| 2012 | "Elude": designing depression. Doris C. Rusch |
| 2012 | 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut |
| 2012 | A case study of expressively constrainable level design automation tools for a puzzle game. Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic |
| 2012 | A curiously short history of game art. John Sharp |
| 2012 | A narrative theory of games. Espen Aarseth |
| 2012 | A new game mechanic: game entity social mapping. Asier Marzo Pérez |
| 2012 | A paradox of play: autonomy and discipline in video gaming. Bonnie A. Nardi |
| 2012 | Acute effects of physically active versus inactive video game play on executive functioning skills in children. Rachel M. Flynn |
| 2012 | Adaptive quests for dynamic world change in MMORPGs. Emmett Tomai, Rosendo Salazar, Dave Salinas |
| 2012 | Automated scenario generation: toward tailored and optimized military training in virtual environments. Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner |
| 2012 | Building social games: from platform to product. Reed Shaffner, Zach Shubert |
| 2012 | Characterizing gameplay in a player model of game story comprehension. Rogelio Cardona-Rivera, Robert Michael Young |
| 2012 | Creation, evaluation, and presentation of user-generated content in community game-based tutors. Andrew Hicks |
| 2012 | Design issues when using commodity gaming devices for virtual object manipulation. Siroberto Scerbo, Doug A. Bowman |
| 2012 | Designing pervasive health games for sustainability, adaptability and sociability. Yan Xu, Erika Shehan Poole, Andrew D. Miller, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt |
| 2012 | Evaluating user performance in 3D stereo and motion enabled video games. Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. |
| 2012 | Evolutionary learning of policies for MCTS simulations. James Pettit, David P. Helmbold |
| 2012 | Fear of failure: gender differences in older adult gamers. Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock |
| 2012 | Game controllers for older adults: experimental study on gameplay experiences and preferences. Tan Phat Pham, Yin Leng Theng |
| 2012 | Gear2D: an extensible component-based game engine. Leonardo G. de Freitas, Luiggi Monteiro Reffatti, Igor Rafael de Sousa, Anderson C. Cardoso, Carla Denise Castanho, Rodrigo Bonifácio, Guilherme Novaes Ramos |
| 2012 | Generating game content from open data. Marie Gustafsson Friberger, Julian Togelius |
| 2012 | Getting a word in: adding artificial pauses to natural language interaction. Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan |
| 2012 | Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. Alessandro Canossa |
| 2012 | How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. Stefano Gualeni, Dirk P. Janssen, Licia Calvi |
| 2012 | International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012 Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner |
| 2012 | KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect. David Molyneaux |
| 2012 | Ladies of Kara A. Behnke |
| 2012 | Let's play: understanding the role and meaning of digital games in the lives of older adults. Julie A. Brown |
| 2012 | Metagames, paragames and orthogames: a new vocabulary. Marcus Carter, Martin R. Gibbs, Mitchell Harrop |
| 2012 | Monkey see, monkey do: an ecological approach to challenges in games. Jonas Linderoth |
| 2012 | Motivational game design patterns of 'ville games. Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead |
| 2012 | Neither playing nor gaming: pottering in games. Sus Lundgren, Staffan Björk |
| 2012 | NerdHerder: designing for physical actions in an augmented reality puzzle game. Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre |
| 2012 | Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework. James Dean Mathias, Daniel Watson |
| 2012 | Optimizing adaptivity in educational games. Erik Andersen |
| 2012 | PCG-based game design: creating Endless Web. Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin |
| 2012 | PLATO: a coordination framework for designers of multi-player real-time digital games. Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian |
| 2012 | Picard: a creative and social online flashcard learning game. Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen, Steven L. Tanimoto |
| 2012 | Purposeful by design?: a serious game design assessment framework. Konstantin Mitgutsch, Narda Alvarado |
| 2012 | Regulating virtual environments. Darryl Woodford |
| 2012 | Scoop!: using movement to reduce math anxiety and affect confidence. Katherine Isbister, Michael Karlesky, Jonathan Frye |
| 2012 | Sports newsgames: prediction, speculation, and accuracy. Abe Stein |
| 2012 | Subjective documentary: the Cat and the Coup. Peter Brinson, Kurosh ValaNejad |
| 2012 | Table tilt: making friends fast. Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Cateté |
| 2012 | The design of Mismanor: creating a playable quest-based story game. Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | The entity system architecture and its application in an undergraduate game development studio. Paul Gestwicki |
| 2012 | The micro-rhetorics of Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2012 | Theoretical and methodological challenges (and opportunities) in virtual worlds research. Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler |
| 2012 | Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. Richard Wetzel, Lisa Blum, Leif Oppermann |
| 2012 | Tisch digital tools supporting board games. Ulf Hartelius, Johan Fröhlander, Staffan Björk |
| 2012 | Using an interactive visual novel to promote patient empowerment through engagement. Langxuan Yin, Lazlo Ring, Timothy W. Bickmore |
| 2012 | Using game development to reveal programming competency. Steven Simmons, Betsy James DiSalvo, Mark Guzdial |
| 2012 | Validating a plan-based model of narrative conflict. Stephen G. Ware, Robert Michael Young |
| 2012 | Virtual inequality: a woman's place in cyberspace. Kelly Bergstrom |
| 2012 | What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell |
| 2012 | Wordplay games: three game modules to improve student vocabulary knowledge. Jay Bachhuber, Tobi Saulnier |