CoG C

138 papers

YearTitle / Authors
2025A Call for Deeper Collaboration Between Robotics and Game Development.
Iolanda Leite, William Ahlberg, André Pereira, Alessandro Sestini, Linus Gisslén, Konrad Tollmar
2025A Case Study on User Perception of Parameterized LLM-Generated Narratives.
Nicholas Sloss Treynor, Joshua McCoy
2025A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks.
Anthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas
2025A Multimodal Architecture for Endpoint Position Prediction in Team-Based Multiplayer Games.
Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner
2025A New Rules Balance Track for the Pokémon VGC AI Competition 2.0.
Simão Reis, A. Lucas Martins, Rita Novais, Fernando Alves
2025A Playful Panacea - Exploring the Role of Board Games to Assess Behaviour in People with Dementia.
Susana Lopes, Alexandre Bruno Brandão Esmerado Cavaleiro, Marlene Cristina Neves Rosa
2025A Practical Evaluation of UI Element Detection for Automated Mobile Game Testing.
Nozomu Karai, Koya Ihara, Tatsuya Ishimoto, Daiki Kubo, Kotaro Kikuchi
2025A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game.
Susanna Brambilla, Sadra Heidary Moghadam, Laura Anna Ripamonti, Pier Luca Lanzi
2025A VR and AI-Powered Game-Based Approach to Minimally-Invasive Social Cognitive Assessment.
Caspar Krijgsman, Jackie Poos, Rafael Bidarra
2025A Virtual Reality Serious Game to Teach About the Bullwhip Effect in Supply Chains.
Nils Hothum, Mrunal Manohar Mohadikar, David A. Wuttke, David A. Plecher, Christian Eichhorn
2025ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery.
Inês Figueiredo, Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos
2025AI Agents: Design and Evaluation of Gamified Conversational Agents.
Christian Poglitsch, Maria Seiser, Markus Buchsteiner, Johanna Pirker
2025AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay Task.
John Aycock, Katie Biittner, Syeda Zainab Khaleel, Carl Therrien, Allie Querengesser, Hailey Sikstrom
2025AI vs. the Algorithm: Measuring Success on Twitch.
Alan Pedrassoli Chitayat
2025AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay.
Colin Murphy, Chang Liu
2025AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft.
Rasmus Ploug, Marco Scirea
2025AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration.
Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James C. Lester, Elizabeth Ozer
2025Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games.
Anne Vetter, Sebastian von Mammen
2025Action Window Planning for Stealth Missions.
Kaijie Xu, Clark Verbrugge
2025An Approximate Solution of "instein Würfelt Nicht!".
Wei Lin Hsueh, Tsan-sheng Hsu
2025Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games.
Irem Aydindogan, Sema Alaçam
2025AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games.
Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli
2025Automatic Action Space Specification for Deep Reinforcement Learning in Games via Program Analysis.
Sasha Volokh, William G. J. Halfond
2025Balance Masters: A Heart Rate Biofeedback Game for Enhancing Emotion Regulation in Adolescents.
Xinyu Li, Siqi Liu, Qihui Chou, Xing Sun, Shiguang Ni
2025Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning.
Donal Byrne, Marko Tot, Paul Duckworth, Clément Bonnet, Alexandre Laterre, Thomas D. Barrett
2025CDOPS: Complex Dynamics of Online Professional Squads.
Brianna Duffy, Jonathan Gallagher, Jocelyn Rego, Wael Fatnassi, Michael A. Warren
2025Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning Perspective.
Yi Wang, Max Kreminski
2025Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG Challenge.
Mury F. Dewantoro, Febri Abdullah, Yi Xia, Ibrahim Khan, Ruck Thawonmas, Wenwen Ouyang
2025Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait.
Patrícia Alves, Raul Coelho, Joana Neto, Luís Conceição, Goreti Marreiros
2025Comparative Analysis of GAT and BERT for Human-Like Playtesting.
Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang
2025Constraint Propagation for Reasoning in Single-Player Deduction Games.
Fandi Meng, Kaijie Xu, Simon M. Lucas
2025Controllable Procedural Generation of Race Track Surroundings for Iterative Level Design.
Petr Simunek, David Sosvald, Martin Kahoun, Vojtech Cerný
2025Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception.
Leonie Kallabis, Timo Bertram, Florian Rupp
2025Design and Evaluation of Farm Farce: AI-Driven Improvisational Comedy in Farming Simulation Games.
Yuantong Yun, Xinyu Kang, Yulin Dong
2025Designing Self-Efficacy Games for Informal Health Knowledge.
Morgan C. Evans, Geoff Kaufman, Jessica Hammer
2025Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration.
Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James C. Lester, Elizabeth Ozer
2025Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation.
Andreia Pinto de Sousa, Teresa Freitas, José Karnikowski, Leonor Oliveira, Phil Lopes, Filipe Pinto, Maria Micaela Fonseca
2025Designing with Player Paths: Presenting a Game Design Framework.
Martin Schacherbauer, Daniel Dyrda
2025Detecting Memory Editing Cheats by Validating Host Memory Integrity from GPU.
Naoki Hashimoto, Soramichi Akiyama
2025Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment.
Kara Mumma, Patricia Griffiths, Kayci Vickers, Kala Jordan, Maribeth Gandy Coleman
2025Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game.
Eliana Silva, João Pedro Silva, Luís Paulo Reis, Sara Araújo Silva
2025Emotion Regulation Through Play: A Serious Game for Preschool Children.
Catarina Gonçalves, Eliana Silva, Luís Paulo Reis
2025Empirical Validation of the Independent Chip Model.
Juho Kim
2025Empowering Through Posture: Power Poses in MR Exergames to Boost Self-Efficacy.
Mary-Anneliese Linke, Sabiha Ghellal
2025Evaluating AI Cooperation with Humans in Codenames.
Christopher Archibald, Koby Cutler, Tyler Barney, Matthew Sheppard, Blake Peterson
2025Evaluating Quality of Gaming Narratives Co-Created with AI.
Arturo Valdivia, Paolo Burelli
2025Exploring Aim Assistance in a Foot-Based Target Shooting Game in Virtual Reality.
Ren Boz
2025Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience.
Sarita Sridharan, Steeven Villa, Alena Denisova, Johanna Pirker
2025Exploring the Potential of an AI-Based Twitch Moderation and Toxicity Detection Bot.
Julian Huth, Christian Eichhorn, David A. Plecher, Johanna Pirker
2025Fair Play and Identity: In-Game Behavioral Biometrics for Player Identification in Competitive Online Games.
Franziska Zimmer, Mhd Irvan, Maharage Nisansala Sevwandi Perera, Ryosuke Kobayashi, Rie Shigetomi Yamaguchi
2025Fast: Similarity-Based Knowledge Transfer for Efficient Policy Learning.
Alessandro Capurso, Elia Piccoli, Davide Bacciu
2025Finding Mechanisms to Build Analog Games for Spatial Planning and City Building.
Micael Sousa
2025Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG Competition.
Jesse Grabowski, Yi Xia, Pratch Suntichaikul, Haekal Damar Qudsi Madani, Ruck Thawonmas
2025Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle School.
Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Cateté, Bradford W. Mott
2025Framework for Generating State-Space Graphs.
Michael Joseph Ericson, Sindri Sigpórsson, Hrafn Örlygsson, Yngvi Björnsson, Stephan Schiffel
2025From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam Tags.
Nicolas Grelier, Johannes Pfau, Nicolas Mathieu, Stéphane Kaufmann
2025From a Single Design to Multiple Variations: AI-Guided in-App Image Generation.
Gali Hod, Dvir Ben Or, Eyal Regev
2025Game-Oriented ASR Error Correction via RAG-Enhanced LLM.
Yan Jiang, Yongle Luo, Qinxian Zhou, Elvis S. Liu
2025Gameplay Evolution: A Game Design Method Based on Evolutionary Theory.
Xing Sun, Hongjie Ge
2025Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy.
Gabriel Marques, André Antunes, Rui Nóbrega, Rui Neves Madeira
2025Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites.
Yoshinari Shirai, Yasue Kishino, Sanae Fujita, Tessei Kobayashi, Hiroki Higuchi
2025Gender-Based Behavioral Patterns in Twitch Gaming Live Streamers: An Observational Study.
Danielle Dolan-Sanchez, Lila Boz
2025General Game Playing Hyper-Agents for Ludii.
Nicholas Thompson, Matthew Stephenson
2025Generating 3D Terrain with 2D Cellular Automata.
Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes
2025Generating Ensembles of Search Policies to Solve Baba is You Levels.
Robert Ronge, Erik Albrecht, Dominik Woiwode, Alexander Dockhorn
2025Go Game Capture and Reconstruction of Missing Moves Using Deep Learning Techniques.
Roman Gerloff, Manja Marz, Florian Wahl
2025God's Innovation Project - Empowering the Player with Generative AI.
Ritvik Nair, Timothy Merino, Julian Togelius
2025Grammar and Gameplay-Aligned RL for Game Description Generation with LLMs.
Tsunehiko Tanaka, Edgar Simo-Serra
2025How Do Players Perceive Gender Discrimination? On the Differences of Harassment in Online Games.
Ronja Fuchs, Jakob Droste, Alexander Dockhorn
2025How Size Shapes User Behavior in Playful Full-Body Interactive Experiences: Insights on Territoriality and Social Distance.
Sena Beste Ercan, Isabel Lorena Alessandrini, Laura Guardia Vela, Olga Gali-Perez, Narcís Parés
2025How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text Labelling.
Fatima Althani, Chris Madge, Massimo Poesio
2025IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025
2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation.
In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee, Dong-Hyeon Kim, Kyung-Joong Kim
2025Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer Game.
Alexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham
2025Interleaving Health and Entertainment: Toward a Modular Architecture for Ethically Enabled Dark Patterns in Digital Interventions.
Lorenzo J. James, Parvaneh Parvin, Laura Genga, Barbara Montagne, Pieter Van Gorp
2025Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis.
Gianluca Guglielmo, Michal Klincewicz, Pieter Spronck
2025JSON-Bag: A Generic Game Trajectory Representation.
Dien Nguyen, Diego Perez Liebana, Simon M. Lucas
2025LUSITANOS LET's GO! from Banal to Joking Nationalism in Portuguese Esports Spectatorship.
Carina de Assunção
2025Learning Dark Souls Combat Through Pixel Input with Neuroevolution.
Jim O'Connor, Gary B. Parker, Mustafa Bugti
2025Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning.
Carlos Celemin, Joseph Brennan, Pierluigi Vito Amadori, Tim Bradley
2025Liminal Procedural Horror.
Diogo de Andrade, Phil Lopes, Nuno Fachada
2025Matchmaking Beyond Elo: Why Teams are More Than the Sum of Individual Skill.
Nico Elbert, Christoph M. Flath, Victor Klockmann, Fabian Kosse, Alicia von Schenk, Nikolai Stein
2025Measuring Time Delay Tolerance in Third-Person Live Commentary for Super Smash Bros. Ultimate.
Ryosuke Matsushita, Ryosuke Sakai, Koki Fukuda, Shinnosuke Takamichi, Kota Iura, Yuki Saito, Graham Neubig, Katsuhito Sudoh, Hiroya Takamura, Tatsuya Ishigaki
2025Measuring the Power Consumption of Video Games.
Julien Lukasewycz, Torben Weis
2025Modeling Conflict De-Escalation in Shakespeare Through Hybrid NLP & Symbolic Approaches.
Nicholas Sloss Treynor, Kyle Mitchell, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff, Joshua McCoy
2025Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games.
Achille Morenville, Éric Piette
2025NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons.
Carlo Romeo, Andrew D. Bagdanov
2025Narrui: Visual Dialogue System Tool Featuring Interactive Editor Playback for Better Usability.
Rui Kremsmayr, Jeremiah Diephuis
2025NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War.
Jim O'Connor, Yeonghun Lee, Gary B. Parker
2025Non-Uniform Tile Wave Function Collapse.
Rolf Piepenbrink, Rafael Bidarra
2025NutricARe - An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital Stays.
Jannik Elias Waldraff, Christian Eichhorn, David A. Plecher
2025On the Dynamics of Affective States During Play and the Role of Confusion.
Thomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli, Marco Scirea
2025On the Importance of Representation in Imitating Human-Like Gameplay.
Ville Tanskanen, Arto Klami, Ville Hautamäki
2025On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case Study.
Claudio Di Sipio, Andrea D'Angelo, Riccardo Rubei, Cristiano Politowski
2025On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement Learning.
Koya Ihara, Tomomi Takahashi, Kazuya Kuroda, Naoyuki Jimbo
2025Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems.
Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea
2025PIE: Permutation-Invariant Multi-Entity Evaluation.
Xue Yan, Haifeng Zhang, Yali Du, Jun Wang
2025Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach.
Daniel Campa, Mehdi Saeedi, Ian Colbert, Srinjoy Das
2025Perspectives of Sound Designers on Real-Time Sound Propagation in Games.
Yiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Michael Jones, Damian T. Murphy
2025PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments.
Olivier Schipper, Yudi Zhang, Yali Du, Mykola Pechenizkiy, Meng Fang
2025Pixels to Play: A Foundation Model for 3D Gameplay.
Yuguang Yue, Chris Green, Samuel Hunt, Irakli Salia, Wenzhe Shi, Jonathan J. Hunt
2025Play Style Identification Using Low-Level Representations of Play Traces in Microrts.
Ruizhe Yu Xia, Jeremy Gow, Simon M. Lucas
2025Play × Discuss: A Digital Cooperative Discussion Game About Women in Science.
Chrysa Bika, Shobhana Narasimhan, Johannes V. Barth, Gudrun Klinker, Daniel Dyrda
2025Pokémon Red via Reinforcement Learning.
Marco Pleines, Daniel Addis, David Rubinstein, Frank Zimmer, Mike Preuss, Peter Whidden
2025Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors.
Johannes Büttner, Sebastian von Mammen
2025Precision Under Fire: Analysis and Predictive Modeling in Counter-Strike: Global Offensive.
Xinyao Xia, Abel Salinas, Fred Morstatter
2025Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing.
Daniel Bultrini, James R. Wootton
2025Prompt Override: LLM Hacking as Serious Game.
Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis
2025Prototyping Video Games for Understanding Abstract Concepts.
Hainan Yu, Pedro Cardoso-Leite
2025Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics.
Kaijie Xu, Clark Verbrugge
2025Quantum Checkers: The Development and Analysis of a Quantum Combinatorial Game.
Marien Raat, Luuk Van Den Nouweland, Matthias Müller-Brockhausen, Mike Preuss, Evert P. L. van Nieuwenburg
2025REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based Platform.
Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos
2025RL- and LLM-Based AI Solvers for the Game of Wordle/Fibble.
Krerkkiat Chusap, Colin Murphy, Clay Hess, Sai Deepa Kadaru, Rohit Buccapatnam, Chang Liu
2025Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles.
Ruoqi Zhang, Ziwei Luo, Jens Sjölund, Per Mattsson, Linus Gisslén, Alessandro Sestini
2025Round Outcome Prediction in VALORANT Using Tactical Features from Video Analysis.
Nirai Hayakawa, Kazumasa Shimari, Kazuma Yamasaki, Hirotatsu Hoshikawa, Rikuto Tsuchida, Kenichi Matsumoto
2025ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search.
Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius
2025SketchTiler: Co-Creative Sketch-to-Tilemap Conversion Using Wave Function Collapse.
Blythe Chen, Raven Cruz-James, Justin Lam, Jim Whitehead
2025Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter Game.
Ibrahim Khan, Thai Van Nguyen, Mustafa Can Gursesli, Ruck Thawonmas
2025Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition.
Ibrahim Khan, Mustafa Can Gursesli, Thai Van Nguyen, Ruck Thawonmas
2025Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue.
Emil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen, Marco Scirea
2025Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed Reality.
Wenzhe Zhuge, Elisabetta Gazzerro, David A. Plecher, Gudrun Klinker, Johanna Pirker, Christian Eichhorn
2025The Co-Design Process Behind CogniSpace: A Serious Game for Cognitive and Psychosocial Rehabiliation.
Eliana Silva, Carolina Figueira, Luís Paulo Reis, Marta Parreira, Ana Ramos, Catarina Fernandes, Marta Reis, Sara Araújo Silva
2025The Maximum Number of Sets for 12 Cards is 14.
Justin Stevens, Duncan Wilson, Richard Kelley
2025Time-Critical and Confidence-Based Abstraction Dropping Methods.
Robin Schmöcker, Lennart Kampmann, Alexander Dockhorn
2025Tone - an Interactive Music Learning Experience.
Willi Schorrig, Manuel Danze, Manuel Eberhardinger, Sabiha Ghellal
2025Toward a Game Design Engineering Process Centered on Player Experience.
Daniel Dyrda, Gudrun Klinker
2025Toward a Unified Spatial Interface for Controlling Procedural Content Generation.
Achim Bunke, Daniel Dyrda
2025Training a Reinforcement Learning Agent for Tales of Tribute.
Sebastian Lashmet, Alexander Dockhorn
2025Trajectory Analysis and Prediction in Counter-Strike with LSTM Models.
Dan Trong Thai, Marco Scirea
2025Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal.
Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli
2025Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications.
Simon Stolz, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn
2025Viewport Tracking Model for Automatic Observing in League of Legends.
Yujin Kim, Hyunwoo Lee, Ho-Taek Joo, Kyung-Joong Kim
2025Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach.
Susanna Brambilla, Marco Ligabue, Simone Abate, Giuseppe Boccignone, N. Alberto Borghese, Laura Anna Ripamonti
2025Voice-Controlled AI Companions for Natural Language Collaboration in a Survival Game.
Kehao Liu, Fandi Meng
2025We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? Journeys of the Mind Through a No-Win Game.
Kenji Saito, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira, Rei Tadika
2025What Makes a Level Hard in Super Mario Maker 2?
Carlo A. Furia, Andrea Mocci
2025Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games.
Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner
2025Within the Mirror: A Narrative RPG to Empathize About Mental Health.
Isabella Garcia-Merlano, Eduard L. Sierra-Ballen, Sandra Molano-Pacheco