| 2019 | "Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children. Kathryn E. Ringland |
| 2019 | "I never gave up": engagement with playable characters and esports players of Tanja Välisalo, Maria Ruotsalainen |
| 2019 | A creative dialog generator for fallout 4. Khalid Al-Najjar, Mika Hämäläinen |
| 2019 | A design framework for playful wearables. Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum |
| 2019 | A framework for integrating architectural design patterns into PCG. Arunpreet Sandhu, Joshua McCoy |
| 2019 | A generalized semantic representation for procedural generation of rooms. J. Timothy Balint, Rafael Bidarra |
| 2019 | A methodology for designing natural language interfaces for procedural content generation. Afshin Mobramaein, Jim Whitehead |
| 2019 | A model for socially intelligent merchants. Miguel Oliveira, Pedro Alexandre Santos |
| 2019 | ANX dread: a virtual reality experience to explore anxiety during task completion. Chanelle Kaith Mosquera, Bonita Galvan, Ellen Liu, Ross De Vito, Perry Ting, Enrica Lovaglio Costello, Zoë J. Wood |
| 2019 | Academics without borders. Magy Seif El-Nasr |
| 2019 | Addressing the fundamental tension of PCGML with discriminative learning. Isaac Karth, Adam M. Smith |
| 2019 | Affordances of brainstorming toolkits and their use in game jams. Xavier Ho, Martin Tomitsch |
| 2019 | Analyzing action games: a hybrid systems approach. Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice |
| 2019 | Anarchy: a library for incremental chaos. Peter Mawhorter |
| 2019 | Automatic generation of tower defense levels using PCG. Simon Cheng Liu, Chaoran Li, Yue Li, Heng Ma, Xiao Hou, Yiming Shen, Licong Wang, Ze Chen, Xianghao Guo, Hengtong Lu, Yu Du, Qinting Tang |
| 2019 | Building and sustaining large, long-term online communities: family business and gamifying the game. Nathaniel D. Poor |
| 2019 | Building persistence through failure: the role of challenge in video games. Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler |
| 2019 | Building worlds together: understanding collaborative co-creation of game worlds. Devi Acharya, Noah Wardrip-Fruin |
| 2019 | But does pikachu love you?: reproductive labor in casual and hardcore games. Anastasia Salter, Mel Stanfill, Anne Sullivan |
| 2019 | Changes of user experience in an adaptive game: a study of an AI manager. Francesca Foffano, David Thue |
| 2019 | Cologon: a game to foster communication skills in inclusive education. Matthias Steinböck, Naemi Luckner, Fares Kayali, Michelle Proyer, Gertraud Kremsner |
| 2019 | Composition of basic heuristics for the game 2048. Iris Kohler, Theresa Migler, Foaad Khosmood |
| 2019 | Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin |
| 2019 | Creative contextual dialog adaptation in an open world RPG. Mika Hämäläinen, Khalid Al-Najjar |
| 2019 | Design-centric maze generation. Paul Hyunjin Kim, Jacob Grove, Skylar W. Wurster, Roger Crawfis |
| 2019 | Developing a virtual reality game for manufacturing education. Richard Zhao, Faisal Aqlan, Lisa Jo Elliott, Heather C. Lum |
| 2019 | Dice design respecting player preference for colours and contrast. Hamna Aslam, Joseph Alexander Brown, Ecaterina Baba |
| 2019 | Efficient choice enumeration for narrative world design. Justus Robertson, Arnav Jhala, R. Michael Young |
| 2019 | End-to-end let's play commentary generation using multi-modal video representations. Chengxi Li, Sagar Gandhi, Brent Harrison |
| 2019 | Enhancing social exergames through idle game design. Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu |
| 2019 | Enhancing story generation with the semantic web. Eric LaBouve, Erik Miller, Foaad Khosmood |
| 2019 | Enhancing subject matter assessments utilizing augmented reality and serious game techniques. Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim |
| 2019 | Enhancing wave function collapse with design-level constraints. Arunpreet Sandhu, Zeyuan Chen, Joshua McCoy |
| 2019 | Evaluation of an automatically-constructed graph-based representation for interactive narrative. Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr |
| 2019 | Evolving unsupervised neural networks for Slither.io. Mitchell Miller, Megan Washburn, Foaad Khosmood |
| 2019 | Expertise and engagement: re-designing citizen science games with players' minds in mind. Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr |
| 2019 | Exploring how preference and perceived performance vary in different game genres across time of day. Dominic Kao, J. J. De Simone |
| 2019 | From caveman to gentleman: a CiF-based social interaction model applied to conan exiles. Luís Morais, João Dias, Pedro Alexandre Santos |
| 2019 | From non-paying to premium: predicting user conversion in video games with ensemble learning. Anna Guitart, Shi Hui Tan, Ana Fernández del Río, Pei Pei Chen, África Periáñez |
| 2019 | Game design frameworks: where do we start? Zoë O'Shea, Jonathan Freeman |
| 2019 | Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication. Chien Lu, Jaakko Peltonen, Timo Nummenmaa |
| 2019 | Gamifying psychological assessment: insights from gamifying the thematic apperception test. Borna Fatehi, Christoffer Holmgård, Sam Snodgrass, Casper Harteveld |
| 2019 | Generative games as storytelling partners. Max Kreminski, Noah Wardrip-Fruin |
| 2019 | Generators that read. Max Kreminski, Isaac Karth, Noah Wardrip-Fruin |
| 2019 | Goal-based progression synthesis in a korean learning game. Shuhan Wang, Brandon Cohen, Sixian Yi, Jung Yun Park, Nicholas Teo, Erik Andersen |
| 2019 | Guided open story generation using probabilistic graphical models. Sagar Gandhi, Brent Harrison |
| 2019 | Intrinsically musical game worlds: abstract music generation as a result of gameplay. Neil Koons, Michael Haungs |
| 2019 | Introducing: the game jam license. Gorm Lai, Kai Erenli, Foaad Khosmood, William H. Latham |
| 2019 | Jamming with children: an experience report. Allan Fowler |
| 2019 | JavaStrike: a Java programming engine embedded in virtual worlds. Dominic Kao |
| 2019 | Knowledge assessment: game for assessment of symptoms of child physical abuse. Richard Zhao, Christopher R. Shelton, Melanie D. Hetzel-Riggin, Jordan LaRiccia, Gregory Louchart, Adam Meanor, Heather J. Risser |
| 2019 | Leveling the playing field: fairness in AI versus human game benchmarks. Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen |
| 2019 | Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems. Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo Romera Rodriguez, Christoffer Holmgård, Casper Harteveld |
| 2019 | Lume: a system for procedural story generation. Stacey Mason, Ceri Stagg, Noah Wardrip-Fruin |
| 2019 | Making CNNs for video parsing accessible: event extraction from Zijin Luo, Matthew Guzdial, Mark O. Riedl |
| 2019 | Making text annotation fun with a clicker game. Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
| 2019 | Mind tricks for presence. Daniel Sjölie, Sebastian Badylak |
| 2019 | Motivations of game jam organizers: case of finnish game jam community. Ville Kankainen, Annakaisa Kultima, Mikko Meriläinen |
| 2019 | Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines. Amanda L. L. Cullen, Bonnie Ruberg |
| 2019 | Non-player character personality and social connection generation. Erica Jurado, Kirsten Emma Gillam, Joshua McCoy |
| 2019 | Operationalizing conflict strategies in a board game. Sarah M. Harmon, Remington Maxwell, Arnav Jhala |
| 2019 | Order-fulfillment games: an analysis of games about serving customers. Mike Treanor, Mark J. Nelson |
| 2019 | Organic building generation in minecraft. Michael Cerny Green, Christoph Salge, Julian Togelius |
| 2019 | Panoptyk: information driven MMO engine. Mitchell Miller, Sean Mendonca, Nathan Philliber, Foaad Khosmood |
| 2019 | Player interaction in narrative games: structure and narrative progression mechanics. Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr |
| 2019 | Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley |
| 2019 | Programming in game space: how to represent parallel programming concepts in an educational game. Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón |
| 2019 | Publication and evaluation challenges in games & interactive media. Elizabeth Lane Lawley |
| 2019 | Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. Oleksandra G. Keehl, Edward F. Melcer |
| 2019 | Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk |
| 2019 | Retrieving videogame moments with natural language queries. Xiaoxuan Zhang, Adam M. Smith |
| 2019 | Rhythm dungeon: a blockchain-based music roguelike game. Tengfei Wang, Shuyi Zhang, Xiao Wu, Wei Cai |
| 2019 | Roguelike ancestry network visualisation: insights from the roguelike community. Xavier Ho, Marcus Carter |
| 2019 | S Eric Kaltman, Joseph C. Osborn, John Aycock |
| 2019 | Show me how to win: a robot that uses dialog management to learn from demonstrations. Maryam Zare, Ali Ayub, Alan R. Wagner, Rebecca J. Passonneau |
| 2019 | Social features in hybrid board game marketing material. Timo Nummenmaa, Ville Kankainen |
| 2019 | Social interactions in game jams: a jammer recommender tool. Johanna Pirker, Andreas Punz, Johannes Kopf |
| 2019 | Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds. Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala |
| 2019 | StoryAssembler: an engine for generating dynamic choice-driven narratives. Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| 2019 | SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. Daniel MacCormick, Loutfouz Zaman |
| 2019 | Teaching gameful design. Fares Kayali, Naemi Luckner, Peter Purgathofer |
| 2019 | Teamwork and adaptation in games (TAG): a survey to gauge teamwork. Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr |
| 2019 | Tenure and promotion in the next era of game design and development programs: some thoughts and observations. Christopher A. Egert, Andrew M. Phelps |
| 2019 | The adventures of Ms. Meta: chapter one demo. Sarah Zaidan |
| 2019 | The building blocks of an educational esports league: lessons from year one in orange county high schools. Alexander Cho, A. M. Tsaasan, Constance Steinkuehler |
| 2019 | The computational puzzle design framework: a design guide for games teaching computational thinking. Xina Jiang, Casper Harteveld, Xinyuan Huang, Anthony Y. H. Fung |
| 2019 | The distributed dungeon master: new media affordances from twitch's Colin Stricklin |
| 2019 | The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game. Dominic Kao |
| 2019 | The psychological reality of procedural rhetoric. Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2019 | The trails of Just Cause 2: spatio-temporal player profiling in open-world games. Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen |
| 2019 | Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art. Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnov, Ananga Thapaliya |
| 2019 | Towards a generalized player model through the PEAS framework. Sam Snodgrass, Omid Mohaddesi, Casper Harteveld |
| 2019 | Towards expressive input for character dialogue in digital games. Nick Junius, Michael Mateas, Noah Wardrip-Fruin |
| 2019 | TownSim: agent-based city evolution for naturalistic road network generation. Asiiah Song, Jim Whitehead |
| 2019 | Trans-pacific project-based learning: game production curriculum development. Adam W. Ruch |
| 2019 | Two-step constructive approaches for dungeon generation. Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | Understanding user needs in videogame moment retrieval. Barrett R. Anderson, Adam M. Smith |
| 2019 | Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults. Myque Ouellette, Lauren Breeding, Corey Clark |
| 2019 | Using game design mechanics as metaphors to enhance learning of introductory programming concepts. Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr |
| 2019 | Using rating arrays to estimate score distributions for player-versus-level matchmaking. Anurag Sarkar, Seth Cooper |
| 2019 | Wait a second: playing Hanabi without giving hints. Markus Eger, Daniel Gruss |
| 2019 | What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth. Sherry Yi, H. Chad Lane, Ömer Delialioglu |
| 2019 | Wormingo: a 'true gamification' approach to anaphoric annotation. Doruk Kicikoglu, Richard A. Bartle, Jon Chamberlain, Massimo Poesio |
| 2019 | You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons. Kamilla Borodina, Hamna Aslam, Joseph Alexander Brown |