| 2013 | A Slower Speed of Light: Developing intuition about special relativity with games. Gerd Kortemeyer, Philip Tan, Steven Schirra |
| 2013 | A comparison of methods for player clustering via behavioral telemetry. Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage |
| 2013 | A framework for biometric playtesting of games. Dirk P. Janssen, Licia Calvi, Stefano Gualeni |
| 2013 | A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism. Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis |
| 2013 | A robust throw detection library for mobile games. Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra |
| 2013 | AGENT: Awareness Game Environment for Natural Training. Jeroen Linssen, Thomas de Groot |
| 2013 | AI and human player cooperation in RTS games. Andreas Stiegler, Daniel Jack Livingstone |
| 2013 | Adaptive companions in FPS games. Jonathan Tremblay, Clark Verbrugge |
| 2013 | Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative. Veli-Matti Karhulahti |
| 2013 | An examination of human values embedded in commercial video game design. Kyle Rentschler |
| 2013 | Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. Neven Caplar, Mirko Suznjevic, Maja Matijasevic |
| 2013 | Anti-heuristics for maintaining immersion through believable non-player characters. Henrik Warpefelt, Björn Strååt |
| 2013 | AnyGammon: Playing backgammon variants using any board size. Nikolaos Papahristou, Ioannis Refanidis |
| 2013 | Authoring multiplayer serious games. Christian Reuter |
| 2013 | Automated redesign of local playspace properties. Aaron William Bauer, Seth Cooper, Zoran Popovic |
| 2013 | Bar chart ball, a data game. Julian Togelius, Marie Gustafsson Friberger |
| 2013 | BeadLoom Game. Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes |
| 2013 | Behaviour oriented design for real-time-strategy games. Swen E. Gaudl, Simon Davies, Joanna J. Bryson |
| 2013 | Beyond gamification: Enhancing user engagement through meaningful game elements. Amon Rapp |
| 2013 | Cart-Load-O-Fun: Designing digital games for trams. Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller |
| 2013 | Children's collaboration in emergent game environments. Björn Berg Marklund, Per Backlund, Mikael Johannesson |
| 2013 | Collaborative procedurally elaborated storytelling. John Murray |
| 2013 | Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game. Martha Vlachou-Konchylaki, Stavros Vassos |
| 2013 | Course on interaction games and learning for interaction design students. Wolmet Barendregt, Mattias von Feilitzen |
| 2013 | Crowdsourcing interactive fiction games. Boyang Li, Stephen Lee-Urban, Mark O. Riedl |
| 2013 | Cultural differences in game appreciation: A study of player game reviews. José P. Zagal, Noriko Tomuro |
| 2013 | Dark patterns in the design of games. José P. Zagal, Staffan Björk, Chris Lewis |
| 2013 | Decision making styles in computer games. Christoffer Holmgård |
| 2013 | Decoding the social capability of NPCs. Henrik Warpefelt |
| 2013 | Designing serious games for elders. Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber |
| 2013 | Discourses of connectedness: Constructing the networked, mediated community. Lisa Newon |
| 2013 | Effective practices in game tutorial systems. Amy Shannon, Acey Kreisler Boyce, Chitra Gadwal, Tiffany Barnes |
| 2013 | Emotion in interactive storytelling. Huiwen Zhao |
| 2013 | Evolving large-scale neural networks for vision-based TORCS. Jan Koutník, Giuseppe Cuccu, Jürgen Schmidhuber, Faustino J. Gomez |
| 2013 | Exploring Minecraft as a conduit for increasing interest in programming. Christopher Zorn, Chadwick A. Wingrave, Emiko Charbonneau, Joseph J. LaViola Jr. |
| 2013 | Exploring genomes with a game engine. Jeremiah J. Shepherd, Bill Arndt, W. Jim Zheng, Yun Zhu, Jijun Tang |
| 2013 | Exploring player behavior with visual analytics. Michael Eagle, Matthew W. Johnson, Tiffany Barnes, Acey Kreisler Boyce |
| 2013 | Feedback-based gameplay metrics. Raphaël Marczak, Gareth Schott, Pierre Hanna, Jean-Luc Rouas |
| 2013 | Game analysis as a signature pedagogy of game studies. Annika Waern |
| 2013 | Gameplay semantics for authoring adaptivity in mobile games. Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra |
| 2013 | Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures. David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson |
| 2013 | Helping friends or fighting foes: The influence of collaboration and competition on player experience. Katharina Emmerich, Maic Masuch |
| 2013 | Inferring cognitive behaviors from low-level user interactions in games. Titus Barik |
| 2013 | Integrating serious content into serious games. William Ryan, Dennis Charsky |
| 2013 | Intelligent facial animation. José Serra |
| 2013 | It's a-me / Mario: Playing as a ludic character. Daniel Vella |
| 2013 | Iterative didactic design of serious games. Michael G. Wagner, Thomas Wernbacher |
| 2013 | Landspotting - Games for improving global land cover. Tobias Sturn, Michael Wimmer, Peter Purgathofer, Steffen Fritz |
| 2013 | Moral dilemmas in role playing digital games. Cristina Battaglino |
| 2013 | More naturalness, less control: The effect of natural mapping on the co-located player experience. Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson |
| 2013 | MovMote: A game for studying interpretation. Jason Begy, Steven Schirra |
| 2013 | Movers and Shakers: Conversation and conflict in a serious game for tablets. Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt |
| 2013 | My Dream Theatre: Putting conflict on center stage. Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva |
| 2013 | Narrative engagement in games - A continuation desire perspective. Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel |
| 2013 | Narrative involvement in games. Gordon Calleja |
| 2013 | Network Nightmares: Using games to teach networks and security. William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts |
| 2013 | On the absence of imaginative resistance in games. David Myers |
| 2013 | On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. Inger Ekman |
| 2013 | On the development of learning games. Björn Berg Marklund |
| 2013 | On the foundations of digital games. Staffan Björk |
| 2013 | Optimal cover placement against static enemy positions. Yinxuan Shi, Roger Crawfis |
| 2013 | Parental mediation of digital gaming and internet use. Lina Eklund, Karin Helmersson Bergmark |
| 2013 | Play, metaphor and representation - a love triangle or une liaison dangereuse? Sebastian Möring |
| 2013 | Play-Graph: A methodology and visualization approach for the analysis of gameplay data. Günter Wallner |
| 2013 | Players' perceptions on the concept of the "good player" in MMOGs. Iro Voulgari, Vassilis Komis |
| 2013 | Preface and acknowledgments. |
| 2013 | Procedural content generation and evolution within the EvoTanks domain. Adam Pace, Tommy Thompson |
| 2013 | Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester |
| 2013 | Prom Week: Designing past the game/story dilemma. Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2013 | Protecting face in virtual life: An ethnographic analysis of identity categories and informal systems of social control in massively multiplayer online worlds. Oskar Milik |
| 2013 | PsyOps: Personality assessment through gaming behavior. Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen |
| 2013 | Quantifying over play: Constraining undesirable solutions in puzzle design. Adam M. Smith, Eric Butler, Zoran Popovic |
| 2013 | Real-time procedural terrain generation through swarm behaviours. Ángel Fernández Cabezas, Tommy Thompson |
| 2013 | Refining game addiction questionnaires: Evidence for a natural cut-off point? Rune Nielsen |
| 2013 | Ruthless play. Marcus Carter |
| 2013 | Seamless evaluation integration into IDS educational games. Andreea Molnar, Patty Kostkova |
| 2013 | Sentient Sketchbook: Computer-aided game level authoring. Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2013 | Sightlence: Haptics for games and accessibility. Mathias Nordvall |
| 2013 | Social capital in World of Warcraft guilds: Construction and evaluation of a path model. Felix Reer, Nicole C. Krämer |
| 2013 | Space Maze: Experience-driven game camera control. Yana Knight, Héctor Pérez Martínez, Georgios N. Yannakakis |
| 2013 | That Ball Game: A game for teaching game design. Malcolm Ryan |
| 2013 | The Simula Family. Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas |
| 2013 | The effects of age on player behavior in educational games. Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic |
| 2013 | The games for health prototype. Christoffer Holmgård, Georgios N. Yannakakis, Rilla Khaled |
| 2013 | The relationship between player involvement and immersion: An experimental investigation. Laura Herrewijn, Karolien Poels, Gordon Calleja |
| 2013 | Three corners of reward in computer games. Bradley James, Barbara Fletcher, Nia Wearn |
| 2013 | Tool-supported iterative learning of component-based software architecture for games. David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr |
| 2013 | Toward personalized guidance in interactive narratives. Hong Yu, Mark O. Riedl |
| 2013 | Towards the automatic generation of card games through grammar-guided genetic programming. José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius |
| 2013 | Traveller: Interacting with agents to deal with misunderstandings due to culture. Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva, André Silva, Felix Kistler, Elisabeth André, Arvid Kappas, Ruth Aylett |
| 2013 | Understanding digital play in moving spaces. Cagdas Toprak |
| 2013 | User-generated content as cues for performance in LittleBigPlanet. Panagiotis Koutsouras, Paul A. Cairns |
| 2013 | Valory: Simultaneous control of avatar and environment in a platform game. Rene Ksuz, Magdalena Soukup, Gerald Hauzenberger, Thomas Peintner, Fabian Schmidt |
| 2013 | Village Voices: An adaptive game for conflict resolution. Rilla Khaled, Georgios N. Yannakakis |
| 2013 | Virtual cinematography in games: Investigating the impact on player experience. Paolo Burelli |
| 2013 | Visual motion in a railed shooter game: A designer study. David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi |
| 2013 | Welcome to the discourse of the real: Constituting the boundaries of games and players. Mia Consalvo, Christopher A. Paul |
| 2013 | Whether to play or preserve the past?: Creating The Forgotten Worker Quest. Brian Greenspan, Jennifer R. Whitson |
| 2013 | Youth offenders developing social and technical skills through game creation. Dana Ruggiero |
| 2013 | eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. Marcus Carter, Martin R. Gibbs |