FDG C

64 papers

YearTitle / Authors
2018"Just because it's gay?": transgressive design in queer coming of age visual novels.
Anastasia Salter, Bridget Blodgett, Anne Sullivan
2018'Play your own way': adapting a procedural framework for accessibility.
Tommy Thompson, Matthew Syrett
2018A hybrid search agent in pommerman.
Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius
2018A new mould rush: designing for a slow bio-digital game driven by living micro-organisms.
Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Stefan Poslad
2018An analysis and comparative user study on interactions in mobile virtual reality games.
Simon Bothén, José M. Font, Patrik Nilsson
2018Assessing aesthetic criteria in the evolutionary dungeon designer.
Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Simon Johansson
2018AtDELFI: automatically designing legible, full instructions for games.
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
2018CURIO: a game-based learning toolkit for fostering curiosity.
Marcello A. Gómez Maureira
2018Comparing paid and volunteer recruitment in human computation games.
Anurag Sarkar, Seth Cooper
2018Crawling, indexing, and retrieving moments in videogames.
Xiaoxuan Zhang, Zeping Zhan, Misha Holtz, Adam M. Smith
2018Creative arcs in improvised human-computer embodied performances.
Mikhail Jacob, Brian Magerko
2018Curious users of casual creators.
Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding
2018DATA agent.
Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2018Deceptive angry birds: towards smarter game-playing agents.
Matthew Stephenson, Jochen Renz
2018Deep unsupervised multi-view detection of video game stream highlights.
Charles Ringer, Mihalis A. Nicolaou
2018Design considerations towards long-term engagement in games for health.
Fares Kayali, Naemi Luckner, Peter Purgathofer, Katta Spiel, Geraldine Fitzpatrick
2018Designing excuses for interaction to facilitate social curiosity.
Mads Hobye, Nicolas Padfield, Jonas Löwgren
2018Documenting trajectories in design space: a methodology for applied game design research.
Rilla Khaled, Jonathan Lessard, Pippin Barr
2018Drawing without replacement as a game mechanic.
Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen
2018Educational game design: an empirical study of the effects of narrative.
Chaima Jemmali, Sara Bunian, Andrea Mambretti, Magy Seif El-Nasr
2018Emotional agency in storygames.
Liting Kway, Alex Mitchell
2018Evolving maps and decks for ticket to ride.
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2018Exploring the hearthstone deck space.
Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover
2018Exploring the similarity between game events for game level analysis and generation.
Tian Zhu, Bingtang Wang, Michael Zyda
2018Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.
Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir
2018Fostering creativity in the mixed-initiative evolutionary dungeon designer.
Alberto Alvarez, Steve Dahlskog, José M. Font, Johan Holmberg, Chelsi Nolasco, Axel Österman
2018Games crafters play.
Anne Sullivan, Anastasia Salter, Gillian Smith
2018Generating levels that teach mechanics.
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius
2018Generative design in minecraft (GDMC): settlement generation competition.
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius
2018Going forward by going back: re-defining rewind mechanics in narrative games.
Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr
2018Graph-based generation of action-adventure dungeon levels using answer set programming.
Thomas Smith, Julian A. Padget, Andrew Vidler
2018Hybrid network clusters using common gameplay for massively multiplayer online games.
Jared N. Plumb, Sneha Kumar Kasera, Ryan Stutsman
2018Intrinsic elicitation: a model and design approach for games collecting human subject data.
David Gundry, Sebastian Deterding
2018Introducing
Günter Wallner, Simone Kriglstein
2018Lost my way: an educational geometry game for young children.
Günter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li
2018Mapping the field of organism-involved computer games.
Wim van Eck, Maarten H. Lamers
2018Measuring quality of grammars for procedural level generation.
Riemer van Rozen, Quinten Heijn
2018Media and games: an intermedial framework.
Ida Kathrine Hammeleff Jørgensen
2018Meet your match rating: providing skill information and choice in player-versus-level matchmaking.
Anurag Sarkar, Seth Cooper
2018Metareferentiality through in-game images in immersive simulation game.
Hans-Joachim Backe
2018Method in the madness: the design of games as valid and reliable scientific tools.
Laura M. Levy, Amy J. Lambeth, Rob Solomon, Maribeth Gandy
2018Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange.
Anna Dechering, Sander Bakkes
2018Multi-dimensional player skill progression modelling for procedural content generation.
Francisco Bicho, Carlos Martinho
2018Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model.
Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
2018Periodic load balancing heuristics in massively multiplayer online games.
Shawn Farlow, Jerry L. Trahan
2018Personalized crisis management training on a tablet.
Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2018Player perceptions of fairness in oddly shaped dice.
Francesco Boschi, Hamna Aslam, Joseph Alexander Brown
2018Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018
Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge
2018Repurposing citizen science games as software tools for professional scientists.
Seth Cooper, Amy L. R. Sterling, Robert Kleffner, William M. Silversmith, Justin B. Siegel
2018Rethinking real-time strategy games for virtual reality.
Samuel Truman, Nicolas Rapp, Daniel Roth, Sebastian von Mammen
2018Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.
Stefano Gualeni, Marcello A. Gómez Maureira
2018Socialeyes: social gaze in collaborative 3D games.
Michael Lankes, Matej Rajtár, Oleg Denisov, Bernhard Maurer
2018Studying believability assessment in racing games.
Cristiana Pacheco, Laurissa N. Tokarchuk, Diego Pérez-Liébana
2018Tarot-based narrative generation.
Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook
2018The effect of visualising NPC pathfinding on player exploration.
Madeleine Kay, Edward J. Powley
2018Towards generating textual game assets from real-world data.
Judith van Stegeren, Mariët Theune
2018Towards human-like artificial intelligence using StarCraft 2.
Henrik Siljebråt, Caspar Addyman, Alan Pickering
2018Transhistorical perspective of the puzzle video game genre.
Marçal Mora Cantallops
2018UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games.
Ahmad Azadvar, Alessandro Canossa
2018Understanding everything NPCs can do: metrics for action similarity in non-player characters.
J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra
2018Unraveling the mortal coil: death and stories of play.
Eric Murnane
2018What tabletop players think about augmented tabletop games: a content analysis.
Mehmet Kosa, Pieter Spronck
2018Why game designers should study magic.
Shringi Kumari, Sebastian Deterding, Gustav Kuhn
2018Would gamers collaborate given the opportunity?
Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung