CoG C

126 papers

YearTitle / Authors
2023A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE.
Thai Van Nguyen, Ibrahim Khan, Chollakorn Nimpattanavong, Ruck Thawonmas, Hai V. Pham
2023A Deductive Agent Hierarchy: Strategic Reasoning in Codenames.
Joseph Bills, Christopher Archibald
2023A Non-Meaningful Game: The Case for Redefining Meaningful Play.
James Cox
2023A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio.
Jozef Kulik, Paul A. Cairns
2023A Quantum Adaptation to Roll Truly Random Dice in Role Playing Games.
Antonio Costantino Marceddu, Nicola Dilillo, Marco Russo, Renato Ferrero, Bartolomeo Montrucchio
2023A case study in AI-assisted board game design.
James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas
2023Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism.
Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn
2023Active Learning Prototypes for Teaching Game AI.
Nuno Fachada, Filipa F. Barreiros, Phil Lopes, Micaela Fonseca
2023Active Learning for Classifying 2D Grid-Based Level Completability.
Mahsa Bazzaz, Seth Cooper
2023Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on Steam.
Hanwen Hu, Yuan Tian, Safwat Hassan, Dayi Lin
2023Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire.
Johan Andersson, Mikolaj Trojanowski, Alberto Alvarez
2023Automatic Bug Detection in Games using LSTM Networks.
Elham Azizi, Loutfouz Zaman
2023Automatic Difficulty Balance in Two-Player Games with Deep Reinforcement Learning.
Simão Reis, Rita Novais, Luís Paulo Reis, Nuno Lau
2023Baba is You is Undecidable.
Jonathan Geller
2023Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication.
Anne Vetter, Johannes Büttner, Sebastian von Mammen
2023Balancing Wargames through Predicting Unit Point Costs.
George E. M. Long, Diego Pérez-Liébana, Spyridon Samothrakis
2023Balancing of competitive two-player Game Levels with Reinforcement Learning.
Florian Rupp, Manuel Eberhardinger, Kai Eckert
2023Believable Minecraft Settlements by Means of Decentralised Iterative Planning.
Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss
2023Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search.
Robert C. Gray, Jichen Zhu, Santiago Ontañón
2023Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety.
Amrit Patnaik, Giovanni Maria Troiano
2023Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games.
Szeyi Chan, James Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter
2023Bug-a-Tug: A Non-Interactive Game.
James Cox
2023Catch The Butterfly: A Gaminiscing Game about Immigration.
Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter
2023Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants.
Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter
2023ChatGPT4PCG Competition: Character-like Level Generation for Science Birds.
Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz
2023Chatter Generation through Language Models.
Matthias Müller-Brockhausen, Giulio Barbero, Mike Preuss
2023Chemical Life: Knowledge-based Personality, Emotion and Action Cues in Educational Games.
Fengsen Gao, Ke Fang, Wai Kin Victor Chan
2023Complete DouDizhu Agents: Bid Learning from Pretrained Cardplay.
Chuanfa Li, Lucien Troillet, Kiminori Matsuzaki
2023Continuous Episodic Control.
Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat
2023Controllable Path of Destruction.
Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius
2023Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0.
Lei Huang, Xing Sun
2023DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game.
Yuan Tu, Maxim Mozgovoy
2023DRONEscape: Designing an Educational Escape Room for Adult AI Literacy.
Daniella DiPaola, Jocelyn Shen, Rachelle Hu, Sharifa Alghowinem, Cynthia Breazeal
2023DanZero: Mastering GuanDan Game with Reinforcement Learning.
Yudong Lu, Jian Zhao, Youpeng Zhao, Wengang Zhou, Houqiang Li
2023Deep Dive on Checkers Endgame Data.
Jiuqi Wang, Martin Müller, Jonathan Schaeffer
2023Designing Quantum Games and Quantum Art for Exploring Quantum Physics.
Laura Piispanen
2023Development and evaluation of a serious game for training patient-physician communication.
Leonhard Marx, Christoph Bichlmeier
2023Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study.
Minxin Cheng, Leanne Chukoskie
2023Early Playtesting with Clients and Therapists of More Game-Like Therapy.
Pedro Neves, Pedro M. A. Fernandes, Inês Nunes, Micaela Fonseca, Phil Lopes
2023Efficient Ground Vehicle Path Following in Game AI.
Rodrigue de Schaetzen, Alessandro Sestini
2023Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation.
Ayesha Siddika Nipu, Siming Liu, Anthony Harris
2023End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2023Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education.
Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester
2023Explainable Search: An Exploratory Study in SameGame.
Chiara F. Sironi, Anna Wilbik, Mark H. M. Winands
2023Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes.
Steven C. Sutherland, Tiago Machado, Shruti Mahajan, Omid Mohaddesi, Camillia Matuk, Gillian Smith, Casper Harteveld
2023Extend Wave Function Collapse Algorithm to Large-Scale Content Generation.
Yuhe Nie, Shaoming Zheng, Zhan Zhuang, Xuan Song
2023Facial Emotion Recognition in VR Games.
Fatemeh Dehghani, Loutfouz Zaman
2023Fighting Game Adaptive Background Music for Improved Gameplay.
Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas
2023FrAG: A Framework for the Analysis of Games.
Shankar Ganesh, John Aycock, Katie Biittner
2023Game Level Blending using a Learned Level Representation.
Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial
2023Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses.
Michael Lankes, Andreas Stöckl
2023Game-map Pathfinding with Per-Problem Selection of Synthesized Heuristics.
Vadim Bulitko, Ramon Lawrence
2023General-Purpose Planning Algorithms in the Card Game Duelyst II.
Bryan McKenney, Wheeler Ruml
2023Generating Personas for Games with Multimodal Adversarial Imitation Learning.
William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén
2023Generating Redstone Style Cities in Minecraft.
Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu
2023Generating and Solving Champion-Level Romanian Crosswords Puzzles.
Adi Botea, Vadim Bulitko
2023Heuristics for Board Game Usability Testing.
Zihan Feng
2023HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS.
Benjamin Woo, Penny Sweetser, Matthew Aitchison
2023Human Interactive Learning with Intrinsic Reward.
Sung-Yun Park, Seung-Jin Hong, Sang-Kwang Lee
2023IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023
2023Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning.
Zeyu Fang, Jian Zhao, Wengang Zhou, Houqiang Li
2023Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality Game.
Yijun Qian, Sarvesh Prajapati, Anna M. Schwartz, Ara Jung, Uri Seitz, Joshua Van Alfen, Lara Lewis, Miso Kim, Arthur F. Kramer, Leanne Chukoskie
2023Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games.
Gentoku Nakasone, Toshiharu Sugawara
2023Investigating Cases and Clusters-Based Reuse Policies for Card-Playing Agents.
Gustavo Bathu Paulus, Daniel P. Vargas, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva
2023Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity.
Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli
2023Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters.
Chiara Gorlini, Laurits Dixen, Paolo Burelli
2023Joint Level Generation and Translation Using Gameplay Videos.
Negar Mirgati, Matthew Guzdial
2023Learning Computational Efficient Bots with Costly Features.
Anthony Kobanda, Valliappan C. A., Joshua Romoff, Ludovic Denoyer
2023Little Big Data - a secondary school game raising awareness on data collection and analysis.
Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, Rafael Bidarra
2023Ludo-pedagogical Module for Emotion Regulation of Undergraduate Students.
Maël Addoum, Auriane Gros, Loïc Jacob, Yannick Bourquin, Philippe Robert
2023Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data.
Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu, Mark Claypool
2023Mastering Curling with RL-revised Decision Tree.
Junjie Lin, Yuhao Gong, Jian Zhao, Wengang Zhou, Houqiang Li
2023Mastering Strategy Card Game (Hearthstone) with Improved Techniques.
Changnan Xiao, Yongxin Zhang, Xuefeng Huang, Qinhan Huang, Jie Chen, Peng Sun
2023Measuring gaze behavior to characterize spatial awareness skill in Rocket League.
Naren Mohan, Trent L. Simmons, Ashwini Khedkar, Daijin Yang, Leanne Chukoskie
2023Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games.
Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr
2023Mixture of Public and Private Distributions in Imperfect Information Games.
Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave
2023MyRoom: A Unity Plugin for Procedural and Interactive Indoor Scene Synthesis.
Haocheng Du, Yunlong Zhao, Shuo Huang, Jiayu Bai, Song Tian, Jialin Liu
2023Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning.
Elvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng
2023Non-Player Character Decision-Making With Prolog and Ontologies.
Sylvain Lapeyrade, Christophe Rey
2023On the Influence of Reviews on Play Activity on Steam - A Statistical Approach.
Vinzenz Brodschneider, Johanna Pirker
2023Ontologically Mapping Learning Objectives and Gameplay Goals.
Mounsif Chetitah, Sebastian von Mammen
2023Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection.
Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr
2023Playing Pong without a TV Screen: an Alternative controller game.
Filipe Luz, Pedro Fernandes, João Cabral
2023Playing Wordle Using an Online Rollout Algorithm for Deterministic POMDPs.
Siddhant Bhambri, Amrita Bhattacharjee, Dimitri P. Bertsekas
2023Policy Diversity for Cooperative Agents.
Mingxi Tan, Andong Tian, Ludovic Denoyer
2023Practical PCG Through Large Language Models.
Muhammad Umair Nasir, Julian Togelius
2023Predicting Chess Player Rating Based on a Single Game.
Tim Tijhuis, Paris Mavromoustakos Blom, Pieter Spronck
2023Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents.
Cristiana Pacheco, Diego Pérez-Liébana
2023Preference-conditioned Pixel-based AI Agent For Game Testing.
Sherif Abdelfattah, Adrian Brown, Pushi Zhang
2023Procedural generation of rollercoasters.
Jonathan Campbell, Clark Verbrugge
2023Procedurally generating rules to adapt difficulty for narrative puzzle games.
Thomas Volden, Djordje Grbic, Paolo Burelli
2023PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games.
Martin Balla, George E. M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Pérez-Liébana
2023Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.
Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín
2023Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2.
Jinay Shah, David Thue
2023SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2.
Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough
2023Sample Efficient Reinforcement Learning with Double Importance Sampling Weight Clipping.
Jiale Han, Mingxiao Feng, Wengang Zhou, Houqiang Li
2023Scene Classification in FPS Game Videos Based on Acoustic Information.
Yusuke Maeda, Takahiro Hayashi
2023Segment-wise Level Generation using Iterative Constrained Extension.
Hao Mao, Seth Cooper
2023Self-Attention for Visual Reinforcement Learning.
Zachary Fernandes, Ethan Joseph, Dean Vogel, Mei Si
2023Shape Grammars for Level Design of Action Role-playing Games.
Tomás Kalva, Vojtech Cerný
2023SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam.
Alexander Kainz, Johanna Pirker
2023StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games.
Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Daniele Croci, Laura Anna Ripamonti
2023Structure and Coherence in City Road Network Generation.
Bahar Bateni, Jim Whitehead
2023Summarizing Strategy Card Game AI Competition.
Jakub Kowalski, Radoslaw Miernik
2023Sunset Valley: A Case Study in Computational Gossip.
Fuhsin Liao, Grant Gelardi, Kyle Mitchell, Arunpreet Sandhu, Joshua McCoy
2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén
2023The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based Approach.
Trent L. Simmons, Joseph Snider, Leanne Chukoskie
2023The History of Quantum Games.
Laura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima
2023The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in Gaming.
Raul Benites Paradeda, Georgy Freitas, Sebastião E. Alves Filho, Anderson Abner Souza
2023The Layers of Change: Multilevel Adaptations to Exogenous Game Patches in CS:GO.
Nico Elbert, Emil Paskovski, Nikolai Stein, Christoph M. Flath
2023The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy.
Fatima Althani, Chris Madge, Massimo Poesio
2023The Teaching Efficacy of the Protégé Effect in Gamified Education.
Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld
2023Toward Better Gossip Simulation in Emergent Narrative Systems.
Max Kreminski
2023Toward Optimal Play of Cribbage.
Mykyta Solonko, James Glenn
2023Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability.
Carla Sousa, José Carlos Neves, Joana Barros
2023Towards Field of Study in Rhythm-based Video Games.
Yudai Tsujino, Ryosuke Yamanishi, Aya Okumura
2023Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén
2023Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre.
Lukas Dreier, Johanna Pirker
2023Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games.
Marjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer
2023Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging.
Sebastian Cmentowski, Jens H. Krüger
2023Two-Memory Reinforcement Learning.
Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat
2023Visual Attention Assisted Games.
Bappaditya Mandal, Niladri B. Puhan, Varma Homi Anil
2023Visualization-based Iterative Segmentation to Augment Video Game Analytics.
Zhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr
2023Weighting Information Sets with Siamese Neural Networks in Reconnaissance Blind Chess.
Timo Bertram, Johannes Fürnkranz, Martin Müller
2023WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment.
Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, Gillian Smith, Yuko Oda, Yunus Telliel, Erika S. Lewis, Kelilah L. Wolkowicz
2023path2level: Constraint-Based Level Generation from Paths.
Seth Cooper, Matthew Guzdial