| 2024 | "Can You Play Anything Else?" Understanding Play Style Flexibility in League of Legends. Emily Chen, Alexander J. Bisberg, Emilio Ferrara |
| 2024 | "Hey Players, there is a problem...": On Attribute Inference Attacks against Videogamers. Linus Eisele, Giovanni Apruzzese |
| 2024 | (Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences. Marjorie Ann M. Cuerdo, Derusha Baskaran, Tsunghan Yang, Edward F. Melcer |
| 2024 | 3D Building Generation in Minecraft via Large Language Models. Shiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu |
| 2024 | A Benchmark Environment for Offline Reinforcement Learning in Racing Games. Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov |
| 2024 | A Competition Winning Deep Reinforcement Learning Agent in microRTS. Scott Goodfriend |
| 2024 | A Cybersecurity Game to Probe Human-AI Teaming. Rita Olla, Emily M. Hand, Sushil J. Louis, Ramona Houmanfar, Shamik Sengupta |
| 2024 | A Multiplayer Cloud Gaming Architecture for Scalable Physics. Saulo Soares de Oliveira, Carlos Henrique Rorato Souza, Sérgio T. Carvalho |
| 2024 | A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder. Christian Poglitsch, Johanna Pirker |
| 2024 | A Research on High Performance Factors in Shooting Tasks of FPS Games. Ryotaro Arai, Tomokazu Ishikawa |
| 2024 | A Research on the Evaluation of the XR System for Soccer Game. Tatsuya Ono, Tomokazu Ishikawa |
| 2024 | A Serious Game Platform to Train Teachers on Cyberbullying Prevention and Response. Hélio Martins, Hugo Marques, Carlos Martinho |
| 2024 | A Serious Game for Target Angle Recognition. Korben Diarchangel, Sushil J. Louis |
| 2024 | A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI. Haruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi, Shin Ishii |
| 2024 | A Tabletop Game to Study Business Wargaming in the P-LEO SATCOM Marketplace. Rehman Qureshi, Robert Gleason, Akhil Rao, Samuel A. Mulder, Daniel R. Tauritz, Davide Guzzetti |
| 2024 | A Turing Test for Beatmap-Generation. Chad Mourning, Bradey Lounsbury |
| 2024 | Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training. Shi Johnson-Bey, Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer |
| 2024 | Adaptive Agents in 1v1 Snake Game with Dynamic Environment. Hampus Fink Gärdström, Henrik Schwarz, Marco Scirea |
| 2024 | Adaptive Audio to Player Actions and Gameplay: a New Video Game. Aline Hufschmitt, Stéphane Cardon, Jules Borel, Florian Wolf, Maël Addoum |
| 2024 | Adaptivity of Card Recommendation Systems for Legends of Code and Magic. Timo Haumann, Frank Höppner |
| 2024 | Analysing the effect of latent space mutation strategies for PCGML. Kayleize Govender, Branden Ingram, Pravesh Ranchod |
| 2024 | Analysis and Generation of Flow in 3D Jump'n'Run Games. Tobias Brandner, Marc Mußmann, Sebastian von Mammen |
| 2024 | Ancestor-Based α-β Bounds for Monte-Carlo Tree Search. Tom Pepels, Mark H. M. Winands |
| 2024 | Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story Generation. Pittawat Taveekitworachai, Kantinan Plupattanakit, Ruck Thawonmas |
| 2024 | Assessing Type Agreeability in the Unified Model of Personality and Play Styles. Alexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham |
| 2024 | Assessing player performance in tactical FPS games: A proposal for an xGoals-inspired model. Pete Gordon, William Kavanagh, Thomas Howson, David LaVallee |
| 2024 | Bayesian Optimization-based Search for Agent Control in Automated Game Testing. Carlos Celemin |
| 2024 | Better Understanding of Humans for Cooperative AI through Clustering. Edward Su, William L. Raffe, Luke Mathieson, Yu-Kai Wang |
| 2024 | BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education. Anne Vetter, Mounsif Chetitah, Daniel Eckmann, Tobias Lengfeld, Keram Pfeifer, Sebastian von Mammen |
| 2024 | Canvas Conversation Tales: A Web Application for Collaboratively Writing Imaginary Dialogues. Stefano Montanelli, Francesco Saverio Mula, Martin Ruskov |
| 2024 | ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz |
| 2024 | ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation. In-Chang Baek, TaeHwa Park, Jinha Noh, Cheong-mok Bae, Kyung-Joong Kim |
| 2024 | Co-Design of a Serious Game to Promote Emotion Regulation Strategies in Parents. Mónica Pereira, Simão Reis, Luís Paulo Reis, Eliana Silva |
| 2024 | Co-Development of a Serious Game for Social Skills Training for patients with Acquired Brain Injury. Bernardo Ferreira, Simão Reis, Luís Paulo Reis, Marta Pereira, Eliana Silva |
| 2024 | Collaborative Practices in Massively Multiplayer Online Roleplaying Groups: Online Learning in Informal Groups. Brian David Guerrero |
| 2024 | Comparison of Game Playing AI Algorithms in Puyo Puyo Tetris. Hayato Iwai, Kenya Sato, Onur Alparslan |
| 2024 | Consistent Game Content Creation via Function Calling for Large Language Models. Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through Prompts. Deborah Carlander, Kiyoshiro Okada, Henrik Engström, Shuichi Kurabayashi |
| 2024 | CrawLLM: Theming Games with Large Language Models. Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play. Erin J. K. Truesdell, Marianna Madera |
| 2024 | Deduction Game Framework and Information Set Entropy Search. Fandi Meng, Simon M. Lucas |
| 2024 | Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM and Behavior Branch. Ray Ito, Junichiro Takahashi |
| 2024 | Eco-Game Design Lessons for Climate Communication: Augmenting Players' Environmentalism. Mahsuum Daiiani, Penny Sweetser |
| 2024 | Efficient Octree-based 3D Pathfinding. Quentin Massonnat, Clark Verbrugge |
| 2024 | Examining Gameplay Patterns and their Association with Nutritional Knowledge. Rema Padman, Jeong-Hin Chin, Abhishek Gupta, Rahul Ladhania |
| 2024 | Explaining Synthesized Pathfinding Heuristics via Iterative Visualization and Modification. Shuwei Wang, Vadim Bulitko, William Yeoh |
| 2024 | Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile Game. Julian Runge, Anders Drachen, William Grosso |
| 2024 | Exploring Engagement in Idle Game Design. Daeun Hwang, Edward F. Melcer |
| 2024 | Exploring the Impact of Player Personality on Cooperative Game Reward Sharing. Francisco Rosa, Samuel Gomes, Carlos Martinho |
| 2024 | Extended Seeds in Optimization Crosswords. Adi Botea, Vadim Bulitko |
| 2024 | FAC.EX: FACial EXpressions for Video Game Characters. Francesco Martinelli, Susanna Brambilla, Laura Anna Ripamonti, Marco Rusciano |
| 2024 | Factors of player experience in describing the relationship between remade and original works. Takumi Yokosaka, Kohei Miura, Yuko Isogaya, Tomoko Ohtani, Kazushi Maruya |
| 2024 | FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. Michael Holly, Lisa Habich, Maria Seiser, Florian Glawogger, Kevin Innerebner, Sandra Kupsa, Philipp Einwallner, Johanna Pirker |
| 2024 | Formula- and Memory-based Heuristics In Video-game Pathfinding. Paul Saunders, Vadim Bulitko, Simona Ondrcková, Roman Barták |
| 2024 | From Participation to Play: Exploring the Role of Participatory Design in Post-Stroke Upper Limb Virtual Reality Telerehabilitation. Pedro Rodrigues, Cláudia Quaresma, Maria Fonseca |
| 2024 | G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning. Florian Rupp, Kai Eckert |
| 2024 | GENEVA: GENErating and Visualizing branching narratives using LLMs. Jorge Leandro, Sudha Rao, Michael Xu, Weijia Xu, Nebojsa Jojic, Chris Brockett, Bill Dolan |
| 2024 | GPT for Games: A Scoping Review (2020-2023). Daijin Yang, Erica Kleinman, Casper Harteveld |
| 2024 | GamEmotion: A Serious Game for Emotion Regulation in Young Adolescents. Eliana Silva, Pedro França, Luís Paulo Reis |
| 2024 | Game Generation via Large Language Models. Chengpeng Hu, Yunlong Zhao, Jialin Liu |
| 2024 | Games of Knightian Uncertainty as AGI testbeds. Spyridon Samothrakis, Dennis J. N. J. Soemers, Damian Machlanski |
| 2024 | Gaming for Equity: The Power of Diversity within Gender and Race in Gamers. Lloyd, Camille Dickson-Deane, William L. Raffe, Aurora Roar Murphy, Jaime Andres Garcia |
| 2024 | Generating Race Tracks With Repulsive Curves. Lasse Henrich, Falko Kötter |
| 2024 | Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration. Samuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer |
| 2024 | Generative AI with GOAP for Fast-Paced Dynamic Decision-Making in Game Environments. Tiger Shan, Kay Michel |
| 2024 | Heuristic Knowledge Transfer for General Game Playing. Joshua D. A. Jung, Jesse Hoey |
| 2024 | Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning. Linjie Xu, Zichuan Liu, Alexander Dockhorn, Diego Perez Liebana, Jinyu Wang, Lei Song, Jiang Bian |
| 2024 | Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform. Pratheep Kumar Paranthaman, Ged Fuller, Nikesh Bajaj |
| 2024 | Humanlike Behavior in a Third-Person Shooter with Imitation Learning. Alexander R. Farhang, Brendan Mulcahy, Daniel Holden, Iain Matthews, Yisong Yue |
| 2024 | I Know How: Combining Prior Policies to Solve New Tasks. Malio Li, Elia Piccoli, Vincenzo Lomonaco, Davide Bacciu |
| 2024 | IEEE Conference on Games, CoG 2024, Milan, Italy, August 5-8, 2024 |
| 2024 | Improvements in Evaluation Functions Based on Endgame Databases of Chinese Dark Chess. Jr-Chang Chen, Jun-Ping Chen, Yu-Yen Wang, Tsan-sheng Hsu |
| 2024 | Influence of Perspectives on Human Player Decisions in Board Games Online. Andrew Zhang, Steve Zhang |
| 2024 | Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generation. Qingquan Zhang, Yuchen Li, Yuhang Lin, Handing Wang, Jialin Liu |
| 2024 | Introducing Tales of Tribute AI Competition. Jakub Kowalski, Radoslaw Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik |
| 2024 | Investigating Trading Mechanisms as a Driver for User Experience in Racing Games. Georg Arbesser-Rastburg, Thomas Olip, Johanna Pirker |
| 2024 | Investigating the Effect of Color Stimuli on Player Emotions in Games. Leonie Kallabis, Bruno Baruque Zanon, Heinrich Klocke, Ana María Lara Palma, Boris Naujoks |
| 2024 | It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing. Florian Rupp, Alessandro Puddu, Christian Becker-Asano, Kai Eckert |
| 2024 | LLMaker: A Game Level Design Interface Using (Only) Natural Language. Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | LangBirds: An Agent for Angry Birds using a Large Language Model. Seungwon Oh, Insik Chung, Kyung-Joong Kim |
| 2024 | Learn to Play: Lessons Learned Developing Video Games for Entertainment and Education. Andrea Franceschini, Antonio Rodà |
| 2024 | Learning With Generalised Card Representations for "Magic: The Gathering". Timo Bertram, Johannes Fürnkranz, Martin Müller |
| 2024 | Learning to Play 7 Wonders Duel Without Human Supervision. Giovanni Paolini, Lorenzo Moreschini, Francesco Veneziano, Alessandro Iraci |
| 2024 | Leveraging Gaming to Enhance Knowledge Graphs for Explainable Generative AI Applications. Steph Buongiorno, Corey Clark |
| 2024 | Leveraging Large Language Models for Efficient Failure Analysis in Game Development. Leonardo Marini, Linus Gisslén, Alessandro Sestini |
| 2024 | MJ-DLVAT: A Deep Learning Value Assessment Technique for Mahjong. Takuya Ogami, Katsutoshi Amano, Yoshimasa Tsuruoka |
| 2024 | Markov Senior - Learning Markov Junior Grammars to Generate User-specified Content. Mehmet Kayra Oguz, Alexander Dockhorn |
| 2024 | Master the Linguistic Landscape: Puzzle Integration in a 3D NLP Game. Wateen A. Aliady, Massimo Poesio |
| 2024 | Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies. Carlo Nübel, Alexander Dockhorn, Sanaz Mostaghim |
| 2024 | Measuring Randomness in Tabletop Games. James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2024 | MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious Game. Yangyang He, Xiaoyi Xue, Jingjing Zhang, Xiongju Sun |
| 2024 | Missed Connections: Lateral Thinking Puzzles for Large Language Models. Graham Todd, Tim Merino, Sam Earle, Julian Togelius |
| 2024 | Multi-DMC: Deep Monte-Carlo with Multi-Stage Learning in the Card Game UNO. Xueqing Yang, Xiaofei Liu, Wenbin Lin |
| 2024 | NavySim: A Multi-Vessel Simulation and Analysis Engine for Naval Domains. Md. Abu Sayed, Korben Diarchangel, Mayamin Hamid Raha, Parvaneh Aliniya, Monica N. Nicolescu, Mircea Nicolescu, Sushil J. Louis |
| 2024 | Noisy Communication Modeling for Improved Cooperation in Codenames. Christopher Archibald, Diego Blaylock |
| 2024 | Observation Encoding for Reinforcement Learning Agents in 3D Game Environments. Lennart Haase, Nicolas Fischöder, Igor Vatolkin |
| 2024 | Online Adaptation for Enhancing Imitation Learning Policies. Federico Malato, Ville Hautamäki |
| 2024 | Online Optimization of Curriculum Learning Schedules using Evolutionary Optimization. Mohit Jiwatode, Leon Schlecht, Alexander Dockhorn |
| 2024 | Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data. David J. Gagnon, Luke Swanson, Erik Harpstead |
| 2024 | PaceMaker: A Practical Tool for Pacing Video Games. Julian Geheeb, Daniel Dyrda, Sebastian Geheeb |
| 2024 | Perfect Information Monte Carlo with Postponing Reasoning. Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave |
| 2024 | Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement Learning. Ronja Fuchs, Robin Gieseke, Alexander Dockhorn |
| 2024 | Physically Prototyping Physics for Play: Possibilities and Practicality. Jackson Froehlich, Britton Horn |
| 2024 | Player-Driven Emergence in LLM-Driven Game Narrative. Xiangyu Peng, Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, Bill Dolan |
| 2024 | Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents. Dominik Jeurissen, Diego Perez Liebana, Jeremy Gow, Duygu Çakmak, James Kwan |
| 2024 | Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. Paolo Burelli, Laurits Dixen |
| 2024 | PlotMap: Automated Layout Design for Building Game Worlds. Yi Wang, Jieliang Luo, Adam Gaier, Evan Atherton, Hilmar Koch |
| 2024 | PrepPipe: Prototyping Compiler for Attainable Visual Novel Development. Shengjie Xu |
| 2024 | Process Mining for Game Analytics. Nico Elbert, Christoph M. Flath |
| 2024 | Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations. Georg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina Hopfe, Gerald Schweiger, Johanna Pirker |
| 2024 | Prompt Engineering ChatGPT for Codenames. Matthew Sidji, Matthew Stephenson |
| 2024 | Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures. Caroline Rendenbach, Daniel Dyrda |
| 2024 | Recording and Describing Poker Hands. Juho Kim |
| 2024 | Reinforcement Learning for High-Level Strategic Control in Tower Defense Games. Joakim Bergdahl, Alessandro Sestini, Linus Gisslén |
| 2024 | Reproduction and Extension of Playing Strength Models in Computer Go. Sebastian Heuchler, Christian Plessl |
| 2024 | Responsive and Timely Virtual Reality Gaming: Which Frame Rate Should One Choose? Costas Michaelides, Boris Bellalta |
| 2024 | Row Shifting as a Puzzle Mechanic in Generalized Connect Four. Jeff Cutsinger, Tim Wylie |
| 2024 | Scaling, Control and Generalization in Reinforcement Learning Level Generators. Sam Earle, Zehua Jiang, Julian Togelius |
| 2024 | Shot Selection to Determine Legality of Actions in a Rule-Heavy Environment. John Licato, Logan Fields, Stephen Steinle, Brayden Hollis |
| 2024 | Skill Depth in Tabletop Board Games. James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2024 | Sonifying motor skills with Pizzicato, a game for motor behavior research. Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi, Rafael Bidarra |
| 2024 | Space Foundation System: An Approach to Spatial Problems in Games. Daniel Dyrda, Claudio Belloni |
| 2024 | Strategy Game-Playing with Size-Constrained State Abstraction. Linjie Xu, Diego Perez Liebana, Alexander Dockhorn |
| 2024 | Sustainability Challenges in the Games Industry. Thorsten Busch, Florence Chee, Tanja Sihvonen |
| 2024 | Terrain-adaptive PCGML in Minecraft. Arthur van der Staaij, Mike Preuss, Christoph Salge |
| 2024 | The Effect of LLM-Based NPC Emotional States on Player Emotions: An Analysis of Interactive Game Play. Alessandro Marincioni, Myriana Miltiadous, Katerina Zacharia, Rick Heemskerk, Georgios Doukeris, Mike Preuss, Giulio Barbero |
| 2024 | The Interplay Between Delay and Device in a Moving Target Selection Game. Aritra Kundu, Ragnhild Eg, Mark Claypool |
| 2024 | The Invisible Wall: A Critical Examination of Fourth Wall Breaks in Video Games. Filipe Pinto, Filipe Costa Luz |
| 2024 | The Ludii Game Description Language is Universal. Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
| 2024 | The Real MVP: Quantifying Individual Performances in Multiplayer Online Games. Johannes Pfau |
| 2024 | The Royal Crush: Analysis of Match-3 Mechanics. Daniel Eckmann, Kai Schiesser, Sebastian von Mammen |
| 2024 | Towards Diverse Non-Player Character behaviour discovery in multi-agent environments. Jan Kirk, Marco Scirea |
| 2024 | Towards Interactive Evolutionary Camouflage Design. Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown |
| 2024 | Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCG. Pittawat Taveekitworachai, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas |
| 2024 | Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games. Dennis J. N. J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladic, Stefan Stefanov, Kurt Driessens, Mark H. M. Winands |
| 2024 | Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning. Chen Zhang, Huan Hu, Yuan Zhou, Qiyang Cao, Ruochen Liu, Wenya Wei, Elvis S. Liu |
| 2024 | Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game. Mustafa Can Gursesli, Federico Calà, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Mirko Duradoni, Ruck Thawonmas, Antonio Lanatà |
| 2024 | Unsupervised Behavior Inference From Human Action Sequences. Sam L. Polk, Eric J. Pabon Cancel, Rohan R. Paleja, Kimberlee Chestnut Chang, Reed Jensen, Mabel D. Ramirez |
| 2024 | Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis. Dien Nguyen, Joshua Kritz, Raluca D. Gaina, Diego Perez Liebana |
| 2024 | Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative Experiences. Thomas Rist |
| 2024 | Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim |
| 2024 | Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games. Jan Steinhauser, Steffen Fritz, Johanna Pirker |
| 2024 | Voice-Augmented Virtual Reality Interface for Serious Games. Farhan Aslam, Richard Zhao |
| 2024 | XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi. Chenliang Zhou |
| 2024 | Yet More Optimistic Temporal Difference Learning for Game Mini2048. Kiminori Matsuzaki, Shunsuke Terauchi |