DiGRA C

55 papers

YearTitle / Authors
2023"Yes, I Cheat, but Not Blatantly": The Use of Macros in Racing Games as Transgressive Play.
Samson Tang
2023'Detective - what were you hoping to accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium.
Jon Stone
2023A Classification of Video Game Cartographic Maps.
Claire Dormann, Corina Pötscher, Guenter Wallner
2023A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes.
David Antognoli, Joshua A. Fisher
2023Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy Game.
Filip Hauer
2023An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game 'Tattva Bhoomi'.
Chaitanya Solanki, Deepak John Mathew
2023Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey.
Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Cláudio Manuel Rodrigues, Alexandre Werner, Matheus Prestes
2023Beyond the old game design: a new design paradigm in Game Studies through C-K Theory.
Enrique Perez
2023Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams.
Johanna Brewer
2023Connections: An intergenerational feminist game art timeline.
Emma Westecott, Fusun Uzun, Katherine Micak
2023Considering Large Student Teams in Game Development Education: A Post-Mortem.
José P. Zagal
2023Could an AI design a larp? Processes and applications.
Alba Torrebejano Osorio
2023Criticizing Caillois: Examining How Players Perceive Rules in Play and Games.
Leland Masek
2023Designerly Ways of Analysing Gameplay and Player Experiences.
Malay Dhamelia, Girish Dalvi
2023Discovering a Threshold: a Novel Approach to the Ontology of VR.
Mathias Kofoed-Ottesen
2023Farming a Cosy Utopia: A Regenerative Escape to Simpler Times.
Gerald Farca
2023Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins.
Yasheng She
2023Finnish young adolescents' digital gaming and physical activity behaviour.
Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski
2023First Impressions: Effects of Representation on Video Game Covers.
Daniel Gardner, Shanley Corvite
2023Game Studies through 'Conceptual Games': The case of Doors.
Stefano Gualeni, Nele Van de Mosselaer
2023Gamers at War: The Relationship Between Military and Esports.
Pablo Nolla Michel
2023Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland.
Isabella Aura, Simo Järvelä, Lobna Hassan, Juho Hamari
2023Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO.
Yeonhee Cho, Michele Newman, Lidia J. Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee
2023Grief in Mobile Games.
Emma Reay
2023Home Computing and Digital Game Piracy in the 1980s in Portugal.
Luciana Lima, Camila Pinto, Terhi Martilla, Patrícia Gouveia
2023Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews.
Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen
2023Improving Digital Accessibility Through Audio-Game Co-Design.
Zach Mason, David Green, Joseph Lindley, Paul Coulton
2023Individualized Communal Experience: Players of Detroit: Become Human.
Victoria Lagrange
2023Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study.
Valéria Moreira Pinto, Mariana Seiça, Licínio Roque
2023Intersectional Masculinities in Mass Effect.
Leandro Lima
2023Knowledge Representation Schema of the Gameplay.
Madhuri Sasupilli, Prasad Bokil
2023Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism.
Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao
2023Microgames as Intervention for Health Misinformation.
Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo
2023Motivation and flow experience as crucial factors in the completion of narrative games.
Dalila Martins, Nelson Zagalo, Ana Patricia Oliveira
2023On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games.
Angus Mol, Aris Politopoulos, Sybille Lammes
2023Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design.
Constantinos Miltiadis
2023Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning.
Premeet Sidhu
2023Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming.
Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen
2023Pornographic Games on Steam: Genres, Modes, and Milieus.
Petri Lankoski, Tanja Välisalo
2023Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, DiGRA 2023, Seville, Spain, June 19-23, 2023
2023Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games.
Jakub Majewski, Michal Mochocki, Pawel Schreiber
2023Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic.
Hyerim Cho, Jin Ha Lee, Alex C. Urban
2023Relationship between Motives for Gaming and Playing Gacha among University Students.
Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi
2023Saving the Planet One Game at A Time.
Gabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor
2023The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017).
Christoffer Mitch C. Cerda
2023The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period.
Karoliina Koskinen, Jaakko Suominen
2023The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices.
Josh Aaron Miller
2023To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity.
Solip Park
2023Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality.
Yu Hao
2023Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project.
Annakaisa Kultima, Riina Ojanen, Niklas Nylund
2023Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture.
Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Theodora Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia
2023What's a Mini-Game? The Anatomy of Fishing Mini-Games.
Leon Y. Xiao
2023Why do people use VR (games)? A study of continued use and spending.
Lobna Hassan, Henrietta Jyhlä, Max Sjöblom, Juho Hamari
2023Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64.
Jesper Juul, Laurel Carney
2023Xeno-ludens: deformativism and playful estrangement.
Mario Barranco