| 2025 | A Call for Deeper Collaboration Between Robotics and Game Development. Iolanda Leite, William Ahlberg, André Pereira, Alessandro Sestini, Linus Gisslén, Konrad Tollmar |
| 2025 | A Case Study on User Perception of Parameterized LLM-Generated Narratives. Nicholas Sloss Treynor, Joshua McCoy |
| 2025 | A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks. Anthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas |
| 2025 | A Multimodal Architecture for Endpoint Position Prediction in Team-Based Multiplayer Games. Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner |
| 2025 | A New Rules Balance Track for the Pokémon VGC AI Competition 2.0. Simão Reis, A. Lucas Martins, Rita Novais, Fernando Alves |
| 2025 | A Playful Panacea - Exploring the Role of Board Games to Assess Behaviour in People with Dementia. Susana Lopes, Alexandre Bruno Brandão Esmerado Cavaleiro, Marlene Cristina Neves Rosa |
| 2025 | A Practical Evaluation of UI Element Detection for Automated Mobile Game Testing. Nozomu Karai, Koya Ihara, Tatsuya Ishimoto, Daiki Kubo, Kotaro Kikuchi |
| 2025 | A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game. Susanna Brambilla, Sadra Heidary Moghadam, Laura Anna Ripamonti, Pier Luca Lanzi |
| 2025 | A VR and AI-Powered Game-Based Approach to Minimally-Invasive Social Cognitive Assessment. Caspar Krijgsman, Jackie Poos, Rafael Bidarra |
| 2025 | A Virtual Reality Serious Game to Teach About the Bullwhip Effect in Supply Chains. Nils Hothum, Mrunal Manohar Mohadikar, David A. Wuttke, David A. Plecher, Christian Eichhorn |
| 2025 | ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery. Inês Figueiredo, Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos |
| 2025 | AI Agents: Design and Evaluation of Gamified Conversational Agents. Christian Poglitsch, Maria Seiser, Markus Buchsteiner, Johanna Pirker |
| 2025 | AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay Task. John Aycock, Katie Biittner, Syeda Zainab Khaleel, Carl Therrien, Allie Querengesser, Hailey Sikstrom |
| 2025 | AI vs. the Algorithm: Measuring Success on Twitch. Alan Pedrassoli Chitayat |
| 2025 | AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay. Colin Murphy, Chang Liu |
| 2025 | AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft. Rasmus Ploug, Marco Scirea |
| 2025 | AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration. Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James C. Lester, Elizabeth Ozer |
| 2025 | Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games. Anne Vetter, Sebastian von Mammen |
| 2025 | Action Window Planning for Stealth Missions. Kaijie Xu, Clark Verbrugge |
| 2025 | An Approximate Solution of "instein Würfelt Nicht!". Wei Lin Hsueh, Tsan-sheng Hsu |
| 2025 | Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games. Irem Aydindogan, Sema Alaçam |
| 2025 | AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games. Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli |
| 2025 | Automatic Action Space Specification for Deep Reinforcement Learning in Games via Program Analysis. Sasha Volokh, William G. J. Halfond |
| 2025 | Balance Masters: A Heart Rate Biofeedback Game for Enhancing Emotion Regulation in Adolescents. Xinyu Li, Siqi Liu, Qihui Chou, Xing Sun, Shiguang Ni |
| 2025 | Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning. Donal Byrne, Marko Tot, Paul Duckworth, Clément Bonnet, Alexandre Laterre, Thomas D. Barrett |
| 2025 | CDOPS: Complex Dynamics of Online Professional Squads. Brianna Duffy, Jonathan Gallagher, Jocelyn Rego, Wael Fatnassi, Michael A. Warren |
| 2025 | Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning Perspective. Yi Wang, Max Kreminski |
| 2025 | Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG Challenge. Mury F. Dewantoro, Febri Abdullah, Yi Xia, Ibrahim Khan, Ruck Thawonmas, Wenwen Ouyang |
| 2025 | Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait. Patrícia Alves, Raul Coelho, Joana Neto, Luís Conceição, Goreti Marreiros |
| 2025 | Comparative Analysis of GAT and BERT for Human-Like Playtesting. Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang |
| 2025 | Constraint Propagation for Reasoning in Single-Player Deduction Games. Fandi Meng, Kaijie Xu, Simon M. Lucas |
| 2025 | Controllable Procedural Generation of Race Track Surroundings for Iterative Level Design. Petr Simunek, David Sosvald, Martin Kahoun, Vojtech Cerný |
| 2025 | Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception. Leonie Kallabis, Timo Bertram, Florian Rupp |
| 2025 | Design and Evaluation of Farm Farce: AI-Driven Improvisational Comedy in Farming Simulation Games. Yuantong Yun, Xinyu Kang, Yulin Dong |
| 2025 | Designing Self-Efficacy Games for Informal Health Knowledge. Morgan C. Evans, Geoff Kaufman, Jessica Hammer |
| 2025 | Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration. Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James C. Lester, Elizabeth Ozer |
| 2025 | Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation. Andreia Pinto de Sousa, Teresa Freitas, José Karnikowski, Leonor Oliveira, Phil Lopes, Filipe Pinto, Maria Micaela Fonseca |
| 2025 | Designing with Player Paths: Presenting a Game Design Framework. Martin Schacherbauer, Daniel Dyrda |
| 2025 | Detecting Memory Editing Cheats by Validating Host Memory Integrity from GPU. Naoki Hashimoto, Soramichi Akiyama |
| 2025 | Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment. Kara Mumma, Patricia Griffiths, Kayci Vickers, Kala Jordan, Maribeth Gandy Coleman |
| 2025 | Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game. Eliana Silva, João Pedro Silva, Luís Paulo Reis, Sara Araújo Silva |
| 2025 | Emotion Regulation Through Play: A Serious Game for Preschool Children. Catarina Gonçalves, Eliana Silva, Luís Paulo Reis |
| 2025 | Empirical Validation of the Independent Chip Model. Juho Kim |
| 2025 | Empowering Through Posture: Power Poses in MR Exergames to Boost Self-Efficacy. Mary-Anneliese Linke, Sabiha Ghellal |
| 2025 | Evaluating AI Cooperation with Humans in Codenames. Christopher Archibald, Koby Cutler, Tyler Barney, Matthew Sheppard, Blake Peterson |
| 2025 | Evaluating Quality of Gaming Narratives Co-Created with AI. Arturo Valdivia, Paolo Burelli |
| 2025 | Exploring Aim Assistance in a Foot-Based Target Shooting Game in Virtual Reality. Ren Boz |
| 2025 | Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience. Sarita Sridharan, Steeven Villa, Alena Denisova, Johanna Pirker |
| 2025 | Exploring the Potential of an AI-Based Twitch Moderation and Toxicity Detection Bot. Julian Huth, Christian Eichhorn, David A. Plecher, Johanna Pirker |
| 2025 | Fair Play and Identity: In-Game Behavioral Biometrics for Player Identification in Competitive Online Games. Franziska Zimmer, Mhd Irvan, Maharage Nisansala Sevwandi Perera, Ryosuke Kobayashi, Rie Shigetomi Yamaguchi |
| 2025 | Fast: Similarity-Based Knowledge Transfer for Efficient Policy Learning. Alessandro Capurso, Elia Piccoli, Davide Bacciu |
| 2025 | Finding Mechanisms to Build Analog Games for Spatial Planning and City Building. Micael Sousa |
| 2025 | Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG Competition. Jesse Grabowski, Yi Xia, Pratch Suntichaikul, Haekal Damar Qudsi Madani, Ruck Thawonmas |
| 2025 | Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle School. Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Cateté, Bradford W. Mott |
| 2025 | Framework for Generating State-Space Graphs. Michael Joseph Ericson, Sindri Sigpórsson, Hrafn Örlygsson, Yngvi Björnsson, Stephan Schiffel |
| 2025 | From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam Tags. Nicolas Grelier, Johannes Pfau, Nicolas Mathieu, Stéphane Kaufmann |
| 2025 | From a Single Design to Multiple Variations: AI-Guided in-App Image Generation. Gali Hod, Dvir Ben Or, Eyal Regev |
| 2025 | Game-Oriented ASR Error Correction via RAG-Enhanced LLM. Yan Jiang, Yongle Luo, Qinxian Zhou, Elvis S. Liu |
| 2025 | Gameplay Evolution: A Game Design Method Based on Evolutionary Theory. Xing Sun, Hongjie Ge |
| 2025 | Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy. Gabriel Marques, André Antunes, Rui Nóbrega, Rui Neves Madeira |
| 2025 | Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites. Yoshinari Shirai, Yasue Kishino, Sanae Fujita, Tessei Kobayashi, Hiroki Higuchi |
| 2025 | Gender-Based Behavioral Patterns in Twitch Gaming Live Streamers: An Observational Study. Danielle Dolan-Sanchez, Lila Boz |
| 2025 | General Game Playing Hyper-Agents for Ludii. Nicholas Thompson, Matthew Stephenson |
| 2025 | Generating 3D Terrain with 2D Cellular Automata. Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes |
| 2025 | Generating Ensembles of Search Policies to Solve Baba is You Levels. Robert Ronge, Erik Albrecht, Dominik Woiwode, Alexander Dockhorn |
| 2025 | Go Game Capture and Reconstruction of Missing Moves Using Deep Learning Techniques. Roman Gerloff, Manja Marz, Florian Wahl |
| 2025 | God's Innovation Project - Empowering the Player with Generative AI. Ritvik Nair, Timothy Merino, Julian Togelius |
| 2025 | Grammar and Gameplay-Aligned RL for Game Description Generation with LLMs. Tsunehiko Tanaka, Edgar Simo-Serra |
| 2025 | How Do Players Perceive Gender Discrimination? On the Differences of Harassment in Online Games. Ronja Fuchs, Jakob Droste, Alexander Dockhorn |
| 2025 | How Size Shapes User Behavior in Playful Full-Body Interactive Experiences: Insights on Territoriality and Social Distance. Sena Beste Ercan, Isabel Lorena Alessandrini, Laura Guardia Vela, Olga Gali-Perez, Narcís Parés |
| 2025 | How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text Labelling. Fatima Althani, Chris Madge, Massimo Poesio |
| 2025 | IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025 |
| 2025 | IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation. In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee, Dong-Hyeon Kim, Kyung-Joong Kim |
| 2025 | Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer Game. Alexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham |
| 2025 | Interleaving Health and Entertainment: Toward a Modular Architecture for Ethically Enabled Dark Patterns in Digital Interventions. Lorenzo J. James, Parvaneh Parvin, Laura Genga, Barbara Montagne, Pieter Van Gorp |
| 2025 | Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis. Gianluca Guglielmo, Michal Klincewicz, Pieter Spronck |
| 2025 | JSON-Bag: A Generic Game Trajectory Representation. Dien Nguyen, Diego Perez Liebana, Simon M. Lucas |
| 2025 | LUSITANOS LET's GO! from Banal to Joking Nationalism in Portuguese Esports Spectatorship. Carina de Assunção |
| 2025 | Learning Dark Souls Combat Through Pixel Input with Neuroevolution. Jim O'Connor, Gary B. Parker, Mustafa Bugti |
| 2025 | Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning. Carlos Celemin, Joseph Brennan, Pierluigi Vito Amadori, Tim Bradley |
| 2025 | Liminal Procedural Horror. Diogo de Andrade, Phil Lopes, Nuno Fachada |
| 2025 | Matchmaking Beyond Elo: Why Teams are More Than the Sum of Individual Skill. Nico Elbert, Christoph M. Flath, Victor Klockmann, Fabian Kosse, Alicia von Schenk, Nikolai Stein |
| 2025 | Measuring Time Delay Tolerance in Third-Person Live Commentary for Super Smash Bros. Ultimate. Ryosuke Matsushita, Ryosuke Sakai, Koki Fukuda, Shinnosuke Takamichi, Kota Iura, Yuki Saito, Graham Neubig, Katsuhito Sudoh, Hiroya Takamura, Tatsuya Ishigaki |
| 2025 | Measuring the Power Consumption of Video Games. Julien Lukasewycz, Torben Weis |
| 2025 | Modeling Conflict De-Escalation in Shakespeare Through Hybrid NLP & Symbolic Approaches. Nicholas Sloss Treynor, Kyle Mitchell, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff, Joshua McCoy |
| 2025 | Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games. Achille Morenville, Éric Piette |
| 2025 | NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons. Carlo Romeo, Andrew D. Bagdanov |
| 2025 | Narrui: Visual Dialogue System Tool Featuring Interactive Editor Playback for Better Usability. Rui Kremsmayr, Jeremiah Diephuis |
| 2025 | NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War. Jim O'Connor, Yeonghun Lee, Gary B. Parker |
| 2025 | Non-Uniform Tile Wave Function Collapse. Rolf Piepenbrink, Rafael Bidarra |
| 2025 | NutricARe - An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital Stays. Jannik Elias Waldraff, Christian Eichhorn, David A. Plecher |
| 2025 | On the Dynamics of Affective States During Play and the Role of Confusion. Thomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli, Marco Scirea |
| 2025 | On the Importance of Representation in Imitating Human-Like Gameplay. Ville Tanskanen, Arto Klami, Ville Hautamäki |
| 2025 | On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case Study. Claudio Di Sipio, Andrea D'Angelo, Riccardo Rubei, Cristiano Politowski |
| 2025 | On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement Learning. Koya Ihara, Tomomi Takahashi, Kazuya Kuroda, Naoyuki Jimbo |
| 2025 | Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems. Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea |
| 2025 | PIE: Permutation-Invariant Multi-Entity Evaluation. Xue Yan, Haifeng Zhang, Yali Du, Jun Wang |
| 2025 | Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach. Daniel Campa, Mehdi Saeedi, Ian Colbert, Srinjoy Das |
| 2025 | Perspectives of Sound Designers on Real-Time Sound Propagation in Games. Yiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Michael Jones, Damian T. Murphy |
| 2025 | PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments. Olivier Schipper, Yudi Zhang, Yali Du, Mykola Pechenizkiy, Meng Fang |
| 2025 | Pixels to Play: A Foundation Model for 3D Gameplay. Yuguang Yue, Chris Green, Samuel Hunt, Irakli Salia, Wenzhe Shi, Jonathan J. Hunt |
| 2025 | Play Style Identification Using Low-Level Representations of Play Traces in Microrts. Ruizhe Yu Xia, Jeremy Gow, Simon M. Lucas |
| 2025 | Play × Discuss: A Digital Cooperative Discussion Game About Women in Science. Chrysa Bika, Shobhana Narasimhan, Johannes V. Barth, Gudrun Klinker, Daniel Dyrda |
| 2025 | Pokémon Red via Reinforcement Learning. Marco Pleines, Daniel Addis, David Rubinstein, Frank Zimmer, Mike Preuss, Peter Whidden |
| 2025 | Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors. Johannes Büttner, Sebastian von Mammen |
| 2025 | Precision Under Fire: Analysis and Predictive Modeling in Counter-Strike: Global Offensive. Xinyao Xia, Abel Salinas, Fred Morstatter |
| 2025 | Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing. Daniel Bultrini, James R. Wootton |
| 2025 | Prompt Override: LLM Hacking as Serious Game. Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2025 | Prototyping Video Games for Understanding Abstract Concepts. Hainan Yu, Pedro Cardoso-Leite |
| 2025 | Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics. Kaijie Xu, Clark Verbrugge |
| 2025 | Quantum Checkers: The Development and Analysis of a Quantum Combinatorial Game. Marien Raat, Luuk Van Den Nouweland, Matthias Müller-Brockhausen, Mike Preuss, Evert P. L. van Nieuwenburg |
| 2025 | REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based Platform. Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos |
| 2025 | RL- and LLM-Based AI Solvers for the Game of Wordle/Fibble. Krerkkiat Chusap, Colin Murphy, Clay Hess, Sai Deepa Kadaru, Rohit Buccapatnam, Chang Liu |
| 2025 | Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles. Ruoqi Zhang, Ziwei Luo, Jens Sjölund, Per Mattsson, Linus Gisslén, Alessandro Sestini |
| 2025 | Round Outcome Prediction in VALORANT Using Tactical Features from Video Analysis. Nirai Hayakawa, Kazumasa Shimari, Kazuma Yamasaki, Hirotatsu Hoshikawa, Rikuto Tsuchida, Kenichi Matsumoto |
| 2025 | ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search. Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius |
| 2025 | SketchTiler: Co-Creative Sketch-to-Tilemap Conversion Using Wave Function Collapse. Blythe Chen, Raven Cruz-James, Justin Lam, Jim Whitehead |
| 2025 | Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter Game. Ibrahim Khan, Thai Van Nguyen, Mustafa Can Gursesli, Ruck Thawonmas |
| 2025 | Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition. Ibrahim Khan, Mustafa Can Gursesli, Thai Van Nguyen, Ruck Thawonmas |
| 2025 | Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue. Emil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen, Marco Scirea |
| 2025 | Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed Reality. Wenzhe Zhuge, Elisabetta Gazzerro, David A. Plecher, Gudrun Klinker, Johanna Pirker, Christian Eichhorn |
| 2025 | The Co-Design Process Behind CogniSpace: A Serious Game for Cognitive and Psychosocial Rehabiliation. Eliana Silva, Carolina Figueira, Luís Paulo Reis, Marta Parreira, Ana Ramos, Catarina Fernandes, Marta Reis, Sara Araújo Silva |
| 2025 | The Maximum Number of Sets for 12 Cards is 14. Justin Stevens, Duncan Wilson, Richard Kelley |
| 2025 | Time-Critical and Confidence-Based Abstraction Dropping Methods. Robin Schmöcker, Lennart Kampmann, Alexander Dockhorn |
| 2025 | Tone - an Interactive Music Learning Experience. Willi Schorrig, Manuel Danze, Manuel Eberhardinger, Sabiha Ghellal |
| 2025 | Toward a Game Design Engineering Process Centered on Player Experience. Daniel Dyrda, Gudrun Klinker |
| 2025 | Toward a Unified Spatial Interface for Controlling Procedural Content Generation. Achim Bunke, Daniel Dyrda |
| 2025 | Training a Reinforcement Learning Agent for Tales of Tribute. Sebastian Lashmet, Alexander Dockhorn |
| 2025 | Trajectory Analysis and Prediction in Counter-Strike with LSTM Models. Dan Trong Thai, Marco Scirea |
| 2025 | Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal. Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli |
| 2025 | Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications. Simon Stolz, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2025 | Viewport Tracking Model for Automatic Observing in League of Legends. Yujin Kim, Hyunwoo Lee, Ho-Taek Joo, Kyung-Joong Kim |
| 2025 | Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach. Susanna Brambilla, Marco Ligabue, Simone Abate, Giuseppe Boccignone, N. Alberto Borghese, Laura Anna Ripamonti |
| 2025 | Voice-Controlled AI Companions for Natural Language Collaboration in a Survival Game. Kehao Liu, Fandi Meng |
| 2025 | We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? Journeys of the Mind Through a No-Win Game. Kenji Saito, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira, Rei Tadika |
| 2025 | What Makes a Level Hard in Super Mario Maker 2? Carlo A. Furia, Andrea Mocci |
| 2025 | Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games. Jonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner |
| 2025 | Within the Mirror: A Narrative RPG to Empathize About Mental Health. Isabella Garcia-Merlano, Eduard L. Sierra-Ballen, Sandra Molano-Pacheco |