020Procedural generation using quantum computation.
James R. Wootton
2020Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems.
Enrica Loria, Annapaola Marconi
2020Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments.
Andreas Junker, George Palamas
2020Reflection in Game-Based Learning: A Survey of Programming Games.
Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu
2020Refugeoly: Building a Serious Game through refugee testimonies.
Vinny Montag
2020Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage.
Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones
2020Romantic Love in Games, Games as Romantic Love.
Renata Ntelia
2020Satire at Play: A Game Studies Approach to Satire.
Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni
2020Satirical Game Design: The Case of the Boardgame Construction BOOM!
Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone
2020Scheherazade's Tavern: A Prototype For Deeper NPC Interactions.
Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas
2020Sequential Segment-based Level Generation and Blending using Variational Autoencoders.
Anurag Sarkar, Seth Cooper
2020Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content.
Ahmed M. Abuzuraiq, Osama Alsalman, Halil Erhan
2020Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers.
Jim Whitehead
2020Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games.
Jeppe Theiss Kristensen, Paolo Burelli
2020Strategy Games: The Components of A Worthy Opponent.
Daniel Gomme, Richard A. Bartle
2020Synchronizing Game and AI Design in PCG-Based Game Prototypes.
Henri Bomström, Markus Kelanti, Jouni Lappalainen, Elina Annanperä, Kari Liukkunen
2020Tabletop Roleplaying Games as Procedural Content Generators.
Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
2020Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).
Mia Consalvo, Andrew M. Phelps
2020The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective.
William Martin, Brian Magerko
2020The Independent Mode: A Functionalist Account of Independent Games and Game History.
Jesper Juul
2020The game itself?: Towards a Hermeneutics of Computer Games.
Espen Aarseth, Sebastian Möring
2020The making of La Mancha.
Christopher W. Totten
2020Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit.
Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper
2020Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena.
Phil Lopes, Ronan Boulic
2020Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry.
Gorm Lai, William H. Latham, Frederic Fol Leymarie
2020Towards a Taxonomy of AI in Hybrid Board Games.
Marcello A. Gómez Maureira, Giulio Barbero, Maria Freese, Mike Preuss
2020Understanding Flow, Identification with Game Characters and Players' Attitudes.
Vivian Hsueh-Hua Chen, Wei Jie Dominic Koek
2020Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games.
Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonatã Pires de Araújo, Bonfim Amaro Júnior, Guilherme Nepomuceno de Carvalho
2020We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions.
Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin
2020Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.
Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
2020Why Is CryptoKitties (Not) Gambling?
Alesja Serada
2020Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.
Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Nick Bryan-Kinns, Stefan Poslad