FDG C

114 papers

YearTitle / Authors
2015"Not without my kitties": The old woman in casual games.
Sara Mosberg Iversen
2015"With Fate Guiding My Every Move": The Challenge of Spelunky.
Tommy Thompson
2015A Foundation for the Persuasive Gameplay Experience.
Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten
2015A Pattern-Based Bayesian Network for the Game of Nine Men's Morris.
Dana Vrajitoru
2015A Pattern-Based Game Mechanics Design Assistant.
Riemer van Rozen
2015A Software Studies Approach to Interpreting Passage.
Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas
2015AI-based Game Design Patterns.
Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith
2015AI-based Games: Contrabot and What Did You Do?
Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook
2015Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences.
Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy
2015Active Learning for Player Modeling.
Noor Shaker, Mohamed Abou-Zleikha, Mohammad Shaker
2015Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games.
Tommy Thompson, Becky Lavender
2015An Analog History of Procedural Content Generation.
Gillian Smith
2015Augmented Reality Games: What Do We Know and Where Should We Go?
Marina Knauer, Joschka Mütterlein
2015Biotic games: Integrating real living cells into digital game play.
Ingmar H. Riedel-Kruse, Honesty Kim, Lukas C. Gerber
2015Bottom-up Game Studies.
James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin
2015Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics.
Christopher Totten, Josh McCoy, Lindsay Grace, Sarah Aristil
2015Building Casual Games and APIs for Teaching Introductory Programming Concepts.
Brian Chau, Rob Nash, Kelvin Sung, Jason Pace
2015Can't See the Science for the Trees: Representations of Science in Videogames.
Peter Christiansen
2015Clustering Player Paths.
Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge
2015Combat in Games.
Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas
2015Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test.
Joshua Taylor, Ian Parberry, Thomas D. Parsons
2015Considering Game Companions: Implications for research and design.
Lina Eklund
2015Craft: a constraint-based random-number generator.
Ian Horswill
2015Cropland Capture - A Game for Improving Global Cropland Maps.
Tobias Sturn, Steffen Fritz, Michael Wimmer
2015Crowdsourcing Open Interactive Narrative.
Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl
2015Cultural Narratives in Game Design.
Alyea Sandovar
2015Defining Game Jam.
Annakaisa Kultima
2015Design Approach for Collaborative Cognitive Games.
Aida Azadegan, Casper Harteveld, Steven C. Sutherland
2015Design Rationale for Natural Language Game Conversations.
Jonathan Lessard
2015Designing for the Dichotomy of Immersion in Location Based Games.
Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves
2015Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets.
Christian Reuter, Stefan Göbel, Ralf Steinmetz
2015Developing Computational Models of Players' Identities and Values from Videogame Avatars.
Chong-U Lim, D. Fox Harrell
2015Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games.
Erin Martel, Feng Su, Jesse Gerroir, Ahmed Hassan, Audrey Girouard, Kasia Muldner
2015Emerging Research Challenges in Computer Games and Software Engineering.
Walt Scacchi, Kendra M. L. Cooper
2015Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play.
Theresa Jean Tanenbaum, Karen Tanenbaum
2015Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games.
Melvin Roest, Sander Bakkes
2015Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.
Theresa Jean Tanenbaum, Karen Tanenbaum
2015Evaluating Electroencephalography Engagement Indices During Video Game Play.
Timothy McMahan, Ian Parberry, Thomas D. Parsons
2015Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Mubbasir Kapadia, Fabio Zund, Jessica Falk, Marcel Marti, Robert W. Sumner
2015Exigent: An Automatic Avatar Generation System.
Dominic Kao, D. Fox Harrell
2015Exploring Design Motifs and Extending Visual Representation of Style.
Jo Mazeika
2015Exploring Game Space Using Survival Analysis.
Aaron Isaksen, Daniel Gopstein, Andrew Nealen
2015Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game.
Dominic Kao, D. Fox Harrell
2015Exploring the Technical History of Games Through Software and Visualization.
Eric Kaltman
2015Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.
Michael Cook, Gillian Smith
2015Game mechanics telling stories? An experiment.
Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson
2015Game-based Experiments on Human Visual Attention.
Veronika A. Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit, Luc Geurts
2015Games Research Today: Analyzing the Academic Landscape 2000-2014.
Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister
2015Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash.
Thomas Debeauvais, Cristina V. Lopes
2015Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games.
Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa
2015Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves.
Mircea Traichioiu, Sander Bakkes, Diederik M. Roijers
2015Graph Grammars for Super Mario Bros Levels.
Santiago Londoño, Olana Missura
2015HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Stephan Müller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross
2015I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.
Magnus Johansson, Harko Verhagen, Yubo Kou
2015Iconoscope: Designing a Game for Fostering Creativity.
Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki
2015In Your Face(t) Impact of Personality and Context on Gameplay Behavior.
Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin
2015Investigating behavior change indicators and cognitive measures in persuasive health games.
Shree Subramanian, Sean Hallinan, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa
2015Investigating the Impact of Game Features on Champion Usage in League of Legends.
Choong-Soo Lee, Ivan Ramler
2015Invoking Higher Orders of Thinking in Serious Educational Games.
C. Shaun Longstreet, Kendra M. L. Cooper, Dennis Brylow
2015Kanakatana: Teaching Japanese through Game Mechanics.
Cameron Olson, Daniel Kauffman, Allan Fowler, Foaad Khosmood
2015Large-Scale Interactive Visualizations of Nearly 12, 000 Games.
James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin
2015Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures.
Brandon Packard, Santiago Ontañón
2015Learning in Collaborative and Motivational Virtual Environments.
Johanna Pirker
2015Loops and Metagames: Understanding Game Design Structures.
Miguel Sicart
2015Mazzy: A STEM Learning Game.
Dominic Kao, D. Fox Harrell
2015Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.
Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell
2015MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2015Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
Daniel Karavolos, Anders Bouwer, Rafael Bidarra
2015Monte-Carlo Tree Search for Simulated Car Racing.
Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi
2015Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis.
Alexander Zook, Brent Harrison, Mark O. Riedl
2015NPCAgency: Procedural Generation of NPCs.
Allan Fowler, Foaad Khosmood, Grant Pickett
2015Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game.
Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper
2015Objects of Affection: Kissing Games on Mobile Devices.
Lindsay Grace
2015Panel: Game Programs in Higher Education - Connecting Colleges with Corporations.
Kendra M. L. Cooper, C. Shaun Longstreet
2015Participatory Republics: Play and the Political.
Miguel Sicart
2015Patterns, Dungeons and Generators.
Steve Dahlskog, Julian Togelius, Staffan Björk
2015People Tend to Like Related Games.
James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin
2015Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers.
Lindsay Grace, Dirk P. Janssen, James R. Coyle
2015Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world.
Carrie Heeter, Marcel M. Allbritton
2015Playing with Recipes.
Johnathan Pagnutti, Jim Whitehead
2015PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D.
Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic, Zoran Popovic
2015Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm.
Hartmut Koenitz, Sandy Louchart
2015Procedural Generation of 3D Caves for Games on the GPU.
Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius
2015Procedurally Generated History: building a game ecosystem through autoplay.
Gabriele Trovato, Soren Johnson, Pieter Spronck
2015Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015
José P. Zagal, Esther MacCallum-Stewart, Julian Togelius
2015Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration.
Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer
2015Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking.
Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer
2015Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course.
Bob De Schutter, Salvatore Papa
2015Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it.
Stephen R. Foster, Sorin Lerner, William G. Griswold
2015Semantic Descriptions for Logical Content Generation.
Thomas Smith, Julian A. Padget
2015Sensors at Play: A biometric framework for game developers and game users.
Dirk P. Janssen, Luis Garcia Rosario, Marcello A. Gómez Maureira, Gerben Beijneveld
2015Something In The Way We Move: Quantifying patterns of exploration in virtual spaces.
John Murray, Edmond Chow, Christopher Connolly
2015SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation.
Ethan Coggins, Kevin Andrews, Molly Rossman, Tony Morelli
2015Spooky Dodgeball at a Distance.
Albith Delgado, Devin Wilson
2015Statistical Analysis of Player Behavior in Minecraft.
Stephan Müller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross
2015Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design.
Jakita Owensby Thomas
2015Teaching Older Adults to Play Minecraft.
Bob De Schutter, Danielle Eynon Black, Henk Herman Nap
2015The Coralize Tool for Creating Underwater Environments.
Ryan Abela, Antonios Liapis, Georgios N. Yannakakis
2015The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play.
Sebastian Deterding
2015The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games.
Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala
2015The Meme Quiz: A Facial Expression Game Combining Human Agency and Machine Involvement.
Kathleen Tuite, Ira Kemelmacher
2015The Negative Effects of Praise and Flattery.
Joachim Prook, Dirk P. Janssen, Stefano Gualeni
2015The Scored Rule Engine: Next-Generation Social Physics.
Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin
2015The Word Game: The ontology of an undefinable object.
Espen Aarseth, Gordon Calleja
2015Tools for Game Discovery Built Using Latent Semantic Analysis.
James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin
2015Top Versus Bottom: Game Evaluation from an Expert or Player Perspective.
Björn Strååt, Harko Verhagen
2015Towards An Ancestry and Codification of Procedural Content Generation Techniques.
Todd Furmanski
2015Towards a Procedural Evaluation Technique: Metrics for Level Design.
Alessandro Canossa, Gillian Smith
2015Tracery: An Author-Focused Generative Text Tool.
Kate Compton, Michael Mateas
2015Troubling Perspectives on Computer Game Addiction.
Rune Kristian Lundedal Nielsen, Arne Poulsen
2015Unpacking Adherence and Engagement in Persuasive Health Games.
Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa
2015Usability of Back of Device Virtual Buttons.
Tony Morelli, Ethan Coggins, Molly Rossman
2015Using Proof Theory to Study Game Mechanics.
Chris Martens
2015What kind of stories do children like in an active video game (AVG)? An exploratory study.
Amy Lu