FDG C

63 papers

YearTitle / Authors
2009A requirements analysis for videogame design support tools.
Mark J. Nelson, Michael Mateas
2009Addressing industry issues in a multi-disciplinary course on game design.
Anthony Estey, Amy Gooch, Bruce Gooch
2009Affective game engines: motivation and requirements.
Eva Hudlicka
2009An exploration of menu techniques using a 3D game input device.
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr.
2009Automated dialogue generation.
Christina R. Strong
2009Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons.
David Olsen, Michael Mateas
2009Beyond Barbie and Mortal Kombat: new perspectives on girls and games.
Yasmin B. Kafai
2009Beyond the sweet spot.
Steven Chiang
2009Blending the real and virtual in games: the model of fantasy sports.
Frank M. Shipman III
2009Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study.
Linda L. Werner, Jill Denner, Michelle Bliesner, Pat Rex
2009Characterizing and understanding game reviews.
José P. Zagal, Amanda Ladd, Terris Johnson
2009Creating a games class: a walkthrough.
Shannon Duvall
2009Creative expression of emotions in virtual humans.
Celso M. de Melo, Jonathan Gratch
2009Defining the expectation gap: a comparison of industry needs and existing game development curriculum.
Monica McGill
2009Designing serious games with linguistic resources.
Stephen Howell, Tony Veale
2009Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
Jesper Juul, Marleigh Norton
2009Educational impact of digital visualization and auditing tools on a digital character production course.
Mark Christensen van Langeveld, Robert Kessler
2009Emphasizing soft skills and team development in an educational digital game design course.
Quincy Brown, Frank Lee, Suzanne Alejandre
2009Evaluating distance metrics for animation blending.
Ben J. H. van Basten, Arjan Egges
2009Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum.
Monica McGill
2009Evaluation of a game-based lab assignment.
Michael Eagle, Tiffany Barnes
2009Evaluation of intelligent camera control systems based on cognitive models of comprehension.
Arnav Jhala, Robert Michael Young
2009Evolution of the medium: positioning for the future of gaming.
Chris Satchell
2009Evolving player-specific content for level based arcade games.
Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil
2009Exertion in networked games.
Florian Mueller
2009Exploring 3D gestural interfaces for music creation in video games.
Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr.
2009GPS-enabled mobiles for learning shortest paths: a pilot study.
Jason J. Holdsworth, Siu Man Lui
2009Games for passengers: accounting for motion in location-based applications.
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
2009Gender-inclusive quest design in massively multiplayer online role-playing games.
Anne Sullivan
2009Generative conversation tool for game writers.
Christina R. Strong, Michael Mateas, Dave Grossman
2009Hardcore casual: game culture
Mia Consalvo
2009Improving academic-industry collaboration for game research and education.
Chris Swain
2009Indicative routes for path planning and crowd simulation.
Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars
2009Influence points for tactical information in navigation meshes.
Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale
2009Instructional design as game design.
Jessica D. Bayliss, David I. Schwartz
2009Interactive GPU-based procedural heightfield brushes.
Giliam J. P. de Carpentier, Rafael Bidarra
2009Kodu: end-user programming and design for games.
Matt MacLaurin
2009Lessons from a class on handheld augmented reality game design.
Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng
2009Level up: a frame work for the design and evaluation of educational games.
Michael Eagle
2009Lighting in games: past, present and future.
Peter-Pike J. Sloan
2009Mammoth: a massively multiplayer game research framework.
Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker
2009Motion and scene complexity for streaming video games.
Mark Claypool
2009Motivating and evaluating game development capstone projects.
Joe Linhoff, Amber Settle
2009Next-gen content creation for next-gen AI.
Damian A. Isla
2009Online recruitment and engagement of students in game and simulation-based STEM learning.
David C. Gibson, Susan Grasso
2009Perspectives, frame rates and resolutions: it's all in the game.
Mark Claypool, Kajal T. Claypool
2009Plagiarism detection in game-playing software.
Paolo Ciancarini, Gian Piero Favini
2009Predicting opponent resource allocations when qualitative and contextual information is not available.
Baylor Wetzel, Steve Jensen, Maria L. Gini
2009Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009
Jim Whitehead, R. Michael Young
2009Questioning video games' influence on CS interest.
Betsy James DiSalvo, Amy S. Bruckman
2009Relating cognitive models of computer games to user evaluations of entertainment.
Paolo Piselli, Mark Claypool, James Doyle
2009Rhythm-based level generation for 2D platformers.
Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
2009Robust resource allocation in a massive multiplayer online gaming environment.
Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang
2009Scenario generation for emergency rescue training games.
Kenneth Hullett, Michael Mateas
2009Storyboard authoring of plan-based interactive dramas.
James Skorupski
2009System for Automated Interactive Lighting (SAIL).
Joseph A. Zupko, Magy Seif El-Nasr
2009The Brain: revolutionary interface for next-generation digital media.
Tan Le
2009The intellectual life of online play.
Constance Steinkuehler
2009Time will tell: in-game social interactions that facilitate second language acquisition.
Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute
2009Toward a domain-independent framework to automate scaffolding of task-based learning in digital games.
James M. Thomas, R. Michael Young
2009Very fast action selection for parameterized behaviors.
Ian Horswill
2009Waging wars in
Margaret Greene
2009Where do we go now?: anytime algorithms for path planning.
Rehman Butt, Stefan J. Johansson