FDG C

56 papers

YearTitle / Authors
2012"Elude": designing depression.
Doris C. Rusch
201210, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers.
Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut
2012A case study of expressively constrainable level design automation tools for a puzzle game.
Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic
2012A curiously short history of game art.
John Sharp
2012A narrative theory of games.
Espen Aarseth
2012A new game mechanic: game entity social mapping.
Asier Marzo Pérez
2012A paradox of play: autonomy and discipline in video gaming.
Bonnie A. Nardi
2012Acute effects of physically active versus inactive video game play on executive functioning skills in children.
Rachel M. Flynn
2012Adaptive quests for dynamic world change in MMORPGs.
Emmett Tomai, Rosendo Salazar, Dave Salinas
2012Automated scenario generation: toward tailored and optimized military training in virtual environments.
Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner
2012Building social games: from platform to product.
Reed Shaffner, Zach Shubert
2012Characterizing gameplay in a player model of game story comprehension.
Rogelio Cardona-Rivera, Robert Michael Young
2012Creation, evaluation, and presentation of user-generated content in community game-based tutors.
Andrew Hicks
2012Design issues when using commodity gaming devices for virtual object manipulation.
Siroberto Scerbo, Doug A. Bowman
2012Designing pervasive health games for sustainability, adaptability and sociability.
Yan Xu, Erika Shehan Poole, Andrew D. Miller, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt
2012Evaluating user performance in 3D stereo and motion enabled video games.
Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr.
2012Evolutionary learning of policies for MCTS simulations.
James Pettit, David P. Helmbold
2012Fear of failure: gender differences in older adult gamers.
Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock
2012Game controllers for older adults: experimental study on gameplay experiences and preferences.
Tan Phat Pham, Yin Leng Theng
2012Gear2D: an extensible component-based game engine.
Leonardo G. de Freitas, Luiggi Monteiro Reffatti, Igor Rafael de Sousa, Anderson C. Cardoso, Carla Denise Castanho, Rodrigo Bonifácio, Guilherme Novaes Ramos
2012Generating game content from open data.
Marie Gustafsson Friberger, Julian Togelius
2012Getting a word in: adding artificial pauses to natural language interaction.
Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan
2012Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives.
Alessandro Canossa
2012How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.
Stefano Gualeni, Dirk P. Janssen, Licia Calvi
2012International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012
Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner
2012KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect.
David Molyneaux
2012Ladies of
Kara A. Behnke
2012Let's play: understanding the role and meaning of digital games in the lives of older adults.
Julie A. Brown
2012Metagames, paragames and orthogames: a new vocabulary.
Marcus Carter, Martin R. Gibbs, Mitchell Harrop
2012Monkey see, monkey do: an ecological approach to challenges in games.
Jonas Linderoth
2012Motivational game design patterns of 'ville games.
Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead
2012Neither playing nor gaming: pottering in games.
Sus Lundgren, Staffan Björk
2012NerdHerder: designing for physical actions in an augmented reality puzzle game.
Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre
2012Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework.
James Dean Mathias, Daniel Watson
2012Optimizing adaptivity in educational games.
Erik Andersen
2012PCG-based game design: creating Endless Web.
Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin
2012PLATO: a coordination framework for designers of multi-player real-time digital games.
Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian
2012Picard: a creative and social online flashcard learning game.
Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen, Steven L. Tanimoto
2012Purposeful by design?: a serious game design assessment framework.
Konstantin Mitgutsch, Narda Alvarado
2012Regulating virtual environments.
Darryl Woodford
2012Scoop!: using movement to reduce math anxiety and affect confidence.
Katherine Isbister, Michael Karlesky, Jonathan Frye
2012Sports newsgames: prediction, speculation, and accuracy.
Abe Stein
2012Subjective documentary: the Cat and the Coup.
Peter Brinson, Kurosh ValaNejad
2012Table tilt: making friends fast.
Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Cateté
2012The design of Mismanor: creating a playable quest-based story game.
Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin
2012The entity system architecture and its application in an undergraduate game development studio.
Paul Gestwicki
2012The micro-rhetorics of
Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas
2012Theoretical and methodological challenges (and opportunities) in virtual worlds research.
Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler
2012Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
Richard Wetzel, Lisa Blum, Leif Oppermann
2012Tisch digital tools supporting board games.
Ulf Hartelius, Johan Fröhlander, Staffan Björk
2012Using an interactive visual novel to promote patient empowerment through engagement.
Langxuan Yin, Lazlo Ring, Timothy W. Bickmore
2012Using game development to reveal programming competency.
Steven Simmons, Betsy James DiSalvo, Mark Guzdial
2012Validating a plan-based model of narrative conflict.
Stephen G. Ware, Robert Michael Young
2012Virtual inequality: a woman's place in cyberspace.
Kelly Bergstrom
2012What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.
Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell
2012Wordplay games: three game modules to improve student vocabulary knowledge.
Jay Bachhuber, Tobi Saulnier