| 2015 | "Not without my kitties": The old woman in casual games. Sara Mosberg Iversen |
| 2015 | "With Fate Guiding My Every Move": The Challenge of Spelunky. Tommy Thompson |
| 2015 | A Foundation for the Persuasive Gameplay Experience. Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten |
| 2015 | A Pattern-Based Bayesian Network for the Game of Nine Men's Morris. Dana Vrajitoru |
| 2015 | A Pattern-Based Game Mechanics Design Assistant. Riemer van Rozen |
| 2015 | A Software Studies Approach to Interpreting Passage. Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas |
| 2015 | AI-based Game Design Patterns. Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith |
| 2015 | AI-based Games: Contrabot and What Did You Do? Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook |
| 2015 | Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy |
| 2015 | Active Learning for Player Modeling. Noor Shaker, Mohamed Abou-Zleikha, Mohammad Shaker |
| 2015 | Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games. Tommy Thompson, Becky Lavender |
| 2015 | An Analog History of Procedural Content Generation. Gillian Smith |
| 2015 | Augmented Reality Games: What Do We Know and Where Should We Go? Marina Knauer, Joschka Mütterlein |
| 2015 | Biotic games: Integrating real living cells into digital game play. Ingmar H. Riedel-Kruse, Honesty Kim, Lukas C. Gerber |
| 2015 | Bottom-up Game Studies. James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. Christopher Totten, Josh McCoy, Lindsay Grace, Sarah Aristil |
| 2015 | Building Casual Games and APIs for Teaching Introductory Programming Concepts. Brian Chau, Rob Nash, Kelvin Sung, Jason Pace |
| 2015 | Can't See the Science for the Trees: Representations of Science in Videogames. Peter Christiansen |
| 2015 | Clustering Player Paths. Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge |
| 2015 | Combat in Games. Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas |
| 2015 | Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test. Joshua Taylor, Ian Parberry, Thomas D. Parsons |
| 2015 | Considering Game Companions: Implications for research and design. Lina Eklund |
| 2015 | Craft: a constraint-based random-number generator. Ian Horswill |
| 2015 | Cropland Capture - A Game for Improving Global Cropland Maps. Tobias Sturn, Steffen Fritz, Michael Wimmer |
| 2015 | Crowdsourcing Open Interactive Narrative. Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl |
| 2015 | Cultural Narratives in Game Design. Alyea Sandovar |
| 2015 | Defining Game Jam. Annakaisa Kultima |
| 2015 | Design Approach for Collaborative Cognitive Games. Aida Azadegan, Casper Harteveld, Steven C. Sutherland |
| 2015 | Design Rationale for Natural Language Game Conversations. Jonathan Lessard |
| 2015 | Designing for the Dichotomy of Immersion in Location Based Games. Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves |
| 2015 | Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets. Christian Reuter, Stefan Göbel, Ralf Steinmetz |
| 2015 | Developing Computational Models of Players' Identities and Values from Videogame Avatars. Chong-U Lim, D. Fox Harrell |
| 2015 | Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games. Erin Martel, Feng Su, Jesse Gerroir, Ahmed Hassan, Audrey Girouard, Kasia Muldner |
| 2015 | Emerging Research Challenges in Computer Games and Software Engineering. Walt Scacchi, Kendra M. L. Cooper |
| 2015 | Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. Theresa Jean Tanenbaum, Karen Tanenbaum |
| 2015 | Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. Melvin Roest, Sander Bakkes |
| 2015 | Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. Theresa Jean Tanenbaum, Karen Tanenbaum |
| 2015 | Evaluating Electroencephalography Engagement Indices During Video Game Play. Timothy McMahan, Ian Parberry, Thomas D. Parsons |
| 2015 | Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications. Mubbasir Kapadia, Fabio Zund, Jessica Falk, Marcel Marti, Robert W. Sumner |
| 2015 | Exigent: An Automatic Avatar Generation System. Dominic Kao, D. Fox Harrell |
| 2015 | Exploring Design Motifs and Extending Visual Representation of Style. Jo Mazeika |
| 2015 | Exploring Game Space Using Survival Analysis. Aaron Isaksen, Daniel Gopstein, Andrew Nealen |
| 2015 | Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game. Dominic Kao, D. Fox Harrell |
| 2015 | Exploring the Technical History of Games Through Software and Visualization. Eric Kaltman |
| 2015 | Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. Michael Cook, Gillian Smith |
| 2015 | Game mechanics telling stories? An experiment. Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson |
| 2015 | Game-based Experiments on Human Visual Attention. Veronika A. Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit, Luc Geurts |
| 2015 | Games Research Today: Analyzing the Academic Landscape 2000-2014. Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister |
| 2015 | Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash. Thomas Debeauvais, Cristina V. Lopes |
| 2015 | Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa |
| 2015 | Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves. Mircea Traichioiu, Sander Bakkes, Diederik M. Roijers |
| 2015 | Graph Grammars for Super Mario Bros Levels. Santiago Londoño, Olana Missura |
| 2015 | HeapCraft: Understanding and Improving Player Collaboration in Minecraft. Stephan Müller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
| 2015 | I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games. Magnus Johansson, Harko Verhagen, Yubo Kou |
| 2015 | Iconoscope: Designing a Game for Fostering Creativity. Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki |
| 2015 | In Your Face(t) Impact of Personality and Context on Gameplay Behavior. Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin |
| 2015 | Investigating behavior change indicators and cognitive measures in persuasive health games. Shree Subramanian, Sean Hallinan, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa |
| 2015 | Investigating the Impact of Game Features on Champion Usage in League of Legends. Choong-Soo Lee, Ivan Ramler |
| 2015 | Invoking Higher Orders of Thinking in Serious Educational Games. C. Shaun Longstreet, Kendra M. L. Cooper, Dennis Brylow |
| 2015 | Kanakatana: Teaching Japanese through Game Mechanics. Cameron Olson, Daniel Kauffman, Allan Fowler, Foaad Khosmood |
| 2015 | Large-Scale Interactive Visualizations of Nearly 12, 000 Games. James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures. Brandon Packard, Santiago Ontañón |
| 2015 | Learning in Collaborative and Motivational Virtual Environments. Johanna Pirker |
| 2015 | Loops and Metagames: Understanding Game Design Structures. Miguel Sicart |
| 2015 | Mazzy: A STEM Learning Game. Dominic Kao, D. Fox Harrell |
| 2015 | Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell |
| 2015 | MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2015 | Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. Daniel Karavolos, Anders Bouwer, Rafael Bidarra |
| 2015 | Monte-Carlo Tree Search for Simulated Car Racing. Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi |
| 2015 | Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. Alexander Zook, Brent Harrison, Mark O. Riedl |
| 2015 | NPCAgency: Procedural Generation of NPCs. Allan Fowler, Foaad Khosmood, Grant Pickett |
| 2015 | Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game. Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper |
| 2015 | Objects of Affection: Kissing Games on Mobile Devices. Lindsay Grace |
| 2015 | Panel: Game Programs in Higher Education - Connecting Colleges with Corporations. Kendra M. L. Cooper, C. Shaun Longstreet |
| 2015 | Participatory Republics: Play and the Political. Miguel Sicart |
| 2015 | Patterns, Dungeons and Generators. Steve Dahlskog, Julian Togelius, Staffan Björk |
| 2015 | People Tend to Like Related Games. James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. Lindsay Grace, Dirk P. Janssen, James R. Coyle |
| 2015 | Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world. Carrie Heeter, Marcel M. Allbritton |
| 2015 | Playing with Recipes. Johnathan Pagnutti, Jim Whitehead |
| 2015 | PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D. Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic, Zoran Popovic |
| 2015 | Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm. Hartmut Koenitz, Sandy Louchart |
| 2015 | Procedural Generation of 3D Caves for Games on the GPU. Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius |
| 2015 | Procedurally Generated History: building a game ecosystem through autoplay. Gabriele Trovato, Soren Johnson, Pieter Spronck |
| 2015 | Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015 José P. Zagal, Esther MacCallum-Stewart, Julian Togelius |
| 2015 | Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration. Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer |
| 2015 | Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking. Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer |
| 2015 | Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course. Bob De Schutter, Salvatore Papa |
| 2015 | Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it. Stephen R. Foster, Sorin Lerner, William G. Griswold |
| 2015 | Semantic Descriptions for Logical Content Generation. Thomas Smith, Julian A. Padget |
| 2015 | Sensors at Play: A biometric framework for game developers and game users. Dirk P. Janssen, Luis Garcia Rosario, Marcello A. Gómez Maureira, Gerben Beijneveld |
| 2015 | Something In The Way We Move: Quantifying patterns of exploration in virtual spaces. John Murray, Edmond Chow, Christopher Connolly |
| 2015 | SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation. Ethan Coggins, Kevin Andrews, Molly Rossman, Tony Morelli |
| 2015 | Spooky Dodgeball at a Distance. Albith Delgado, Devin Wilson |
| 2015 | Statistical Analysis of Player Behavior in Minecraft. Stephan Müller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
| 2015 | Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design. Jakita Owensby Thomas |
| 2015 | Teaching Older Adults to Play Minecraft. Bob De Schutter, Danielle Eynon Black, Henk Herman Nap |
| 2015 | The Coralize Tool for Creating Underwater Environments. Ryan Abela, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play. Sebastian Deterding |
| 2015 | The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala |
| 2015 | The Meme Quiz: A Facial Expression Game Combining Human Agency and Machine Involvement. Kathleen Tuite, Ira Kemelmacher |
| 2015 | The Negative Effects of Praise and Flattery. Joachim Prook, Dirk P. Janssen, Stefano Gualeni |
| 2015 | The Scored Rule Engine: Next-Generation Social Physics. Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | The Word Game: The ontology of an undefinable object. Espen Aarseth, Gordon Calleja |
| 2015 | Tools for Game Discovery Built Using Latent Semantic Analysis. James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Top Versus Bottom: Game Evaluation from an Expert or Player Perspective. Björn Strååt, Harko Verhagen |
| 2015 | Towards An Ancestry and Codification of Procedural Content Generation Techniques. Todd Furmanski |
| 2015 | Towards a Procedural Evaluation Technique: Metrics for Level Design. Alessandro Canossa, Gillian Smith |
| 2015 | Tracery: An Author-Focused Generative Text Tool. Kate Compton, Michael Mateas |
| 2015 | Troubling Perspectives on Computer Game Addiction. Rune Kristian Lundedal Nielsen, Arne Poulsen |
| 2015 | Unpacking Adherence and Engagement in Persuasive Health Games. Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa |
| 2015 | Usability of Back of Device Virtual Buttons. Tony Morelli, Ethan Coggins, Molly Rossman |
| 2015 | Using Proof Theory to Study Game Mechanics. Chris Martens |
| 2015 | What kind of stories do children like in an active video game (AVG)? An exploratory study. Amy Lu |