DiGRA C

58 papers

YearTitle / Authors
2020"Gamification Does Not Belong at a University".
Adam Palmquist, Jonas Linderoth
2020"It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games.
Thryn Henderson, Ioanna Iacovides
2020"Overwatch is anime" - Exploring an alternative interpretational framework for competitive gaming.
Maria Ruotsalainen, Tanja Välisalo
2020"Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft.
Jane Mavoa, Martin Gibbs, Bjorn Nansen
2020"We're Excited to Chart this Unknown Territory Together": Storytelling Strategies in Patch Notes Documents.
Ayse Gursoy
2020"Who thinks beating a child is entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human.
Emma Reay
2020(Un)Playful player responses to exclusive video game publishing.
Sari Piittinen
2020A Data-driven Model for Mobile Game New Version Update Evaluation.
Yanhui Su, Per Backlund, Henrik Engström
2020A Framework of Player Objects in Virtual Environments.
Ea Christina Willumsen
2020A Game Palette and Guidelines for Game Development for Minority Languages - Case Karelian Language.
Paula Alavesa, Leena Arhippainen
2020A Game to Support Children's Participation in Urban Planning.
Victor Bankler, Ugolotti Vania Castagnino, Henrik Engström
2020An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games.
Yukiko Sato, Stefan Brückner, Shuichi Kurabayashi, Ikumi Waragai
2020An Overview of Institutional Support for Game Students in Higher Education.
José P. Zagal
2020Between Pleasure and Power: Game Design Patterns In Clickbait Ludoporn.
Cale J. Passmore, Sabine Harrer, Katta Spiel
2020Boal on a Boat - Teaching Critical Game Making.
Patrick Prax
2020Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives.
Eliane Bettocchi, Carlos Klimick, Letícia Perani
2020Classification of Gameplay Interaction in Digital Cultural Heritage.
Jonathan Barbara
2020Creating Meaningful Games through Values-Driven Design Principles.
Adam Jerrett, Peter Howell, Neil Dansey
2020Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties?
Alesja Serada
2020Deployment mechanics in analog and digital strategic games: A historical and theoretical framework.
Riccardo Fassone, Giaime Alonge, Stefano Gualeni
2020Design Bleed: A Standpoint Methodology for Game Design.
Ida Toft, Sabine Harrer
2020Design and Development of Visualization Approaches for Informal Learning Game Logs.
Xuanqi Feng, Masanori Yamada
2020Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games.
Annakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen
2020EVE Online: The Worlds of Wealth and War.
Brenton Hooper
2020Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game.
Lee-Ann Sutherland
2020Endogen: Framework for Designing Endogenous Educational Games.
Sandeep Athavale, Girish Dalvi
2020Esports Viewer Perspectives on Cheating in Competition.
Mark R. Johnson, Brett Abarbanel
2020Flow It, Show It, Play It: Hair in Digital Games.
Andra Ivanescu
2020From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality Game.
Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, Michael Victor Arnold
2020From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality.
Maria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen
2020From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in Singapore.
Ru Chua Victoria Puay, J. Patrick Williams
2020Game Creation, Monetisation Models, and Ethical Concerns.
Faltin Karlsen
2020Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO.
Hugh Davies
2020MeWare for Sale: Developer's Approaches to Serious Mobile Music Games.
Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
2020Mental State Transition in Gaming Experiences.
Hao Wang, Chun-Tsai Sun
2020Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews.
Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen
2020Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes.
Petri Lankoski, Mikolaj Dymek
2020Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter.
Nataska Statham, João Jacob, Mikael Fridenfalk
2020Player Definitions of Success, Skill, and Leadership in Video Games.
Christine Tomlinson
2020Playful Practices in Ancient Greek Philosophy.
Sebastian Weichelt
2020Playing as Travelling: At the Border of Leisure and Learning.
Nökkvi Jarl Bjarnason
2020Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s.
Jaakko Suominen
2020Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA 2020, Tampere, Finland [cancelled], 2020
2020Reality Inspired Games: Expanding the Lens of Games' Claims to Authenticity.
Robyn McMillan, Darshana Jayemanne, Iain Donald
2020Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device.
Hans-Joachim Backe
2020Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames.
Alex Mitchell, Liting Kway, Brandon Junhui Lee
2020Taxonomies for Transactions and User Engagement in Mobile Games.
Travis W. Windleharth, Jin Ha Lee
2020Techno-Giants: The Giant, the Machine and the Human.
Dom Ford
2020The Consumption of Food at Video Game Events.
Ying-Ying Law
2020The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence.
Premeet Sidhu, Marcus Carter
2020The Death of Gamers: How Do We Address The Gamer Stereotype?
Nina P. Houe
2020The Implied Designer and the Experience of Gameworlds.
Nele Van de Mosselaer, Stefano Gualeni
2020The Internet of Things Game: Revealing the Complexity of the IoT.
Haider Ali Akmal, Paul Coulton
2020The Post-Game Foodmob: Labor and Leisure in LARPing.
Mehitabel Glenhaber
2020There's an App For That?: Are Mobile Music Games Serious Educational Tools.
Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
2020Towards a Language for Artistic Realism.
Sebastian Weichelt
2020Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play.
Pirita Ihamäki, Katriina Heljakka
2020Working Through Weightlessness in Postwar Japanese Tactical Wargames.
Yasheng She