| 2023 | "Yes, I Cheat, but Not Blatantly": The Use of Macros in Racing Games as Transgressive Play. Samson Tang |
| 2023 | 'Detective - what were you hoping to accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium. Jon Stone |
| 2023 | A Classification of Video Game Cartographic Maps. Claire Dormann, Corina Pötscher, Guenter Wallner |
| 2023 | A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes. David Antognoli, Joshua A. Fisher |
| 2023 | Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy Game. Filip Hauer |
| 2023 | An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game 'Tattva Bhoomi'. Chaitanya Solanki, Deepak John Mathew |
| 2023 | Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey. Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Cláudio Manuel Rodrigues, Alexandre Werner, Matheus Prestes |
| 2023 | Beyond the old game design: a new design paradigm in Game Studies through C-K Theory. Enrique Perez |
| 2023 | Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams. Johanna Brewer |
| 2023 | Connections: An intergenerational feminist game art timeline. Emma Westecott, Fusun Uzun, Katherine Micak |
| 2023 | Considering Large Student Teams in Game Development Education: A Post-Mortem. José P. Zagal |
| 2023 | Could an AI design a larp? Processes and applications. Alba Torrebejano Osorio |
| 2023 | Criticizing Caillois: Examining How Players Perceive Rules in Play and Games. Leland Masek |
| 2023 | Designerly Ways of Analysing Gameplay and Player Experiences. Malay Dhamelia, Girish Dalvi |
| 2023 | Discovering a Threshold: a Novel Approach to the Ontology of VR. Mathias Kofoed-Ottesen |
| 2023 | Farming a Cosy Utopia: A Regenerative Escape to Simpler Times. Gerald Farca |
| 2023 | Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins. Yasheng She |
| 2023 | Finnish young adolescents' digital gaming and physical activity behaviour. Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski |
| 2023 | First Impressions: Effects of Representation on Video Game Covers. Daniel Gardner, Shanley Corvite |
| 2023 | Game Studies through 'Conceptual Games': The case of Doors. Stefano Gualeni, Nele Van de Mosselaer |
| 2023 | Gamers at War: The Relationship Between Military and Esports. Pablo Nolla Michel |
| 2023 | Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. Isabella Aura, Simo Järvelä, Lobna Hassan, Juho Hamari |
| 2023 | Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO. Yeonhee Cho, Michele Newman, Lidia J. Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee |
| 2023 | Grief in Mobile Games. Emma Reay |
| 2023 | Home Computing and Digital Game Piracy in the 1980s in Portugal. Luciana Lima, Camila Pinto, Terhi Martilla, Patrícia Gouveia |
| 2023 | Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews. Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen |
| 2023 | Improving Digital Accessibility Through Audio-Game Co-Design. Zach Mason, David Green, Joseph Lindley, Paul Coulton |
| 2023 | Individualized Communal Experience: Players of Detroit: Become Human. Victoria Lagrange |
| 2023 | Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study. Valéria Moreira Pinto, Mariana Seiça, Licínio Roque |
| 2023 | Intersectional Masculinities in Mass Effect. Leandro Lima |
| 2023 | Knowledge Representation Schema of the Gameplay. Madhuri Sasupilli, Prasad Bokil |
| 2023 | Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism. Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao |
| 2023 | Microgames as Intervention for Health Misinformation. Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo |
| 2023 | Motivation and flow experience as crucial factors in the completion of narrative games. Dalila Martins, Nelson Zagalo, Ana Patricia Oliveira |
| 2023 | On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games. Angus Mol, Aris Politopoulos, Sybille Lammes |
| 2023 | Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design. Constantinos Miltiadis |
| 2023 | Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning. Premeet Sidhu |
| 2023 | Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming. Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen |
| 2023 | Pornographic Games on Steam: Genres, Modes, and Milieus. Petri Lankoski, Tanja Välisalo |
| 2023 | Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, DiGRA 2023, Seville, Spain, June 19-23, 2023 |
| 2023 | Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games. Jakub Majewski, Michal Mochocki, Pawel Schreiber |
| 2023 | Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic. Hyerim Cho, Jin Ha Lee, Alex C. Urban |
| 2023 | Relationship between Motives for Gaming and Playing Gacha among University Students. Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi |
| 2023 | Saving the Planet One Game at A Time. Gabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor |
| 2023 | The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017). Christoffer Mitch C. Cerda |
| 2023 | The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period. Karoliina Koskinen, Jaakko Suominen |
| 2023 | The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices. Josh Aaron Miller |
| 2023 | To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. Solip Park |
| 2023 | Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality. Yu Hao |
| 2023 | Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project. Annakaisa Kultima, Riina Ojanen, Niklas Nylund |
| 2023 | Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture. Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Theodora Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia |
| 2023 | What's a Mini-Game? The Anatomy of Fishing Mini-Games. Leon Y. Xiao |
| 2023 | Why do people use VR (games)? A study of continued use and spending. Lobna Hassan, Henrietta Jyhlä, Max Sjöblom, Juho Hamari |
| 2023 | Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64. Jesper Juul, Laurel Carney |
| 2023 | Xeno-ludens: deformativism and playful estrangement. Mario Barranco |