| 2014 | #1ReasonWhy: Game communities and the invisible woman. Bridget Blodgett, Anastasia Salter |
| 2014 | 'Knock Once for Yes' - Knocking as feedback in the location-based game passing on. Jon Back |
| 2014 | (Re)telling chess stories as game content. Eric Buckthal, Foaad Khosmood |
| 2014 | A comparative evaluation of procedural level generators in the Mario AI framework. Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius |
| 2014 | A framework for coherent emergent stories. Gail Carmichael, David Mould |
| 2014 | A game to crowdsource data for affective computing. Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | A game-independent play trace dissimilarity metric. Joseph C. Osborn, Michael Mateas |
| 2014 | A linguistic analysis of games: Verbs and nouns for content estimation. Lindsay D. Grace |
| 2014 | A methodology for requirements analysis of AI architecture authoring tools. April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | A prototype using territories and an affordance tree for social simulation gameplay. Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson |
| 2014 | A web-based editor for multiplayer choice games. Ian Holmes |
| 2014 | Active player modelling. Julian Togelius, Noor Shaker, Georgios N. Yannakakis |
| 2014 | Adapting game mechanics with Micro-Machinations. Riemer van Rozen, Joris Dormans |
| 2014 | Adapting in-game agent behavior by observation of players using learning behavior trees. Emmett Tomai, Roberto Flores |
| 2014 | Alphabet Soup: Design and development of a short form game. Dana Ruggiero, Stuart Moran, Charlie Drewitt, John Brady |
| 2014 | An exergame to improve balance in children who are blind. Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer |
| 2014 | An out-of-character approach to emergent game narratives. Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin |
| 2014 | Aussie women game developers. Debbie M. Taylor, Yusuf Pisan |
| 2014 | Author assistance visualizations for Ice-Bound, a combinatorial narrative. Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | Authoring conversational narratives in games with the Chimeria platform. D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson |
| 2014 | Automated terrain analysis in real-time strategy games. Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | Automatic playtesting for game parameter tuning via active learning. Alexander Zook, Eric Fruchter, Mark O. Riedl |
| 2014 | Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play. Andrea Nickel, Jamie Payton, Tiffany Barnes, Erik Wikstrom, Maybellin Burgos, Zachary Wartell, Mykel Pendergrass, Nate Blanchard, Brian Thomas |
| 2014 | Big Huggin': Affection gaming for alternative play. Lindsay D. Grace |
| 2014 | Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game. Lindsay D. Grace |
| 2014 | Challenges for game addiction as a mental health diagnosis. Rune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen |
| 2014 | Chronologically nonlinear techniques in traditional media and games. Gail Carmichael, David Mould |
| 2014 | Codename Heroes - Designing for experience in public places in a long term pervasive game. Jon Back, Annika Waern |
| 2014 | Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2014 | Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment. Emiko Charbonneau, Sarah Buchanan, Jared N. Bott, Florian 'Floyd' Mueller, Joseph J. LaViola Jr. |
| 2014 | Design criteria for challenge balancing of personalised game spaces. Sander Bakkes, Shimon Whiteson |
| 2014 | Development of Recovery Rapids - A game for cost effective stroke therapy. David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams |
| 2014 | Digital political science: Pixelizing international relations. Sandra Yao |
| 2014 | Equal opportunity affection games, critical design in Stolen Kisses. Lindsay D. Grace |
| 2014 | Evaluating the evaluation tools. Björn Strååt, Harko Verhagen |
| 2014 | Examining 'RPG elements': Systems of character progression. José P. Zagal, Roger Altizer |
| 2014 | Experiences teaching a course in Android game development. Timothy E. Roden, Rob LeGrand |
| 2014 | Experiments in map generation using Markov chains. Sam Snodgrass, Santiago Ontañón |
| 2014 | FLARE: An open source toolkit for creating expressive user interfaces for serious games. Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester |
| 2014 | Foreword. Tiffany Barnes, Ian Bogost |
| 2014 | From consumers to producers: African American middle school students as game designers. Yolanda A. Rankin, Jakita Owensby Thomas, India Irish, Stevie-Mari Hawkins |
| 2014 | GWAPs: Games with a problem. Kathleen Tuite |
| 2014 | Games about mental health - Designing the experience of "What it's Like". Doris C. Rusch |
| 2014 | Gender differences in videogame development classes: U.S. and the U.A.E. Mário A. M. Guimarães, Leon Jololian |
| 2014 | Generative agents for player decision modeling in games. Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2014 | Governance in League of Legends: A hybrid system. Yubo Kou, Bonnie A. Nardi |
| 2014 | Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. Bob De Schutter, Vero Vanden Abeele |
| 2014 | Guiding players through structural composition patterns in 3D adventure games. Glenn Joseph Winters, Jichen Zhu |
| 2014 | Harmony: A game to teach transitive game balance. Ian Schreiber |
| 2014 | High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival. Jesper Juul |
| 2014 | Ice-Bound: A novel of reconfiguration. Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | Ice-Bound: Combining richly-realized story with expressive gameplay. Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | Identifying patterns in combat that are predictive of success in MOBA games. Pu Yang, Brent E. Harrison, David L. Roberts |
| 2014 | Initial perceptions of a casual game to crowdsource facial expressions in the wild. Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | Integrating semantics and narrative world generation. Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann |
| 2014 | Introducing shared character control to existing video games. Anna Loparev, Walter S. Lasecki, Kyle I. Murray, Jeffrey P. Bigham |
| 2014 | Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | Let's Roll: Comparative representations of empire in board games. William Robinson |
| 2014 | Marking new ground: Flash, HTML5 and the future of the web arcade. Anastasia Salter, John T. Murray |
| 2014 | Measuring risk in stealth games. Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge |
| 2014 | Mixed-initiative co-creativity. Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos |
| 2014 | Mobilising Monopoly: Game design, place and social values. Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton |
| 2014 | Modelling market sellers in World of Warcraft. Sheng-Yi Hsu, Chuen-Tsai Sun |
| 2014 | Must be 13 to play: Addressing children participation in networked games. Kara A. Behnke, Meg Leta Ambrose, John K. Bennett |
| 2014 | Off with their assists: An empirical study of driving skill in Forza Motorsport 4. Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt, Tyson Solberg |
| 2014 | Open Trumps, a data game. Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger |
| 2014 | Part of the game: Changing level creation to identify and filter low quality user-generated levels. Andrew Hicks, Veronica Cateté, Tiffany Barnes |
| 2014 | Pitch perfect or exploring pitching practices in industry and games education. Roger Altizer, José P. Zagal |
| 2014 | Pixel Motion: A surveillance camera-enabled public digital game. Holly Robbins, Katherine Isbister |
| 2014 | Play in the museum: Designing game-based learning environments for informal education settings. Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2014 | Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. Michael Mateas, Tiffany Barnes, Ian Bogost |
| 2014 | Reflecting civic protest - the Occupy Istanbul game. Hartmut Koenitz |
| 2014 | Retention and progression: Seven months in World of Warcraft. Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut |
| 2014 | SimBully: A 'bullying in schools' simulation. Edgar Omar Cebolledo Gutierrez, Olga De Troyer |
| 2014 | Slot Machine Development: A course for CS majors. Tony Morelli |
| 2014 | Software verification games: Designing Xylem, The Code of Plants. Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2014 | Sparks of Eternity: A new approach to religious education. Brian M. Winn, Casey O'Donnell, Greg Kozma, Reuven Margrett |
| 2014 | Specifying the pedagogical aspects of narrative-based digital learning games using annotations. Frederik Van Broeckhoven, Olga De Troyer |
| 2014 | Target selection for AI companions in FPS games. Jonathan Tremblay, Christopher Dragert, Clark Verbrugge |
| 2014 | The Listening Walker: Interactive sound walk in a virtual city. Cécile Le Prado, Stéphane Natkin |
| 2014 | The Rooms - Creating immersive experiences through projected augmented reality. Jacob Michelsen, Staffan Björk |
| 2014 | The effect of a persuasive game on attitude towards the homeless. Dana Ruggiero |
| 2014 | The effect of surroundings on gaming experience. A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gámez |
| 2014 | The psychology of play: Understanding digital game evolution through developmental psychology. Lindsay D. Grace, Brooke Spangler |
| 2014 | Towards a theory of choice poetics. Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala |
| 2014 | Understanding representation in playable simulations. Mike Treanor, Michael Mateas |
| 2014 | User behavior transformation through dynamic input mappings. Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic |
| 2014 | Virtual character behavior architecture using cyclic scheduling. Richard Zhao, Duane Szafron |
| 2014 | X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. Alessandro Canossa, Staffan Björk, Mark J. Nelson |
| 2014 | Xylem: The Code of Plants. Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | meIRL-BC: Predicting player positions in video games. Inge Becht, Sander Bakkes |