| 2009 | A requirements analysis for videogame design support tools. Mark J. Nelson, Michael Mateas |
| 2009 | Addressing industry issues in a multi-disciplinary course on game design. Anthony Estey, Amy Gooch, Bruce Gooch |
| 2009 | Affective game engines: motivation and requirements. Eva Hudlicka |
| 2009 | An exploration of menu techniques using a 3D game input device. Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr. |
| 2009 | Automated dialogue generation. Christina R. Strong |
| 2009 | Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons. David Olsen, Michael Mateas |
| 2009 | Beyond Barbie and Mortal Kombat: new perspectives on girls and games. Yasmin B. Kafai |
| 2009 | Beyond the sweet spot. Steven Chiang |
| 2009 | Blending the real and virtual in games: the model of fantasy sports. Frank M. Shipman III |
| 2009 | Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study. Linda L. Werner, Jill Denner, Michelle Bliesner, Pat Rex |
| 2009 | Characterizing and understanding game reviews. José P. Zagal, Amanda Ladd, Terris Johnson |
| 2009 | Creating a games class: a walkthrough. Shannon Duvall |
| 2009 | Creative expression of emotions in virtual humans. Celso M. de Melo, Jonathan Gratch |
| 2009 | Defining the expectation gap: a comparison of industry needs and existing game development curriculum. Monica McGill |
| 2009 | Designing serious games with linguistic resources. Stephen Howell, Tony Veale |
| 2009 | Easy to use and incredibly difficult: on the mythical border between interface and gameplay. Jesper Juul, Marleigh Norton |
| 2009 | Educational impact of digital visualization and auditing tools on a digital character production course. Mark Christensen van Langeveld, Robert Kessler |
| 2009 | Emphasizing soft skills and team development in an educational digital game design course. Quincy Brown, Frank Lee, Suzanne Alejandre |
| 2009 | Evaluating distance metrics for animation blending. Ben J. H. van Basten, Arjan Egges |
| 2009 | Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum. Monica McGill |
| 2009 | Evaluation of a game-based lab assignment. Michael Eagle, Tiffany Barnes |
| 2009 | Evaluation of intelligent camera control systems based on cognitive models of comprehension. Arnav Jhala, Robert Michael Young |
| 2009 | Evolution of the medium: positioning for the future of gaming. Chris Satchell |
| 2009 | Evolving player-specific content for level based arcade games. Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil |
| 2009 | Exertion in networked games. Florian Mueller |
| 2009 | Exploring 3D gestural interfaces for music creation in video games. Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
| 2009 | GPS-enabled mobiles for learning shortest paths: a pilot study. Jason J. Holdsworth, Siu Man Lui |
| 2009 | Games for passengers: accounting for motion in location-based applications. Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson |
| 2009 | Gender-inclusive quest design in massively multiplayer online role-playing games. Anne Sullivan |
| 2009 | Generative conversation tool for game writers. Christina R. Strong, Michael Mateas, Dave Grossman |
| 2009 | Hardcore casual: game culture Mia Consalvo |
| 2009 | Improving academic-industry collaboration for game research and education. Chris Swain |
| 2009 | Indicative routes for path planning and crowd simulation. Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars |
| 2009 | Influence points for tactical information in navigation meshes. Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale |
| 2009 | Instructional design as game design. Jessica D. Bayliss, David I. Schwartz |
| 2009 | Interactive GPU-based procedural heightfield brushes. Giliam J. P. de Carpentier, Rafael Bidarra |
| 2009 | Kodu: end-user programming and design for games. Matt MacLaurin |
| 2009 | Lessons from a class on handheld augmented reality game design. Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
| 2009 | Level up: a frame work for the design and evaluation of educational games. Michael Eagle |
| 2009 | Lighting in games: past, present and future. Peter-Pike J. Sloan |
| 2009 | Mammoth: a massively multiplayer game research framework. Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker |
| 2009 | Motion and scene complexity for streaming video games. Mark Claypool |
| 2009 | Motivating and evaluating game development capstone projects. Joe Linhoff, Amber Settle |
| 2009 | Next-gen content creation for next-gen AI. Damian A. Isla |
| 2009 | Online recruitment and engagement of students in game and simulation-based STEM learning. David C. Gibson, Susan Grasso |
| 2009 | Perspectives, frame rates and resolutions: it's all in the game. Mark Claypool, Kajal T. Claypool |
| 2009 | Plagiarism detection in game-playing software. Paolo Ciancarini, Gian Piero Favini |
| 2009 | Predicting opponent resource allocations when qualitative and contextual information is not available. Baylor Wetzel, Steve Jensen, Maria L. Gini |
| 2009 | Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009 Jim Whitehead, R. Michael Young |
| 2009 | Questioning video games' influence on CS interest. Betsy James DiSalvo, Amy S. Bruckman |
| 2009 | Relating cognitive models of computer games to user evaluations of entertainment. Paolo Piselli, Mark Claypool, James Doyle |
| 2009 | Rhythm-based level generation for 2D platformers. Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas |
| 2009 | Robust resource allocation in a massive multiplayer online gaming environment. Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
| 2009 | Scenario generation for emergency rescue training games. Kenneth Hullett, Michael Mateas |
| 2009 | Storyboard authoring of plan-based interactive dramas. James Skorupski |
| 2009 | System for Automated Interactive Lighting (SAIL). Joseph A. Zupko, Magy Seif El-Nasr |
| 2009 | The Brain: revolutionary interface for next-generation digital media. Tan Le |
| 2009 | The intellectual life of online play. Constance Steinkuehler |
| 2009 | Time will tell: in-game social interactions that facilitate second language acquisition. Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
| 2009 | Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. James M. Thomas, R. Michael Young |
| 2009 | Very fast action selection for parameterized behaviors. Ian Horswill |
| 2009 | Waging wars in Margaret Greene |
| 2009 | Where do we go now?: anytime algorithms for path planning. Rehman Butt, Stefan J. Johansson |