FDG C

79 papers

YearTitle / Authors
2017A database-centric architecture for interactive storytelling.
Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, Byung-Chull Bae
2017A framework for exploring and evaluating mechanics in human computation games.
Kristin Siu, Alexander Zook, Mark O. Riedl
2017A generative model of group conversation.
Hannah Morrison, Chris Martens
2017A semantic approach to patch-based procedural generation of urban road networks.
Edward Teng, Rafael Bidarra
2017A taxonomy of narrative-centric board and card games.
Anne Sullivan, Anastasia Salter
2017AI-assisted analysis of player strategy across level progressions in a puzzle game.
Britton Horn, Amy K. Hoover, Yetunde Folajimi, Jackie Barnes, Casper Harteveld, Gillian Smith
2017AI-based playtesting of contemporary board games.
Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2017Agency informing techniques: communicating player agency in interactive narratives.
Timothy Day, Jichen Zhu
2017All the feels: designing a tool that reveals streamers' biometrics to spectators.
Raquel Robinson, Zachary Rubin, Elena Márquez Segura, Katherine Isbister
2017Art and science of engineered design: what kind of discipline is PCG?
Jim Whitehead
2017Assessing implicit computational thinking in zoombinis gameplay.
Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, Kathryn Cunningham
2017Automatic mapping of NES games with mappy.
Joseph C. Osborn, Adam Summerville, Michael Mateas
2017BacToMars: a collaborative educational video game for teaching biological engineering.
Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Umaschi Bers, Orit Shaer
2017Behavior change types with Pokémon GO.
Tuomas Kari, Jonne Arjoranta, Markus Salo
2017Classroom implementation of a games-based activity on astronomy in higher education.
Jennifer Dalsen
2017Deep convolutional player modeling on log and level data.
Nicholas Liao, Matthew Guzdial, Mark O. Riedl
2017Deriving quests from open world mechanics.
Ryan Alexander, Chris Martens
2017Design patterns for silent player characters in narrative-driven games.
Bria Mears, Jichen Zhu
2017Design, appropriation, and use of technology in larps.
Elena Márquez Segura, Katherine Isbister, Jon Back, Annika Waern
2017Designing
Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith
2017Designing ethical systems for videogames.
Peter Christiansen
2017Designing for immediate play.
Martin Pichlmair, Lena Mech, Miguel Sicart
2017Difficulty influence on motivation over time in video games using survival analysis.
Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin
2017Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game.
Aaron Bauer, Eric Butler, Zoran Popovic
2017Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners.
M. Aubrecht, H. Bawden, C. Ballengee-Morris
2017Effects of controller-based locomotion on player experience in a virtual reality exploration game.
Julian Frommel, Sven Sonntag, Michael Weber
2017Efficiency, realism, and representation in generated content: a case study using family tree generation.
Peter A. Mawhorter
2017Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.
Edward F. Melcer, Katherine Isbister
2017Engagement effects of player rating system-based matchmaking for level ordering in human computation games.
Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper
2017Engaging young learners in making games: an exploratory study.
Allan Fowler
2017Evaluating singleplayer and multiplayer in human computation games.
Kristin Siu, Matthew Guzdial, Mark O. Riedl
2017Evaluation of a template-based puzzle generator for an educational programming game.
Yihuan Dong, Tiffany Barnes
2017Exploration in NetHack using occupancy maps.
Jonathan Campbell, Clark Verbrugge
2017Exploring emerging design patterns in student-made climate change games.
Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jesús Moreno-León, Gillian Smith, Casper Harteveld
2017From computational narrative analysis to generation: a preliminary review.
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
2017Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.
Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
2017Greedy heuristics for client assignment problem by zones.
Shawn Farlow, Jerry L. Trahan
2017Identifying and evaluating successful non-meta strategies in league of legends.
Choong-Soo Lee, Ivan Ramler
2017Indicator products for observing market conditions and game trends in MMOG.
Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung, Chuen-Tsai Sun
2017Languages of play: towards semantic foundations for game interfaces.
Chris Martens, Matthew A. Hammer
2017Learning the patterns of balance in a multi-player shooter game.
Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
2017Little procedural people: playing politics with generators.
Kate Compton
2017Meaning without consequence: virtue ethics and inconsequential choices in games.
Jeff L. Nay, José P. Zagal
2017Mechanics automatically recognized via interactive observation: jumping.
Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang
2017Metagames: on the ontology of games outside of games.
Michael S. Debus
2017Mission HydroSci: a progress report on a transformational role playing game for science learning.
James M. Laffey, Joe Griffin, Justin Sigoloff, Sean Lander, Troy D. Sadler, Sean P. Goggins, So Mi Kim, Eric Wulff, Andrew J. Womack
2017On using graph partitioning with isomorphism constraint in procedural content generation.
Ahmed M. Abuzuraiq
2017Plagues and people: engineering player participation and prevention in a virtual epidemic.
Deborah A. Fields, Yasmin B. Kafai, Michael T. Giang, Nina H. Fefferman, Jacqueline Wong
2017PlayScope: augmented microscopy as a tool to increase STEM engagement.
Cate LaPlante, Matthew Nolin, Tobi Saulnier
2017Predicting future states in DotA 2 using value-split models of time series attribute data.
Zach Cleghern, Soumendra Lahiri, Osman Y. Özaltin, David L. Roberts
2017Procedural zelda: a PCG environment for player experience research.
Norbert Heijne, Sander Bakkes
2017Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017
Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart
2017Program synthesis as a generative method.
Eric Butler, Kristin Siu, Alexander Zook
2017Proposal for analyzing player emotions in an interactive narrative using story intention graphs.
John T. Murray, Michael Mateas, Noah Wardrip-Fruin
2017Prosocial behavior in an online game community: an ethnographic study.
Yubo Kou, Magnus Johansson, Harko Verhagen
2017Refining operational logics.
Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017SeekWhence a retrospective analysis tool for general game design.
Tiago Machado, Andy Nealen, Julian Togelius
2017Session based behavioral clustering in open world sandbox game TUG.
Marcelo Spiezzi Raimbault, Corey Clark
2017Shredding with mom and dad: intergenerational physics gaming in a children's museum.
Jeremy Dietmeier, Ben J. Miller, Ben DeVane, Kristen Missall, Salloni Nanda
2017Solusforge: controlling the generation of the 3D models with spatial relation graphs.
Jo Mazeika, Jim Whitehead
2017Striving for author-friendly procedural dialogue generation.
Jonathan Lessard, Etienne Brunelle-Leclerc, Timothy Gottschalk, Marc-Antoine Jetté-Léger, Odile Prouveur, Christopher Tan
2017Subverting historical cause & effect: generation of mythic biographies in
Jason Grinblat, C. Brian Bucklew
2017Synthesizing interpretable strategies for solving puzzle games.
Eric Butler, Emina Torlak, Zoran Popovic
2017The first door: gender, authority and choice in
Mike Scanlon, Tom Swanson, Paul Darvasi, Jen Jenson
2017The gender and race of pixels: an exploration of intersectional identity representation and construction within minecraft and its community.
Emma Anderson, Justice T. Walker, Yasmin B. Kafai, Debora Lui
2017The impact of visual load on performance in a human-computation game.
Christina Chung, Amit Kadan, Yueti Yang, Asako Matsuoka, Julia Rubin, Marsha Chechik
2017The influence of social entities in virtual reality games on player experience and immersion.
Stefan Liszio, Katharina Emmerich, Maic Masuch
2017The problematic coexistence of "internet gaming disorder" and esports.
Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
2017This is fine: #ResistJam and the 2016 election in gaming.
Anastasia Salter, Bridget Marie Blodgett
2017Toward understanding disciplinary divides within games research.
Edward F. Melcer, Katherine Isbister
2017Towards generative emotions in games based on cognitive modeling.
Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead
2017Towards pattern-based mixed-initiative dungeon generation.
Alexander Baldwin, Steve Dahlskog, José M. Font, Johan Holmberg
2017Understanding mario: an evaluation of design metrics for platformers.
Adam Summerville, Julian R. H. Mariño, Sam Snodgrass, Santiago Ontañón, Levi H. S. Lelis
2017Video games as a distributed computing resource.
Corey Clark, Myque Ouellette
2017Vixen: interactive visualization of gameplay experiences.
Brandon Drenikow, Pejman Mirza-Babaei
2017WaveFunctionCollapse is constraint solving in the wild.
Isaac Karth, Adam M. Smith
2017What do we value in procedural content generation?
Gillian Smith
2017What's in a name?: naming games that solve real-world problems.
Karen Schrier