FDG C

104 papers

YearTitle / Authors
2019"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.
Kathryn E. Ringland
2019"I never gave up": engagement with playable characters and esports players of
Tanja Välisalo, Maria Ruotsalainen
2019A creative dialog generator for fallout 4.
Khalid Al-Najjar, Mika Hämäläinen
2019A design framework for playful wearables.
Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum
2019A framework for integrating architectural design patterns into PCG.
Arunpreet Sandhu, Joshua McCoy
2019A generalized semantic representation for procedural generation of rooms.
J. Timothy Balint, Rafael Bidarra
2019A methodology for designing natural language interfaces for procedural content generation.
Afshin Mobramaein, Jim Whitehead
2019A model for socially intelligent merchants.
Miguel Oliveira, Pedro Alexandre Santos
2019ANX dread: a virtual reality experience to explore anxiety during task completion.
Chanelle Kaith Mosquera, Bonita Galvan, Ellen Liu, Ross De Vito, Perry Ting, Enrica Lovaglio Costello, Zoë J. Wood
2019Academics without borders.
Magy Seif El-Nasr
2019Addressing the fundamental tension of PCGML with discriminative learning.
Isaac Karth, Adam M. Smith
2019Affordances of brainstorming toolkits and their use in game jams.
Xavier Ho, Martin Tomitsch
2019Analyzing action games: a hybrid systems approach.
Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice
2019Anarchy: a library for incremental chaos.
Peter Mawhorter
2019Automatic generation of tower defense levels using PCG.
Simon Cheng Liu, Chaoran Li, Yue Li, Heng Ma, Xiao Hou, Yiming Shen, Licong Wang, Ze Chen, Xianghao Guo, Hengtong Lu, Yu Du, Qinting Tang
2019Building and sustaining large, long-term online communities: family business and gamifying the game.
Nathaniel D. Poor
2019Building persistence through failure: the role of challenge in video games.
Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler
2019Building worlds together: understanding collaborative co-creation of game worlds.
Devi Acharya, Noah Wardrip-Fruin
2019But does pikachu love you?: reproductive labor in casual and hardcore games.
Anastasia Salter, Mel Stanfill, Anne Sullivan
2019Changes of user experience in an adaptive game: a study of an AI manager.
Francesca Foffano, David Thue
2019Cologon: a game to foster communication skills in inclusive education.
Matthias Steinböck, Naemi Luckner, Fares Kayali, Michelle Proyer, Gertraud Kremsner
2019Composition of basic heuristics for the game 2048.
Iris Kohler, Theresa Migler, Foaad Khosmood
2019Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin
2019Creative contextual dialog adaptation in an open world RPG.
Mika Hämäläinen, Khalid Al-Najjar
2019Design-centric maze generation.
Paul Hyunjin Kim, Jacob Grove, Skylar W. Wurster, Roger Crawfis
2019Developing a virtual reality game for manufacturing education.
Richard Zhao, Faisal Aqlan, Lisa Jo Elliott, Heather C. Lum
2019Dice design respecting player preference for colours and contrast.
Hamna Aslam, Joseph Alexander Brown, Ecaterina Baba
2019Efficient choice enumeration for narrative world design.
Justus Robertson, Arnav Jhala, R. Michael Young
2019End-to-end let's play commentary generation using multi-modal video representations.
Chengxi Li, Sagar Gandhi, Brent Harrison
2019Enhancing social exergames through idle game design.
Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu
2019Enhancing story generation with the semantic web.
Eric LaBouve, Erik Miller, Foaad Khosmood
2019Enhancing subject matter assessments utilizing augmented reality and serious game techniques.
Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim
2019Enhancing wave function collapse with design-level constraints.
Arunpreet Sandhu, Zeyuan Chen, Joshua McCoy
2019Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr
2019Evolving unsupervised neural networks for Slither.io.
Mitchell Miller, Megan Washburn, Foaad Khosmood
2019Expertise and engagement: re-designing citizen science games with players' minds in mind.
Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr
2019Exploring how preference and perceived performance vary in different game genres across time of day.
Dominic Kao, J. J. De Simone
2019From caveman to gentleman: a CiF-based social interaction model applied to conan exiles.
Luís Morais, João Dias, Pedro Alexandre Santos
2019From non-paying to premium: predicting user conversion in video games with ensemble learning.
Anna Guitart, Shi Hui Tan, Ana Fernández del Río, Pei Pei Chen, África Periáñez
2019Game design frameworks: where do we start?
Zoë O'Shea, Jonathan Freeman
2019Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication.
Chien Lu, Jaakko Peltonen, Timo Nummenmaa
2019Gamifying psychological assessment: insights from gamifying the thematic apperception test.
Borna Fatehi, Christoffer Holmgård, Sam Snodgrass, Casper Harteveld
2019Generative games as storytelling partners.
Max Kreminski, Noah Wardrip-Fruin
2019Generators that read.
Max Kreminski, Isaac Karth, Noah Wardrip-Fruin
2019Goal-based progression synthesis in a korean learning game.
Shuhan Wang, Brandon Cohen, Sixian Yi, Jung Yun Park, Nicholas Teo, Erik Andersen
2019Guided open story generation using probabilistic graphical models.
Sagar Gandhi, Brent Harrison
2019Intrinsically musical game worlds: abstract music generation as a result of gameplay.
Neil Koons, Michael Haungs
2019Introducing: the game jam license.
Gorm Lai, Kai Erenli, Foaad Khosmood, William H. Latham
2019Jamming with children: an experience report.
Allan Fowler
2019JavaStrike: a Java programming engine embedded in virtual worlds.
Dominic Kao
2019Knowledge assessment: game for assessment of symptoms of child physical abuse.
Richard Zhao, Christopher R. Shelton, Melanie D. Hetzel-Riggin, Jordan LaRiccia, Gregory Louchart, Adam Meanor, Heather J. Risser
2019Leveling the playing field: fairness in AI versus human game benchmarks.
Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen
2019Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems.
Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo Romera Rodriguez, Christoffer Holmgård, Casper Harteveld
2019Lume: a system for procedural story generation.
Stacey Mason, Ceri Stagg, Noah Wardrip-Fruin
2019Making CNNs for video parsing accessible: event extraction from
Zijin Luo, Matthew Guzdial, Mark O. Riedl
2019Making text annotation fun with a clicker game.
Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
2019Mind tricks for presence.
Daniel Sjölie, Sebastian Badylak
2019Motivations of game jam organizers: case of finnish game jam community.
Ville Kankainen, Annakaisa Kultima, Mikko Meriläinen
2019Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines.
Amanda L. L. Cullen, Bonnie Ruberg
2019Non-player character personality and social connection generation.
Erica Jurado, Kirsten Emma Gillam, Joshua McCoy
2019Operationalizing conflict strategies in a board game.
Sarah M. Harmon, Remington Maxwell, Arnav Jhala
2019Order-fulfillment games: an analysis of games about serving customers.
Mike Treanor, Mark J. Nelson
2019Organic building generation in minecraft.
Michael Cerny Green, Christoph Salge, Julian Togelius
2019Panoptyk: information driven MMO engine.
Mitchell Miller, Sean Mendonca, Nathan Philliber, Foaad Khosmood
2019Player interaction in narrative games: structure and narrative progression mechanics.
Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr
2019Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019.
Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley
2019Programming in game space: how to represent parallel programming concepts in an educational game.
Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón
2019Publication and evaluation challenges in games & interactive media.
Elizabeth Lane Lawley
2019Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems.
Oleksandra G. Keehl, Edward F. Melcer
2019Red or blue pill: fostering identification and transportation through dialogue choices in RPGs.
Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk
2019Retrieving videogame moments with natural language queries.
Xiaoxuan Zhang, Adam M. Smith
2019Rhythm dungeon: a blockchain-based music roguelike game.
Tengfei Wang, Shuyi Zhang, Xiao Wu, Wei Cai
2019Roguelike ancestry network visualisation: insights from the roguelike community.
Xavier Ho, Marcus Carter
2019S
Eric Kaltman, Joseph C. Osborn, John Aycock
2019Show me how to win: a robot that uses dialog management to learn from demonstrations.
Maryam Zare, Ali Ayub, Alan R. Wagner, Rebecca J. Passonneau
2019Social features in hybrid board game marketing material.
Timo Nummenmaa, Ville Kankainen
2019Social interactions in game jams: a jammer recommender tool.
Johanna Pirker, Andreas Punz, Johannes Kopf
2019Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds.
Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala
2019StoryAssembler: an engine for generating dynamic choice-driven narratives.
Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
2019SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development.
Daniel MacCormick, Loutfouz Zaman
2019Teaching gameful design.
Fares Kayali, Naemi Luckner, Peter Purgathofer
2019Teamwork and adaptation in games (TAG): a survey to gauge teamwork.
Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr
2019Tenure and promotion in the next era of game design and development programs: some thoughts and observations.
Christopher A. Egert, Andrew M. Phelps
2019The adventures of Ms. Meta: chapter one demo.
Sarah Zaidan
2019The building blocks of an educational esports league: lessons from year one in orange county high schools.
Alexander Cho, A. M. Tsaasan, Constance Steinkuehler
2019The computational puzzle design framework: a design guide for games teaching computational thinking.
Xina Jiang, Casper Harteveld, Xinyuan Huang, Anthony Y. H. Fung
2019The distributed dungeon master: new media affordances from twitch's
Colin Stricklin
2019The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game.
Dominic Kao
2019The psychological reality of procedural rhetoric.
Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin
2019The trails of Just Cause 2: spatio-temporal player profiling in open-world games.
Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen
2019Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art.
Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnov, Ananga Thapaliya
2019Towards a generalized player model through the PEAS framework.
Sam Snodgrass, Omid Mohaddesi, Casper Harteveld
2019Towards expressive input for character dialogue in digital games.
Nick Junius, Michael Mateas, Noah Wardrip-Fruin
2019TownSim: agent-based city evolution for naturalistic road network generation.
Asiiah Song, Jim Whitehead
2019Trans-pacific project-based learning: game production curriculum development.
Adam W. Ruch
2019Two-step constructive approaches for dungeon generation.
Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius
2019Understanding user needs in videogame moment retrieval.
Barrett R. Anderson, Adam M. Smith
2019Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults.
Myque Ouellette, Lauren Breeding, Corey Clark
2019Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr
2019Using rating arrays to estimate score distributions for player-versus-level matchmaking.
Anurag Sarkar, Seth Cooper
2019Wait a second: playing Hanabi without giving hints.
Markus Eger, Daniel Gruss
2019What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth.
Sherry Yi, H. Chad Lane, Ömer Delialioglu
2019Wormingo: a 'true gamification' approach to anaphoric annotation.
Doruk Kicikoglu, Richard A. Bartle, Jon Chamberlain, Massimo Poesio
2019You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons.
Kamilla Borodina, Hamna Aslam, Joseph Alexander Brown