| 2024 | A Bechdel Test for Computer Games? Mio Firkins, Ruth Aylett |
| 2024 | A Beginner's Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation. David Hall |
| 2024 | Arguing for False Moral Dilemmas in Games. Maxime Deslongchamps-Gagnon |
| 2024 | Attention-Based Initiative In Real Time Strategy. Johan Oxenstierna, Suraj Murali, Tony Björkman |
| 2024 | Can Games Be AI Explanations? An Exploratory Study ofSimulation Games. Jennifer Villareale, Thomas B. Fox, Jichen Zhu |
| 2024 | ChatGPT - The Future of Queer Play? Lucas Fellner |
| 2024 | Class Tourism, Empathy Machines And Videogames. Mia Consalvo, Scott DeJong |
| 2024 | Corporeal Capture: The Rhetoric of Boundaries inProcedurality. Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | Crime and Deviance in Esports: A Routine Activities TheoryApproach. Alban Zohn |
| 2024 | Culturalization or Deculturalization? Looking at SmashBrother Franchise from a Fandom Perspective. Yanhong Lu, Nandhini Giri |
| 2024 | Developing a Theory of Player Intent in Board Games. Malay Dhamelia, Girish Dalvi |
| 2024 | Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engström, Maria B. Garda, Salvör Gissurardóttir, Pawel Grabarczyk |
| 2024 | Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life? Hanjun Shi |
| 2024 | Gods, Kings, and Historians: History and the Dual Diegesisof Crusader Kings in the Assemblage of Play. Kirk Lundblade |
| 2024 | Greening Vvanderfell. An Ecocritical Retrospective on TheElder Scrolls III: Morrowind. Andrea Piano |
| 2024 | In the Flux: A Constructivist Perspective on Effort andEmotions in Tabletop Games. Shruti Agrawal, Girish Dalvi |
| 2024 | Making Sense of 'Game Feel' through Affective Science. Ronny Mikkelsen, Hanna Wirman |
| 2024 | Motivational Landscapes of ARG Players: ASelf-Determination Theory Perspective. Ruoyu Wen |
| 2024 | Own-experience learning in a digital playground: Measuringchildren's causal reasoning using video games. Joshua Juvrud, Dana Glackin, Zoe Kross, Carolyn Stewart |
| 2024 | Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong. Diego Barroso, Jussi Holopainen |
| 2024 | Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen. Ida Kathrine Hammeleff Jørgensen |
| 2024 | Playgrounds as 'workgrounds': How Real-money tradingtransforms the gaming experience. Javier Laborda |
| 2024 | Playgrounds of Whiteness: Confronting Epistemic Bias inEuropean Game Studies. Sabine Harrer |
| 2024 | Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With Us. Adam Jerrett |
| 2024 | Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency. Dohyun Kim, Greg J. Corness, Kristin Carlson |
| 2024 | Proceedings of the 2024 DiGRA International Conference: Playgrounds, DiGRA 2024, Guadalajara, México, July 1-5, 2024 |
| 2024 | Queer Players' Strategies for Queering CharacterInteractions. Mark Maletska |
| 2024 | Queering Data and Dating: AroAce Modding and File SystemPlaygrounds in Stardew Valley. Cass Zegura |
| 2024 | Reality Dating Show Game Analysis. Ashley Guajardo |
| 2024 | Roll 20 for a Successful Compile: A Game Development RPG. Ruben Hernandez |
| 2024 | Salmon grief in Sámi digital games. Outi Laiti, Pirjo Virtanen |
| 2024 | Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces. Lilli Sihvonen, Jaakko Suominen |
| 2024 | Subjective Experience of Rule-Based Immersion in AbstractStrategy Tabletop Games. Shruti Agrawal, Girish Dalvi |
| 2024 | Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption. Mary Chávez, Alonso Cerda, Sebastián Díaz, José P. Zagal |
| 2024 | The Dynamic Roles of Home Bases: Finding Home in Game Worlds. Anh-Thu Nguyen |
| 2024 | Towards Qualia-Driven Design. Samuel Shields, Michael Mateas, Edward F. Melcer |
| 2024 | Understanding Content Creation: An Exploration of theSocial, Technical, and Professional Elements of Video GameContent Creation. Thomas Byers, Bjørn Nansen |
| 2024 | Workshopping with the Acculturative Game Design Framework. Samantha Conde, Aviv Elor, Sri Kurniawan |