FDG C

100 papers

YearTitle / Authors
2013A Slower Speed of Light: Developing intuition about special relativity with games.
Gerd Kortemeyer, Philip Tan, Steven Schirra
2013A comparison of methods for player clustering via behavioral telemetry.
Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage
2013A framework for biometric playtesting of games.
Dirk P. Janssen, Licia Calvi, Stefano Gualeni
2013A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism.
Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis
2013A robust throw detection library for mobile games.
Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra
2013AGENT: Awareness Game Environment for Natural Training.
Jeroen Linssen, Thomas de Groot
2013AI and human player cooperation in RTS games.
Andreas Stiegler, Daniel Jack Livingstone
2013Adaptive companions in FPS games.
Jonathan Tremblay, Clark Verbrugge
2013Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative.
Veli-Matti Karhulahti
2013An examination of human values embedded in commercial video game design.
Kyle Rentschler
2013Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth.
Neven Caplar, Mirko Suznjevic, Maja Matijasevic
2013Anti-heuristics for maintaining immersion through believable non-player characters.
Henrik Warpefelt, Björn Strååt
2013AnyGammon: Playing backgammon variants using any board size.
Nikolaos Papahristou, Ioannis Refanidis
2013Authoring multiplayer serious games.
Christian Reuter
2013Automated redesign of local playspace properties.
Aaron William Bauer, Seth Cooper, Zoran Popovic
2013Bar chart ball, a data game.
Julian Togelius, Marie Gustafsson Friberger
2013BeadLoom Game.
Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes
2013Behaviour oriented design for real-time-strategy games.
Swen E. Gaudl, Simon Davies, Joanna J. Bryson
2013Beyond gamification: Enhancing user engagement through meaningful game elements.
Amon Rapp
2013Cart-Load-O-Fun: Designing digital games for trams.
Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller
2013Children's collaboration in emergent game environments.
Björn Berg Marklund, Per Backlund, Mikael Johannesson
2013Collaborative procedurally elaborated storytelling.
John Murray
2013Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game.
Martha Vlachou-Konchylaki, Stavros Vassos
2013Course on interaction games and learning for interaction design students.
Wolmet Barendregt, Mattias von Feilitzen
2013Crowdsourcing interactive fiction games.
Boyang Li, Stephen Lee-Urban, Mark O. Riedl
2013Cultural differences in game appreciation: A study of player game reviews.
José P. Zagal, Noriko Tomuro
2013Dark patterns in the design of games.
José P. Zagal, Staffan Björk, Chris Lewis
2013Decision making styles in computer games.
Christoffer Holmgård
2013Decoding the social capability of NPCs.
Henrik Warpefelt
2013Designing serious games for elders.
Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber
2013Discourses of connectedness: Constructing the networked, mediated community.
Lisa Newon
2013Effective practices in game tutorial systems.
Amy Shannon, Acey Kreisler Boyce, Chitra Gadwal, Tiffany Barnes
2013Emotion in interactive storytelling.
Huiwen Zhao
2013Evolving large-scale neural networks for vision-based TORCS.
Jan Koutník, Giuseppe Cuccu, Jürgen Schmidhuber, Faustino J. Gomez
2013Exploring Minecraft as a conduit for increasing interest in programming.
Christopher Zorn, Chadwick A. Wingrave, Emiko Charbonneau, Joseph J. LaViola Jr.
2013Exploring genomes with a game engine.
Jeremiah J. Shepherd, Bill Arndt, W. Jim Zheng, Yun Zhu, Jijun Tang
2013Exploring player behavior with visual analytics.
Michael Eagle, Matthew W. Johnson, Tiffany Barnes, Acey Kreisler Boyce
2013Feedback-based gameplay metrics.
Raphaël Marczak, Gareth Schott, Pierre Hanna, Jean-Luc Rouas
2013Game analysis as a signature pedagogy of game studies.
Annika Waern
2013Gameplay semantics for authoring adaptivity in mobile games.
Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
2013Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson
2013Helping friends or fighting foes: The influence of collaboration and competition on player experience.
Katharina Emmerich, Maic Masuch
2013Inferring cognitive behaviors from low-level user interactions in games.
Titus Barik
2013Integrating serious content into serious games.
William Ryan, Dennis Charsky
2013Intelligent facial animation.
José Serra
2013It's a-me / Mario: Playing as a ludic character.
Daniel Vella
2013Iterative didactic design of serious games.
Michael G. Wagner, Thomas Wernbacher
2013Landspotting - Games for improving global land cover.
Tobias Sturn, Michael Wimmer, Peter Purgathofer, Steffen Fritz
2013Moral dilemmas in role playing digital games.
Cristina Battaglino
2013More naturalness, less control: The effect of natural mapping on the co-located player experience.
Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson
2013MovMote: A game for studying interpretation.
Jason Begy, Steven Schirra
2013Movers and Shakers: Conversation and conflict in a serious game for tablets.
Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt
2013My Dream Theatre: Putting conflict on center stage.
Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva
2013Narrative engagement in games - A continuation desire perspective.
Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel
2013Narrative involvement in games.
Gordon Calleja
2013Network Nightmares: Using games to teach networks and security.
William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts
2013On the absence of imaginative resistance in games.
David Myers
2013On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.
Inger Ekman
2013On the development of learning games.
Björn Berg Marklund
2013On the foundations of digital games.
Staffan Björk
2013Optimal cover placement against static enemy positions.
Yinxuan Shi, Roger Crawfis
2013Parental mediation of digital gaming and internet use.
Lina Eklund, Karin Helmersson Bergmark
2013Play, metaphor and representation - a love triangle or une liaison dangereuse?
Sebastian Möring
2013Play-Graph: A methodology and visualization approach for the analysis of gameplay data.
Günter Wallner
2013Players' perceptions on the concept of the "good player" in MMOGs.
Iro Voulgari, Vassilis Komis
2013Preface and acknowledgments.
2013Procedural content generation and evolution within the EvoTanks domain.
Adam Pace, Tommy Thompson
2013Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013.
Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester
2013Prom Week: Designing past the game/story dilemma.
Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2013Protecting face in virtual life: An ethnographic analysis of identity categories and informal systems of social control in massively multiplayer online worlds.
Oskar Milik
2013PsyOps: Personality assessment through gaming behavior.
Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen
2013Quantifying over play: Constraining undesirable solutions in puzzle design.
Adam M. Smith, Eric Butler, Zoran Popovic
2013Real-time procedural terrain generation through swarm behaviours.
Ángel Fernández Cabezas, Tommy Thompson
2013Refining game addiction questionnaires: Evidence for a natural cut-off point?
Rune Nielsen
2013Ruthless play.
Marcus Carter
2013Seamless evaluation integration into IDS educational games.
Andreea Molnar, Patty Kostkova
2013Sentient Sketchbook: Computer-aided game level authoring.
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
2013Sightlence: Haptics for games and accessibility.
Mathias Nordvall
2013Social capital in World of Warcraft guilds: Construction and evaluation of a path model.
Felix Reer, Nicole C. Krämer
2013Space Maze: Experience-driven game camera control.
Yana Knight, Héctor Pérez Martínez, Georgios N. Yannakakis
2013That Ball Game: A game for teaching game design.
Malcolm Ryan
2013The Simula Family.
Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas
2013The effects of age on player behavior in educational games.
Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic
2013The games for health prototype.
Christoffer Holmgård, Georgios N. Yannakakis, Rilla Khaled
2013The relationship between player involvement and immersion: An experimental investigation.
Laura Herrewijn, Karolien Poels, Gordon Calleja
2013Three corners of reward in computer games.
Bradley James, Barbara Fletcher, Nia Wearn
2013Tool-supported iterative learning of component-based software architecture for games.
David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr
2013Toward personalized guidance in interactive narratives.
Hong Yu, Mark O. Riedl
2013Towards the automatic generation of card games through grammar-guided genetic programming.
José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius
2013Traveller: Interacting with agents to deal with misunderstandings due to culture.
Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva, André Silva, Felix Kistler, Elisabeth André, Arvid Kappas, Ruth Aylett
2013Understanding digital play in moving spaces.
Cagdas Toprak
2013User-generated content as cues for performance in LittleBigPlanet.
Panagiotis Koutsouras, Paul A. Cairns
2013Valory: Simultaneous control of avatar and environment in a platform game.
Rene Ksuz, Magdalena Soukup, Gerald Hauzenberger, Thomas Peintner, Fabian Schmidt
2013Village Voices: An adaptive game for conflict resolution.
Rilla Khaled, Georgios N. Yannakakis
2013Virtual cinematography in games: Investigating the impact on player experience.
Paolo Burelli
2013Visual motion in a railed shooter game: A designer study.
David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi
2013Welcome to the discourse of the real: Constituting the boundaries of games and players.
Mia Consalvo, Christopher A. Paul
2013Whether to play or preserve the past?: Creating The Forgotten Worker Quest.
Brian Greenspan, Jennifer R. Whitson
2013Youth offenders developing social and technical skills through game creation.
Dana Ruggiero
2013eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
Marcus Carter, Martin R. Gibbs