| 2020 | "Gamification Does Not Belong at a University". Adam Palmquist, Jonas Linderoth |
| 2020 | "It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games. Thryn Henderson, Ioanna Iacovides |
| 2020 | "Overwatch is anime" - Exploring an alternative interpretational framework for competitive gaming. Maria Ruotsalainen, Tanja Välisalo |
| 2020 | "Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft. Jane Mavoa, Martin Gibbs, Bjorn Nansen |
| 2020 | "We're Excited to Chart this Unknown Territory Together": Storytelling Strategies in Patch Notes Documents. Ayse Gursoy |
| 2020 | "Who thinks beating a child is entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human. Emma Reay |
| 2020 | (Un)Playful player responses to exclusive video game publishing. Sari Piittinen |
| 2020 | A Data-driven Model for Mobile Game New Version Update Evaluation. Yanhui Su, Per Backlund, Henrik Engström |
| 2020 | A Framework of Player Objects in Virtual Environments. Ea Christina Willumsen |
| 2020 | A Game Palette and Guidelines for Game Development for Minority Languages - Case Karelian Language. Paula Alavesa, Leena Arhippainen |
| 2020 | A Game to Support Children's Participation in Urban Planning. Victor Bankler, Ugolotti Vania Castagnino, Henrik Engström |
| 2020 | An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games. Yukiko Sato, Stefan Brückner, Shuichi Kurabayashi, Ikumi Waragai |
| 2020 | An Overview of Institutional Support for Game Students in Higher Education. José P. Zagal |
| 2020 | Between Pleasure and Power: Game Design Patterns In Clickbait Ludoporn. Cale J. Passmore, Sabine Harrer, Katta Spiel |
| 2020 | Boal on a Boat - Teaching Critical Game Making. Patrick Prax |
| 2020 | Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives. Eliane Bettocchi, Carlos Klimick, Letícia Perani |
| 2020 | Classification of Gameplay Interaction in Digital Cultural Heritage. Jonathan Barbara |
| 2020 | Creating Meaningful Games through Values-Driven Design Principles. Adam Jerrett, Peter Howell, Neil Dansey |
| 2020 | Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties? Alesja Serada |
| 2020 | Deployment mechanics in analog and digital strategic games: A historical and theoretical framework. Riccardo Fassone, Giaime Alonge, Stefano Gualeni |
| 2020 | Design Bleed: A Standpoint Methodology for Game Design. Ida Toft, Sabine Harrer |
| 2020 | Design and Development of Visualization Approaches for Informal Learning Game Logs. Xuanqi Feng, Masanori Yamada |
| 2020 | Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. Annakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen |
| 2020 | EVE Online: The Worlds of Wealth and War. Brenton Hooper |
| 2020 | Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game. Lee-Ann Sutherland |
| 2020 | Endogen: Framework for Designing Endogenous Educational Games. Sandeep Athavale, Girish Dalvi |
| 2020 | Esports Viewer Perspectives on Cheating in Competition. Mark R. Johnson, Brett Abarbanel |
| 2020 | Flow It, Show It, Play It: Hair in Digital Games. Andra Ivanescu |
| 2020 | From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality Game. Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, Michael Victor Arnold |
| 2020 | From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality. Maria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen |
| 2020 | From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in Singapore. Ru Chua Victoria Puay, J. Patrick Williams |
| 2020 | Game Creation, Monetisation Models, and Ethical Concerns. Faltin Karlsen |
| 2020 | Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO. Hugh Davies |
| 2020 | MeWare for Sale: Developer's Approaches to Serious Mobile Music Games. Charlotte Pierce, Clinton J. Woodward, Anthony Bartel |
| 2020 | Mental State Transition in Gaming Experiences. Hao Wang, Chun-Tsai Sun |
| 2020 | Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews. Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen |
| 2020 | Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes. Petri Lankoski, Mikolaj Dymek |
| 2020 | Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter. Nataska Statham, João Jacob, Mikael Fridenfalk |
| 2020 | Player Definitions of Success, Skill, and Leadership in Video Games. Christine Tomlinson |
| 2020 | Playful Practices in Ancient Greek Philosophy. Sebastian Weichelt |
| 2020 | Playing as Travelling: At the Border of Leisure and Learning. Nökkvi Jarl Bjarnason |
| 2020 | Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s. Jaakko Suominen |
| 2020 | Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA 2020, Tampere, Finland [cancelled], 2020 |
| 2020 | Reality Inspired Games: Expanding the Lens of Games' Claims to Authenticity. Robyn McMillan, Darshana Jayemanne, Iain Donald |
| 2020 | Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device. Hans-Joachim Backe |
| 2020 | Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames. Alex Mitchell, Liting Kway, Brandon Junhui Lee |
| 2020 | Taxonomies for Transactions and User Engagement in Mobile Games. Travis W. Windleharth, Jin Ha Lee |
| 2020 | Techno-Giants: The Giant, the Machine and the Human. Dom Ford |
| 2020 | The Consumption of Food at Video Game Events. Ying-Ying Law |
| 2020 | The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence. Premeet Sidhu, Marcus Carter |
| 2020 | The Death of Gamers: How Do We Address The Gamer Stereotype? Nina P. Houe |
| 2020 | The Implied Designer and the Experience of Gameworlds. Nele Van de Mosselaer, Stefano Gualeni |
| 2020 | The Internet of Things Game: Revealing the Complexity of the IoT. Haider Ali Akmal, Paul Coulton |
| 2020 | The Post-Game Foodmob: Labor and Leisure in LARPing. Mehitabel Glenhaber |
| 2020 | There's an App For That?: Are Mobile Music Games Serious Educational Tools. Charlotte Pierce, Clinton J. Woodward, Anthony Bartel |
| 2020 | Towards a Language for Artistic Realism. Sebastian Weichelt |
| 2020 | Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play. Pirita Ihamäki, Katriina Heljakka |
| 2020 | Working Through Weightlessness in Postwar Japanese Tactical Wargames. Yasheng She |