| 2022 | A Deep Reinforcement Learning Blind AI in DareFightingICE. Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham |
| 2022 | A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games. Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu |
| 2022 | Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification. Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
| 2022 | Adaptive Game Soundtrack Tempo Based on Players' Actions. Munir Makhmutov, Joseph Alexander Brown, Maksim Surkov, Anton Timchenko, Kamilya Timchenko |
| 2022 | Agent X: Improving Exploration vs Exploitation in the State of the Art Angry Birds AI. Daniel Lutalo |
| 2022 | An Interactive Module for Learning and Evaluating the Basic Rules in Health Consultations. Maël Addoum, Yannick Bourquin, Quentin Bleuse, Auriane Gros, Jean Breaud, Marilou Serris, Philippe Robert |
| 2022 | Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén |
| 2022 | Bayesian Opponent Exploitation by Inferring the Opponent's Policy Selection Pattern. Kuei-Tso Lee, Sheng-Jyh Wang |
| 2022 | Benni's Forest - a serious game on the challenges of reforestation. Hidde Bolijn, Martin Li, Andries Reurink, Cas van Rijn, Rafael Bidarra |
| 2022 | CGAR: Critic Guided Action Redistribution in Reinforcement Leaning. Tairan Huang, Xu Li, Hao Li, Mingming Sun, Ping Li |
| 2022 | CaiRL: A High-Performance Reinforcement Learning Environment Toolkit. Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo |
| 2022 | ChemGrid: An Open-Ended Benchmark Domain for an Open-Ended Learner. Miklos Kepes, Nicholas Guttenberg, Lisa B. Soros |
| 2022 | Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality. Moinak Ghoshal, Juan Ong, Hearan Won, Dimitrios Koutsonikolas, Caglar Yildirim |
| 2022 | Combining Monte-Carlo Tree Search with Proof-Number Search. Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne |
| 2022 | Compressing and Comparing the Generative Spaces of Procedural Content Generators. Oliver Withington, Laurissa Tokarchuk |
| 2022 | Counter-Strike Deathmatch with Large-Scale Behavioural Cloning. Tim Pearce, Jun Zhu |
| 2022 | Crowdsourcing Controller - Utilizing Reliable Agents in a Multiplayer Game. Kacper Kenji Lesniak, Maria Maistro |
| 2022 | Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. Albertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas |
| 2022 | DOTA 2 match prediction through deep learning team fight models. Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk |
| 2022 | DareFightingICE Competition: A Fighting Game Sound Design and AI Competition. Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas |
| 2022 | Declarative AI design in Unity using Answer Set Programming. Denise Angilica, Giovambattista Ianni, Francesco Pacenza |
| 2022 | DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning. Youpeng Zhao, Jian Zhao, Xunhan Hu, Wengang Zhou, Houqiang Li |
| 2022 | EST-GAN: Enhancing Style Transfer GANs with Intermediate Game Render Passes. Martina Mittermueller, Zhanxiang Ye, Helmut Hlavacs |
| 2022 | Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing. Linjie Xu, Jorge Hurtado Grueso, Dominic Jeurissen, Diego Perez Liebana, Alexander Dockhorn |
| 2022 | Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and Localization. Junwoo Park, Youngwoo Cho, Gyuhyeon Sim, Hojoon Lee, Jaegul Choo |
| 2022 | Ethermal - Lightweight Thermal Feedback for VR Games. Bas A. Plijnaer, Günter Wallner, Regina Bernhaupt |
| 2022 | Evaluating Navigation Behavior of Agents in Games using Non-Parametric Statistics. Ian Colbert, Mehdi Saeedi |
| 2022 | Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck |
| 2022 | Fly My Little Dragon: Using AR to Learn Geometry. Sebastian Oberdörfer, Philipp Krop, Samantha Straka, Silke Grafe, Marc Erich Latoschik |
| 2022 | GCN-WP - Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports. Alexander J. Bisberg, Emilio Ferrara |
| 2022 | Generalizations of Steering - A Modular Design. Lars Wagner, Christopher Olson, Alexander Dockhorn |
| 2022 | Generating Game Levels of Diverse Behaviour Engagement. Keyuan Zhang, Jiayu Bai, Jialin Liu |
| 2022 | Gulliver's Game: Multiviewer and Vtuber Extreme Asymmetric Game. Jiahao Li, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, Wai Kin Victor Chan |
| 2022 | Hero featured learning algorithm for winning rate prediction of Honor of Kings. Peng Tian, Wenfei Lan, Xiao Zhang |
| 2022 | IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022 |
| 2022 | Illuminating the Space of Enemies Through MAP-Elites. Breno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo |
| 2022 | Improved Action Prediction through Multiple Model Processing of Player Trajectories. Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein |
| 2022 | Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks. Jonas Schumacher, Marco Pleines |
| 2022 | Improving DNN-based 2048 Players with Global Embedding. Wang Weikai, Kiminori Matsuzaki |
| 2022 | Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation. Guoqing Liu, Mengzhang Cai, Li Zhao, Tao Qin, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu |
| 2022 | Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. M Charity, Julian Togelius |
| 2022 | LILAC: Learning a Leader for Cooperative Reinforcement Learning. Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
| 2022 | Learning Continuous 3-DoF Air-to-Air Close-in Combat Strategy using Proximal Policy Optimization. Luntong Li, Zhiming Zhou, Jiajun Chai, Zhen Liu, Yuanheng Zhu, Jianqiang Yi |
| 2022 | Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State. Chen Chen, Tomoyuki Kaneko |
| 2022 | Learning Task-Independent Game State Representations from Unlabeled Images. Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design. Solange Margarido, Penousal Machado, Licínio Roque, Pedro Martins |
| 2022 | LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement Learning. Tristan Tomilin, Tianhong Dai, Meng Fang, Mykola Pechenizkiy |
| 2022 | MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning. Ayesha Siddika Nipu, Siming Liu, Anthony Harris |
| 2022 | MOBA Game Item Recommendation via Relation-aware Graph Attention Network. Lijuan Duan, Shuxin Li, Wenbo Zhang, Wenjian Wang |
| 2022 | Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry. Miguel González Duque, Rasmus Berg Palm, Søren Hauberg, Sebastian Risi |
| 2022 | Mastering the Game of 3v3 Snakes with Rule-Enhanced Multi-Agent Reinforcement Learning. Jitao Wang, Dongyun Xue, Jian Zhao, Wengang Zhou, Houqiang Li |
| 2022 | Memory-Augmented Episodic Value Network. Fanyu Zeng, Guangyu Xing, Guang Han |
| 2022 | MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game. Jiale Xu, Jian Hu, Shixian Wang, Xuyang Yang, Wancheng Ni |
| 2022 | Mitigating Cowardice for Reinforcement Learning Agents in Combat Scenarios. Steve Bakos, Heidar Davoudi |
| 2022 | Mjx: A framework for Mahjong AI research. Sotetsu Koyamada, Keigo Habara, Nao Goto, Shinri Okano, Soichiro Nishimori, Shin Ishii |
| 2022 | Moody5: Personality-biased agents to enhance interactive storytelling in video games. Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
| 2022 | Mouse Sensitivity in First-person Targeting Tasks. Ben Boudaoud, Josef B. Spjut, Joohwan Kim |
| 2022 | Multi-goal Reinforcement Learning via Exploring Successor Matching. Xiaoyun Feng |
| 2022 | MultiTree MCTS in Tabletop Games. James Goodman, Diego Perez Liebana, Simon Lucas |
| 2022 | Neighborly: A Sandbox for Simulation-based Emergent Narrative. Shi Johnson-Bey, Mark J. Nelson, Michael Mateas |
| 2022 | On Linking Level Segments. Colan F. Biemer, Seth Cooper |
| 2022 | On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer. Marco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drögemüller, Leon Büttinghaus, Thilo Röthemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrähmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss |
| 2022 | Online Game Level Generation from Music. Ziqi Wang, Jialin Liu |
| 2022 | Optimists at Heart: Why Do We Research Game AI? Michael Cook |
| 2022 | Ordering Levels in Human Computation Games using Playtraces and Level Structure. Anurag Sarkar, Seth Cooper |
| 2022 | PGD: A Large-scale Professional Go Dataset for Data-driven Analytics. Yifan Gao |
| 2022 | PIFE: Permutation Invariant Feature Extractor for Danmaku Games. Takuto Itoi, Edgar Simo-Serra |
| 2022 | Parallel Dance: A Social Game on Campus Public Screens. Jiahao Li, Ke Fang, Wai Kin Victor Chan |
| 2022 | Paste You Into Game: Towards Expression and Identity Consistency Face Swapping. Hao Zeng, Wei Zhang, Keyu Chen, Zhimeng Zhang, Lincheng Li, Yu Ding |
| 2022 | Play-style Identification through Deep Unsupervised Clustering of Trajectories. Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein |
| 2022 | Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles. Chu-Hsuan Hsueh, Kokolo Ikeda |
| 2022 | Quick generation of crosswords using concatenation. Jakub Dakowski, Piotr Jaworski, Waldemar Wojna |
| 2022 | Quickly Detecting Skill Trace in Games. Cameron Browne |
| 2022 | Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network. Jiangke Lin, Lincheng Li, Yi Yuan, Zhengxia Zou |
| 2022 | Regularized Soft Actor-Critic for Behavior Transfer Learning. Mingxi Tan, Andong Tian, Ludovic Denoyer |
| 2022 | Reinforcement Learning using Reward Expectations in Scenarios with Aleatoric Uncertainties. Yubin Wang, Yifeng Sun, Jiang Wu, Hao Hu, Zhiqiang Wu, Weigui Huang |
| 2022 | Salience as a Narrative Planning Step Cost Function. Stephen G. Ware, Rachelyn Farrell |
| 2022 | Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion. Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Fitra Abdurrachman Bachtiar |
| 2022 | Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game. Miguel Ángel García-Ruíz, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, Raúl Teodoro Aquino Santos |
| 2022 | Space segmentation and multiple autonomous agents: a Minecraft settlement generator. Sebastian S. Christiansen, Marco Scirea |
| 2022 | Speedup Training Artificial Intelligence for Mahjong via Reward Variance Reduction. Jinqiu Li, Shuang Wu, Haobo Fu, Qiang Fu, Enmin Zhao, Junliang Xing |
| 2022 | Stirring the Pot - Teaching Reinforcement Learning Agents a "Push-Your-Luck" board game. Maximilian Hünemörder, Mirjam Raffaela Bayer, Nadine Sarah Schüler, Peer Kröger |
| 2022 | Subtle Attention Guidance for a New Virtual Reality Game. Alexandre Berthault, Camille Richard, Mathieu Anthoine, Florian Wolf, Maël Addoum |
| 2022 | Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess. Timo Bertram, Johannes Fürnkranz, Martin Müller |
| 2022 | Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation. Roberto Gallotta, Kai Arulkumaran, Lisa B. Soros |
| 2022 | TAG: Pandemic Competition. Raluca D. Gaina, Martin Balla |
| 2022 | Task Relabelling for Multi-task Transfer using Successor Features. Martin Balla, Diego Perez Liebana |
| 2022 | Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked! In-Chang Baek, Taegwan Ha, TaeHwa Park, Kyung-Joong Kim |
| 2022 | Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation. Zhiyuan Yao, Tianyu Shi, Site Li, Yiting Xie, Yuanyuan Qin, Xiongjie Xie, Huan Lu, Yan Zhang |
| 2022 | Towards a Competitive 3-Player Mahjong AI using Deep Reinforcement Learning. Xiangyu Zhao, Sean B. Holden |
| 2022 | Towards verifiable Benchmarks for Reinforcement Learning. Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss |
| 2022 | Training and assessing perspective taking through A Hole New Perspective. Ruben Band, Maarten Lips, Julivius Prawira, Jurgen van Schagen, Simon Tulling, Ying Zhang, Aicha A. Benaiss, Ineke J. M. van der Ham, Mijael Bueno, Rafael Bidarra |
| 2022 | Turing Test Framework for Cooperative Games. In-Chang Baek, TaeHwa Park, Taegwan Ha, Kyung-Joong Kim |
| 2022 | Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search. Marko Tot, Michelangelo Conserva, Diego Perez Liebana, Sam Devlin |
| 2022 | User-Generated Content and Editors in Video Games: Survey and Vision. Haihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang, Wei Cai |
| 2022 | Using Heart Rate and Machine Learning for VR Horror Game Personalization. Sumaira Erum Zaib, Masayuki Yamamura |
| 2022 | Using Wordle for Learning to Design and Compare Strategies. Chao-Lin Liu |
| 2022 | VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory Discriminators. Shiyu Huang, Chao Yu, Bin Wang, Dong Li, Yu Wang, Ting Chen, Jun Zhu |
| 2022 | VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang |
| 2022 | World of Bugs: A Platform for Automated Bug Detection in 3D Video Games. Benedict Wilkins, Kostas Stathis |