FDG C

43 papers

YearTitle / Authors
2010A framework for evidence based visual style development for serious games.
Tim McLaughlin, Dennie Smith, Irving A. Brown
2010A qualitative study of Ragnarök Online private servers: in-game sociological issues.
Thomas Debeauvais, Bonnie A. Nardi
2010ABC-Sprints: adapting Scrum to academic game development courses.
Jonas Schild, Robert Walter, Maic Masuch
2010Adapting personal music for synesthetic game play.
Samuel Rossoff, George Tzanetakis, Bruce Gooch
2010Analysis of level design 'push & pull' within 21 games.
David Milam, Magy Seif El-Nasr
2010Applying game design principles to social skills learning for students in special education.
Lisa M. Tolentino, Philippos Savvides, David Birchfield
2010Authoring serious games.
Florian Mehm
2010BeadLoom Game: using game elements to increase motivation and learning.
Acey Kreisler Boyce, Tiffany Barnes
2010Catalyst: seeing through the eyes of a cat.
Jeremy Long, Anthony Estey, David Bartle, Sven C. Olsen, Amy Ashurst Gooch
2010Design patterns in FPS levels.
Kenneth Hullett, Jim Whitehead
2010Dynamic social planning and intention revision in generative story planning.
Matthew William Fendt
2010Exploring strategies and guidelines for developing full body video game interfaces.
Juliet Norton, Chadwick A. Wingrave, Joseph J. LaViola Jr.
2010Game-themed instructional modules: a video case study.
Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino
2010Gameplay analysis through state projection.
Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popovic
2010Games for CS education: computer-supported collaborative learning and multiplayer games.
Andrea Nickel, Tiffany Barnes
2010Grapevine: a gossip generation system.
Foaad Khosmood, Marilyn A. Walker
2010Implementing games on pinball machines.
Daniel Wong, Darren Earl, Fred Zyda, Ryan Zink, Sven Koenig, Allen Pan, Selby Shlosberg, Jaspreet Singh, Nathan R. Sturtevant
2010Improving crowd behaviour for games and virtual worlds.
Saskia Groenewegen
2010In search of lost time: on game goals and failure costs.
Jesper Juul
2010Individual differences in gameplay and learning: a narrative-centered learning perspective.
Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester
2010Integrating players, reputation and ranking to manage cheating in MMOGs.
Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano De Paoli, Aphra Kerr, Max Keatinge
2010International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010
Ian Horswill, Yusuf Pisan
2010Investigating studio-based learning in a course on game design.
Anthony Estey, Jeremy Long, Bruce Gooch, Amy Ashurst Gooch
2010Lessons from a course on serious games research and prototyping.
Amanda Chaffin, Tiffany Barnes
2010Mining game statistics from web services: a World of Warcraft armory case study.
Chris Lewis, Noah Wardrip-Fruin
2010OutRun: perversive games and designing the de-simulation of eight-bit driving.
Garnet D. Hertz
2010Playing with words: from intuition to evaluation of game dialogue interfaces.
Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu
2010Race and gender in play practices: young African American males.
Betsy James DiSalvo, Amy S. Bruckman
2010Reaching out with game design.
Katelyn Doran, Acey Kreisler Boyce, Samantha L. Finkelstein
2010Real-time team-mate AI in games: a definition, survey, & critique.
Kevin McGee, Aswin Thomas Abraham
2010Reconstructing the world in 3D: bringing games with a purpose outdoors.
Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic
2010Scenario adaptivity in serious games.
Ricardo Lopes
2010Stats invaders!: learning about statistics by playing a classic video game.
Dylan Arena, Daniel L. Schwartz
2010Supporting collaborative real-time strategic planning in multi-player games.
Matthew W. Johnson
2010Tanagra: a mixed-initiative level design tool.
Gillian Smith, Jim Whitehead, Michael Mateas
2010The challenge of designing scientific discovery games.
Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic
2010The science of level design.
Kenneth Hullett
2010This is how we play it: what a mega-LAN can teach us about games.
T. L. Taylor, Emma Witkowski
2010Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game.
James M. Thomas, Melissa E. DeRosier
2010Towards social gaming methods for improving game-based computer science education.
Andrew Hicks
2010VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired.
Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer
2010Weatherlings: a new approach to student learning using web-based mobile games.
Josh Sheldon, Judy Perry, Eric Klopfer, Jennifer Ong, Vivian Hsueh-Hua Chen, Pei Wen Tzuo, Louisa Rosenheck
2010What went wrong: a taxonomy of video game bugs.
Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin