CoG C

100 papers

YearTitle / Authors
2022A Deep Reinforcement Learning Blind AI in DareFightingICE.
Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham
2022A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games.
Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu
2022Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification.
Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey
2022Adaptive Game Soundtrack Tempo Based on Players' Actions.
Munir Makhmutov, Joseph Alexander Brown, Maksim Surkov, Anton Timchenko, Kamilya Timchenko
2022Agent X: Improving Exploration vs Exploitation in the State of the Art Angry Birds AI.
Daniel Lutalo
2022An Interactive Module for Learning and Evaluating the Basic Rules in Health Consultations.
Maël Addoum, Yannick Bourquin, Quentin Bleuse, Auriane Gros, Jean Breaud, Marilou Serris, Philippe Robert
2022Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning.
Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén
2022Bayesian Opponent Exploitation by Inferring the Opponent's Policy Selection Pattern.
Kuei-Tso Lee, Sheng-Jyh Wang
2022Benni's Forest - a serious game on the challenges of reforestation.
Hidde Bolijn, Martin Li, Andries Reurink, Cas van Rijn, Rafael Bidarra
2022CGAR: Critic Guided Action Redistribution in Reinforcement Leaning.
Tairan Huang, Xu Li, Hao Li, Mingming Sun, Ping Li
2022CaiRL: A High-Performance Reinforcement Learning Environment Toolkit.
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
2022ChemGrid: An Open-Ended Benchmark Domain for an Open-Ended Learner.
Miklos Kepes, Nicholas Guttenberg, Lisa B. Soros
2022Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality.
Moinak Ghoshal, Juan Ong, Hearan Won, Dimitrios Koutsonikolas, Caglar Yildirim
2022Combining Monte-Carlo Tree Search with Proof-Number Search.
Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne
2022Compressing and Comparing the Generative Spaces of Procedural Content Generators.
Oliver Withington, Laurissa Tokarchuk
2022Counter-Strike Deathmatch with Large-Scale Behavioural Cloning.
Tim Pearce, Jun Zhu
2022Crowdsourcing Controller - Utilizing Reliable Agents in a Multiplayer Game.
Kacper Kenji Lesniak, Maria Maistro
2022Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions.
Albertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas
2022DOTA 2 match prediction through deep learning team fight models.
Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk
2022DareFightingICE Competition: A Fighting Game Sound Design and AI Competition.
Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas
2022Declarative AI design in Unity using Answer Set Programming.
Denise Angilica, Giovambattista Ianni, Francesco Pacenza
2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning.
Youpeng Zhao, Jian Zhao, Xunhan Hu, Wengang Zhou, Houqiang Li
2022EST-GAN: Enhancing Style Transfer GANs with Intermediate Game Render Passes.
Martina Mittermueller, Zhanxiang Ye, Helmut Hlavacs
2022Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing.
Linjie Xu, Jorge Hurtado Grueso, Dominic Jeurissen, Diego Perez Liebana, Alexander Dockhorn
2022Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and Localization.
Junwoo Park, Youngwoo Cho, Gyuhyeon Sim, Hojoon Lee, Jaegul Choo
2022Ethermal - Lightweight Thermal Feedback for VR Games.
Bas A. Plijnaer, Günter Wallner, Regina Bernhaupt
2022Evaluating Navigation Behavior of Agents in Games using Non-Parametric Statistics.
Ian Colbert, Mehdi Saeedi
2022Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play.
Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck
2022Fly My Little Dragon: Using AR to Learn Geometry.
Sebastian Oberdörfer, Philipp Krop, Samantha Straka, Silke Grafe, Marc Erich Latoschik
2022GCN-WP - Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports.
Alexander J. Bisberg, Emilio Ferrara
2022Generalizations of Steering - A Modular Design.
Lars Wagner, Christopher Olson, Alexander Dockhorn
2022Generating Game Levels of Diverse Behaviour Engagement.
Keyuan Zhang, Jiayu Bai, Jialin Liu
2022Gulliver's Game: Multiviewer and Vtuber Extreme Asymmetric Game.
Jiahao Li, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, Wai Kin Victor Chan
2022Hero featured learning algorithm for winning rate prediction of Honor of Kings.
Peng Tian, Wenfei Lan, Xiao Zhang
2022IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022
2022Illuminating the Space of Enemies Through MAP-Elites.
Breno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo
2022Improved Action Prediction through Multiple Model Processing of Player Trajectories.
Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein
2022Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks.
Jonas Schumacher, Marco Pleines
2022Improving DNN-based 2048 Players with Global Embedding.
Wang Weikai, Kiminori Matsuzaki
2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation.
Guoqing Liu, Mengzhang Cai, Li Zhao, Tao Qin, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu
2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space.
M Charity, Julian Togelius
2022LILAC: Learning a Leader for Cooperative Reinforcement Learning.
Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao
2022Learning Continuous 3-DoF Air-to-Air Close-in Combat Strategy using Proximal Policy Optimization.
Luntong Li, Zhiming Zhou, Jiajun Chai, Zhen Liu, Yuanheng Zhu, Jianqiang Yi
2022Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State.
Chen Chen, Tomoyuki Kaneko
2022Learning Task-Independent Game State Representations from Unlabeled Images.
Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2022Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design.
Solange Margarido, Penousal Machado, Licínio Roque, Pedro Martins
2022LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement Learning.
Tristan Tomilin, Tianhong Dai, Meng Fang, Mykola Pechenizkiy
2022MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning.
Ayesha Siddika Nipu, Siming Liu, Anthony Harris
2022MOBA Game Item Recommendation via Relation-aware Graph Attention Network.
Lijuan Duan, Shuxin Li, Wenbo Zhang, Wenjian Wang
2022Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry.
Miguel González Duque, Rasmus Berg Palm, Søren Hauberg, Sebastian Risi
2022Mastering the Game of 3v3 Snakes with Rule-Enhanced Multi-Agent Reinforcement Learning.
Jitao Wang, Dongyun Xue, Jian Zhao, Wengang Zhou, Houqiang Li
2022Memory-Augmented Episodic Value Network.
Fanyu Zeng, Guangyu Xing, Guang Han
2022MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game.
Jiale Xu, Jian Hu, Shixian Wang, Xuyang Yang, Wancheng Ni
2022Mitigating Cowardice for Reinforcement Learning Agents in Combat Scenarios.
Steve Bakos, Heidar Davoudi
2022Mjx: A framework for Mahjong AI research.
Sotetsu Koyamada, Keigo Habara, Nao Goto, Shinri Okano, Soichiro Nishimori, Shin Ishii
2022Moody5: Personality-biased agents to enhance interactive storytelling in video games.
Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia
2022Mouse Sensitivity in First-person Targeting Tasks.
Ben Boudaoud, Josef B. Spjut, Joohwan Kim
2022Multi-goal Reinforcement Learning via Exploring Successor Matching.
Xiaoyun Feng
2022MultiTree MCTS in Tabletop Games.
James Goodman, Diego Perez Liebana, Simon Lucas
2022Neighborly: A Sandbox for Simulation-based Emergent Narrative.
Shi Johnson-Bey, Mark J. Nelson, Michael Mateas
2022On Linking Level Segments.
Colan F. Biemer, Seth Cooper
2022On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer.
Marco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drögemüller, Leon Büttinghaus, Thilo Röthemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrähmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss
2022Online Game Level Generation from Music.
Ziqi Wang, Jialin Liu
2022Optimists at Heart: Why Do We Research Game AI?
Michael Cook
2022Ordering Levels in Human Computation Games using Playtraces and Level Structure.
Anurag Sarkar, Seth Cooper
2022PGD: A Large-scale Professional Go Dataset for Data-driven Analytics.
Yifan Gao
2022PIFE: Permutation Invariant Feature Extractor for Danmaku Games.
Takuto Itoi, Edgar Simo-Serra
2022Parallel Dance: A Social Game on Campus Public Screens.
Jiahao Li, Ke Fang, Wai Kin Victor Chan
2022Paste You Into Game: Towards Expression and Identity Consistency Face Swapping.
Hao Zeng, Wei Zhang, Keyu Chen, Zhimeng Zhang, Lincheng Li, Yu Ding
2022Play-style Identification through Deep Unsupervised Clustering of Trajectories.
Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein
2022Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles.
Chu-Hsuan Hsueh, Kokolo Ikeda
2022Quick generation of crosswords using concatenation.
Jakub Dakowski, Piotr Jaworski, Waldemar Wojna
2022Quickly Detecting Skill Trace in Games.
Cameron Browne
2022Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network.
Jiangke Lin, Lincheng Li, Yi Yuan, Zhengxia Zou
2022Regularized Soft Actor-Critic for Behavior Transfer Learning.
Mingxi Tan, Andong Tian, Ludovic Denoyer
2022Reinforcement Learning using Reward Expectations in Scenarios with Aleatoric Uncertainties.
Yubin Wang, Yifeng Sun, Jiang Wu, Hao Hu, Zhiqiang Wu, Weigui Huang
2022Salience as a Narrative Planning Step Cost Function.
Stephen G. Ware, Rachelyn Farrell
2022Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion.
Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Fitra Abdurrachman Bachtiar
2022Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game.
Miguel Ángel García-Ruíz, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, Raúl Teodoro Aquino Santos
2022Space segmentation and multiple autonomous agents: a Minecraft settlement generator.
Sebastian S. Christiansen, Marco Scirea
2022Speedup Training Artificial Intelligence for Mahjong via Reward Variance Reduction.
Jinqiu Li, Shuang Wu, Haobo Fu, Qiang Fu, Enmin Zhao, Junliang Xing
2022Stirring the Pot - Teaching Reinforcement Learning Agents a "Push-Your-Luck" board game.
Maximilian Hünemörder, Mirjam Raffaela Bayer, Nadine Sarah Schüler, Peer Kröger
2022Subtle Attention Guidance for a New Virtual Reality Game.
Alexandre Berthault, Camille Richard, Mathieu Anthoine, Florian Wolf, Maël Addoum
2022Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess.
Timo Bertram, Johannes Fürnkranz, Martin Müller
2022Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation.
Roberto Gallotta, Kai Arulkumaran, Lisa B. Soros
2022TAG: Pandemic Competition.
Raluca D. Gaina, Martin Balla
2022Task Relabelling for Multi-task Transfer using Successor Features.
Martin Balla, Diego Perez Liebana
2022Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
In-Chang Baek, Taegwan Ha, TaeHwa Park, Kyung-Joong Kim
2022Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation.
Zhiyuan Yao, Tianyu Shi, Site Li, Yiting Xie, Yuanyuan Qin, Xiongjie Xie, Huan Lu, Yan Zhang
2022Towards a Competitive 3-Player Mahjong AI using Deep Reinforcement Learning.
Xiangyu Zhao, Sean B. Holden
2022Towards verifiable Benchmarks for Reinforcement Learning.
Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss
2022Training and assessing perspective taking through A Hole New Perspective.
Ruben Band, Maarten Lips, Julivius Prawira, Jurgen van Schagen, Simon Tulling, Ying Zhang, Aicha A. Benaiss, Ineke J. M. van der Ham, Mijael Bueno, Rafael Bidarra
2022Turing Test Framework for Cooperative Games.
In-Chang Baek, TaeHwa Park, Taegwan Ha, Kyung-Joong Kim
2022Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search.
Marko Tot, Michelangelo Conserva, Diego Perez Liebana, Sam Devlin
2022User-Generated Content and Editors in Video Games: Survey and Vision.
Haihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang, Wei Cai
2022Using Heart Rate and Machine Learning for VR Horror Game Personalization.
Sumaira Erum Zaib, Masayuki Yamamura
2022Using Wordle for Learning to Design and Compare Strategies.
Chao-Lin Liu
2022VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory Discriminators.
Shiyu Huang, Chao Yu, Bin Wang, Dong Li, Yu Wang, Ting Chen, Jun Zhu
2022VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang
2022World of Bugs: A Platform for Automated Bug Detection in 3D Video Games.
Benedict Wilkins, Kostas Stathis