| 2002 | "Kilauea": parallel global illumination renderer. Toshi Kato, Jun Saito |
| 2002 | 4th Eurographics Workshop on Parallel Graphics and Visualization, EGPGV 2002, Blaubeuren, Germany, September 9-10, 2002 Dirk Bartz, Xavier Pueyo, Erik Reinhard |
| 2002 | A multi-thread safe foundation for scene graphs and its extension to clusters. Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth |
| 2002 | An efficient system for collaboration in tele-immersive environments. Nils Jensen, Stephan Olbrich, Helmut Pralle, S. Raasch |
| 2002 | An interleaved parallel volume renderer with PC-clusters. Antonio Garcia, Han-Wei Shen |
| 2002 | An out-of-core method for computing connectivities of large unstructured meshes. Shyh-Kuang Ueng, Kris Sikorski |
| 2002 | Approach for software development of parallel real-time VE systems on heterogenous clusters. Carsten Winkelholz, Thomas Alexander |
| 2002 | Design and implementation of a large-scale hybrid distributed graphics system. Jian Yang, Jiaoying Shi, Zhefan Jin, Hui Zhang |
| 2002 | Distributed rendering of interactive soft shadows. Michael Isard, Mark Shand, Alan Heirich |
| 2002 | Efficient parallel implementations for surface subdivision. Emilio J. Padrón, Margarita Amor, Montserrat Bóo, Ramon Doallo |
| 2002 | Interactive headlight simulation: a case study of interactive distributed ray tracing. Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek |
| 2002 | Interactive ray tracing of time varying data. Erik Reinhard, Charles D. Hansen, Steven G. Parker |
| 2002 | Mining the human genome using virtual reality. Bram Stolk, Faizal Abdoelrahman, Anton H. J. Koning, Paul Wielinga, Jean-Marc Neefs, Andrew Stubbs, An de Bondt, Peter Leemans, Peter J. van der Spek |
| 2002 | Out-of-core sort-first parallel rendering for cluster-based tiled displays. Wagner Toledo Corrêa, James T. Klosowski, Cláudio T. Silva |
| 2002 | Parallel performance optimization of large-scale unstructured data visualization for the earth simulator. Li Chen, Issei Fujishiro, Kengo Nakajima |
| 2002 | Physical cloth simulation on a PC cluster. Florence Zara, François Faure, Jean-Marc Vincent |
| 2002 | The parallelization of the perspective shear-warp volume rendering algorithm. Jürgen P. Schulze, Ulrich Lang |