FDG C

91 papers

YearTitle / Authors
2014#1ReasonWhy: Game communities and the invisible woman.
Bridget Blodgett, Anastasia Salter
2014'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.
Jon Back
2014(Re)telling chess stories as game content.
Eric Buckthal, Foaad Khosmood
2014A comparative evaluation of procedural level generators in the Mario AI framework.
Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius
2014A framework for coherent emergent stories.
Gail Carmichael, David Mould
2014A game to crowdsource data for affective computing.
Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014A game-independent play trace dissimilarity metric.
Joseph C. Osborn, Michael Mateas
2014A linguistic analysis of games: Verbs and nouns for content estimation.
Lindsay D. Grace
2014A methodology for requirements analysis of AI architecture authoring tools.
April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin
2014A prototype using territories and an affordance tree for social simulation gameplay.
Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson
2014A web-based editor for multiplayer choice games.
Ian Holmes
2014Active player modelling.
Julian Togelius, Noor Shaker, Georgios N. Yannakakis
2014Adapting game mechanics with Micro-Machinations.
Riemer van Rozen, Joris Dormans
2014Adapting in-game agent behavior by observation of players using learning behavior trees.
Emmett Tomai, Roberto Flores
2014Alphabet Soup: Design and development of a short form game.
Dana Ruggiero, Stuart Moran, Charlie Drewitt, John Brady
2014An exergame to improve balance in children who are blind.
Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer
2014An out-of-character approach to emergent game narratives.
Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin
2014Aussie women game developers.
Debbie M. Taylor, Yusuf Pisan
2014Author assistance visualizations for Ice-Bound, a combinatorial narrative.
Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
2014Authoring conversational narratives in games with the Chimeria platform.
D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson
2014Automated terrain analysis in real-time strategy games.
Chen Si, Yusuf Pisan, Chek Tien Tan
2014Automatic playtesting for game parameter tuning via active learning.
Alexander Zook, Eric Fruchter, Mark O. Riedl
2014Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play.
Andrea Nickel, Jamie Payton, Tiffany Barnes, Erik Wikstrom, Maybellin Burgos, Zachary Wartell, Mykel Pendergrass, Nate Blanchard, Brian Thomas
2014Big Huggin': Affection gaming for alternative play.
Lindsay D. Grace
2014Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game.
Lindsay D. Grace
2014Challenges for game addiction as a mental health diagnosis.
Rune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen
2014Chronologically nonlinear techniques in traditional media and games.
Gail Carmichael, David Mould
2014Codename Heroes - Designing for experience in public places in a long term pervasive game.
Jon Back, Annika Waern
2014Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
Kristin Siu, Alexander Zook, Mark O. Riedl
2014Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.
Emiko Charbonneau, Sarah Buchanan, Jared N. Bott, Florian 'Floyd' Mueller, Joseph J. LaViola Jr.
2014Design criteria for challenge balancing of personalised game spaces.
Sander Bakkes, Shimon Whiteson
2014Development of Recovery Rapids - A game for cost effective stroke therapy.
David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams
2014Digital political science: Pixelizing international relations.
Sandra Yao
2014Equal opportunity affection games, critical design in Stolen Kisses.
Lindsay D. Grace
2014Evaluating the evaluation tools.
Björn Strååt, Harko Verhagen
2014Examining 'RPG elements': Systems of character progression.
José P. Zagal, Roger Altizer
2014Experiences teaching a course in Android game development.
Timothy E. Roden, Rob LeGrand
2014Experiments in map generation using Markov chains.
Sam Snodgrass, Santiago Ontañón
2014FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester
2014Foreword.
Tiffany Barnes, Ian Bogost
2014From consumers to producers: African American middle school students as game designers.
Yolanda A. Rankin, Jakita Owensby Thomas, India Irish, Stevie-Mari Hawkins
2014GWAPs: Games with a problem.
Kathleen Tuite
2014Games about mental health - Designing the experience of "What it's Like".
Doris C. Rusch
2014Gender differences in videogame development classes: U.S. and the U.A.E.
Mário A. M. Guimarães, Leon Jololian
2014Generative agents for player decision modeling in games.
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2014Governance in League of Legends: A hybrid system.
Yubo Kou, Bonnie A. Nardi
2014Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
Bob De Schutter, Vero Vanden Abeele
2014Guiding players through structural composition patterns in 3D adventure games.
Glenn Joseph Winters, Jichen Zhu
2014Harmony: A game to teach transitive game balance.
Ian Schreiber
2014High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival.
Jesper Juul
2014Ice-Bound: A novel of reconfiguration.
Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas
2014Ice-Bound: Combining richly-realized story with expressive gameplay.
Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas
2014Identifying patterns in combat that are predictive of success in MOBA games.
Pu Yang, Brent E. Harrison, David L. Roberts
2014Initial perceptions of a casual game to crowdsource facial expressions in the wild.
Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014Integrating semantics and narrative world generation.
Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann
2014Introducing shared character control to existing video games.
Anna Loparev, Walter S. Lasecki, Kyle I. Murray, Jeffrey P. Bigham
2014Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2014Let's Roll: Comparative representations of empire in board games.
William Robinson
2014Marking new ground: Flash, HTML5 and the future of the web arcade.
Anastasia Salter, John T. Murray
2014Measuring risk in stealth games.
Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge
2014Mixed-initiative co-creativity.
Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos
2014Mobilising Monopoly: Game design, place and social values.
Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton
2014Modelling market sellers in World of Warcraft.
Sheng-Yi Hsu, Chuen-Tsai Sun
2014Must be 13 to play: Addressing children participation in networked games.
Kara A. Behnke, Meg Leta Ambrose, John K. Bennett
2014Off with their assists: An empirical study of driving skill in Forza Motorsport 4.
Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt, Tyson Solberg
2014Open Trumps, a data game.
Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger
2014Part of the game: Changing level creation to identify and filter low quality user-generated levels.
Andrew Hicks, Veronica Cateté, Tiffany Barnes
2014Pitch perfect or exploring pitching practices in industry and games education.
Roger Altizer, José P. Zagal
2014Pixel Motion: A surveillance camera-enabled public digital game.
Holly Robbins, Katherine Isbister
2014Play in the museum: Designing game-based learning environments for informal education settings.
Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2014Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014.
Michael Mateas, Tiffany Barnes, Ian Bogost
2014Reflecting civic protest - the Occupy Istanbul game.
Hartmut Koenitz
2014Retention and progression: Seven months in World of Warcraft.
Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut
2014SimBully: A 'bullying in schools' simulation.
Edgar Omar Cebolledo Gutierrez, Olga De Troyer
2014Slot Machine Development: A course for CS majors.
Tony Morelli
2014Software verification games: Designing Xylem, The Code of Plants.
Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis
2014Sparks of Eternity: A new approach to religious education.
Brian M. Winn, Casey O'Donnell, Greg Kozma, Reuven Margrett
2014Specifying the pedagogical aspects of narrative-based digital learning games using annotations.
Frederik Van Broeckhoven, Olga De Troyer
2014Target selection for AI companions in FPS games.
Jonathan Tremblay, Christopher Dragert, Clark Verbrugge
2014The Listening Walker: Interactive sound walk in a virtual city.
Cécile Le Prado, Stéphane Natkin
2014The Rooms - Creating immersive experiences through projected augmented reality.
Jacob Michelsen, Staffan Björk
2014The effect of a persuasive game on attitude towards the homeless.
Dana Ruggiero
2014The effect of surroundings on gaming experience.
A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gámez
2014The psychology of play: Understanding digital game evolution through developmental psychology.
Lindsay D. Grace, Brooke Spangler
2014Towards a theory of choice poetics.
Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala
2014Understanding representation in playable simulations.
Mike Treanor, Michael Mateas
2014User behavior transformation through dynamic input mappings.
Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic
2014Virtual character behavior architecture using cyclic scheduling.
Richard Zhao, Duane Szafron
2014X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.
Alessandro Canossa, Staffan Björk, Mark J. Nelson
2014Xylem: The Code of Plants.
Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi
2014meIRL-BC: Predicting player positions in video games.
Inge Becht, Sander Bakkes