| 2023 | A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE. Thai Van Nguyen, Ibrahim Khan, Chollakorn Nimpattanavong, Ruck Thawonmas, Hai V. Pham |
| 2023 | A Deductive Agent Hierarchy: Strategic Reasoning in Codenames. Joseph Bills, Christopher Archibald |
| 2023 | A Non-Meaningful Game: The Case for Redefining Meaningful Play. James Cox |
| 2023 | A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio. Jozef Kulik, Paul A. Cairns |
| 2023 | A Quantum Adaptation to Roll Truly Random Dice in Role Playing Games. Antonio Costantino Marceddu, Nicola Dilillo, Marco Russo, Renato Ferrero, Bartolomeo Montrucchio |
| 2023 | A case study in AI-assisted board game design. James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas |
| 2023 | Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn |
| 2023 | Active Learning Prototypes for Teaching Game AI. Nuno Fachada, Filipa F. Barreiros, Phil Lopes, Micaela Fonseca |
| 2023 | Active Learning for Classifying 2D Grid-Based Level Completability. Mahsa Bazzaz, Seth Cooper |
| 2023 | Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on Steam. Hanwen Hu, Yuan Tian, Safwat Hassan, Dayi Lin |
| 2023 | Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire. Johan Andersson, Mikolaj Trojanowski, Alberto Alvarez |
| 2023 | Automatic Bug Detection in Games using LSTM Networks. Elham Azizi, Loutfouz Zaman |
| 2023 | Automatic Difficulty Balance in Two-Player Games with Deep Reinforcement Learning. Simão Reis, Rita Novais, Luís Paulo Reis, Nuno Lau |
| 2023 | Baba is You is Undecidable. Jonathan Geller |
| 2023 | Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. Anne Vetter, Johannes Büttner, Sebastian von Mammen |
| 2023 | Balancing Wargames through Predicting Unit Point Costs. George E. M. Long, Diego Pérez-Liébana, Spyridon Samothrakis |
| 2023 | Balancing of competitive two-player Game Levels with Reinforcement Learning. Florian Rupp, Manuel Eberhardinger, Kai Eckert |
| 2023 | Believable Minecraft Settlements by Means of Decentralised Iterative Planning. Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss |
| 2023 | Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search. Robert C. Gray, Jichen Zhu, Santiago Ontañón |
| 2023 | Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety. Amrit Patnaik, Giovanni Maria Troiano |
| 2023 | Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games. Szeyi Chan, James Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter |
| 2023 | Bug-a-Tug: A Non-Interactive Game. James Cox |
| 2023 | Catch The Butterfly: A Gaminiscing Game about Immigration. Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter |
| 2023 | Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants. Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter |
| 2023 | ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz |
| 2023 | Chatter Generation through Language Models. Matthias Müller-Brockhausen, Giulio Barbero, Mike Preuss |
| 2023 | Chemical Life: Knowledge-based Personality, Emotion and Action Cues in Educational Games. Fengsen Gao, Ke Fang, Wai Kin Victor Chan |
| 2023 | Complete DouDizhu Agents: Bid Learning from Pretrained Cardplay. Chuanfa Li, Lucien Troillet, Kiminori Matsuzaki |
| 2023 | Continuous Episodic Control. Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat |
| 2023 | Controllable Path of Destruction. Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius |
| 2023 | Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0. Lei Huang, Xing Sun |
| 2023 | DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game. Yuan Tu, Maxim Mozgovoy |
| 2023 | DRONEscape: Designing an Educational Escape Room for Adult AI Literacy. Daniella DiPaola, Jocelyn Shen, Rachelle Hu, Sharifa Alghowinem, Cynthia Breazeal |
| 2023 | DanZero: Mastering GuanDan Game with Reinforcement Learning. Yudong Lu, Jian Zhao, Youpeng Zhao, Wengang Zhou, Houqiang Li |
| 2023 | Deep Dive on Checkers Endgame Data. Jiuqi Wang, Martin Müller, Jonathan Schaeffer |
| 2023 | Designing Quantum Games and Quantum Art for Exploring Quantum Physics. Laura Piispanen |
| 2023 | Development and evaluation of a serious game for training patient-physician communication. Leonhard Marx, Christoph Bichlmeier |
| 2023 | Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study. Minxin Cheng, Leanne Chukoskie |
| 2023 | Early Playtesting with Clients and Therapists of More Game-Like Therapy. Pedro Neves, Pedro M. A. Fernandes, Inês Nunes, Micaela Fonseca, Phil Lopes |
| 2023 | Efficient Ground Vehicle Path Following in Game AI. Rodrigue de Schaetzen, Alessandro Sestini |
| 2023 | Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation. Ayesha Siddika Nipu, Siming Liu, Anthony Harris |
| 2023 | End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2023 | Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester |
| 2023 | Explainable Search: An Exploratory Study in SameGame. Chiara F. Sironi, Anna Wilbik, Mark H. M. Winands |
| 2023 | Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes. Steven C. Sutherland, Tiago Machado, Shruti Mahajan, Omid Mohaddesi, Camillia Matuk, Gillian Smith, Casper Harteveld |
| 2023 | Extend Wave Function Collapse Algorithm to Large-Scale Content Generation. Yuhe Nie, Shaoming Zheng, Zhan Zhuang, Xuan Song |
| 2023 | Facial Emotion Recognition in VR Games. Fatemeh Dehghani, Loutfouz Zaman |
| 2023 | Fighting Game Adaptive Background Music for Improved Gameplay. Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas |
| 2023 | FrAG: A Framework for the Analysis of Games. Shankar Ganesh, John Aycock, Katie Biittner |
| 2023 | Game Level Blending using a Learned Level Representation. Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial |
| 2023 | Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses. Michael Lankes, Andreas Stöckl |
| 2023 | Game-map Pathfinding with Per-Problem Selection of Synthesized Heuristics. Vadim Bulitko, Ramon Lawrence |
| 2023 | General-Purpose Planning Algorithms in the Card Game Duelyst II. Bryan McKenney, Wheeler Ruml |
| 2023 | Generating Personas for Games with Multimodal Adversarial Imitation Learning. William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén |
| 2023 | Generating Redstone Style Cities in Minecraft. Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu |
| 2023 | Generating and Solving Champion-Level Romanian Crosswords Puzzles. Adi Botea, Vadim Bulitko |
| 2023 | Heuristics for Board Game Usability Testing. Zihan Feng |
| 2023 | HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS. Benjamin Woo, Penny Sweetser, Matthew Aitchison |
| 2023 | Human Interactive Learning with Intrinsic Reward. Sung-Yun Park, Seung-Jin Hong, Sang-Kwang Lee |
| 2023 | IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023 |
| 2023 | Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. Zeyu Fang, Jian Zhao, Wengang Zhou, Houqiang Li |
| 2023 | Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality Game. Yijun Qian, Sarvesh Prajapati, Anna M. Schwartz, Ara Jung, Uri Seitz, Joshua Van Alfen, Lara Lewis, Miso Kim, Arthur F. Kramer, Leanne Chukoskie |
| 2023 | Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games. Gentoku Nakasone, Toshiharu Sugawara |
| 2023 | Investigating Cases and Clusters-Based Reuse Policies for Card-Playing Agents. Gustavo Bathu Paulus, Daniel P. Vargas, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva |
| 2023 | Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli |
| 2023 | Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters. Chiara Gorlini, Laurits Dixen, Paolo Burelli |
| 2023 | Joint Level Generation and Translation Using Gameplay Videos. Negar Mirgati, Matthew Guzdial |
| 2023 | Learning Computational Efficient Bots with Costly Features. Anthony Kobanda, Valliappan C. A., Joshua Romoff, Ludovic Denoyer |
| 2023 | Little Big Data - a secondary school game raising awareness on data collection and analysis. Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, Rafael Bidarra |
| 2023 | Ludo-pedagogical Module for Emotion Regulation of Undergraduate Students. Maël Addoum, Auriane Gros, Loïc Jacob, Yannick Bourquin, Philippe Robert |
| 2023 | Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data. Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu, Mark Claypool |
| 2023 | Mastering Curling with RL-revised Decision Tree. Junjie Lin, Yuhao Gong, Jian Zhao, Wengang Zhou, Houqiang Li |
| 2023 | Mastering Strategy Card Game (Hearthstone) with Improved Techniques. Changnan Xiao, Yongxin Zhang, Xuefeng Huang, Qinhan Huang, Jie Chen, Peng Sun |
| 2023 | Measuring gaze behavior to characterize spatial awareness skill in Rocket League. Naren Mohan, Trent L. Simmons, Ashwini Khedkar, Daijin Yang, Leanne Chukoskie |
| 2023 | Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr |
| 2023 | Mixture of Public and Private Distributions in Imperfect Information Games. Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave |
| 2023 | MyRoom: A Unity Plugin for Procedural and Interactive Indoor Scene Synthesis. Haocheng Du, Yunlong Zhao, Shuo Huang, Jiayu Bai, Song Tian, Jialin Liu |
| 2023 | Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning. Elvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng |
| 2023 | Non-Player Character Decision-Making With Prolog and Ontologies. Sylvain Lapeyrade, Christophe Rey |
| 2023 | On the Influence of Reviews on Play Activity on Steam - A Statistical Approach. Vinzenz Brodschneider, Johanna Pirker |
| 2023 | Ontologically Mapping Learning Objectives and Gameplay Goals. Mounsif Chetitah, Sebastian von Mammen |
| 2023 | Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr |
| 2023 | Playing Pong without a TV Screen: an Alternative controller game. Filipe Luz, Pedro Fernandes, João Cabral |
| 2023 | Playing Wordle Using an Online Rollout Algorithm for Deterministic POMDPs. Siddhant Bhambri, Amrita Bhattacharjee, Dimitri P. Bertsekas |
| 2023 | Policy Diversity for Cooperative Agents. Mingxi Tan, Andong Tian, Ludovic Denoyer |
| 2023 | Practical PCG Through Large Language Models. Muhammad Umair Nasir, Julian Togelius |
| 2023 | Predicting Chess Player Rating Based on a Single Game. Tim Tijhuis, Paris Mavromoustakos Blom, Pieter Spronck |
| 2023 | Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents. Cristiana Pacheco, Diego Pérez-Liébana |
| 2023 | Preference-conditioned Pixel-based AI Agent For Game Testing. Sherif Abdelfattah, Adrian Brown, Pushi Zhang |
| 2023 | Procedural generation of rollercoasters. Jonathan Campbell, Clark Verbrugge |
| 2023 | Procedurally generating rules to adapt difficulty for narrative puzzle games. Thomas Volden, Djordje Grbic, Paolo Burelli |
| 2023 | PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. Martin Balla, George E. M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Pérez-Liébana |
| 2023 | Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín |
| 2023 | Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. Jinay Shah, David Thue |
| 2023 | SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2. Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough |
| 2023 | Sample Efficient Reinforcement Learning with Double Importance Sampling Weight Clipping. Jiale Han, Mingxiao Feng, Wengang Zhou, Houqiang Li |
| 2023 | Scene Classification in FPS Game Videos Based on Acoustic Information. Yusuke Maeda, Takahiro Hayashi |
| 2023 | Segment-wise Level Generation using Iterative Constrained Extension. Hao Mao, Seth Cooper |
| 2023 | Self-Attention for Visual Reinforcement Learning. Zachary Fernandes, Ethan Joseph, Dean Vogel, Mei Si |
| 2023 | Shape Grammars for Level Design of Action Role-playing Games. Tomás Kalva, Vojtech Cerný |
| 2023 | SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam. Alexander Kainz, Johanna Pirker |
| 2023 | StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games. Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Daniele Croci, Laura Anna Ripamonti |
| 2023 | Structure and Coherence in City Road Network Generation. Bahar Bateni, Jim Whitehead |
| 2023 | Summarizing Strategy Card Game AI Competition. Jakub Kowalski, Radoslaw Miernik |
| 2023 | Sunset Valley: A Case Study in Computational Gossip. Fuhsin Liao, Grant Gelardi, Kyle Mitchell, Arunpreet Sandhu, Joshua McCoy |
| 2023 | Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games. Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén |
| 2023 | The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based Approach. Trent L. Simmons, Joseph Snider, Leanne Chukoskie |
| 2023 | The History of Quantum Games. Laura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima |
| 2023 | The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in Gaming. Raul Benites Paradeda, Georgy Freitas, Sebastião E. Alves Filho, Anderson Abner Souza |
| 2023 | The Layers of Change: Multilevel Adaptations to Exogenous Game Patches in CS:GO. Nico Elbert, Emil Paskovski, Nikolai Stein, Christoph M. Flath |
| 2023 | The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy. Fatima Althani, Chris Madge, Massimo Poesio |
| 2023 | The Teaching Efficacy of the Protégé Effect in Gamified Education. Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld |
| 2023 | Toward Better Gossip Simulation in Emergent Narrative Systems. Max Kreminski |
| 2023 | Toward Optimal Play of Cribbage. Mykyta Solonko, James Glenn |
| 2023 | Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability. Carla Sousa, José Carlos Neves, Joana Barros |
| 2023 | Towards Field of Study in Rhythm-based Video Games. Yudai Tsujino, Ryosuke Yamanishi, Aya Okumura |
| 2023 | Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén |
| 2023 | Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre. Lukas Dreier, Johanna Pirker |
| 2023 | Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games. Marjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer |
| 2023 | Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging. Sebastian Cmentowski, Jens H. Krüger |
| 2023 | Two-Memory Reinforcement Learning. Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat |
| 2023 | Visual Attention Assisted Games. Bappaditya Mandal, Niladri B. Puhan, Varma Homi Anil |
| 2023 | Visualization-based Iterative Segmentation to Augment Video Game Analytics. Zhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr |
| 2023 | Weighting Information Sets with Siamese Neural Networks in Reconnaissance Blind Chess. Timo Bertram, Johannes Fürnkranz, Martin Müller |
| 2023 | WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment. Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, Gillian Smith, Yuko Oda, Yunus Telliel, Erika S. Lewis, Kelilah L. Wolkowicz |
| 2023 | path2level: Constraint-Based Level Generation from Paths. Seth Cooper, Matthew Guzdial |